From 0205960a2fe13174b5dc17abf080b6821a3c883a Mon Sep 17 00:00:00 2001 From: Greg V Date: Mon, 28 Sep 2020 04:53:15 +0300 Subject: [PATCH] Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. --- src/skel/glfw/glfw.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index d7054b9c..e954e04b 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1628,6 +1628,8 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, + (FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); if( ForegroundApp ) { switch ( gGameState )