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peds
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1e3aabf654
commit
0594ed5b46
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@ -40,6 +40,7 @@
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "Fluff.h"
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#include "Script.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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@ -251,15 +252,14 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
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void
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cAudioManager::ProcessReverb() const
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{
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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for (uint32 i = 0; i <
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#ifdef FIX_BUGS
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channels
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const uint32 numChannels = channels;
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#else
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28
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const uint32 numChannels = 28;
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#endif
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;
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i++) {
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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for (uint32 i = 0; i < numChannels; i++) {
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if (m_asActiveSamples[i].m_bReverbFlag)
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SampleManager.SetChannelReverbFlag(i, 1);
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}
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@ -297,28 +297,70 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
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return vehicle;
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}
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void
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cAudioManager::ProcessPlayerMood()
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{
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CPlayerPed* playerPed;
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uint32* lastMisstonPassedTime;
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uint32 curTime = CTimer::GetTimeInMilliseconds();
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if (m_nPlayerMoodTimer <= curTime) {
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playerPed = FindPlayerPed();
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if (playerPed != nil) {
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#ifdef 0
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if (playerPed->m_pWanted->m_nWantedLevel > 3) {
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m_nPlayerMood = 2;
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return;
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}
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if (playerPed->m_pWanted->m_nWantedLevel > 1) {
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m_nPlayerMood = 1;
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return;
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}
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#endif
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if (playerPed->m_pWanted->m_nWantedLevel > 1) {
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m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
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return;
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}
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lastMisstonPassedTime = CTheScripts::GetLastMissionPassedTime();
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if (*lastMisstonPassedTime != -1) {
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if (curTime < *lastMisstonPassedTime) {
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*lastMisstonPassedTime = curTime;
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return;
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}
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if (curTime < *lastMisstonPassedTime + 180000) {
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m_nPlayerMood = 3;
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return;
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}
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}
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m_nPlayerMood = 0;
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}
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}
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}
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void
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cAudioManager::ProcessSpecial()
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{
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CPlayerPed* playerPed;
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
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SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
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SampleManager.SetMusicFadeVolume(MAX_VOLUME);
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}
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} else {
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if (m_nPreviousUserPause) {
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MusicManager.StopFrontEndTrack();
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MusicManager.ChangeMusicMode(MUSICMODE_GAME);
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}
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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const PedState &state = playerPed->m_nPedState;
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if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
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if (!CReplay::IsPlayingBack())
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ProcessPlayerMood();
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playerPed = FindPlayerPed();
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if (playerPed != nil) {
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if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
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if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
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if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
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SampleManager.StopChannel(m_nActiveSamples);
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}
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}
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}
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}
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}
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void
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cAudioManager::ProcessEntity(int32 id)
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@ -6855,6 +6897,12 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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}
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}
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void
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cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
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{
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}
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void
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cAudioManager::ProcessMissionAudio()
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{
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@ -339,19 +339,21 @@ public:
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void ProcessLoopingScriptObject(uint8 sound); //
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void ProcessMissionAudio(); //
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void ProcessMissionAudioSlot(uint8 slot); //
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void ProcessModelHeliVehicle(cVehicleParams* params); //
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void ProcessModelVehicle(cVehicleParams *params); // done
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessPed(CPhysical *ped); //
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void ProcessPed(CPhysical *ped); // done
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void ProcessPedOneShots(cPedParams *params); //
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void ProcessPhysical(int32 id); // done
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void ProcessPlane(cVehicleParams *params); // done
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void ProcessPlayerMood(); // done(need redo pointer)
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
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void ProcessProjectiles(); // done
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void ProcessRainOnVehicle(cVehicleParams *params); // done
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void ProcessReverb() const; //
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void ProcessReverb() const; // done
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bool ProcessReverseGear(cVehicleParams *params); // done
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial();
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void ProcessSpecial(); // done
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params);
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#endif
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@ -381,6 +381,7 @@ private:
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public:
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static void RemoveThisPed(CPed* pPed);
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static uint32* GetLastMissionPassedTime() { return &LastMissionPassedTime; }
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#ifdef MISSION_SWITCHER
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static void SwitchToMission(int32 mission);
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#endif
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