diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp index f6b6eeb8..3a4c4175 100644 --- a/src/extras/debugmenu.cpp +++ b/src/extras/debugmenu.cpp @@ -1028,12 +1028,6 @@ DebugMenuProcess(void) } -#ifdef LIBRW -#define CURRENTCAM (rw::engine->currentCamera) -#else -#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera)) -#endif - void DebugMenuRender(void) { @@ -1048,7 +1042,7 @@ DebugMenuRender(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); - RwCamera *cam = CURRENTCAM; + RwCamera *cam = RwCameraGetCurrentCamera(); screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam)); screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam)); @@ -1080,7 +1074,7 @@ drawArrow(RwRect r, int direction, int style) static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; static RwIm2DVertex arrowVerts[4]; - RwCamera *cam = CURRENTCAM; + RwCamera *cam = RwCameraGetCurrentCamera(); float recipz = 1.0f/RwCameraGetNearClipPlane(cam); int width = RwRasterGetWidth(arrow); @@ -1183,7 +1177,7 @@ drawMouse(void) static RwIm2DVertex vertices[4]; RwIm2DVertex *vert; RwCamera *cam; - cam = CURRENTCAM; + cam = RwCameraGetCurrentCamera(); float x = mouseX; float y = mouseY; float w = RwRasterGetWidth(cursor); diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 0c85728b..08d106f4 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -152,7 +152,7 @@ RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->n RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; } RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; } RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; } -RwCamera *RwCameraGetCurrentCamera(void); +RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; } RwCameraProjection RwCameraGetProjection(const RwCamera *camera); const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; } RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }