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Refactor CCullZone::CalcDistToCullZoneSquared
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@ -507,27 +507,14 @@ float
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CCullZone::CalcDistToCullZoneSquared(float x, float y)
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{
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float rx, ry;
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float temp;
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temp = minx;
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if (temp <= x) {
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temp = maxx;
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if (x <= temp)
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rx = 0.0f;
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else
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rx = sq(x - temp);
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} else
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rx = sq(x - temp);
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if (x < minx) rx = sq(x - minx);
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else if (x > maxx) rx = sq(x - maxx);
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else rx = 0.0f;
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temp = miny;
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if (temp <= y) {
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temp = maxy;
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if (y <= temp)
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ry = 0.0f;
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else
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ry = sq(y - temp);
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} else
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ry = sq(y - temp);
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if (y < miny) ry = sq(y - miny);
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else if (y > maxy) ry = sq(y - maxy);
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else ry = 0.0f;
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return rx + ry;
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}
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