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codewarrior: finishing touches
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codewarrior/Debug/gta3.txt
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codewarrior/Debug/gta3.txt
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codewarrior/Release/gta3.txt
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codewarrior/Release/gta3.txt
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@ -499,7 +499,7 @@ public:
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};
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#ifdef AUDIO_MSS
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re3_static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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#endif
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extern cAudioManager AudioManager;
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@ -69,7 +69,7 @@ static const char* pCommandStrings[] = {
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};
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
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static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
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#endif
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static int32 NextValidModelId(int32 mi, int32 step)
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@ -1282,7 +1282,7 @@ const tScriptCommandData commands[] = {
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#undef INPUT_ARGUMENTS
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#undef OUTPUT_ARGUMENTS
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re3_static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled");
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static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled");
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#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
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static FILE* dbg_log;
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@ -1924,7 +1924,7 @@ INITSAVEBUF
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for (uint32 i = 0; i < varSpace; i++)
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WriteSaveBuf(buf, ScriptSpace[i]);
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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#endif
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uint32 script_data_size = SCRIPT_DATA_SIZE;
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WriteSaveBuf(buf, script_data_size);
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@ -2083,14 +2083,14 @@ void CRunningScript::Save(uint8*& buf)
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WriteSaveBuf<char>(buf, m_abScriptName[i]);
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WriteSaveBuf<uint32>(buf, m_nIp);
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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WriteSaveBuf<uint32>(buf, m_anStack[i]);
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WriteSaveBuf<uint16>(buf, m_nStackPointer);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
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@ -2118,14 +2118,14 @@ void CRunningScript::Load(uint8*& buf)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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re3_static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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@ -79,7 +79,7 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
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#define RADAR_NUM_TILES (8)
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#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
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re3_static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
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#define RADAR_MIN_RANGE (120.0f)
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#define RADAR_MAX_RANGE (350.0f)
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@ -357,21 +357,19 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
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#endif
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#define ASSERT assert
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#if defined DEBUG && !defined __MWERKS__
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#define re3_static_assert(bool_constexpr, message) static_assert(bool_constexpr, message)
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#else
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#define re3_static_assert(bool_constexpr, message)
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#ifdef __MWERKS__
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#define static_assert(bool_constexpr, message)
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#endif
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#define _TODO(x)
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#define _TODOCONST(x) (x)
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#ifdef CHECK_STRUCT_SIZES
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#define VALIDATE_SIZE(struc, size) re3_static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
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#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
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#else
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#define VALIDATE_SIZE(struc, size)
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#endif
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#define VALIDATE_OFFSET(struc, member, offset) re3_static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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@ -1,7 +1,7 @@
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#pragma once
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// disable (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
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#define VANILLA_DEFINES
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// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
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//#define VANILLA_DEFINES
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enum Config {
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NUMPLAYERS = 1, // 4 on PS2
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@ -243,7 +243,7 @@ enum Config {
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#define ASCII_STRCMP // use faster ascii str comparisons
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#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__
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#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
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#undef ASCII_STRCMP
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#endif
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@ -429,7 +429,6 @@ enum Config {
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#undef FIX_BUGS
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#undef THIS_IS_STUPID
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#undef MORE_LANGUAGES
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#undef MORE_LANGUAGES
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#undef COMPATIBLE_SAVES
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#undef LOAD_INI_SETTINGS
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@ -471,7 +470,7 @@ enum Config {
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#undef INVERT_LOOK_FOR_PAD
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#undef USE_DEBUG_SCRIPT_LOADER
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#undef USE_MEASUREMENTS_IN_METERS // TODO
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#undef USE_MEASUREMENTS_IN_METERS
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#undef USE_PRECISE_MEASUREMENT_CONVERTION
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#undef MISSION_REPLAY
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#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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@ -95,7 +95,7 @@ struct HeapBlockDesc
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#ifdef USE_CUSTOM_ALLOCATOR
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// TODO: figure something out for 64 bit pointers
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re3_static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
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static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
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#endif
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struct HeapBlockList
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@ -118,7 +118,6 @@ struct SYSTEMTIME {
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void GetLocalTime_CP(SYSTEMTIME* out);
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#define GetLocalTime GetLocalTime_CP
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#define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s)
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#endif
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