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Fix wrong call on free cam (now it's faster)

This commit is contained in:
erorcun 2020-12-21 02:36:09 +03:00
parent 9b9545b92a
commit 05fb47bdb0

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@ -1348,14 +1348,14 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
// On this one we can rotate arm. // On this one we can rotate arm.
if (CAN_AIM_WITH_ARM) { if (CAN_AIM_WITH_ARM) {
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
SetWeaponLockOnTarget(nil); SetPointGunAt(nil);
bIsPointingGunAt = false; // to not stop after attack bIsPointingGunAt = false; // to not stop after attack
} }
pointedGun = 2; pointedGun = 2;
SetLookFlag(limitedCam, true); SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam); SetAimFlag(limitedCam);
SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
} else { } else {
m_fRotationDest = limitedCam; m_fRotationDest = limitedCam;
changedHeadingRate = 2; changedHeadingRate = 2;