diff --git a/src/Camera.cpp b/src/Camera.cpp index fe96f574..98966549 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -69,6 +69,17 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) return true; } +int +CCamera::GetLookDirection(void) +{ + if(Cams[ActiveCam].Mode == CCam::MODE_CAMONASTRING || + Cams[ActiveCam].Mode == CCam::MODE_FIRSTPERSON || + Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) + return Cams[ActiveCam].DirectionWasLooking; + return LOOKING_FORWARD;; +} + WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); } WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); } WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); } diff --git a/src/Camera.h b/src/Camera.h index 30ca98e6..a5602cf0 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -444,6 +444,7 @@ int m_iModeObbeCamIsInForCar; bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsBoxVisible(RwV3d *box, const CMatrix *mat); + int GetLookDirection(void); void Fade(float timeout, int16 direction); int GetScreenFadeStatus(void); diff --git a/src/Timecycle.h b/src/Timecycle.h index 1698e0c5..fa59dfd1 100644 --- a/src/Timecycle.h +++ b/src/Timecycle.h @@ -104,6 +104,13 @@ public: static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static float GetSunSize(void) { return m_fCurrentSunSize; } static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFogStart(void) { return m_fCurrentFogStart; } @@ -119,4 +126,6 @@ public: static int GetFogRed(void) { return m_nCurrentFogColourRed; } static int GetFogGreen(void) { return m_nCurrentFogColourGreen; } static int GetFogBlue(void) { return m_nCurrentFogColourBlue; } + + static const CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } }; diff --git a/src/Zones.cpp b/src/Zones.cpp index 6c8f66ce..6caffde2 100644 --- a/src/Zones.cpp +++ b/src/Zones.cpp @@ -401,6 +401,9 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) info->pedGroup = night->pedGroup; } +// BUG: there might be a bug somewhere in there that causes +// thresholds to become negative so CCarCtrl::ChooseModel will hang + void CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, int16 gang0Num, int16 gang1Num, int16 gang2Num, @@ -432,6 +435,22 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; + assert(oldCar1Num >= 0); + assert(oldCar2Num >= 0); + assert(oldCar3Num >= 0); + assert(oldCar4Num >= 0); + assert(oldCar5Num >= 0); + assert(oldCopNum >= 0); + assert(oldGang0Num >= 0); + assert(oldGang1Num >= 0); + assert(oldGang2Num >= 0); + assert(oldGang3Num >= 0); + assert(oldGang4Num >= 0); + assert(oldGang5Num >= 0); + assert(oldGang6Num >= 0); + assert(oldGang7Num >= 0); + assert(oldGang8Num >= 0); + if(car0Num != -1) info->carThreshold[0] = car0Num; if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; @@ -463,6 +482,24 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; + + assert(info->carDensity >= 0); + assert(info->carThreshold[0] >= 0); + assert(info->carThreshold[1] >= 0); + assert(info->carThreshold[2] >= 0); + assert(info->carThreshold[3] >= 0); + assert(info->carThreshold[4] >= 0); + assert(info->carThreshold[5] >= 0); + assert(info->copThreshold >= 0); + assert(info->gangThreshold[0] >= 0); + assert(info->gangThreshold[1] >= 0); + assert(info->gangThreshold[2] >= 0); + assert(info->gangThreshold[3] >= 0); + assert(info->gangThreshold[4] >= 0); + assert(info->gangThreshold[5] >= 0); + assert(info->gangThreshold[6] >= 0); + assert(info->gangThreshold[7] >= 0); + assert(info->gangThreshold[8] >= 0); } void diff --git a/src/config.h b/src/config.h index c12f2da2..61eb6d64 100644 --- a/src/config.h +++ b/src/config.h @@ -52,6 +52,7 @@ enum Config { NUMHOURS = 24, NUMANTENNAS = 8, + NUMCORONAS = 56 }; #define GTA3_1_1_PATCH FALSE diff --git a/src/math/Vector.h b/src/math/Vector.h index d89ca375..60fcdee5 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -25,6 +25,7 @@ public: float Magnitude(void) const { return sqrt(x*x + y*y + z*z); } float MagnitudeSqr(void) const { return x*x + y*y + z*z; } float Magnitude2D(void) const { return sqrt(x*x + y*y); } + float MagnitudeSqr2D(void) const { return x*x + y*y; } void Normalise(void) { float sq = MagnitudeSqr(); if(sq > 0.0f){ diff --git a/src/re3.cpp b/src/re3.cpp index b3484c60..572f4c05 100644 --- a/src/re3.cpp +++ b/src/re3.cpp @@ -104,8 +104,6 @@ delayedPatches10(int a, int b) DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil); - DebugMenuAddVar("Debug", "blur type", &TheCamera.m_BlurType, nil, 1, 0, 10, nil); - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); } @@ -113,6 +111,7 @@ delayedPatches10(int a, int b) return RsEventHandler_orig(a, b); } + void patch() { diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index ee3f3da1..5947a77f 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -1,7 +1,52 @@ #include "common.h" #include "patcher.h" +#include "General.h" +#include "TxdStore.h" +#include "Camera.h" +#include "Sprite.h" +#include "Timer.h" +#include "World.h" +#include "Weather.h" +#include "Collision.h" +#include "TimeCycle.h" #include "Coronas.h" +struct FlareDef +{ + float position; + float size; + int16 red; + int16 green; + int16 blue; + int16 alpha; + int16 texture; +}; + +FlareDef SunFlareDef[] = { + { -0.5f, 15.0f, 50, 50, 0, 200, 1 }, + { -1.0f, 10.0f, 50, 20, 0, 200, 2 }, + { -1.5f, 15.0f, 50, 0, 0, 200, 3 }, + { -2.5f, 25.0f, 50, 0, 0, 200, 1 }, + { 0.5f, 12.5f, 40, 40, 25, 200, 1 }, + { 0.05f, 20.0f, 30, 22, 9, 200, 2 }, + { 1.3f, 7.5f, 50, 30, 9, 200, 3 }, + { 0.0f, 0.0f, 255, 255, 255, 255, 0 } +}; + +FlareDef HeadLightsFlareDef[] = { + { -0.5f, 15.5, 70, 70, 70, 200, 1 }, + { -1.0f, 10.0, 70, 70, 70, 200, 2 }, + { -1.5f, 5.5f, 50, 50, 50, 200, 3 }, + { 0.5f, 12.0f, 50, 50, 50, 200, 1 }, + { 0.05f, 20.0f, 40, 40, 40, 200, 2 }, + { 1.3f, 8.0f, 60, 60, 60, 200, 3 }, + { -2.0f, 12.0f, 50, 50, 50, 200, 1 }, + { -2.3f, 15.0f, 40, 40, 40, 200, 2 }, + { -3.0f, 16.0f, 40, 40, 40, 200, 3 }, + { 0.0f, 0.0f, 255, 255, 255, 255, 0 } +}; + + RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9] float &CCoronas::LightsMult = *(float*)0x5FB088; // 1.0 @@ -9,6 +54,535 @@ float &CCoronas::SunScreenX = *(float*)0x8F4358; float &CCoronas::SunScreenY = *(float*)0x8F4354; bool &CCoronas::bSmallMoon = *(bool*)0x95CD49; bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73; +int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30; -WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); } -WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); } +CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518; + +//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); } +//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); } + +const char aCoronaSpriteNames[][32] = { + "coronastar", + "corona", + "coronamoon", + "coronareflect", + "coronaheadlightline", + "coronahex", + "coronacircle", + "coronaringa", + "streek" +}; + +void +CCoronas::Init(void) +{ + int i; + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + + for(i = 0; i < 9; i++) + if(gpCoronaTexture[i] == nil) + gpCoronaTexture[i] = RwTextureRead(aCoronaSpriteNames[i], nil); + + CTxdStore::PopCurrentTxd(); + + for(i = 0; i < NUMCORONAS; i++) + aCoronas[i].id = 0; +} + +void +CCoronas::Shutdown(void) +{ + int i; + for(i = 0; i < 9; i++) + if(gpCoronaTexture[i]){ + RwTextureDestroy(gpCoronaTexture[i]); + gpCoronaTexture[i] = nil; + } +} + +void +CCoronas::Update(void) +{ + int i; + static int LastCamLook = 0; + + LightsMult = min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); + + int CamLook = 0; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) CamLook |= 2; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) CamLook |= 4; + // BUG? + if(TheCamera.GetLookDirection() == LOOKING_BEHIND) CamLook |= 8; + + if(LastCamLook != CamLook) + bChangeBrightnessImmediately = 3; + else + bChangeBrightnessImmediately = max(bChangeBrightnessImmediately-1, 0); + LastCamLook = CamLook; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id != 0) + aCoronas[i].Update(); +} + +void +CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, RwTexture *tex, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) +{ + int i; + + if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) + return; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == id) + break; + + if(i == NUMCORONAS){ + // add a new one + + // find empty slot + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == 0) + break; + if(i == NUMCORONAS) + return; // no space + + aCoronas[i].fadeAlpha = 0; + aCoronas[i].offScreen = true; + aCoronas[i].firstUpdate = true; + aCoronas[i].renderReflection = false; + aCoronas[i].lastLOScheck = 0; + aCoronas[i].sightClear = false; + aCoronas[i].hasValue[0] = false; + aCoronas[i].hasValue[1] = false; + aCoronas[i].hasValue[2] = false; + aCoronas[i].hasValue[3] = false; + aCoronas[i].hasValue[4] = false; + aCoronas[i].hasValue[5] = false; + + }else{ + // use existing one + + if(aCoronas[i].fadeAlpha == 0 && alpha == 0){ + // unregister + aCoronas[i].id = 0; + return; + } + } + + aCoronas[i].id = id; + aCoronas[i].red = red; + aCoronas[i].green = green; + aCoronas[i].blue = blue; + aCoronas[i].alpha = alpha; + aCoronas[i].coors = coors; + aCoronas[i].size = size; + aCoronas[i].someAngle = someAngle; + aCoronas[i].registeredThisFrame = true; + aCoronas[i].drawDist = drawDist; + aCoronas[i].texture = tex; + aCoronas[i].flareType = flareType; + aCoronas[i].reflection = reflection; + aCoronas[i].LOScheck = LOScheck; + aCoronas[i].drawStreak = drawStreak; +} + +void +CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) +{ + RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, + gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle); +} + +void +CCoronas::UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle) +{ + int i; + + if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) + return; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == id) + break; + + if(i == NUMCORONAS) + return; + + if(aCoronas[i].fadeAlpha == 0) + aCoronas[i].id = 0; // faded out, remove + else{ + aCoronas[i].coors = coors; + aCoronas[i].someAngle = someAngle; + } +} + +static RwIm2DVertex vertexbufferX[2]; + +// TODO? not sure streaks look quite right... +void +CCoronas::Render(void) +{ + int i, j; + int screenw, screenh; + + screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera)); + screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera)); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + for(i = 0; i < NUMCORONAS; i++){ + for(j = 5; j > 0; j--){ + aCoronas[i].prevX[j] = aCoronas[i].prevX[j-1]; + aCoronas[i].prevY[j] = aCoronas[i].prevY[j-1]; + aCoronas[i].prevRed[j] = aCoronas[i].prevRed[j-1]; + aCoronas[i].prevGreen[j] = aCoronas[i].prevGreen[j-1]; + aCoronas[i].prevBlue[j] = aCoronas[i].prevBlue[j-1]; + aCoronas[i].hasValue[j] = aCoronas[i].hasValue[j-1]; + } + aCoronas[i].hasValue[0] = false; + + if(aCoronas[i].id == 0 || + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0) + continue; + + CVector spriteCoors; + float spritew, spriteh; + if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + aCoronas[i].offScreen = false; + + if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f || + spriteCoors.x > screenw || spriteCoors.y > screenh){ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + }else{ + if(CTimer::GetTimeInMilliseconds() > aCoronas[i].lastLOScheck + 2000){ + aCoronas[i].lastLOScheck = CTimer::GetTimeInMilliseconds(); + aCoronas[i].sightClear = CWorld::GetIsLineOfSightClear( + aCoronas[i].coors, TheCamera.Cams[TheCamera.ActiveCam].Source, + true, true, false, false, false, true, false); + } + + // add new streak point + if(aCoronas[i].sightClear){ + aCoronas[i].prevX[0] = spriteCoors.x; + aCoronas[i].prevY[0] = spriteCoors.y; + aCoronas[i].prevRed[0] = aCoronas[i].red; + aCoronas[i].prevGreen[0] = aCoronas[i].green; + aCoronas[i].prevBlue[0] = aCoronas[i].blue; + aCoronas[i].hasValue[0] = true; + } + + // if distance too big, break streak + if(aCoronas[i].hasValue[1]){ + if(fabs(aCoronas[i].prevX[0] - aCoronas[i].prevX[1]) > 50.0f || + fabs(aCoronas[i].prevY[0] - aCoronas[i].prevY[1]) > 50.0f) + aCoronas[i].hasValue[0] = false; + } + } + + + if(aCoronas[i].fadeAlpha == 0) + continue; + + if(spriteCoors.z < aCoronas[i].drawDist){ + float recipz = 1.0f/spriteCoors.z; + float fadeDistance = aCoronas[i].drawDist / 2.0f; + float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; + int totalFade = aCoronas[i].fadeAlpha * distanceFade; + + if(aCoronas[i].LOScheck) + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + else + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + // render corona itself + if(aCoronas[i].texture){ + float fogscale = CWeather::Foggyness*min(spriteCoors.z, 40.0f)/40.0f + 1.0f; + if(CCoronas::aCoronas[i].id == SUN_CORE) + spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); + spriteCoors.z -= 1.5f; + + if(aCoronas[i].texture == gpCoronaTexture[8]){ + // what's this? + float f = 1.0f - aCoronas[i].someAngle*2.0f/PI; + float wscale = 6.0f*sq(sq(sq(f))) + 0.5f; + float hscale = 0.35f - (wscale - 0.5f) * 0.06f; + hscale = max(hscale, 0.15f); + + CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * aCoronas[i].size * wscale, + spriteh * aCoronas[i].size * fogscale * hscale, + CCoronas::aCoronas[i].red / fogscale, + CCoronas::aCoronas[i].green / fogscale, + CCoronas::aCoronas[i].blue / fogscale, + totalFade, + recipz, + 255); + }else{ + CSprite::RenderOneXLUSprite_Rotate_Aspect( + spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * aCoronas[i].size * fogscale, + spriteh * aCoronas[i].size * fogscale, + CCoronas::aCoronas[i].red / fogscale, + CCoronas::aCoronas[i].green / fogscale, + CCoronas::aCoronas[i].blue / fogscale, + totalFade, + recipz, + 20.0f * recipz, + 255); + } + } + + // render flares + if(aCoronas[i].flareType != FLARE_NONE){ + FlareDef *flare; + + switch(aCoronas[i].flareType){ + case FLARE_SUN: flare = SunFlareDef; break; + case FLARE_HEADLIGHTS: flare = HeadLightsFlareDef; break; + default: assert(0); + } + + for(; flare->texture; flare++){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[flare->texture + 4])); + CSprite::RenderOneXLUSprite( + (spriteCoors.x - (screenw/2)) * flare->position + (screenw/2), + (spriteCoors.y - (screenh/2)) * flare->position + (screenh/2), + spriteCoors.z, + 4.0f*flare->size * spritew/spriteh, + 4.0f*flare->size, + (flare->red * aCoronas[i].red)>>8, + (flare->green * aCoronas[i].green)>>8, + (flare->blue * aCoronas[i].blue)>>8, + (totalFade * flare->alpha)>>8, + recipz, 255); + } + } + }else{ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + } + } + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + // streaks + for(i = 0; i < NUMCORONAS; i++){ + if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak) + break; + + for(j = 0; j < 5; j++){ + if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) + continue; + + RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); + RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255); + RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); + RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255); + + // BUG: game doesn't do this + RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); + + RwIm2DRenderLine(vertexbufferX, 2, 0, 1); + } + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); +} + +void +CCoronas::RenderReflections(void) +{ + int i; + CColPoint point; + CEntity *entity; + + if(CWeather::WetRoads > 0.0f){ + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[3])); + + for(i = 0; i < NUMCORONAS; i++){ + if(aCoronas[i].id == 0 || + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0) + continue; + + // check if we want a reflection on this corona + if(aCoronas[i].renderReflection){ + if(((CTimer::GetFrameCounter() + i) & 0xF) == 0 && + CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)) + aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z; + }else{ + if(CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)){ + aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z; + aCoronas[i].renderReflection = true; + } + } + + if(!aCoronas[i].renderReflection) + continue; + + // Don't draw if reflection is too high + if(aCoronas[i].heightAboveRoad < 20.0){ + // don't draw if camera is below road + if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z) + continue; + + CVector coors = aCoronas[i].coors; + coors.z -= 2.0f*aCoronas[i].heightAboveRoad; + + CVector spriteCoors; + float spritew, spriteh; + if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ + float drawDist = 0.75f * aCoronas[i].drawDist; + drawDist = min(drawDist, 50.0f); + if(spriteCoors.z < drawDist){ + float fadeDistance = drawDist / 2.0f; + float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; + distanceFade = clamp(distanceFade, 0.0f, 1.0f); + float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); + int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f; + + CSprite::RenderBufferedOneXLUSprite( + spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(), + spritew * aCoronas[i].size * 0.75f, + spriteh * aCoronas[i].size * 2.0f, + (intensity * CCoronas::aCoronas[i].red)>>8, + (intensity * CCoronas::aCoronas[i].green)>>8, + (intensity * CCoronas::aCoronas[i].blue)>>8, + 255, + recipz, + 255); + } + } + } + } + CSprite::FlushSpriteBuffer(); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + }else{ + for(i = 0; i < NUMCORONAS; i++) + aCoronas[i].renderReflection = false; + } +} + +void +CCoronas::DoSunAndMoon(void) +{ + // yeah, moon is done somewhere else.... + + CVector sunCoors = CTimeCycle::GetSunPosition(); + sunCoors *= 150.0f; + sunCoors += TheCamera.GetPosition(); + + if(CTimeCycle::GetSunPosition().z > -0.2f){ + float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize(); + RegisterCorona(SUN_CORE, + CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(), + 255, sunCoors, size, + 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); + + if(CTimeCycle::GetSunPosition().z > 0.0f) + RegisterCorona(SUN_CORONA, + CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), + 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), + 999999.88f, TYPE_STAR, FLARE_SUN, REFLECTION_OFF, LOSCHECK_ON, STREAK_OFF, 0.0f); + } + + CVector spriteCoors; + float spritew, spriteh; + if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){ + SunScreenX = spriteCoors.x; + SunScreenY = spriteCoors.y; + }else{ + SunScreenX = 1000000.0f; + SunScreenY = 1000000.0f; + } +} + +void +CRegisteredCorona::Update(void) +{ + if(!registeredThisFrame) + alpha = 0; + + if(LOScheck && + (CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA || + !CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){ + // Corona is blocked, fade out + fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + }else if(offScreen){ + // Same when off screen + fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + }else{ + // Visible + if(alpha > fadeAlpha){ + // fade in + fadeAlpha = min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); + if(CCoronas::bChangeBrightnessImmediately) + fadeAlpha = alpha; + }else if(alpha < fadeAlpha){ + // too visible, decrease alpha but not below alpha + fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); + } + + // darken scene when the sun is visible + if(id == CCoronas::SUN_CORONA) + CCoronas::LightsMult = max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); + } + + // remove if invisible + if(fadeAlpha == 0 && !firstUpdate) + id = 0; + firstUpdate = false; + registeredThisFrame = false; +} + +STARTPATCHES + InjectHook(0x4F9F90, CCoronas::Init, PATCH_JUMP); + InjectHook(0x4FA050, CCoronas::Shutdown, PATCH_JUMP); + InjectHook(0x4F8EC0, CCoronas::Update, PATCH_JUMP); + InjectHook(0x4FA0E0, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, RwTexture*, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP); + InjectHook(0x4FA080, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, uint8, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP); + InjectHook(0x4FA2D0, CCoronas::UpdateCoronaCoors, PATCH_JUMP); + InjectHook(0x4F8FB0, CCoronas::Render, PATCH_JUMP); + InjectHook(0x4F9B40, CCoronas::RenderReflections, PATCH_JUMP); + InjectHook(0x4FA380, CCoronas::DoSunAndMoon, PATCH_JUMP); + + InjectHook(0x4F8C40, &CRegisteredCorona::Update, PATCH_JUMP); +ENDPATCHES diff --git a/src/render/Coronas.h b/src/render/Coronas.h index 796983bd..ed69b1e6 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -2,15 +2,99 @@ extern RwTexture **gpCoronaTexture; //[9] +struct CRegisteredCorona +{ + uint32 id; + uint32 lastLOScheck; + RwTexture *texture; + uint8 red; + uint8 green; + uint8 blue; + uint8 alpha; // alpha when fully visible + uint8 fadeAlpha; // actual value used for rendering, faded + CVector coors; + float size; + float someAngle; + bool registeredThisFrame; + float drawDist; + int8 flareType; + int8 reflection; + + uint8 LOScheck : 1; + uint8 offScreen : 1; + uint8 firstUpdate : 1; + uint8 drawStreak : 1; + uint8 sightClear : 1; + + bool renderReflection; + float heightAboveRoad; + + float prevX[6]; + float prevY[6]; + uint8 prevRed[6]; + uint8 prevGreen[6]; + uint8 prevBlue[6]; + bool hasValue[6]; + + void Update(void); +}; +static_assert(sizeof(CRegisteredCorona) == 0x80, "CRegisteredCorona: error"); + class CCoronas { + static CRegisteredCorona *aCoronas; //[NUMCORONAS]; public: + enum { + SUN_CORE = 1, + SUN_CORONA + }; + enum { + TYPE_STAR, + TYPE_NORMAL, + TYPE_MOON, + TYPE_REFLECT, + TYPE_HEADLIGHT, + TYPE_HEX, + TYPE_CIRCLE, + TYPE_RING, + TYPE_STREAK, + }; + enum { + FLARE_NONE, + FLARE_SUN, + FLARE_HEADLIGHTS + }; + enum { + REFLECTION_OFF, + REFLECTION_ON, + }; + enum { + LOSCHECK_OFF, + LOSCHECK_ON, + }; + enum { + STREAK_OFF, + STREAK_ON, + }; + static float &LightsMult; static float &SunScreenY; static float &SunScreenX; static bool &bSmallMoon; static bool &SunBlockedByClouds; + static int &bChangeBrightnessImmediately; + static void Init(void); + static void Shutdown(void); + static void Update(void); + static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, RwTexture *tex, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + static void UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); + static void DoSunAndMoon(void); }; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 2b669c87..92c3e8a6 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -131,6 +131,65 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4); } +void +CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) +{ + float c = cos(DEGTORAD(rotation)); + float s = sin(DEGTORAD(rotation)); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + // Fade out when too near + // why not in buffered version? + if(z < 3.0f){ + if(z < 1.5f) + return; + int f = (z - 1.5f)/1.5f * 255; + r = f*r >> 8; + g = f*g >> 8; + b = f*b >> 8; + intens = f*intens >> 8; + } + + xs[0] = x + w*(-c-s); us[0] = 0.0f; + xs[1] = x + w*(-c+s); us[1] = 0.0f; + xs[2] = x + w*(+c+s); us[2] = 1.0f; + xs[3] = x + w*(+c-s); us[3] = 1.0f; + + ys[0] = y + h*(-c+s); vs[0] = 0.0f; + ys[1] = y + h*(+c+s); vs[1] = 1.0f; + ys[2] = y + h*(+c-s); vs[2] = 1.0f; + ys[3] = y + h*(-c-s); vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth && + xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return; + if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight && + ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return; + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + for(i = 0; i < 4; i++){ + RwIm2DVertexSetScreenX(&verts[i], xs[i]); + RwIm2DVertexSetScreenY(&verts[i], ys[i]); + RwIm2DVertexSetScreenZ(&verts[i], screenz); + RwIm2DVertexSetCameraZ(&verts[i], z); + RwIm2DVertexSetRecipCameraZ(&verts[i], recipz); + RwIm2DVertexSetIntRGBA(&verts[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&verts[i], us[i], recipz); + RwIm2DVertexSetV(&verts[i], vs[i], recipz); + } + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4); +} + void CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a) { @@ -537,6 +596,7 @@ STARTPATCHES InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP); InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP); InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP); + InjectHook(0x51D110, CSprite::RenderOneXLUSprite_Rotate_Aspect, PATCH_JUMP); InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP); InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP); InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP); diff --git a/src/render/Sprite.h b/src/render/Sprite.h index 7bc5c35e..33953ff3 100644 --- a/src/render/Sprite.h +++ b/src/render/Sprite.h @@ -13,6 +13,7 @@ public: static void InitSpriteBuffer2D(void); static void FlushSpriteBuffer(void); static void RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a); + static void RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a); static void RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a); static void RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a); static void RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a);