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Fix error sound in when entering load/save menu
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@ -4552,6 +4552,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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}
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}
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int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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#ifdef FIX_BUGS
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int currScreen = m_nCurrScreen;
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#endif
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switch (option) {
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switch (option) {
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case MENUACTION_CHANGEMENU:
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case MENUACTION_CHANGEMENU:
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case MENUACTION_YES:
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case MENUACTION_YES:
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@ -4827,7 +4830,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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}
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}
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ProcessOnOffMenuOptions();
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ProcessOnOffMenuOptions();
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if (!goBack) {
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if (!goBack) {
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#ifdef FIX_BUGS
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int saveSlot = aScreens[currScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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#else
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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#endif
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if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
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if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
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