mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 18:40:02 +00:00
Frontend, Peds & logic and overflow fixes
This commit is contained in:
parent
0df15bb73d
commit
030f64daf1
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@ -16,7 +16,7 @@ enum {
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ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
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ASSOC_FLAG100 = 0x100,
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ASSOC_FLAG200 = 0x200,
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ASSOC_FLAG400 = 0x400, // not seen yet
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ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC
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ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
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ASSOC_HAS_X_TRANSLATION = 0x1000,
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// 0x2000 is vehicle anims in VC
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@ -35,7 +35,7 @@ int32 _nSampleDataEndOffset;
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int32 nPedSlotSfx [MAX_PEDSFX];
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int32 nPedSlotSfxAddr[MAX_PEDSFX];
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int32 nCurrentPedSlot;
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uint8 nCurrentPedSlot;
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uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
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@ -1437,7 +1437,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
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bool
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cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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int32 slot;
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uint8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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@ -1452,7 +1452,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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int32
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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{
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int32 slot;
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uint8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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@ -200,7 +200,7 @@ void CUpsideDownCarCheck::Init()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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m_sCars[i].m_nVehicleIndex = -1;
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m_sCars[i].m_nVehicleIndex = 0;
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m_sCars[i].m_nUpsideDownTimer = 0;
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}
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}
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@ -216,6 +216,10 @@ void CUpsideDownCarCheck::UpdateTimers()
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{
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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#ifdef FIX_BUGS
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if (m_sCars[i].m_nVehicleIndex == -1)
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continue;
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#endif
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (v){
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if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
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@ -3424,7 +3428,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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assert(pPed);
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// Useless call.
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
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int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
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CRadar::ChangeBlipScale(handle, 3);
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ScriptParams[0] = handle;
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StoreParameters(&m_nIp, 1);
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@ -3437,7 +3441,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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assert(pObject);
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// Useless call.
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
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int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
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CRadar::ChangeBlipScale(handle, 3);
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ScriptParams[0] = handle;
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StoreParameters(&m_nIp, 1);
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@ -26,6 +26,7 @@
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#include "PlayerInfo.h"
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#include "World.h"
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#include "Renderer.h"
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#include "CdStream.h"
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#define ALL_ORIGINAL_FRONTEND 1
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@ -58,13 +59,17 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
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int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
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float &CMenuManager::headingYStart = *(float*)0x5F355C; // don't know the original name
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float &CMenuManager::unkX = *(float*)0x5F2E40;
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float &CMenuManager::unkY = *(float*)0x5F2E44;
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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// Move this somewhere else.
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float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
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// Stuff not in CMenuManager:
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uint32 &VibrationTime = *(uint32*)0x628CF8;
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uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
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char *&pEditString = *(char**)0x628D00;
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int32 *&pControlEdit = *(int32**)0x628D08;
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bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
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@ -94,87 +99,108 @@ bool GetMouseMoveRight();
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bool GetPadInput();
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bool GetMouseInput();
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const char *FrontendFilenames[] = {
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"fe2_mainpanel_ul",
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"fe2_mainpanel_ur",
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"fe2_mainpanel_dl",
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"fe2_mainpanel_dr",
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"fe2_mainpanel_dr2",
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"fe2_tabactive",
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"fe_iconbrief",
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"fe_iconstats",
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"fe_iconcontrols",
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"fe_iconsave",
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"fe_iconaudio",
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"fe_icondisplay",
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"fe_iconlanguage",
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"fe_controller",
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"fe_controllersh",
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"fe_arrows1",
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"fe_arrows2",
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"fe_arrows3",
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"fe_arrows4",
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"fe_radio1", // HEAD_RADIO
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"fe_radio2", // DOUBLE_CLEF
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"fe_radio5", // JAH_RADIO
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"fe_radio7", // RISE_FM
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"fe_radio8", // LIPS_106
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"fe_radio3", // GAME_FM
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"fe_radio4", // MSX_FM
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"fe_radio6", // FLASHBACK
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"fe_radio9", // CHATTERBOX
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// 0x5F311C
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const char* FrontendFilenames[][2] = {
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{"fe2_mainpanel_ul", "" },
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{"fe2_mainpanel_ur", "" },
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{"fe2_mainpanel_dl", "" },
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{"fe2_mainpanel_dr", "" },
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{"fe2_mainpanel_dr2", "" },
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{"fe2_tabactive", "" },
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{"fe_iconbrief", "" },
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{"fe_iconstats", "" },
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{"fe_iconcontrols", "" },
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{"fe_iconsave", "" },
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{"fe_iconaudio", "" },
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{"fe_icondisplay", "" },
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{"fe_iconlanguage", "" },
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{"fe_controller", "" },
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{"fe_controllersh", "" },
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{"fe_arrows1", "" },
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{"fe_arrows2", "" },
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{"fe_arrows3", "" },
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{"fe_arrows4", "" },
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{"fe_radio1", "" }, // HEAD_RADIO
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{"fe_radio2", "" }, // DOUBLE_CLEF
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{"fe_radio3", "" }, // JAH_RADIO
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{"fe_radio4", "" }, // RISE_FM
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{"fe_radio5", "" }, // LIPS_106
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{"fe_radio6", "" }, // GAME_FM
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{"fe_radio7", "" }, // MSX_FM
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{"fe_radio8", "" }, // FLASHBACK
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{"fe_radio9", "" }, // CHATTERBOX
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};
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const char *MenuFilenames[] = {
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"connection24", "",
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"findgame24", "",
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"hostgame24", "",
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"mainmenu24", "",
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"Playersetup24", "",
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"singleplayer24", "",
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"multiplayer24", "",
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"dmalogo128", "dmalogo128m",
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"gtaLogo128", "gtaLogo128",
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"rockstarLogo128", "rockstarlogo128m",
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"gamespy256", "gamespy256a",
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"mouse", "mousetimera",
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"mousetimer", "mousetimera",
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"mp3logo", "mp3logoA",
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"downOFF", "buttonA",
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"downON", "buttonA",
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"upOFF", "buttonA",
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"upON", "buttonA",
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"gta3logo256", "gta3logo256m",
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nil, nil
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// 0x5F3344
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const char* MenuFilenames[][2] = {
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{"connection24", ""},
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{"findgame24", ""},
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{"hostgame24", ""},
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{"mainmenu24", ""},
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{"Playersetup24", ""},
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{"singleplayer24", ""},
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{"multiplayer24", ""},
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{"dmalogo128", "dmalogo128m"},
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{"gtaLogo128", "gtaLogo128"},
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{"rockstarLogo128", "rockstarlogo128m"},
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{"gamespy256", "gamespy256a"},
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{"mouse", "mousetimera"},
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{"mousetimer", "mousetimera"},
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{"mp3logo", "mp3logoA"},
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{"downOFF", "buttonA"},
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{"downON", "buttonA"},
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{"upOff", "buttonA"},
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{"upON", "buttonA"},
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{"gta3logo256", "gta3logo256m"},
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{ nil, nil }
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};
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#if 0
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WRAPPER void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) { EAXJMP(0x483870); }
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#ifdef ASPECT_RATIO_SCALE
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// All of these defines replaces the StretchX function. Otherwise use SCREEN_SCALE_X.
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#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
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#define MENU_X(x) SCREEN_SCALE_X(x)
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#define MENU_Y(y) SCREEN_SCALE_Y(y)
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float
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ScaleAndCenterX(float x)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else {
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if (x > DEFAULT_SCREEN_WIDTH / 2) {
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return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
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} else {
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return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
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}
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}
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}
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#else
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void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2)
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#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
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#define MENU_X(x) StretchX(x)
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#define MENU_Y(y) StretchY(y)
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#endif
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void
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CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
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{
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if (!text)
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return;
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if (stat2) {
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if (aFloat)
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sprintf(gString2, " %.2f %s %.2f", *stat, UnicodeToAscii(TheText.Get("FEST_OO")), *stat2);
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sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
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else
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sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
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}
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else if (stat) {
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} else if (stat) {
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if (aFloat)
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sprintf(gString2, " %.2f", *stat);
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sprintf(gString2, " %.2f", *(float*)stat);
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else
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sprintf(gString2, " %d", *(int*)stat);
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}
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else
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} else
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gString2[0] = '\0';
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UnicodeStrcpy(gUString, TheText.Get(text));
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AsciiToUnicode(gString2, gUString2);
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}
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#endif
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#if 0
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WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
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@ -359,6 +385,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
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}
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#endif
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// WIP - has broken, duplicate and missing codes
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#if ALL_ORIGINAL_FRONTEND
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WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
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#else
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@ -370,8 +397,8 @@ void CMenuManager::Draw()
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CFont::SetJustifyOn();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f));
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// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
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switch (m_nCurrScreen) {
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case MENUPAGE_STATS:
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@ -380,19 +407,17 @@ void CMenuManager::Draw()
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case MENUPAGE_BRIEFS:
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PrintBriefs();
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break;
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case MENUPAGE_CONTROLLER_DEBUG:
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DrawControllerScreenExtraText(0, 350, 20);
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break;
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}
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// Header.
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headingYStart = 40.0f;
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if (aScreens[m_nCurrScreen].m_ScreenName[0]) {
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CFont::SetDropShadowPosition(0);
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(SCREEN_SCALE_X(MENUHEADER_WIDTH), SCREEN_SCALE_Y(MENUHEADER_HEIGHT));
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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headingYStart += 24.0f + 10.0f;
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}
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// Action text.
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@ -422,13 +447,109 @@ void CMenuManager::Draw()
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break;
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}
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CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
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// CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
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// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(SCREEN_SCALE_X(MENUACTION_WIDTH), SCREEN_SCALE_Y(MENUACTION_HEIGHT));
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CFont::SetAlignment(ALIGN_LEFT);
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CFont::SetScale(MENU_X(MENUACTION_WIDTH), MENU_Y(MENUACTION_HEIGHT));
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CFont::SetAlignment(ALIGN_LEFT); // AG's extra. III uses SetRightJustifyOff.
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::PrintString(SCREEN_SCALE_X(MENUACTION_POS_X), SCREEN_SCALE_Y(MENUACTION_POS_Y), str);
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_POS_X), MENU_Y(headingYStart), str);
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}
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CFont::SetCentreSize(SCREEN_WIDTH);
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bool v360 = false;
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int v361;
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int v362;
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int v20;
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switch (m_nCurrScreen) {
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case MENUPAGE_STATS:
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case MENUPAGE_BRIEFS:
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v20 = 320;
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v362 = 240;
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v361 = 24;
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
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CFont::SetCentreOn();
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break;
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case MENUPAGE_SOUND_SETTINGS:
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case MENUPAGE_GRAPHICS_SETTINGS:
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case MENUPAGE_MULTIPLAYER_CREATE:
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case MENUPAGE_SKIN_SELECT_OLD:
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case MENUPAGE_CONTROLLER_PC_OLD1:
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case MENUPAGE_CONTROLLER_PC_OLD2:
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case MENUPAGE_CONTROLLER_PC_OLD3:
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case MENUPAGE_CONTROLLER_PC_OLD4:
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case MENUPAGE_CONTROLLER_DEBUG:
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case MENUPAGE_MOUSE_CONTROLS:
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v20 = 50;
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v362 = 0;
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v361 = 20;
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(StretchX(unkX = 0.8f), StretchY(unkY = 0.55f));
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CFont::SetRightJustifyOff();
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break;
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case MENUPAGE_CHOOSE_LOAD_SLOT:
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case MENUPAGE_CHOOSE_DELETE_SLOT:
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case MENUPAGE_CHOOSE_SAVE_SLOT:
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v20 = 120;
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v362 = 38;
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v361 = 20;
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(StretchX(unkX = 0.7f), StretchY(unkY = 0.45f));
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CFont::SetRightJustifyOff();
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break;
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case MENUPAGE_NEW_GAME_RELOAD:
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case MENUPAGE_LOAD_SLOT_CONFIRM:
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case MENUPAGE_DELETE_SLOT_CONFIRM:
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
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case MENUPAGE_EXIT:
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v20 = 320;
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v362 = 60;
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v361 = 24;
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
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CFont::SetCentreOn();
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break;
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case MENUPAGE_START_MENU:
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v20 = 320;
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v362 = 140;
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v361 = 24;
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
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CFont::SetCentreOn();
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break;
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case MENUPAGE_PAUSE_MENU:
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v20 = 320;
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v362 = 117;
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v361 = 24;
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CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
|
||||
CFont::SetCentreOn();
|
||||
break;
|
||||
default:
|
||||
v20 = 320;
|
||||
v362 = 40;
|
||||
v361 = 24;
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
|
||||
CFont::SetCentreOn();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_CONTROLLER_PC_OLD1:
|
||||
case MENUPAGE_CONTROLLER_PC_OLD2:
|
||||
case MENUPAGE_CONTROLLER_PC_OLD3:
|
||||
case MENUPAGE_CONTROLLER_PC_OLD4:
|
||||
case MENUPAGE_CONTROLLER_DEBUG:
|
||||
if (field_113)
|
||||
v360 = 0;
|
||||
|
||||
CMenuManager::DrawControllerScreenExtraText(headingYStart - 8.0f, 350, v361);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_MENUROWS; ++i) {
|
||||
|
@ -437,27 +558,38 @@ void CMenuManager::Draw()
|
|||
bool Locked = false;
|
||||
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
|
||||
CFont::SetRightJustifyOff();
|
||||
textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
|
||||
|
||||
if (Slots[i-1] != 1)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
|
||||
|
||||
if (!textToPrint[MENUCOLUMN_LEFT][0]) {
|
||||
if (!textToPrint[MENUCOLUMN_LEFT]) {
|
||||
sprintf(gString, "FEM_SL%d", i);
|
||||
textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString);
|
||||
}
|
||||
}
|
||||
else {
|
||||
textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
|
||||
|
||||
/*
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) {
|
||||
if (m_bGameNotLoaded)
|
||||
Locked = false;
|
||||
else
|
||||
Locked = true;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
|
||||
case MENUACTION_CHANGEMENU:
|
||||
assert(0 && "Not implemented");
|
||||
break;
|
||||
case MENUACTION_CTRLVIBRATION:
|
||||
if (CMenuManager::m_PrefsUseVibration)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON");
|
||||
else
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_CTRLCONFIG:
|
||||
switch (CPad::GetPad(0)->Mode) {
|
||||
|
@ -476,6 +608,10 @@ void CMenuManager::Draw()
|
|||
}
|
||||
break;
|
||||
case MENUACTION_CTRLDISPLAY:
|
||||
if (m_DisplayControllerOnFoot)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_ONF");
|
||||
else
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_INC");
|
||||
break;
|
||||
case MENUACTION_FRAMESYNC:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
|
||||
|
@ -507,6 +643,9 @@ void CMenuManager::Draw()
|
|||
#endif
|
||||
break;
|
||||
case MENUACTION_RADIO:
|
||||
if (m_PrefsRadioStation > 9)
|
||||
break;
|
||||
|
||||
sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gString);
|
||||
break;
|
||||
|
@ -514,29 +653,42 @@ void CMenuManager::Draw()
|
|||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF");
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_PEDROADGROUPS:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_CARROADGROUPS:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_COLLISIONPOLYS:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_SHOWCULL:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_SHOWHEADBOB:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_INVVERT:
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_SCREENRES:
|
||||
{
|
||||
char *res = _psGetVideoModeList()[m_nDisplayVideoMode];
|
||||
|
||||
if (!res)
|
||||
res = "";
|
||||
|
||||
AsciiToUnicode(res, gUString);
|
||||
textToPrint[MENUCOLUMN_RIGHT] = gUString;
|
||||
}
|
||||
AsciiToUnicode(res, textToPrint[MENUCOLUMN_RIGHT]);
|
||||
break;
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
|
||||
else {
|
||||
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
AsciiToUnicode(provider, gUString);
|
||||
textToPrint[MENUCOLUMN_RIGHT] = gUString;
|
||||
|
||||
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
|
||||
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
|
||||
} else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
|
||||
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
|
||||
}
|
||||
AsciiToUnicode(provider, textToPrint[MENUCOLUMN_RIGHT]);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
|
@ -580,6 +732,7 @@ void CMenuManager::Draw()
|
|||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
|
||||
|
||||
// !! Most of these are now duplicate(see before the loop) and needs to be deleted.
|
||||
// Set alignment.
|
||||
CVector2D vecPositions = { 0.0f, 0.0f };
|
||||
float fVerticalSpacing;
|
||||
|
@ -768,6 +921,8 @@ void CMenuManager::Draw()
|
|||
SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_CONTROLLER_SETTINGS:
|
||||
|
@ -779,8 +934,14 @@ void CMenuManager::Draw()
|
|||
DisplayHelperText();
|
||||
break;
|
||||
}
|
||||
/*
|
||||
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) {
|
||||
PrintController();
|
||||
} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
|
||||
CSprite2d::DrawRect(CRect(StretchX(180), StretchY(98), StretchX(230), StretchY(123)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
CSprite2d::DrawRect(CRect(StretchX(181), StretchY(99), StretchX(229), StretchY(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -811,9 +972,6 @@ void CMenuManager::DrawControllerSetupScreen()
|
|||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
|
||||
#else
|
||||
void CMenuManager::DrawFrontEnd()
|
||||
{
|
||||
CFont::SetAlphaFade(255.0f);
|
||||
|
@ -833,21 +991,16 @@ void CMenuManager::DrawFrontEnd()
|
|||
CMenuManager::DrawFrontEndNormal();
|
||||
CMenuManager::PrintErrorMessage();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CMenuManager::DrawFrontEndNormal(void) { EAXJMP(0x47A5B0); }
|
||||
#else
|
||||
void CMenuManager::DrawFrontEndNormal()
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
|
||||
LoadSplash(nil);
|
||||
|
||||
eMenuSprites previousSprite = MENUSPRITE_MAINMENU; // actually uninitialized
|
||||
eMenuSprites previousSprite;
|
||||
if (m_nMenuFadeAlpha < 255) {
|
||||
switch (m_nPrevScreen) {
|
||||
case MENUPAGE_STATS:
|
||||
|
@ -885,6 +1038,9 @@ void CMenuManager::DrawFrontEndNormal()
|
|||
case MENUPAGE_OPTIONS:
|
||||
previousSprite = MENUSPRITE_PLAYERSET;
|
||||
break;
|
||||
default:
|
||||
previousSprite = MENUSPRITE_MAINMENU;
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_nPrevScreen == m_nCurrScreen)
|
||||
|
@ -954,7 +1110,9 @@ void CMenuManager::DrawFrontEndNormal()
|
|||
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
||||
// TODO: what is this? waiting mouse?
|
||||
if(field_518 == 4){
|
||||
if(m_nHoverOption == 3 || m_nHoverOption == 4 || m_nHoverOption == 5 || m_nHoverOption == 6 || m_nHoverOption == 7)
|
||||
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
|
||||
m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
|
||||
|
||||
field_518 = 2;
|
||||
else
|
||||
field_518 = 1;
|
||||
|
@ -966,9 +1124,9 @@ void CMenuManager::DrawFrontEndNormal()
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
|
||||
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
||||
m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(70.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), StretchY(70.0f), MENU_X_LEFT_ALIGNED(435.0f), StretchY(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
else
|
||||
m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(40.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), StretchY(40.0f), MENU_X_LEFT_ALIGNED(415.0f), StretchY(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
|
@ -996,20 +1154,22 @@ void CMenuManager::DrawFrontEndNormal()
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_Y(75.0f));
|
||||
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
|
||||
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
|
||||
|
||||
mouse.Translate(m_nMousePosX, m_nMousePosY);
|
||||
CRect shad = mouse;
|
||||
shad.Translate(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(3.0f));
|
||||
shad.Translate(m_nMousePosX, m_nMousePosY);
|
||||
if(field_518 == 4){
|
||||
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
|
||||
}else{
|
||||
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
|
||||
|
@ -1078,12 +1238,11 @@ void CMenuManager::InitialiseChangedLanguageSettings()
|
|||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER void CMenuManager::LoadAllTextures() { EAXJMP(0x47A230); }
|
||||
#else
|
||||
void CMenuManager::LoadAllTextures()
|
||||
{
|
||||
if (!m_bSpritesLoaded) {
|
||||
if (m_bSpritesLoaded)
|
||||
return;
|
||||
|
||||
CMenuManager::CentreMousePointer();
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
|
||||
|
@ -1093,63 +1252,66 @@ void CMenuManager::LoadAllTextures()
|
|||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (CMenuManager::m_PrefsRadioStation > USERTRACK)
|
||||
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
|
||||
}
|
||||
else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
|
||||
} else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
|
||||
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
//CFileMgr::SetDir("");
|
||||
CTimer::Stop();
|
||||
CStreaming::MakeSpaceFor(700 * 1024);
|
||||
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CGame::TidyUpMemory(false, true);
|
||||
CTxdStore::PushCurrentTxd();
|
||||
int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");
|
||||
|
||||
int frontend = CTxdStore::AddTxdSlot("frontend");
|
||||
CTxdStore::LoadTxd(frontend, "MODELS/FRONTEND.TXD");
|
||||
CTxdStore::AddRef(frontend);
|
||||
CTxdStore::SetCurrentTxd(frontend);
|
||||
if(frontendTxdSlot == -1)
|
||||
frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");
|
||||
|
||||
printf("LOAD frontend\n");
|
||||
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
|
||||
CTxdStore::AddRef(frontendTxdSlot);
|
||||
CTxdStore::SetCurrentTxd(frontendTxdSlot);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
CTimer::Update();
|
||||
|
||||
debug("LOAD frontend\n");
|
||||
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
|
||||
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i]);
|
||||
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
|
||||
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
|
||||
}
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
|
||||
|
||||
int menu = CTxdStore::AddTxdSlot("menu");
|
||||
CTxdStore::LoadTxd(menu, "MODELS/MENU.TXD");
|
||||
CTxdStore::AddRef(menu);
|
||||
CTxdStore::SetCurrentTxd(menu);
|
||||
if (menuTxdSlot == -1)
|
||||
menuTxdSlot = CTxdStore::AddTxdSlot("menu");
|
||||
|
||||
debug("LOAD sprite\n");
|
||||
for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; i++) {
|
||||
m_aMenuSprites[i].SetTexture(MenuFilenames[i*2], MenuFilenames[i*2+1]);
|
||||
printf("LOAD sprite\n");
|
||||
CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
|
||||
CTxdStore::AddRef(menuTxdSlot);
|
||||
CTxdStore::SetCurrentTxd(menuTxdSlot);
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
|
||||
m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
|
||||
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
|
||||
}
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
m_bSpritesLoaded = true;
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
|
||||
#else
|
||||
void CMenuManager::LoadSettings()
|
||||
{
|
||||
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
int32 prevLang = m_PrefsLanguage;
|
||||
CMBlur::BlurOn = true;
|
||||
MousePointerStateHelper.bInvertVertically = true;
|
||||
|
||||
// 50 is silly
|
||||
char Ver[50];
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
if (fileHandle) {
|
||||
CFileMgr::Read(fileHandle, Ver, 29);
|
||||
|
||||
|
@ -1206,14 +1368,14 @@ void CMenuManager::LoadSettings()
|
|||
m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
InitialiseChangedLanguageSettings();
|
||||
|
||||
debug("The previously saved language is now in use");
|
||||
OutputDebugString("The previously saved language is now in use");
|
||||
}
|
||||
|
||||
struct _WIN32_FIND_DATAA FindFileData;
|
||||
char skinfile[256+16]; // ?? + 16?
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260).
|
||||
bool SkinFound = false;
|
||||
HANDLE handle = FindFirstFileA("skins\\*.bmp", &FindFileData);
|
||||
for (int i = 1; handle != (HANDLE)-1 && i; i = FindNextFileA(handle, &FindFileData)) {
|
||||
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
|
||||
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
|
||||
strcpy(skinfile, m_PrefsSkinFile);
|
||||
strcat(skinfile, ".bmp");
|
||||
if (strcmp(FindFileData.cFileName, skinfile) == 0)
|
||||
|
@ -1222,7 +1384,7 @@ void CMenuManager::LoadSettings()
|
|||
FindClose(handle);
|
||||
|
||||
if (!SkinFound) {
|
||||
debug("Default skin set as no other skins are available OR saved skin not found!");
|
||||
OutputDebugString("Default skin set as no other skins are available OR saved skin not found!");
|
||||
strcpy(m_PrefsSkinFile, "$$\"\"");
|
||||
strcpy(m_aSkinName, "$$\"\"");
|
||||
}
|
||||
|
@ -1238,9 +1400,8 @@ void CMenuManager::SaveSettings()
|
|||
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "w");
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
|
||||
if (fileHandle) {
|
||||
|
||||
ControlsManager.SaveSettings(fileHandle);
|
||||
CFileMgr::Write(fileHandle, RubbishString, 20);
|
||||
CFileMgr::Write(fileHandle, RubbishString, 20);
|
||||
|
@ -1266,7 +1427,7 @@ void CMenuManager::SaveSettings()
|
|||
CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_nDisplayVideoMode, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
|
||||
CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
|
||||
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
|
||||
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
|
||||
|
@ -1398,10 +1559,10 @@ void CMenuManager::Process(void)
|
|||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
DMAudio.Service();
|
||||
m_bStartGameLoading = 1;
|
||||
m_bStartGameLoading = true;
|
||||
RequestFrontEndShutdown();
|
||||
m_bLoadingSavedGame = 1;
|
||||
b_FoundRecentSavedGameWantToLoad = 1;
|
||||
m_bLoadingSavedGame = true;
|
||||
b_FoundRecentSavedGameWantToLoad = true;
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
||||
|
@ -1483,9 +1644,9 @@ void CMenuManager::Process(void)
|
|||
}
|
||||
|
||||
// Reset pad shaking.
|
||||
if (VibrationTime && CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
|
||||
if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
|
||||
CPad::StopPadsShaking();
|
||||
VibrationTime = 0;
|
||||
TimeToStopPadShaking = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -1780,7 +1941,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
|
|||
|
||||
if (m_PrefsUseVibration) {
|
||||
CPad::GetPad(0)->StartShake(350, 150);
|
||||
VibrationTime = CTimer::GetTimeInMillisecondsPauseMode() + 500;
|
||||
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
|
||||
}
|
||||
SaveSettings();
|
||||
break;
|
||||
|
@ -2155,40 +2316,44 @@ void CMenuManager::ResetHelperText()
|
|||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); }
|
||||
#else
|
||||
void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
|
||||
{
|
||||
// TO-DO: Enum
|
||||
switch (PcSaveHelper.m_nHelper) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
SwitchToNewScreen(MENUPAGE_SAVE_FAILED);
|
||||
m_nPrevScreen = m_nCurrScreen;
|
||||
m_nCurrScreen = MENUPAGE_SAVE_FAILED;
|
||||
m_nCurrOption = 0;
|
||||
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
break;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
SwitchToNewScreen(MENUPAGE_LOAD_FAILED);
|
||||
m_nPrevScreen = m_nCurrScreen;
|
||||
m_nCurrScreen = MENUPAGE_LOAD_FAILED;
|
||||
m_nCurrOption = 0;
|
||||
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
break;
|
||||
case 7:
|
||||
SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2);
|
||||
m_nPrevScreen = m_nCurrScreen;
|
||||
m_nCurrScreen = MENUPAGE_LOAD_FAILED_2;
|
||||
m_nCurrOption = 0;
|
||||
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
SwitchToNewScreen(MENUPAGE_DELETE_FAILED);
|
||||
m_nPrevScreen = m_nCurrScreen;
|
||||
m_nCurrScreen = MENUPAGE_DELETE_FAILED;
|
||||
m_nCurrOption = 0;
|
||||
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
|
||||
|
@ -2210,33 +2375,23 @@ void CMenuManager::ShutdownJustMenu()
|
|||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); }
|
||||
#else
|
||||
float CMenuManager::StretchX(float x)
|
||||
{
|
||||
if (SCREEN_WIDTH == 640)
|
||||
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
|
||||
return x;
|
||||
else
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
return SCREEN_WIDTH * x * 0.0015625f;
|
||||
#else
|
||||
return SCREEN_SCALE_X(x);
|
||||
#endif
|
||||
// We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable.
|
||||
// Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed.
|
||||
return SCREEN_STRETCH_X(x);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); }
|
||||
#else
|
||||
float CMenuManager::StretchY(float y)
|
||||
{
|
||||
if (SCREEN_HEIGHT == 448)
|
||||
if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT)
|
||||
return y;
|
||||
else
|
||||
return SCREEN_HEIGHT * y * 0.002232143f;
|
||||
return SCREEN_STRETCH_Y(y);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
|
||||
|
@ -2580,20 +2735,19 @@ bool GetMouseInput()
|
|||
STARTPATCHES
|
||||
#if ALL_ORIGINAL_FRONTEND
|
||||
#else
|
||||
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
|
||||
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
|
||||
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
|
||||
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
|
||||
InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
|
||||
InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
|
||||
InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
|
||||
InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP);
|
||||
InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
|
||||
|
||||
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
|
||||
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
|
||||
#endif
|
||||
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
|
||||
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
|
||||
InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP);
|
||||
InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
|
||||
InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
|
||||
InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -7,10 +7,10 @@
|
|||
#define MENUHEADER_WIDTH 0.84f
|
||||
#define MENUHEADER_HEIGHT 1.6f
|
||||
|
||||
#define MENUACTION_POS_X 20.0f
|
||||
#define MENUACTION_POS_X 40.0f
|
||||
#define MENUACTION_POS_Y 37.5f
|
||||
#define MENUACTION_WIDTH 0.675f
|
||||
#define MENUACTION_HEIGHT 0.81f
|
||||
#define MENUACTION_WIDTH 0.405f
|
||||
#define MENUACTION_HEIGHT 0.63f
|
||||
|
||||
#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
|
||||
#define MENUCOLUMN_MAX_Y 149.0f
|
||||
|
@ -467,8 +467,12 @@ public:
|
|||
static bool &m_bShutDownFrontEndRequested;
|
||||
static bool &m_PrefsAllowNastyGame;
|
||||
|
||||
static float &headingYStart;
|
||||
static float &unkX;
|
||||
static float &unkY;
|
||||
|
||||
public:
|
||||
void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2);
|
||||
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
|
||||
static void CentreMousePointer();
|
||||
int CheckCodesForControls(int32);
|
||||
bool CheckHover(int x1, int x2, int y1, int y2);
|
||||
|
|
|
@ -36,7 +36,7 @@ CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
|
|||
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
|
||||
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
|
||||
|
||||
char CPad::KeyBoardCheatString[18];
|
||||
char CPad::KeyBoardCheatString[20];
|
||||
|
||||
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
|
||||
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
|
||||
|
@ -427,7 +427,7 @@ void CPad::StartShake_Train(float fX, float fY)
|
|||
|
||||
void CPad::AddToPCCheatString(char c)
|
||||
{
|
||||
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
|
||||
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
|
||||
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
|
||||
|
||||
KeyBoardCheatString[0] = c;
|
||||
|
|
|
@ -166,7 +166,7 @@ public:
|
|||
static CKeyboardState &OldKeyState;
|
||||
static CKeyboardState &NewKeyState;
|
||||
static CKeyboardState &TempKeyState;
|
||||
static char KeyBoardCheatString[18];
|
||||
static char KeyBoardCheatString[20];
|
||||
static CMouseControllerState &OldMouseControllerState;
|
||||
static CMouseControllerState &NewMouseControllerState;
|
||||
static CMouseControllerState &PCTempMouseControllerState;
|
||||
|
|
|
@ -29,12 +29,10 @@ void **rwengine = *(void***)0x5A10E1;
|
|||
|
||||
DebugMenuAPI gDebugMenuAPI;
|
||||
|
||||
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
|
||||
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
|
||||
|
||||
// overload our own new/delete with GTA's functions
|
||||
void *operator new(size_t sz) { return gtanew(sz); }
|
||||
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
|
||||
STARTPATCHES
|
||||
InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP);
|
||||
InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
||||
#ifdef USE_PS2_RAND
|
||||
unsigned __int64 myrand_seed = 1;
|
||||
|
|
|
@ -84,7 +84,7 @@ public:
|
|||
uint32 m_flagE2 : 1;
|
||||
|
||||
uint16 m_scanCode;
|
||||
int16 m_randomSeed;
|
||||
uint16 m_randomSeed;
|
||||
int16 m_modelIndex;
|
||||
uint16 m_level; // int16
|
||||
CReference *m_pFirstReference;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "CutsceneMgr.h"
|
||||
#include "Streaming.h"
|
||||
#include "CutsceneHead.h"
|
||||
#include "CdStream.h"
|
||||
|
||||
|
||||
CCutsceneHead::CCutsceneHead(CObject *obj)
|
||||
|
@ -94,7 +95,7 @@ CCutsceneHead::PlayAnimation(const char *animName)
|
|||
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
|
||||
assert(stream);
|
||||
|
||||
CStreaming::MakeSpaceFor(size*2048);
|
||||
CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
|
||||
RwStreamSkip(stream, offset*2048);
|
||||
|
|
324
src/peds/Ped.cpp
324
src/peds/Ped.cpp
|
@ -49,11 +49,8 @@
|
|||
#include "ParticleObject.h"
|
||||
#include "Floater.h"
|
||||
|
||||
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
|
||||
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
|
||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
||||
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
|
||||
WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
|
||||
|
@ -574,9 +571,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
m_fAngleToEvent = 0.0f;
|
||||
m_numNearPeds = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
|
||||
m_nearPeds[i] = nil;
|
||||
if (i < 8) {
|
||||
if (i < ARRAY_SIZE(m_pPathNodesStates)) {
|
||||
m_pPathNodesStates[i] = nil;
|
||||
}
|
||||
}
|
||||
|
@ -2148,7 +2145,7 @@ CPed::BuildPedLists(void)
|
|||
{
|
||||
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
|
||||
|
||||
for(int i = 0; i < 10; ) {
|
||||
for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
|
||||
if (m_nearPeds[i]) {
|
||||
if (m_nearPeds[i]->IsPointerValid()) {
|
||||
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
|
||||
|
@ -2159,7 +2156,7 @@ CPed::BuildPedLists(void)
|
|||
}
|
||||
|
||||
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
|
||||
for (int j = i; j < 9; j++) {
|
||||
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
|
||||
m_nearPeds[j] = m_nearPeds[j + 1];
|
||||
m_nearPeds[j + 1] = nil;
|
||||
}
|
||||
|
@ -2194,14 +2191,14 @@ CPed::BuildPedLists(void)
|
|||
}
|
||||
gapTempPedList[gnNumTempPedList] = nil;
|
||||
SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
|
||||
for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) {
|
||||
for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
|
||||
CPed *ped = gapTempPedList[m_numNearPeds];
|
||||
if (!ped)
|
||||
break;
|
||||
|
||||
m_nearPeds[m_numNearPeds] = ped;
|
||||
}
|
||||
for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++)
|
||||
for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
|
||||
m_nearPeds[pedToClear] = nil;
|
||||
}
|
||||
}
|
||||
|
@ -3946,7 +3943,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
|||
}
|
||||
*/
|
||||
}
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) {
|
||||
CPed* passenger = m_pMyVehicle->pPassengers[i];
|
||||
if (passenger && passenger != this && damagedBy)
|
||||
passenger->ReactToAttack(damagedBy);
|
||||
|
@ -5499,7 +5496,7 @@ CPed::CollideWithPed(CPed *collideWith)
|
|||
|
||||
int colliderIsAtPlayerSafePosID = -1;
|
||||
int weAreAtPlayerSafePosID = -1;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
|
||||
CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
|
||||
if (pedAtSafePos == this) {
|
||||
weAreAtPlayerSafePosID = i;
|
||||
|
@ -5924,7 +5921,12 @@ void
|
|||
CPed::SetSeek(CVector pos, float distanceToCountDone)
|
||||
{
|
||||
if (!IsPedInControl()
|
||||
// FIX: Directly comparing floats are bad.
|
||||
#ifdef FIX_BUGS
|
||||
|| (m_nPedState == PED_SEEK_POS && Abs(m_vecSeekPos.x - pos.x) < 0.01f && Abs(m_vecSeekPos.y - pos.y) < 0.01f))
|
||||
#else
|
||||
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
|
||||
#endif
|
||||
return;
|
||||
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
|
||||
|
@ -10334,6 +10336,29 @@ CPed::ProcessControl(void)
|
|||
break;
|
||||
}
|
||||
|
||||
CPad* pad = CPad::GetPad(0);
|
||||
|
||||
#ifdef CAR_AIRBREAK
|
||||
if (!pad->ArePlayerControlsDisabled()) {
|
||||
if (pad->GetHorn()) {
|
||||
if (pad->GetAccelerate()) {
|
||||
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
|
||||
} else if (pad->GetBrake()) {
|
||||
m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
|
||||
} else {
|
||||
int16 lr = pad->GetSteeringLeftRight();
|
||||
if (lr < 0) {
|
||||
//m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
|
||||
m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
|
||||
} else if (lr > 0) {
|
||||
m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
|
||||
} else {
|
||||
m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
float steerAngle = m_pMyVehicle->m_fSteerAngle;
|
||||
CAnimBlendAssociation *lDriveAssoc;
|
||||
CAnimBlendAssociation *rDriveAssoc;
|
||||
|
@ -11369,7 +11394,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
#ifdef VC_PED_PORTS
|
||||
|| ped->m_nPedState == PED_CARJACK
|
||||
#endif
|
||||
)
|
||||
veh->bIsBeingCarJacked = false;
|
||||
|
||||
if (veh->m_nNumGettingIn)
|
||||
|
@ -11380,6 +11409,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
if (veh->IsBoat()) {
|
||||
if (ped->IsPlayer()) {
|
||||
#ifdef VC_PED_PORTS
|
||||
CCarCtrl::RegisterVehicleOfInterest(veh);
|
||||
#endif
|
||||
if (veh->m_status == STATUS_SIMPLE) {
|
||||
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
|
||||
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
@ -11423,8 +11455,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
|
||||
CPed *passenger = veh->pPassengers[i];
|
||||
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR)
|
||||
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
|
||||
passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
#ifdef VC_PED_PORTS
|
||||
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (ped->m_nPedState == PED_CARJACK) {
|
||||
|
@ -16554,6 +16590,264 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
|||
bChangedSeat = true;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, CVector dest)
|
||||
{
|
||||
if (DyingOrDead())
|
||||
return;
|
||||
|
||||
if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
|
||||
return;
|
||||
|
||||
SetObjectiveTimer(0);
|
||||
if (m_objective == newObj) {
|
||||
if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
|
||||
if (m_nextRoutePointPos == dest)
|
||||
return;
|
||||
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
|
||||
if (m_vecSeekPosEx == dest)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
ClearPointGunAt();
|
||||
#endif
|
||||
bObjectiveCompleted = false;
|
||||
switch (newObj) {
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
m_vecSeekPosEx = dest;
|
||||
m_distanceToCountSeekDoneEx = 5.0f;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
break;
|
||||
case OBJECTIVE_GUARD_AREA:
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
|
||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
|
||||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
|
||||
case OBJECTIVE_LEAVE_VEHICLE:
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
|
||||
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
|
||||
case OBJECTIVE_DESTROY_OBJ:
|
||||
case OBJECTIVE_DESTROY_CAR:
|
||||
break;
|
||||
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_AREA_ON_FOOT:
|
||||
bIsRunning = false;
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
bUsePedNodeSeek = true;
|
||||
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
|
||||
return;
|
||||
break;
|
||||
case OBJECTIVE_RUN_TO_AREA:
|
||||
bIsRunning = true;
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
bUsePedNodeSeek = true;
|
||||
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsTemporaryObjective(m_objective)) {
|
||||
m_prevObjective = newObj;
|
||||
} else {
|
||||
if (m_objective != newObj)
|
||||
SetStoredObjective();
|
||||
|
||||
m_objective = newObj;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetMoveAnim(void)
|
||||
{
|
||||
if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
|
||||
return;
|
||||
|
||||
if (m_nMoveState == PEDMOVE_NONE) {
|
||||
m_nStoredMoveState = PEDMOVE_NONE;
|
||||
return;
|
||||
}
|
||||
|
||||
AssocGroupId animGroupToUse;
|
||||
if (m_leader && m_leader->IsPlayer())
|
||||
animGroupToUse = ASSOCGRP_PLAYER;
|
||||
else
|
||||
animGroupToUse = m_animGroup;
|
||||
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
|
||||
if (!animAssoc) {
|
||||
CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
animAssoc = fightIdleAssoc;
|
||||
if (fightIdleAssoc && m_nPedState == PED_FIGHT)
|
||||
return;
|
||||
|
||||
if (fightIdleAssoc) {
|
||||
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
if (animAssoc)
|
||||
if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
|
||||
return;
|
||||
|
||||
if (animAssoc) {
|
||||
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!animAssoc) {
|
||||
m_nStoredMoveState = m_nMoveState;
|
||||
if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
|
||||
for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
|
||||
assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
|
||||
|
||||
if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
|
||||
assoc->blendDelta = -2.0f;
|
||||
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
|
||||
ClearAimFlag();
|
||||
ClearLookFlag();
|
||||
}
|
||||
|
||||
switch (m_nMoveState) {
|
||||
case PEDMOVE_STILL:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
||||
break;
|
||||
case PEDMOVE_WALK:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
|
||||
break;
|
||||
case PEDMOVE_RUN:
|
||||
if (m_nPedState == PED_FLEE_ENTITY) {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
|
||||
} else {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
|
||||
}
|
||||
break;
|
||||
case PEDMOVE_SPRINT:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (animAssoc) {
|
||||
if (m_leader) {
|
||||
CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
|
||||
if (!walkAssoc)
|
||||
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
|
||||
|
||||
if (!walkAssoc)
|
||||
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
|
||||
|
||||
if (walkAssoc) {
|
||||
animAssoc->speed = walkAssoc->speed;
|
||||
} else {
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
animAssoc->speed = 1.0f;
|
||||
else
|
||||
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
||||
|
||||
}
|
||||
} else {
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
animAssoc->speed = 1.0f;
|
||||
else
|
||||
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
{
|
||||
float zDiff = 0.0f;
|
||||
if (!IsPlayer() || GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
|
||||
// RemoveWeaponWhenEnteringVehicle in VC
|
||||
if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) {
|
||||
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
|
||||
m_storedWeapon = GetWeapon()->m_eWeaponType;
|
||||
SetCurrentWeapon(WEAPONTYPE_UZI);
|
||||
} else {
|
||||
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
RemoveWeaponModel(ourWeapon->m_nModelId);
|
||||
}
|
||||
}
|
||||
car->m_nGettingInFlags |= doorFlag;
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
|
||||
SetStoredState();
|
||||
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_nPedState = PED_ENTER_CAR;
|
||||
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
car->bIsBeingCarJacked = true;
|
||||
}
|
||||
|
||||
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
|
||||
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
|
||||
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
|
||||
bUsesCollision = false;
|
||||
CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
||||
|
||||
// Because buses have stairs
|
||||
if (!m_pMyVehicle->bIsBus)
|
||||
zDiff = max(0.0f, doorOpenPos.z - GetPosition().z);
|
||||
|
||||
m_vecOffsetSeek = doorOpenPos - GetPosition();
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
|
||||
if (car->IsBoat()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
#ifdef VC_PED_PORTS
|
||||
m_ped_flagI4 = true;
|
||||
PedSetInCarCB(nil, this);
|
||||
#else
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
|
||||
#endif
|
||||
if (IsPlayer())
|
||||
CWaterLevel::AllocateBoatWakeArray();
|
||||
} else {
|
||||
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (zDiff <= 4.4f) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
|
||||
}
|
||||
} else if (zDiff <= 4.4f) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
|
||||
car->AutoPilot.m_nCruiseSpeed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
|
@ -16569,6 +16863,7 @@ public:
|
|||
void Render_(void) { CPed::Render(); }
|
||||
void PreRender_(void) { CPed::PreRender(); }
|
||||
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
|
||||
void SetMoveAnim_(void) { CPed::SetMoveAnim(); }
|
||||
};
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -16583,6 +16878,7 @@ STARTPATCHES
|
|||
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
|
||||
InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||
|
@ -16622,6 +16918,7 @@ STARTPATCHES
|
|||
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
|
||||
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
|
||||
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
|
||||
|
@ -16777,4 +17074,5 @@ STARTPATCHES
|
|||
InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
|
||||
InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP);
|
||||
InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP);
|
||||
InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -363,7 +363,7 @@ public:
|
|||
|
||||
uint8 bShakeFist : 1; // test shake hand at look entity
|
||||
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
|
||||
uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
|
||||
uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 bFallenDown : 1;
|
||||
#ifdef VC_PED_PORTS
|
||||
|
@ -499,8 +499,8 @@ public:
|
|||
uint32 m_soundStart;
|
||||
uint16 m_lastQueuedSound;
|
||||
uint16 m_queuedSound;
|
||||
CVector m_vecSeekPosEx; // used in objectives
|
||||
float m_distanceToCountSeekDoneEx; // used in objectives
|
||||
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void *operator new(size_t, int);
|
||||
|
|
|
@ -24,6 +24,8 @@ bool gbShowPedRoadGroups;
|
|||
bool gbShowCarRoadGroups;
|
||||
bool gbShowCollisionPolys;
|
||||
bool gbShowCollisionLines;
|
||||
bool gbShowCullZoneDebugStuff;
|
||||
bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
bool gbDontRenderBuildings;
|
||||
bool gbDontRenderBigBuildings;
|
||||
|
|
|
@ -6,6 +6,8 @@ extern bool gbShowPedRoadGroups;
|
|||
extern bool gbShowCarRoadGroups;
|
||||
extern bool gbShowCollisionPolys;
|
||||
extern bool gbShowCollisionLines;
|
||||
extern bool gbShowCullZoneDebugStuff;
|
||||
extern bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
extern bool gbDontRenderBuildings;
|
||||
extern bool gbDontRenderBigBuildings;
|
||||
|
|
|
@ -1014,7 +1014,7 @@ CAutomobile::ProcessControl(void)
|
|||
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
||||
FlyingControl(FLIGHT_MODEL_DODO);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
||||
if(CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
|
||||
|
|
Loading…
Reference in a new issue