mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 01:55:58 +00:00
Merge remote-tracking branch 'origin/miami' into lcs
This commit is contained in:
commit
037c332158
12
.github/workflows/reLCS_msvc_amd64.yml
vendored
12
.github/workflows/reLCS_msvc_amd64.yml
vendored
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@ -6,13 +6,9 @@ on:
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release:
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types: published
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env:
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GLEW_VER: "2.1.0"
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GLFW_VER: "3.3.2"
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GLEW_BASE: "glew-2.1.0"
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GLFW_BASE: "glfw-3.3.2.bin.WIN64"
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GLEW_FILE: "glew-2.1.0-win32.zip"
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GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
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GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
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GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
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jobs:
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build:
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@ -27,11 +23,6 @@ jobs:
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- uses: actions/checkout@v2
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with:
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submodules: 'true'
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- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
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name: Download glew
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uses: carlosperate/download-file-action@v1.0.3
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with:
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file-url: ${{env.GLEW_URL}}
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- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
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name: Download glfw
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uses: carlosperate/download-file-action@v1.0.3
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@ -40,11 +31,10 @@ jobs:
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- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
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name: Unpack archives
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run: |
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7z x ${{env.GLEW_FILE}}
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7z x ${{env.GLFW_FILE}}
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- name: Configure build
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run: |
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./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
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./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
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- name: Build
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run: |
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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12
.github/workflows/reLCS_msvc_x86.yml
vendored
12
.github/workflows/reLCS_msvc_x86.yml
vendored
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@ -6,13 +6,9 @@ on:
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release:
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types: published
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env:
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GLEW_VER: "2.1.0"
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GLFW_VER: "3.3.2"
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GLEW_BASE: "glew-2.1.0"
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GLFW_BASE: "glfw-3.3.2.bin.WIN32"
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GLEW_FILE: "glew-2.1.0-win32.zip"
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GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
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GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
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GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
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jobs:
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build:
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@ -27,11 +23,6 @@ jobs:
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- uses: actions/checkout@v2
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with:
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submodules: 'true'
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- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
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name: Download glew
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uses: carlosperate/download-file-action@v1.0.3
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with:
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file-url: ${{env.GLEW_URL}}
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- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
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name: Download glfw
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uses: carlosperate/download-file-action@v1.0.3
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@ -40,11 +31,10 @@ jobs:
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- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
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name: Unpack archives
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run: |
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7z x ${{env.GLEW_FILE}}
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7z x ${{env.GLFW_FILE}}
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- name: Configure build
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run: |
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./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
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./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
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- name: Build
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run: |
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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26
premake5.lua
26
premake5.lua
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@ -1,10 +1,3 @@
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newoption {
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trigger = "glewdir",
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value = "PATH",
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description = "Directory of GLEW",
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default = "vendor/glew-2.1.0"
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}
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newoption {
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trigger = "glfwdir64",
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value = "PATH",
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@ -165,7 +158,6 @@ workspace "reLCS"
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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@ -176,9 +168,6 @@ workspace "reLCS"
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filter "platforms:*amd64-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter "platforms:win*librw_gl3_glfw*"
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defines { "GLEW_STATIC" }
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filter {}
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function setpaths (gamepath, exepath)
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@ -202,7 +191,8 @@ project "librw"
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targetname "rw"
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/gl/*/*.*") }
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filter { "platforms:*x86*" }
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architecture "x86"
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@ -406,25 +396,23 @@ project "reLCS"
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libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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links { "opengl32", "glfw3" }
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filter "platforms:win-amd64*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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links { "opengl32", "glfw3" }
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filter "platforms:linux*gl3_glfw*"
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links { "GL", "GLEW", "glfw" }
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links { "GL", "glfw" }
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filter "platforms:bsd*gl3_glfw*"
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links { "GL", "GLEW", "glfw", "sysinfo" }
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links { "GL", "glfw", "sysinfo" }
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*gl3_glfw*"
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links { "GLEW", "glfw" }
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links { "glfw" }
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linkoptions { "-framework OpenGL" }
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includedirs { "/opt/local/include" }
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includedirs { "/usr/local/include" }
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@ -1265,7 +1265,11 @@ cMusicManager::DisplayRadioStationName()
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if (vehicle)
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{
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int8 track;
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
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int track;
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#else
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uint8 track;
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#endif
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gStreamedSound = vehicle->m_nRadioStation;
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if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
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gStreamedSound = RADIO_OFF;
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@ -1282,11 +1286,7 @@ cMusicManager::DisplayRadioStationName()
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gNumRetunePresses++;
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}
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else
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#ifdef FIX_BUGS
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track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
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#else
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track = m_nFrontendTrack;
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#endif
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wchar* string = nil;
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switch (track) {
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@ -464,7 +464,7 @@ public:
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
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// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes)
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//#define MP3_USE_FUZZY_SEEK
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class CMP3File : public IDecoder
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{
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#ifdef MP3_USE_FUZZY_SEEK
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mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
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#else
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mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
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#endif
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long rate = 0;
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int channels = 0;
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@ -602,6 +604,8 @@ public:
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{
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#ifdef MP3_USE_FUZZY_SEEK
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mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
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#else
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mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
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#endif
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long rate = 0;
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int channels = 0;
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@ -1881,8 +1881,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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}
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// Print bindings, including seperator (-) between them
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CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE));
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#ifdef FIX_BUGS
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for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) {
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#else
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for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
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#endif
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wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
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if (settingText) {
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++bindingsForThisOpt;
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@ -5503,6 +5508,9 @@ CMenuManager::SwitchMenuOnAndOff()
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}
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Initialise();
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LoadAllTextures();
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#ifdef FIX_BUGS
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CPad::StopPadsShaking();
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#endif
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} else {
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#ifdef EXTENDED_COLOURFILTER
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// we always expect CPostFX to be open
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