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Fix wrong call on free cam (now it's faster)
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@ -1348,7 +1348,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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// On this one we can rotate arm.
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// On this one we can rotate arm.
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if (CAN_AIM_WITH_ARM) {
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if (CAN_AIM_WITH_ARM) {
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if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
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if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
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SetWeaponLockOnTarget(nil);
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SetPointGunAt(nil);
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bIsPointingGunAt = false; // to not stop after attack
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bIsPointingGunAt = false; // to not stop after attack
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}
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}
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pointedGun = 2;
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pointedGun = 2;
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