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fix backface culling
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00da91b73f
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@ -1158,6 +1158,7 @@ MattRenderScene(void)
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// CMattRenderer::ResetRenderStates
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// CMattRenderer::ResetRenderStates
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/// CRenderer::ClearForFrame(); // before ConstructRenderList
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/// CRenderer::ClearForFrame(); // before ConstructRenderList
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// CClock::CalcEnvMapTimeMultiplicator
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// CClock::CalcEnvMapTimeMultiplicator
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
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CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
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// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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// cWorldStream::ClearDynamics
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// cWorldStream::ClearDynamics
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@ -1179,6 +1180,7 @@ if(gbRenderBoats)
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CRenderer::RenderBoats();
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CRenderer::RenderBoats();
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if(gbRenderFadingInUnderwaterEntities)
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if(gbRenderFadingInUnderwaterEntities)
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CRenderer::RenderFadingInUnderwaterEntities();
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CRenderer::RenderFadingInUnderwaterEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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if(gbRenderWater)
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if(gbRenderWater)
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CRenderer::RenderTransparentWater();
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CRenderer::RenderTransparentWater();
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