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few bike things

This commit is contained in:
aap 2020-06-02 15:26:11 +02:00
parent dbeaafbe99
commit 06c761e9ac
3 changed files with 20 additions and 6 deletions

View file

@ -17,10 +17,11 @@
#include "CarCtrl.h" #include "CarCtrl.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "Automobile.h" #include "Automobile.h"
#include "Bike.h"
#include "Pickups.h" #include "Pickups.h"
#include "Physical.h" #include "Physical.h"
//--MIAMI: file done except one bike thing //--MIAMI: file done
CPhysical::CPhysical(void) CPhysical::CPhysical(void)
{ {
@ -2173,7 +2174,11 @@ CPhysical::ProcessCollision(void)
car->m_aSuspensionSpringRatio[2] = 1.0f; car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f; car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO(MIAMI)"); CBike *bike = (CBike*)this;
bike->m_aSuspensionSpringRatio[0] = 1.0f;
bike->m_aSuspensionSpringRatio[1] = 1.0f;
bike->m_aSuspensionSpringRatio[2] = 1.0f;
bike->m_aSuspensionSpringRatio[3] = 1.0f;
} }
} }
} }

View file

@ -7,6 +7,7 @@
#include "Ped.h" #include "Ped.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "Heli.h" #include "Heli.h"
#include "Bike.h"
#include "Object.h" #include "Object.h"
#include "PathFind.h" #include "PathFind.h"
#include "Collision.h" #include "Collision.h"
@ -21,7 +22,7 @@
#include "Occlusion.h" #include "Occlusion.h"
#include "Renderer.h" #include "Renderer.h"
//--MIAMI: file almost done, just one bike flag left //--MIAMI: file done
bool gbShowCollisionPolys; bool gbShowCollisionPolys;
bool gbShowCollisionLines; bool gbShowCollisionLines;
@ -356,8 +357,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){ if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
if(FindPlayerVehicle() == ent && if(FindPlayerVehicle() == ent &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
//TODO(MIAMI): that bike flag !(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->m_bike_flag80)){
(!FindPlayerVehicle()->IsBike() || true)){
// Player's vehicle in first person mode // Player's vehicle in first person mode
CVehicle *veh = (CVehicle*)ent; CVehicle *veh = (CVehicle*)ent;
int model = veh->GetModelIndex(); int model = veh->GetModelIndex();

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include "Skidmarks.h"
enum eBikeNodes { enum eBikeNodes {
BIKE_NODE_NONE, BIKE_NODE_NONE,
BIKE_CHASSIS, BIKE_CHASSIS,
@ -60,7 +62,14 @@ public:
uint32 field_47C; uint32 field_47C;
uint8 m_bike_unused2; uint8 m_bike_unused2;
uint8 unused[3]; // looks like padding..but for what? uint8 unused[3]; // looks like padding..but for what?
uint8 m_bike_flags; uint8 m_bike_flag01 : 1;
uint8 m_bike_flag02 : 1;
uint8 m_bike_flag04 : 1;
uint8 m_bike_flag08 : 1;
uint8 m_bike_flag10 : 1;
uint8 m_bike_flag20 : 1;
uint8 m_bike_flag40 : 1;
uint8 m_bike_flag80 : 1;
int16 m_doingBurnout; int16 m_doingBurnout;
float m_fTireTemperature; float m_fTireTemperature;
float someAngle; float someAngle;