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new frontend customization

This commit is contained in:
eray orçunus 2020-08-24 22:42:26 +03:00
parent cb813bd1ab
commit 082c4caecf
8 changed files with 856 additions and 642 deletions

View file

@ -30,7 +30,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
bool CCamera::bFreeCam;
bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif

View file

@ -116,7 +116,6 @@ int32 CMenuManager::m_PrefsSfxVolume = 102;
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef MULTISAMPLING
int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
@ -160,10 +159,6 @@ int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
#ifdef PS2_ALPHA_TEST
extern bool gPS2alphaTest;
#endif
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
@ -402,27 +397,40 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
#ifdef CUSTOM_FRONTEND_OPTIONS
bool ScreenHasOption(int screen, const char* gxtKey)
{
for (int i = 0; i < NUM_MENUROWS; i++) {
if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0)
return true;
}
return false;
}
#endif
void
CMenuManager::ThingsToDoBeforeGoingBack()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
} else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) {
#else
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
#endif
if (m_nPrefsAudio3DProviderIndex != -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
#ifdef GRAPHICS_MENU_OPTIONS
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#ifdef CUSTOM_FRONTEND_OPTIONS
} else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) {
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef MULTISAMPLING
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@ -440,11 +448,22 @@ CMenuManager::ThingsToDoBeforeGoingBack()
if (option.returnPrevPageFunc)
option.returnPrevPageFunc();
if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION))
if(option.buttonPressFunc)
option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (option.onlyApplyOnEnter)
option.displayedValue = *option.value;
if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue)
option.displayedValue = *option.value = option.lastSavedValue;
}
}
if (m_nCurrScreen > lastOgScreen) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) {
screen.returnPrevPageFunc();
break;
}
}
}
#endif
@ -464,7 +483,12 @@ CMenuManager::GetPreviousPageOption()
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu];
if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) {
return i;
}
} else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
return i;
}
}
@ -879,9 +903,6 @@ CMenuManager::Draw()
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
case MENUPAGE_MOUSE_CONTROLS:
#ifdef GRAPHICS_MENU_OPTIONS
case MENUPAGE_GRAPHICS_SETTINGS:
#endif
columnWidth = 50;
headerHeight = 0;
lineHeight = 20;
@ -937,12 +958,43 @@ CMenuManager::Draw()
break;
#endif
default:
columnWidth = 320;
headerHeight = 40;
lineHeight = 24;
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
#ifdef CUSTOM_FRONTEND_OPTIONS
bool custom = m_nCurrScreen > lastOgScreen;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id) {
columnWidth = screen.columnWidth;
headerHeight = screen.headerHeight;
lineHeight = screen.lineHeight;
CFont::SetFontStyle(FONT_LOCALE(screen.font));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY));
if (screen.alignment == FESCREEN_LEFT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
} else if (screen.alignment == FESCREEN_RIGHT_ALIGN) {
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
} else {
CFont::SetRightJustifyOff();
CFont::SetCentreOn();
}
break;
}
if (i == numCustomFrontendScreens - 1)
custom = false;
}
}
if (!custom)
#endif
{
columnWidth = 320;
headerHeight = 40;
lineHeight = 24;
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
}
break;
}
@ -1014,6 +1066,12 @@ CMenuManager::Draw()
leftText = TheText.Get(gString);
}
} else {
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
leftText = (wchar*)option.leftText;
} else
#endif
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
@ -1180,40 +1238,21 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
rightText = TheText.Get(FrontEndMenuManager.m_nSelectedScreenMode ? "FED_WND" : "FED_FLS");
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
switch (m_nDisplayMSAALevel) {
case 0:
rightText = TheText.Get("FEM_OFF");
break;
default:
sprintf(gString, "%iX", 1 << (m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
rightText = unicodeTemp;
break;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
switch (m_DisplayIslandLoading) {
case ISLAND_LOADING_LOW:
rightText = TheText.Get("FEM_LOW");
break;
case ISLAND_LOADING_MEDIUM:
rightText = TheText.Get("FEM_MED");
break;
case ISLAND_LOADING_HIGH:
rightText = TheText.Get("FEM_HIG");
break;
}
break;
#endif
//#ifdef NO_ISLAND_LOADING
// case MENUACTION_ISLANDLOADING:
// switch (m_DisplayIslandLoading) {
// case ISLAND_LOADING_LOW:
// rightText = TheText.Get("FEM_LOW");
// break;
// case ISLAND_LOADING_MEDIUM:
// rightText = TheText.Get("FEM_MED");
// break;
// case ISLAND_LOADING_HIGH:
// rightText = TheText.Get("FEM_HIG");
// break;
// }
// break;
//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@ -1264,22 +1303,15 @@ CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
#ifdef CUTSCENE_BORDERS_SWITCH
case MENUACTION_CUTSCENEBORDERS:
rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
break;
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
leftText = (wchar*)option.leftText;
if (option.type == FEOPTION_SELECT) {
// To whom manipulate option.value of static options externally (like RestoreDef functions)
if (*option.value != option.lastSavedValue)
option.displayedValue = option.lastSavedValue = *option.value;
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
option.displayedValue = 0;
@ -1287,7 +1319,7 @@ CMenuManager::Draw()
} else if (option.type == FEOPTION_DYNAMIC) {
if (option.drawFunc) {
rightText = option.drawFunc(&isOptionDisabled);
rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i);
}
}
} else {
@ -1375,15 +1407,7 @@ CMenuManager::Draw()
CFont::SetRightJustifyOn();
if(textLayer == 1)
if((!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
#ifdef IMPROVED_VIDEOMODE
|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEM_SCF")
#endif
#ifdef MULTISAMPLING
|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS")
#endif
)
&& !m_bGameNotLoaded
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded
#ifdef CUSTOM_FRONTEND_OPTIONS
|| isOptionDisabled
#endif
@ -1407,24 +1431,12 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode == m_nPrefsWindowed) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
#ifdef MULTISAMPLING
if (m_nDisplayMSAALevel == m_nPrefsMSAALevel) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
//#ifdef NO_ISLAND_LOADING
// if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
// ResetHelperText();
// }
//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
@ -1433,27 +1445,19 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF"))
SetHelperText(1);
}
#endif
#ifdef MULTISAMPLING
if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
SetHelperText(1);
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
SetHelperText(1);
}
#endif
//#ifdef NO_ISLAND_LOADING
// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
// SetHelperText(1);
// }
//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
// To make assigning built-in actions to new custom options possible.
#ifndef CUSTOM_FRONTEND_OPTIONS
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
#endif
&& m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@ -1461,52 +1465,46 @@ CMenuManager::Draw()
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
// To make assigning built-in actions to new custom options possible.
#ifdef CUSTOM_FRONTEND_OPTIONS
&& ScreenHasOption(m_nCurrScreen, "FED_RES")
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS
#endif
){
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nSelectedScreenMode = m_nPrefsWindowed;
SetHelperText(3);
}
}
#endif
#ifdef MULTISAMPLING
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
SetHelperText(3);
}
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (option.onlyApplyOnEnter && m_nCurrOption != i)
option.displayedValue = *option.value;
if (option.type == FEOPTION_SELECT) {
if (option.onlyApplyOnEnter){
if (m_nCurrOption != i) {
if (option.displayedValue != option.lastSavedValue)
SetHelperText(3); // Restored original value
// option.displayedValue = option.lastSavedValue = *option.value;
} else {
if (option.displayedValue != *option.value)
SetHelperText(1); // Enter to apply
else if (m_nHelperTextMsgId == 1)
ResetHelperText(); // Applied
}
}
}
if (m_nCurrOption != lastOption && lastOption == i) {
FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
if (oldOption.type == FEOPTION_DYNAMIC)
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION)
if(oldOption.buttonPressFunc)
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT)
oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value;
}
}
#endif
@ -1565,11 +1563,21 @@ CMenuManager::Draw()
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_MOUSE_CONTROLS:
#ifdef GRAPHICS_MENU_OPTIONS
case MENUPAGE_GRAPHICS_SETTINGS:
#endif
DisplayHelperText();
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
default:
if (m_nCurrScreen > lastOgScreen) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) {
DisplayHelperText();
break;
}
}
}
break;
#endif
}
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
@ -2558,7 +2566,22 @@ CMenuManager::DrawFrontEndNormal()
previousSprite = MENUSPRITE_PLAYERSET;
break;
default:
previousSprite = MENUSPRITE_MAINMENU;
#ifdef CUSTOM_FRONTEND_OPTIONS
bool custom = m_nPrevScreen > lastOgScreen;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nPrevScreen == screen.id) {
previousSprite = screen.sprite;
break;
}
if (i == numCustomFrontendScreens - 1)
custom = false;
}
}
if (!custom)
#endif
previousSprite = MENUSPRITE_MAINMENU;
break;
}
@ -2608,6 +2631,20 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
default:
bool custom = m_nCurrScreen > lastOgScreen;
if (custom) {
for (int i = 0; i < numCustomFrontendScreens; i++) {
FrontendScreen& screen = customFrontendScreens[i];
if (m_nCurrScreen == screen.id) {
currentSprite = screen.sprite;
break;
}
}
}
break;
#endif
}
if (m_nMenuFadeAlpha < 255) {
@ -3368,23 +3405,19 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
#ifdef FREE_CAM
CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
#ifdef MULTISAMPLING
CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Read(fileHandle, (char*)option.value, 1);
option.lastSavedValue = option.displayedValue = *option.value;
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
}
@ -3475,21 +3508,17 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
#ifdef FREE_CAM
CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
#ifdef MULTISAMPLING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Write(fileHandle, (char*)option.value, 1);
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
CFileMgr::CloseFile(fileHandle);
@ -4808,65 +4837,45 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
m_nPrefsWindowed = m_nSelectedScreenMode;
_psSelectScreenVM(m_nPrefsVideoMode);
SetHelperText(0);
SaveSettings();
}
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
m_nPrefsMSAALevel = m_nDisplayMSAALevel;
_psSelectScreenVM(m_nPrefsVideoMode);
SetHelperText(0);
SaveSettings();
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
SetHelperText(0);
SaveSettings();
}
break;
#endif
//#ifdef NO_ISLAND_LOADING
// case MENUACTION_ISLANDLOADING:
// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
// if (!m_bGameNotLoaded) {
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
// if (CGame::currLevel != LEVEL_COMMERCIAL)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
// if (CGame::currLevel != LEVEL_SUBURBAN)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
// CCollision::bAlreadyLoaded = true;
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CStreaming::RequestBigBuildings(CGame::currLevel);
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CStreaming::RequestIslands(CGame::currLevel);
// } else
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// } else { // low
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CCollision::bAlreadyLoaded = false;
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
// CStreaming::RequestIslands(CGame::currLevel);
// }
//
// CStreaming::LoadAllRequestedModels(true);
// } else
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// SetHelperText(0);
// SaveSettings();
// }
// break;
//#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@ -4913,7 +4922,6 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
#ifndef GRAPHICS_MENU_OPTIONS
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsFrameLimiter = true;
m_PrefsBrightness = 256;
@ -4928,121 +4936,55 @@ CMenuManager::ProcessButtonPresses(void)
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
}
else {
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
#ifdef CUSTOM_FRONTEND_OPTIONS
extern void RestoreDefGraphics(int8);
extern void RestoreDefDisplay(int8);
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
RestoreDefGraphics(FEOPTION_ACTION_SELECT);
RestoreDefDisplay(FEOPTION_ACTION_SELECT);
#endif
//#ifdef NO_ISLAND_LOADING
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
// if (!m_bGameNotLoaded) {
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
// if (CGame::currLevel != LEVEL_COMMERCIAL)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
// if (CGame::currLevel != LEVEL_SUBURBAN)
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
// CCollision::bAlreadyLoaded = true;
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CStreaming::RequestBigBuildings(CGame::currLevel);
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CStreaming::RequestIslands(CGame::currLevel);
// } else
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// } else { // low
// m_PrefsIslandLoading = m_DisplayIslandLoading;
// CCollision::bAlreadyLoaded = false;
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
// CStreaming::RequestIslands(CGame::currLevel);
// }
//
// CStreaming::LoadAllRequestedModels(true);
// } else
// m_PrefsIslandLoading = m_DisplayIslandLoading;
//#endif // NO_ISLAND_LOADING
SaveSettings();
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsBrightness = 256;
m_PrefsShowSubtitles = true;
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_PrefsFrameLimiter = true;
m_PrefsUseWideScreen = false;
m_PrefsVsyncDisp = true;
m_PrefsLOD = 1.2f;
m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif // GTA3_1_1_PATCH
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
SaveSettings();
#endif // GRAPHICS_MENU_OPTIONS
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
@ -5112,7 +5054,7 @@ CMenuManager::ProcessButtonPresses(void)
option.displayedValue = 0;
}
option.changeFunc(option.displayedValue);
*option.value = option.displayedValue;
*option.value = option.lastSavedValue = option.displayedValue;
} else if (option.type == FEOPTION_DYNAMIC) {
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
@ -5131,6 +5073,14 @@ CMenuManager::ProcessButtonPresses(void)
}
}
ProcessOnOffMenuOptions();
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) {
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
}
}
#endif
}
if (goBack) {
@ -5301,41 +5251,15 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
if (m_bGameNotLoaded) {
FrontEndMenuManager.m_nSelectedScreenMode = !FrontEndMenuManager.m_nSelectedScreenMode;
}
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
if (m_bGameNotLoaded) {
m_nDisplayMSAALevel += changeValueBy;
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (m_nDisplayMSAALevel < 0)
m_nDisplayMSAALevel = i;
else if (m_nDisplayMSAALevel > i)
m_nDisplayMSAALevel = 0;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
m_DisplayIslandLoading += changeValueBy;
if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
break;
#endif
//#ifdef NO_ISLAND_LOADING
// case MENUACTION_ISLANDLOADING:
// m_DisplayIslandLoading += changeValueBy;
// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
// m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
// break;
//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
@ -5374,7 +5298,7 @@ CMenuManager::ProcessButtonPresses(void)
}
if (!option.onlyApplyOnEnter) {
option.changeFunc(option.displayedValue);
*option.value = option.displayedValue;
*option.value = option.lastSavedValue = option.displayedValue;
}
} else if (option.type == FEOPTION_DYNAMIC) {
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
@ -5501,20 +5425,6 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifdef CUTSCENE_BORDERS_SWITCH
case MENUACTION_CUTSCENEBORDERS:
m_PrefsCutsceneBorders = !m_PrefsCutsceneBorders;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
gPS2alphaTest = !gPS2alphaTest;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
}
}
@ -6354,20 +6264,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
#undef STAT_LINE
}
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
uint8 Rows = -1;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
return Rows;
}
#endif
#undef GetBackJustUp
#undef GetBackJustDown
#undef ChangeScreen

View file

@ -155,7 +155,10 @@ enum eSaveSlot
SAVESLOT_6,
SAVESLOT_7,
SAVESLOT_8,
SAVESLOT_LABEL = 36
SAVESLOT_LABEL = 36,
#ifdef CUSTOM_FRONTEND_OPTIONS
SAVESLOT_CFO
#endif
};
#ifdef MENU_MAP
@ -235,14 +238,15 @@ enum eMenuScreen
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
MENUPAGE_58 = 58,
#ifdef MENU_MAP
MENUPAGE_MAP = 59,
#endif
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
MENUPAGE_MAP,
#endif
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUPAGES = 65 // for some room to add more screen
#else
MENUPAGES
#endif
};
enum eMenuAction
@ -362,25 +366,13 @@ enum eMenuAction
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENFORMAT,
#endif
#ifdef ANISOTROPIC_FILTERING
MENUACTION_MIPMAPS,
MENUACTION_TEXTURE_FILTERING,
#endif
#ifdef MULTISAMPLING
MENUACTION_MULTISAMPLING,
#endif
#ifdef NO_ISLAND_LOADING
MENUACTION_ISLANDLOADING,
#endif
#ifdef PS2_ALPHA_TEST
MENUACTION_PS2_ALPHA_TEST,
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
MENUACTION_CUTSCENEBORDERS,
#endif
//#ifdef ANISOTROPIC_FILTERING
// MENUACTION_MIPMAPS,
// MENUACTION_TEXTURE_FILTERING,
//#endif
//#ifdef NO_ISLAND_LOADING
// MENUACTION_ISLANDLOADING,
//#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_TRIGGERFUNC
#endif
@ -469,7 +461,7 @@ struct BottomBarOption
struct CMenuScreen
{
char m_ScreenName[8];
int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused.
int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // row
@ -704,8 +696,6 @@ public:
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
#ifndef IMPROVED_VIDEOMODE
@ -713,6 +703,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[];
extern CMenuScreen aScreens[MENUPAGES];
#endif

View file

@ -4,45 +4,7 @@
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
#ifdef CUTSCENE_BORDERS_SWITCH
#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
#else
#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
#endif
#ifdef IMPROVED_VIDEOMODE
#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
#else
#define MENU_IMPROVED_VIDEOMODE(screen)
#endif
#ifdef ANISOTROPIC_FILTERING
#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
#else
#define MENU_MIPMAPS(screen)
#define MENU_TEXTURE_FILTERING(screen)
#endif
#ifdef MULTISAMPLING
#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
#else
#define MENU_MULTISAMPLING(screen)
#endif
#ifdef NO_ISLAND_LOADING
#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
#else
#define MENU_ISLAND_LOADING(screen)
#endif
#ifdef PS2_ALPHA_TEST
#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
#else
#define MENU_PS2_ALPHA_TEST(screen)
#endif
CMenuScreen aScreens[] = {
CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
@ -85,7 +47,6 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_DISPLAY_SETTINGS = 6
#ifndef GRAPHICS_MENU_OPTIONS
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
@ -93,28 +54,11 @@ CMenuScreen aScreens[] = {
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#else
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif // GRAPHICS_MENU_OPTIONS
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
@ -379,9 +323,6 @@ CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
#endif
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
@ -493,38 +434,19 @@ CMenuScreen aScreens[] = {
},
#endif
// MENUPAGE_58 = 58
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
},
#ifdef MENU_MAP
// MENUPAGE_MAP = 59
// MENUPAGE_MAP
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS = 60
{ "FET_GRA", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
// MENUPAGE_UNK
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
},
};
#endif

View file

@ -250,7 +250,7 @@ enum Config {
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
# define CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
#endif
// Script

View file

@ -74,12 +74,124 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "platform.h"
#include "Font.h"
void ReloadFrontendOptions(void)
{
CustomFrontendOptionsPopulate();
}
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsShowSubtitles = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef MULTISAMPLING
void MultiSamplingGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
@ -112,7 +224,7 @@ void LangJapSelect(int8 action)
}
#endif
/*#ifdef IMPROVED_VIDEOMODE
#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
@ -122,61 +234,155 @@ void ScreenModeChange(int8 displayedValue)
FrontEndMenuManager.SaveSettings();
}
}
#endif*/
#endif
#ifdef FREE_CAM
void ToggleFreeCam(int8 action)
void FreeCamChange(int8 displayedValue)
{
if (action == FEOPTION_ACTION_SELECT) {
TheCamera.bFreeCam = !TheCamera.bFreeCam;
FrontEndMenuManager.SaveSettings();
}
TheCamera.bFreeCam = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
#endif
//#ifdef CUTSCENE_BORDERS_SWITCH
//void BorderModeChange(int8 displayedValue)
//{
// CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
// FrontEndMenuManager.SaveSettings();
//}
//#endif
#ifdef CUTSCENE_BORDERS_SWITCH
void BorderModeChange(int8 displayedValue)
{
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
#endif
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
#ifdef PS2_ALPHA_TEST
void PS2AlphaTestChange(int8 displayedValue)
{
gPS2alphaTest = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
#endif
// Important: Make sure to read the warnings/informations in frontendoption.h!!
void
CustomFrontendOptionsPopulate(void)
{
RemoveCustomFrontendOptions(); // if exist
// -- Graphics/display seperation preperation starts - don't add options in here!
#ifdef GRAPHICS_MENU_OPTIONS
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
#else
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
bool movedToAdvMenu = false;
#define SWITCH_TO_GRAPHICS_MENU \
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
movedToAdvMenu = true; \
} else { \
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
}
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
#define CLONE_OPTION(a, b, c, d)
#define ADD_BACK
#define ADD_RESTORE_DEFAULTS(a)
#endif
// -- Graphics/display seperation preperation end
static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
#endif
/*#ifdef IMPROVED_VIDEOMODE
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif*/
#ifdef MENU_MAP
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
#ifdef FREE_CAM
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
// -- Start of graphics menu - add options in display order!
SWITCH_TO_GRAPHICS_MENU
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
#ifdef IMPROVED_VIDEOMODE
static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
// Storing isn't enabled because it's handled in Frontend
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
/*#ifdef CUTSCENE_BORDERS_SWITCH
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
FrontendOptionSetPosition(MENUPAGE_DISPLAY_SETTINGS, 3);
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
#endif*/
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
#ifdef MULTISAMPLING
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true);
#endif
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
#ifdef PS2_ALPHA_TEST
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true);
#endif
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
ADD_BACK
// ---- End of Graphics Menu ----
// -- Start of Display menu - add options in display order!
SWITCH_TO_DISPLAY_MENU
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
#ifdef CUTSCENE_BORDERS_SWITCH
SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true);
#endif
#ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU
static const wchar* text = (wchar*)L"FREE CAM";
FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
#endif
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
// Add link to advanced graphics menu if it's filled.
#ifndef GRAPHICS_MENU_OPTIONS
if (movedToAdvMenu) {
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
FrontendOptionSetCursor(advancedDisplayMenu, -1);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
}
#endif
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
ADD_BACK
}
#endif

View file

@ -2,14 +2,24 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "Text.h"
int numCustomFrontendOptions = 0;
FrontendOption *customFrontendOptions;
int optionCursor = -1;
eMenuScreen currentMenu;
int numCustomFrontendScreens = 0;
FrontendScreen* customFrontendScreens;
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
int numFrontendOptionReplacements = 0;
CMenuScreen::CMenuEntry* frontendOptionReplacements;
int lastOgScreen = MENUPAGES; // means no new pages
int optionCursor = -2;
int currentMenu;
bool optionOverwrite = false;
void ChangeScreen(int screen, int option, bool fadeIn)
{
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
FrontEndMenuManager.m_nCurrScreen = screen;
@ -27,7 +37,7 @@ void GoBack(bool fadeIn)
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
ChangeScreen((eMenuScreen)screen, option, fadeIn);
ChangeScreen(screen, option, fadeIn);
}
uint8
@ -43,31 +53,89 @@ GetNumberOfMenuOptions(int screen)
return Rows;
}
uint8
GetLastMenuScreen()
{
uint8 page = -1;
for (int i = 0; i < MENUPAGES; i++) {
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
break;
++page;
}
return page;
}
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
if (numCustomFrontendOptions == 0)
if (numCustomFrontendOptions != 0) {
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
if (ogOptionId == -1) {
int k;
for (k = j; k < NUM_MENUROWS - 1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
} else {
memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
}
}
}
}
free(customFrontendOptions);
numCustomFrontendOptions = 0;
if (numFrontendOptionReplacements != 0) {
free(frontendOptionReplacements);
numFrontendOptionReplacements = 0;
}
}
if (numCustomFrontendScreens == 0)
return;
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
int k;
for (k = j; k < NUM_MENUROWS-1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
}
if (i > lastOgScreen) {
aScreens[i].m_ScreenName[0] = '\0';
aScreens[i].unk = 0;
}
}
free(customFrontendOptions);
numCustomFrontendOptions = 0;
free(customFrontendScreens);
numCustomFrontendScreens = 0;
lastOgScreen = MENUPAGES;
}
int8 RegisterNewOption(int screen)
int8 RegisterNewScreen(char *name, int prevPage)
{
if (lastOgScreen == MENUPAGES)
lastOgScreen = GetLastMenuScreen();
numCustomFrontendScreens++;
if (numCustomFrontendScreens == 1)
customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
else if (numCustomFrontendScreens % 5 == 1)
customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
int id = lastOgScreen + numCustomFrontendScreens;
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
strncpy(aScreens[id].m_ScreenName, name, 8);
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
aScreens[id].unk = 1;
return id;
}
int8 RegisterNewOption()
{
numCustomFrontendOptions++;
if (numCustomFrontendOptions == 1)
@ -77,97 +145,154 @@ int8 RegisterNewOption(int screen)
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
uint8 nth = GetNumberOfMenuOptions(screen);
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
uint8 curIdx;
if (optionCursor < 0) {
if (optionCursor == -1) {
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
// Move back button one below
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
nth--;
}
}
} else {
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
for (int i = nth - 1; i >= optionCursor; i--) {
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
}
}
nth = optionCursor;
optionCursor++;
}
optionCursor = curIdx = numOptions + optionCursor + 1;
} else
curIdx = optionCursor;
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
return nth;
if (!optionOverwrite) {
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
for (int i = numOptions - 1; i >= curIdx; i--) {
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
}
}
}
optionCursor++;
if (optionOverwrite) {
numFrontendOptionReplacements++;
if (numFrontendOptionReplacements == 1)
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
else if (numFrontendOptionReplacements % 5 == 1)
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
} else {
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
}
customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
return curIdx;
}
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
{
currentMenu = screen;
optionCursor = option;
optionOverwrite = overwrite;
}
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
// To fool the Frontend, we will still display the text passed via first param.
switch (action) {
case MENUACTION_SCREENRES:
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
break;
case MENUACTION_AUDIOHW:
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
break;
}
aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
option.type = FEOPTION_BUILTIN_ACTION;
option.buttonPressFunc = buttonPressFunc;
TextCopy(option.leftText, leftText);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
option.save = false;
}
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
{
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_SELECT;
option.leftText = leftText;
TextCopy(option.leftText, leftText);
option.rightTexts = rightTexts;
option.numRightTexts = numRightTexts;
option.value = var;
option.displayedValue = *var;
option.lastSavedValue = *var;
option.save = save;
option.onlyApplyOnEnter = onlyApplyOnEnter;
option.changeFunc = changeFunc;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_DYNAMIC;
option.drawFunc = drawFunc;
option.buttonPressFunc = buttonPressFunc;
option.leftText = leftText;
option.onlyApplyOnEnter = false;
TextCopy(option.leftText, leftText);
option.value = var;
option.save = save;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
int8 screenOptionOrder = RegisterNewOption();
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_REDIRECT;
option.to = to;
option.option = selectedOption;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
option.save = false;
}
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
int8 screenOptionOrder = RegisterNewOption();
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_GOBACK;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
option.save = false;
}
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
screen.id = screenOrder;
screen.sprite = sprite;
screen.prevPage = prevPage;
strncpy(screen.name, gxtKey, 8);
screen.columnWidth = columnWidth;
screen.headerHeight = headerHeight;
screen.lineHeight = lineHeight;
screen.font = font;
screen.fontScaleX = fontScaleX;
screen.fontScaleY = fontScaleY;
screen.alignment = alignment;
screen.returnPrevPageFunc = returnPrevPageFunc;
return screenOrder;
}
#endif

View file

@ -4,48 +4,102 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "Frontend.h"
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
// Warning:
// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
// Also congrats if you can make 18 options visible at once.
// About texts:
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
// except FrontendScreenAdd(it's char[8] by the design of Frontend).
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
// Execute direction:
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
// i.e. don't set cursor to 8 first and then 3.
// Live reload:
// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
// -- Option types
//
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
//
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
// all the operations with ButtonPressFunc, this includes allocating the variable.
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
//
// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
//
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
#define FEOPTION_SELECT 0
#define FEOPTION_DYNAMIC 1
#define FEOPTION_REDIRECT 2
#define FEOPTION_GOBACK 3
#define FEOPTION_BUILTIN_ACTION 4
// -- Returned via ButtonPressFunc() action param.
#define FEOPTION_ACTION_LEFT 0
#define FEOPTION_ACTION_RIGHT 1
#define FEOPTION_ACTION_SELECT 2
#define FEOPTION_ACTION_FOCUSLOSS 3
void RemoveCustomFrontendOptions();
void CustomFrontendOptionsPopulate();
// -- Passed via FrontendScreenAdd()
#define FESCREEN_CENTER 0
#define FESCREEN_LEFT_ALIGN 1
#define FESCREEN_RIGHT_ALIGN 2
// for static and dynamic options
// -- Callbacks
// pretty much in everything I guess, and optional in all of them
typedef void (*ReturnPrevPageFunc)();
// for static options
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
// for dynamic options
typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
// you can also set *disabled if you want to gray it out.
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
struct FrontendScreen
{
int id;
char name[8];
eMenuSprites sprite;
int prevPage;
int columnWidth;
int headerHeight;
int lineHeight;
int8 font;
float fontScaleX;
float fontScaleY;
int8 alignment;
bool showLeftRightHelper;
ReturnPrevPageFunc returnPrevPageFunc;
};
struct FrontendOption
{
int8 type;
int8 screenOptionOrder;
eMenuScreen screen;
const wchar* leftText;
int32 screen;
wchar leftText[64];
ReturnPrevPageFunc returnPrevPageFunc;
int8* value;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
bool save;
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
union {
// Only for dynamic
// Only for dynamic / built-in action
struct {
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
@ -55,33 +109,54 @@ struct FrontendOption
struct {
const wchar** rightTexts;
int8 numRightTexts;
int8 *value;
int8 displayedValue; // if onlyApplyOnEnter enabled
bool onlyApplyOnEnter;
ChangeFunc changeFunc;
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
};
// Only for redirect
struct {
eMenuScreen to;
int to;
int8 option;
bool fadeIn;
};
};
};
// -- Internal things
void RemoveCustomFrontendOptions();
void CustomFrontendOptionsPopulate();
extern int lastOgScreen; // for reloading
extern int numCustomFrontendOptions;
extern FrontendOption* customFrontendOptions;
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
extern int numCustomFrontendScreens;
extern FrontendScreen* customFrontendScreens;
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
void GoBack(bool fadeIn = true);
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
// -- Placing the cursor to append/overwrite option
//
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
// Option: if positive, next AddOption call will put the option to there and progress the cursor.
// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
#endif