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fixed roadblocks

This commit is contained in:
Nikolay Korolev 2020-06-01 12:45:03 +03:00
parent f69313237e
commit 0803c821ae
2 changed files with 53 additions and 54 deletions

View file

@ -404,11 +404,10 @@ CPathFind::PreparePathData(void)
maxX = 0.0f;
maxY = 0.0f;
for(j = 0; j < 12; j++){
k = i*12 + j;
k = m_mapObjects[i]->GetModelIndex()*12 + j;
if(InfoForTileCars[k].type == NodeTypeExtern){
numExtern++;
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes);
maxX = Max(maxX, Abs(InfoForTileCars[k].x));
maxY = Max(maxY, Abs(InfoForTileCars[k].y));
}else if(InfoForTileCars[k].type == NodeTypeIntern)
@ -417,7 +416,7 @@ CPathFind::PreparePathData(void)
if(numIntern == 1 && numExtern == 2){
if(numLanes < 4){
if((i & 7) == 4){ // WHAT?
if((i & 7) == 4){ // 1/8 probability
m_objectFlags[i] |= UseInRoadBlock;
if(maxX > maxY)
m_objectFlags[i] |= ObjectEastWest;

View file

@ -132,58 +132,58 @@ CRoadBlocks::GenerateRoadBlocks(void)
CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
if (radius > 0 && radius < 6) {
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
if (CGeneral::GetRandomNumber() & 1) {
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
if (radius >= 6)
continue;
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
if (CGeneral::GetRandomNumber() & 1) {
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
}
else {
nRoadblockType = !nRoadblockType;
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
}
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {
CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = vehicleMatrix;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCurrentLane = 0;
pVehicle->AutoPilot.m_nNextLane = 0;
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
if (pVehicle->GetUp().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
pVehicle->m_nRoadblockType = nRoadblockType;
pVehicle->m_nRoadblockNode = nRoadblockNode;
}
else {
nRoadblockType = !nRoadblockType;
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
}
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {
CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = vehicleMatrix;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCurrentLane = 0;
pVehicle->AutoPilot.m_nNextLane = 0;
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
if (pVehicle->GetUp().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
pVehicle->m_nRoadblockType = nRoadblockType;
pVehicle->m_nRoadblockNode = nRoadblockNode;
}
else {
delete pVehicle;
}
delete pVehicle;
}
}
}