mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-10-31 23:35:55 +00:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
011a9cc775
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@ -171,11 +171,10 @@ workspace "re3"
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|||
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filter {}
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||||
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function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or ""
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
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if (exepath) then
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@ -185,7 +184,6 @@ workspace "re3"
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debugdir (gamepath .. (dir or ""))
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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if(_OPTIONS["with-librw"]) then
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||||
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@ -307,7 +305,7 @@ project "re3"
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filter {}
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if(os.getenv("GTA_III_RE_DIR")) then
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setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "")
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setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
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|
|
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@ -7,7 +7,7 @@
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CAnimBlendClumpData::CAnimBlendClumpData(void)
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{
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numFrames = 0;
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velocity = nil;
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velocity2d = nil;
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frames = nil;
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link.Init();
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}
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|
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@ -3,7 +3,6 @@
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#include "AnimBlendList.h"
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// TODO: put somewhere else
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struct AnimBlendFrameData
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{
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enum {
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@ -38,7 +37,10 @@ public:
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#ifdef PED_SKIN
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int32 modelNumber; // doesn't seem to be used
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#endif
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CVector *velocity;
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union {
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CVector2D *velocity2d;
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CVector *velocity3d;
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};
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// order of frames is determined by RW hierarchy
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AnimBlendFrameData *frames;
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|
|
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@ -29,7 +29,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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gpAnimBlendClump->velocity){
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gpAnimBlendClump->velocity2d){
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
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else
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@ -138,11 +138,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
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gpAnimBlendClump->velocity->x = transx - curx;
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gpAnimBlendClump->velocity->y = transy - cury;
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gpAnimBlendClump->velocity2d->x = transx - curx;
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gpAnimBlendClump->velocity2d->y = transy - cury;
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if(looped){
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gpAnimBlendClump->velocity->x += endx;
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gpAnimBlendClump->velocity->y += endy;
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gpAnimBlendClump->velocity2d->x += endx;
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gpAnimBlendClump->velocity2d->y += endy;
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}
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mat->pos.x = pos.x - transx;
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mat->pos.y = pos.y - transy;
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||||
|
@ -218,9 +218,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
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|||
}
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||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity = trans - cur;
|
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*gpAnimBlendClump->velocity3d = trans - cur;
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||||
if(looped)
|
||||
*gpAnimBlendClump->velocity += end;
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||||
*gpAnimBlendClump->velocity3d += end;
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mat->pos.x = (pos - trans).x + frame->resetPos.x;
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mat->pos.y = (pos - trans).y + frame->resetPos.y;
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||||
mat->pos.z = (pos - trans).z + frame->resetPos.z;
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|
@ -241,7 +241,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
|
|||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity){
|
||||
gpAnimBlendClump->velocity2d){
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
|
||||
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
|
||||
else
|
||||
|
@ -353,11 +353,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
|
|||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
gpAnimBlendClump->velocity->x = transx - curx;
|
||||
gpAnimBlendClump->velocity->y = transy - cury;
|
||||
gpAnimBlendClump->velocity2d->x = transx - curx;
|
||||
gpAnimBlendClump->velocity2d->y = transy - cury;
|
||||
if(looped){
|
||||
gpAnimBlendClump->velocity->x += endx;
|
||||
gpAnimBlendClump->velocity->y += endy;
|
||||
gpAnimBlendClump->velocity2d->x += endx;
|
||||
gpAnimBlendClump->velocity2d->y += endy;
|
||||
}
|
||||
xform->t.x = pos.x - transx;
|
||||
xform->t.y = pos.y - transy;
|
||||
|
@ -433,9 +433,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
|
|||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity = trans - cur;
|
||||
*gpAnimBlendClump->velocity3d = trans - cur;
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||||
if(looped)
|
||||
*gpAnimBlendClump->velocity += end;
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||||
*gpAnimBlendClump->velocity3d += end;
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||||
xform->t.x = (pos - trans).x + frame->resetPos.x;
|
||||
xform->t.y = (pos - trans).y + frame->resetPos.y;
|
||||
xform->t.z = (pos - trans).z + frame->resetPos.z;
|
||||
|
|
|
@ -2212,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
|
|||
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
||||
deltaBeta = Abs(deltaBeta);
|
||||
|
||||
door = FindPlayerPed()->m_vehEnterType;
|
||||
door = FindPlayerPed()->m_vehDoor;
|
||||
if(deltaBeta > HALFPI){
|
||||
if(((CPed*)pTargetEntity)->m_carInObjective){
|
||||
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
|
||||
|
@ -2293,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
|
|||
}
|
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#endif
|
||||
|
||||
door = FindPlayerPed()->m_vehEnterType;
|
||||
door = FindPlayerPed()->m_vehDoor;
|
||||
if(deltaBeta > HALFPI){
|
||||
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
|
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if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
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||||
|
|
|
@ -222,8 +222,8 @@ CPlayerInfo::Process(void)
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|||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||
} else if (carBelow->IsBoat()) {
|
||||
if (!carBelow->pDriver) {
|
||||
m_pPed->m_vehEnterType = 0;
|
||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||
m_pPed->m_vehDoor = 0;
|
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m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
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}
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} else {
|
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m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
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|
|
|
@ -35,7 +35,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
|
|||
CEntity::SetModelIndex(id);
|
||||
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
|
||||
RpAnimBlendClumpInit((RpClump*)m_rwObject);
|
||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
|
||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
|
||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
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||||
}
|
||||
|
||||
|
|
154
src/peds/Ped.cpp
154
src/peds/Ped.cpp
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@ -97,15 +97,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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|||
m_attackTimer = 0;
|
||||
m_timerUnused = 0;
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m_lookTimer = 0;
|
||||
m_standardTimer = 0;
|
||||
m_chatTimer = 0;
|
||||
m_shootTimer = 0;
|
||||
m_hitRecoverTimer = 0;
|
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m_carJackTimer = 0;
|
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m_duckAndCoverTimer = 0;
|
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m_moved = CVector2D(0.0f, 0.0f);
|
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m_fRotationCur = 0.0f;
|
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m_headingRate = 15.0f;
|
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m_fRotationDest = 0.0f;
|
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m_vehEnterType = CAR_DOOR_LF;
|
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m_vehDoor = CAR_DOOR_LF;
|
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m_walkAroundType = 0;
|
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m_pCurrentPhysSurface = nil;
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m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
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|
@ -288,7 +288,7 @@ CPed::~CPed(void)
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (InVehicle()){
|
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uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
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uint8 door_flag = GetCarDoorFlag(m_vehDoor);
|
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if (m_pMyVehicle->pDriver == this)
|
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m_pMyVehicle->pDriver = nil;
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else {
|
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|
@ -330,8 +330,7 @@ CPed::SetModelIndex(uint32 mi)
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m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
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CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
|
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|
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// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
|
||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
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(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
|
||||
|
||||
#ifdef PED_SKIN
|
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if(modelInfo->GetHitColModel() == nil)
|
||||
|
@ -1142,7 +1141,8 @@ CPed::ScanForInterestingStuff(void)
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if (LookForInterestingNodes())
|
||||
return;
|
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|
||||
if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
|
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if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
|
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// Find a car to steal or a ped to mug if we haven't already decided to steal a car
|
||||
if (CGeneral::GetRandomNumber() % 100 < 10) {
|
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int mostExpensiveVehAround = -1;
|
||||
int bestMonetaryValue = 0;
|
||||
|
@ -1165,10 +1165,10 @@ CPed::ScanForInterestingStuff(void)
|
|||
}
|
||||
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
return;
|
||||
}
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
|
||||
CPed *charToMug = nil;
|
||||
for (int i = 0; i < m_numNearPeds; ++i) {
|
||||
|
@ -1190,22 +1190,22 @@ CPed::ScanForInterestingStuff(void)
|
|||
if (charToMug)
|
||||
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
|
||||
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nPedState == PED_WANDER_PATH) {
|
||||
#ifndef VC_PED_PORTS
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
||||
|
||||
// += 2 is weird
|
||||
for (int i = 0; i < m_numNearPeds; i += 2) {
|
||||
if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
|
||||
if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
else {
|
||||
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
} else if (CanSeeEntity(m_nearPeds[i])) {
|
||||
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
|
||||
SetChat(m_nearPeds[i], time);
|
||||
|
@ -1218,7 +1218,7 @@ CPed::ScanForInterestingStuff(void)
|
|||
}
|
||||
#else
|
||||
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
||||
for (int i = 0; i < m_numNearPeds; i ++) {
|
||||
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
|
||||
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
|
||||
|
@ -1235,7 +1235,7 @@ CPed::ScanForInterestingStuff(void)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -3642,11 +3642,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
#ifdef NEW_WALK_AROUND_ALGORITHM
|
||||
else {
|
||||
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
||||
cornerToGo = tl;
|
||||
m_walkAroundType = 1;
|
||||
|
||||
if (m_vehEnterType == CAR_DOOR_LR)
|
||||
if (m_vehDoor == CAR_DOOR_LR)
|
||||
iWouldPreferGoingBack = 1;
|
||||
} else if(CanWeSeeTheCorner(tl, GetForward())){
|
||||
cornerToGo = tl;
|
||||
|
@ -3680,11 +3680,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
else {
|
||||
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
|
||||
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
||||
cornerToGo = tr;
|
||||
m_walkAroundType = 2;
|
||||
|
||||
if (m_vehEnterType == CAR_DOOR_RR)
|
||||
if (m_vehDoor == CAR_DOOR_RR)
|
||||
iWouldPreferGoingBack = 2;
|
||||
} else if (CanWeSeeTheCorner(tr, GetForward())) {
|
||||
cornerToGo = tr;
|
||||
|
@ -3721,7 +3721,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
if (iWouldPreferGoingBack == 2)
|
||||
m_walkAroundType = 4;
|
||||
else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
||||
cornerToGo = br;
|
||||
m_walkAroundType = 5;
|
||||
} else if (CanWeSeeTheCorner(br, GetForward())) {
|
||||
|
@ -3759,7 +3759,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
if (iWouldPreferGoingBack == 1)
|
||||
m_walkAroundType = 7;
|
||||
else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
||||
cornerToGo = bl;
|
||||
m_walkAroundType = 6;
|
||||
} else if (CanWeSeeTheCorner(bl, GetForward())) {
|
||||
|
@ -3789,7 +3789,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
|
||||
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
||||
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
||||
m_walkAroundType = 0;
|
||||
} else {
|
||||
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
|
||||
|
@ -3807,7 +3807,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
||||
m_walkAroundType = 0;
|
||||
} else {
|
||||
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
|
||||
|
@ -3825,7 +3825,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
}
|
||||
}
|
||||
}
|
||||
} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
||||
} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|
||||
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
|
||||
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
||||
m_walkAroundType = 3;
|
||||
|
@ -3833,7 +3833,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
|
||||
m_walkAroundType = 4;
|
||||
}
|
||||
} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
||||
} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|
||||
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
||||
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
||||
m_walkAroundType = 2;
|
||||
|
@ -3866,13 +3866,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
nextWalkAround = 7;
|
||||
}
|
||||
|
||||
CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||
CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
||||
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
|
||||
|
||||
if(nextRouteIsClear)
|
||||
m_walkAroundType = nextWalkAround;
|
||||
else {
|
||||
CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||
CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
||||
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
|
||||
true, true, true, true, true, true, false);
|
||||
|
||||
|
@ -3902,15 +3902,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
}
|
||||
}
|
||||
|
||||
localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||
localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
||||
#else
|
||||
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
|
||||
if (goingToEnterCar) {
|
||||
if (goingToEnterCarAndItsVan) {
|
||||
if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
|
||||
if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
|
||||
return;
|
||||
}
|
||||
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
|
||||
if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
||||
localPosToHead.x = adjustedColMax.x;
|
||||
localPosToHead.z = 0.0f;
|
||||
|
@ -3939,9 +3939,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
} else {
|
||||
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
||||
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
|
||||
if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
|
||||
if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
|
||||
if (goingToEnterCar) {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
|
||||
if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
|
||||
return;
|
||||
}
|
||||
if (m_walkAroundType == 4 || m_walkAroundType == 3
|
||||
|
@ -3963,14 +3963,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
localPosToHead.z = 0.0f;
|
||||
localPosToHead.y = adjustedColMin.y;
|
||||
}
|
||||
} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
|
||||
} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
||||
localPosToHead.x = adjustedColMin.x;
|
||||
localPosToHead.z = 0.0f;
|
||||
localPosToHead.y = adjustedColMin.y;
|
||||
} else {
|
||||
if (goingToEnterCar) {
|
||||
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
|
||||
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
|
||||
return;
|
||||
}
|
||||
if (m_walkAroundType == 1 || m_walkAroundType == 2
|
||||
|
@ -3988,8 +3988,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
|
||||
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
|
||||
if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
|
||||
if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
|
||||
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
||||
localPosToHead.x = adjustedColMax.x;
|
||||
|
@ -4162,7 +4162,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
#endif
|
||||
|
||||
ped->bInVehicle = false;
|
||||
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
|
||||
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) {
|
||||
ped->PositionPedOutOfCollision();
|
||||
}
|
||||
|
||||
|
@ -4247,7 +4247,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
}
|
||||
veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
|
||||
veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
||||
if (veh->pDriver == ped) {
|
||||
veh->RemoveDriver();
|
||||
#ifndef FIX_BUGS // RemoveDriver does it anyway
|
||||
|
@ -4263,7 +4263,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
|
||||
float angleAfterExit;
|
||||
if (ped->m_vehEnterType == CAR_DOOR_LF) {
|
||||
if (ped->m_vehDoor == CAR_DOOR_LF) {
|
||||
angleAfterExit = HALFPI + veh->GetForward().Heading();
|
||||
} else {
|
||||
angleAfterExit = veh->GetForward().Heading() - HALFPI;
|
||||
|
@ -4321,7 +4321,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
|
|||
vehicle = ped->m_pMyVehicle;
|
||||
|
||||
if (vehicle) {
|
||||
vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
|
||||
vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
||||
|
||||
if (vehicle->pDriver == ped) {
|
||||
vehicle->RemoveDriver();
|
||||
|
@ -4541,7 +4541,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (veh->bIsBus) {
|
||||
veh->AddPassenger(ped);
|
||||
} else {
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
veh->AddPassenger(ped, 0);
|
||||
break;
|
||||
|
@ -4567,7 +4567,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
#endif
|
||||
}
|
||||
|
||||
veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
|
||||
veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
||||
|
||||
if (veh->bIsBus && !veh->m_nGettingInFlags)
|
||||
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
|
||||
|
@ -4955,13 +4955,13 @@ void
|
|||
CPed::Idle(void)
|
||||
{
|
||||
CVehicle *veh = m_pMyVehicle;
|
||||
if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
|
||||
if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
|
||||
|
||||
if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
|
||||
if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
|
||||
|
||||
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||
|
||||
CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
|
||||
CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
|
||||
CVector doorDist = GetPosition() - doorPos;
|
||||
|
||||
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
|
||||
|
@ -5605,7 +5605,7 @@ CPed::ClearFlee(void)
|
|||
{
|
||||
RestorePreviousState();
|
||||
bUsePedNodeSeek = false;
|
||||
m_standardTimer = 0;
|
||||
m_chatTimer = 0;
|
||||
m_fleeTimer = 0;
|
||||
}
|
||||
|
||||
|
@ -5642,7 +5642,7 @@ CPed::Flee(void)
|
|||
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
|
||||
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
|
||||
if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
||||
|
||||
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
|
||||
if (m_nPathDir < curDirectionShouldBe)
|
||||
|
@ -5685,7 +5685,7 @@ CPed::Flee(void)
|
|||
|
||||
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
|
||||
m_nPathDir = nextDirection;
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
} else {
|
||||
bUsePedNodeSeek = false;
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
|
@ -6399,7 +6399,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
|||
m_lookTimer = 0;
|
||||
#endif
|
||||
SetLookFlag(chatWith, true);
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
}
|
||||
|
||||
|
@ -6451,9 +6451,9 @@ CPed::Chat(void)
|
|||
Say(SOUND_PED_CHAT);
|
||||
}
|
||||
}
|
||||
if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
||||
ClearChat();
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6632,7 +6632,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
|||
m_pMyVehicle = car;
|
||||
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
|
||||
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_vehDoor = doorNode;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
SetPedState(PED_SEEK_CAR);
|
||||
|
||||
|
@ -6649,9 +6649,9 @@ CPed::SeekCar(void)
|
|||
}
|
||||
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (IsRoomToBeCarJacked()) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
|
||||
} else if (m_nPedType == PEDTYPE_COP) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
|
||||
} else {
|
||||
|
@ -6660,7 +6660,7 @@ CPed::SeekCar(void)
|
|||
} else
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
|
@ -6704,7 +6704,7 @@ CPed::SeekCar(void)
|
|||
if (IsPlayer()) {
|
||||
ClearObjective();
|
||||
} else if (CharCreatedBy == RANDOM_CHAR) {
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
|
@ -6736,7 +6736,7 @@ CPed::SeekCar(void)
|
|||
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
|
||||
bCanPedEnterSeekedCar = true;
|
||||
|
||||
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
|
||||
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
|
||||
bVehEnterDoorIsBlocked = true;
|
||||
else
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
|
@ -6746,7 +6746,7 @@ CPed::SeekCar(void)
|
|||
if (!foundBetterPosToSeek) {
|
||||
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
SetEnterTrain(vehToSeek, m_vehEnterType);
|
||||
SetEnterTrain(vehToSeek, m_vehDoor);
|
||||
} else {
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
|
@ -6764,24 +6764,24 @@ CPed::SeekCar(void)
|
|||
case STATUS_PHYSICS:
|
||||
case STATUS_PLAYER_DISABLED:
|
||||
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
|
||||
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
||||
(m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
||||
SetCarJack(vehToSeek);
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
|
||||
vehToSeek->pDriver->bFleeAfterExitingCar = true;
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
SetEnterCar(vehToSeek, m_vehDoor);
|
||||
}
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
|
||||
if (IsPlayer())
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
SetEnterCar(vehToSeek, m_vehDoor);
|
||||
} else {
|
||||
SetCarJack(vehToSeek);
|
||||
}
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
SetEnterCar(vehToSeek, m_vehDoor);
|
||||
}
|
||||
break;
|
||||
case STATUS_WRECKED:
|
||||
|
@ -7039,7 +7039,7 @@ CPed::LookForInterestingNodes(void)
|
|||
C2dEffect *effect;
|
||||
CMatrix *objMat;
|
||||
|
||||
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
|
||||
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
|
||||
return false;
|
||||
}
|
||||
bool found = false;
|
||||
|
@ -7149,7 +7149,7 @@ CPed::LookForInterestingNodes(void)
|
|||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
|
||||
randVal = CGeneral::GetRandomNumber() % 256;
|
||||
if (randVal <= m_randomSeed % 256) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
SetLookFlag(angleToFace, true);
|
||||
SetLookTimer(1000);
|
||||
return false;
|
||||
|
@ -7225,7 +7225,7 @@ CPed::SetWaitState(eWaitState state, void *time)
|
|||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
||||
ClearObjective();
|
||||
RestorePreviousState();
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
break;
|
||||
case WAITSTATE_TURN180:
|
||||
|
@ -7254,7 +7254,7 @@ CPed::SetWaitState(eWaitState state, void *time)
|
|||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
||||
ClearObjective();
|
||||
RestorePreviousState();
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
break;
|
||||
case WAITSTATE_LOOK_ABOUT:
|
||||
|
@ -7675,14 +7675,14 @@ CPed::SetSolicit(uint32 time)
|
|||
|
||||
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
|
||||
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
|
||||
if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
if (m_vehDoor == CAR_DOOR_LF) {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
||||
} else {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
|
||||
}
|
||||
|
||||
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
|
||||
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
|
||||
|
@ -7695,8 +7695,8 @@ CPed::SetSolicit(uint32 time)
|
|||
void
|
||||
CPed::Solicit(void)
|
||||
{
|
||||
if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
|
||||
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
|
||||
if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
|
||||
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
|
||||
// Game uses GetAngleBetweenPoints and converts it to radian
|
||||
|
@ -7759,7 +7759,7 @@ CPed::SetBuyIceCream(void)
|
|||
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
||||
|
||||
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
SetPedState(PED_BUY_ICECREAM);
|
||||
}
|
||||
}
|
||||
|
@ -7826,7 +7826,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|||
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
|
||||
|
||||
// Only order of conditions are different among enterTypes.
|
||||
if (m_vehEnterType == CAR_DOOR_RR) {
|
||||
if (m_vehDoor == CAR_DOOR_RR) {
|
||||
if (canHeadToRr) {
|
||||
foundPos = rightRearPos;
|
||||
foundIt = true;
|
||||
|
@ -7840,7 +7840,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|||
foundPos = leftFrontPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if(m_vehEnterType == CAR_DOOR_RF) {
|
||||
} else if(m_vehDoor == CAR_DOOR_RF) {
|
||||
if (canHeadToRf) {
|
||||
foundPos = rightFrontPos;
|
||||
foundIt = true;
|
||||
|
@ -7854,7 +7854,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|||
foundPos = leftRearPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LF) {
|
||||
if (canHeadToLf) {
|
||||
foundPos = leftFrontPos;
|
||||
foundIt = true;
|
||||
|
@ -7868,7 +7868,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|||
foundPos = rightRearPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_LR) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LR) {
|
||||
if (canHeadToLr) {
|
||||
foundPos = leftRearPos;
|
||||
foundIt = true;
|
||||
|
|
|
@ -443,7 +443,7 @@ public:
|
|||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
float m_headingRate;
|
||||
uint16 m_vehEnterType;
|
||||
uint16 m_vehDoor;
|
||||
int16 m_walkAroundType;
|
||||
CPhysical *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
|
@ -493,10 +493,10 @@ public:
|
|||
uint32 m_leaveCarTimer;
|
||||
uint32 m_getUpTimer;
|
||||
uint32 m_lookTimer;
|
||||
uint32 m_standardTimer;
|
||||
uint32 m_chatTimer;
|
||||
uint32 m_attackTimer;
|
||||
uint32 m_shootTimer; // shooting is a part of attack
|
||||
uint32 m_hitRecoverTimer;
|
||||
uint32 m_carJackTimer;
|
||||
uint32 m_objectiveTimer;
|
||||
uint32 m_duckTimer;
|
||||
uint32 m_duckAndCoverTimer;
|
||||
|
|
|
@ -1038,19 +1038,19 @@ CPed::ProcessObjective(void)
|
|||
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
|
||||
GoToNearestDoor(vehOfTarget);
|
||||
} else {
|
||||
m_vehEnterType = 0;
|
||||
m_vehDoor = 0;
|
||||
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
|
||||
m_vehEnterType = CAR_DOOR_LF;
|
||||
m_vehDoor = CAR_DOOR_LF;
|
||||
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
|
||||
m_vehEnterType = CAR_DOOR_LR;
|
||||
m_vehDoor = CAR_DOOR_LR;
|
||||
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
|
||||
m_vehEnterType = CAR_DOOR_RR;
|
||||
m_vehDoor = CAR_DOOR_RR;
|
||||
}
|
||||
// Unused
|
||||
// GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
|
||||
SetSeekCar(vehOfTarget, m_vehEnterType);
|
||||
// GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
|
||||
SetSeekCar(vehOfTarget, m_vehDoor);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
}
|
||||
}
|
||||
|
@ -1381,26 +1381,26 @@ CPed::ProcessObjective(void)
|
|||
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
|
||||
foundSeat = false;
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RR;
|
||||
m_vehDoor = CAR_DOOR_RR;
|
||||
foundSeat = true;
|
||||
}
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_LR;
|
||||
m_vehDoor = CAR_DOOR_LR;
|
||||
foundSeat = true;
|
||||
}
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
foundSeat = true;
|
||||
}
|
||||
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
|
||||
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
foundSeat = true;
|
||||
}
|
||||
}
|
||||
if (foundSeat) {
|
||||
SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
|
||||
SetEnterCar(m_carInObjective, m_vehEnterType);
|
||||
SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
|
||||
SetEnterCar(m_carInObjective, m_vehDoor);
|
||||
}
|
||||
}
|
||||
m_objectiveTimer = 0;
|
||||
|
@ -1754,7 +1754,7 @@ CPed::ProcessObjective(void)
|
|||
if (bInVehicle) {
|
||||
bScriptObjectiveCompleted = true;
|
||||
RestorePreviousObjective();
|
||||
} else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
} else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
CVehicle *carToSteal = nil;
|
||||
float closestCarDist = ENTER_CAR_MAX_DIST;
|
||||
CVector pos = GetPosition();
|
||||
|
@ -1780,7 +1780,7 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
if (carToSteal) {
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
} else {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
|
@ -2228,7 +2228,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
eDoors enterDoor;
|
||||
AnimationId enterAnim;
|
||||
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
itsVan = false;
|
||||
enterDoor = DOOR_FRONT_RIGHT;
|
||||
|
@ -2305,7 +2305,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
|
||||
veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
|
||||
|
||||
if (veh->pDriver->IsGangMember())
|
||||
veh->pDriver->RegisterThreatWithGangPeds(ped);
|
||||
|
@ -2351,7 +2351,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
|
||||
eDoors door;
|
||||
CPed *pedInSeat = nil;
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
|
||||
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
|
||||
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
|
||||
|
@ -2392,21 +2392,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
|
||||
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
|
||||
ped->QuitEnteringCar();
|
||||
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
|
||||
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
|
||||
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
|
||||
else
|
||||
ped->SetFall(1000, ANIM_KO_SPIN_L, false);
|
||||
|
||||
return;
|
||||
}
|
||||
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
|
||||
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);
|
||||
|
||||
if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
|
||||
if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
|
||||
isVan = false;
|
||||
|
||||
if (ped->m_nPedState != PED_CARJACK || isBus) {
|
||||
AnimationId animToPlay;
|
||||
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
|
||||
|
||||
if (isVan) {
|
||||
animToPlay = ANIM_VAN_GETIN;
|
||||
|
@ -2430,7 +2430,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
|
||||
} else {
|
||||
CPed *pedToDragOut = nil;
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
|
||||
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
|
||||
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
|
||||
|
@ -2444,7 +2444,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
|
||||
}
|
||||
|
||||
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
|
||||
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
|
||||
if (pedToDragOut->m_nPedState != PED_DRIVING) {
|
||||
ped->QuitEnteringCar();
|
||||
|
@ -2500,7 +2500,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
}
|
||||
|
||||
if (pedToDragOut) {
|
||||
pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
|
||||
pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
|
||||
if (pedToDragOut->IsGangMember())
|
||||
pedToDragOut->RegisterThreatWithGangPeds(ped);
|
||||
}
|
||||
|
@ -2575,7 +2575,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
AnimationId animToPlay;
|
||||
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
|
||||
if (isLow)
|
||||
animToPlay = ANIM_CAR_GETIN_LOW_RHS;
|
||||
else
|
||||
|
@ -2628,7 +2628,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
return;
|
||||
}
|
||||
if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
|
||||
if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
|
||||
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
|
||||
&& veh->IsCar()) {
|
||||
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
|
||||
|
@ -2641,7 +2641,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
bool isBus = !!veh->bIsBus;
|
||||
bool isLow = !!veh->bLowVehicle;
|
||||
eDoors enterDoor;
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
isVan = false;
|
||||
enterDoor = DOOR_FRONT_RIGHT;
|
||||
|
@ -2682,7 +2682,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
|
||||
return;
|
||||
}
|
||||
if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
|
||||
if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
|
||||
if (!driver->IsPlayer()) {
|
||||
driver->bUsePedNodeSeek = true;
|
||||
driver->m_pLastPathNode = nil;
|
||||
|
@ -2749,10 +2749,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
bool isLow = !!veh->bLowVehicle;
|
||||
|
||||
if (!veh->bIsBus)
|
||||
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
|
||||
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
|
||||
|
||||
eDoors door;
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
|
||||
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
|
||||
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
|
||||
|
@ -2765,7 +2765,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
|
||||
PedSetInCarCB(nil, ped);
|
||||
} else if (ped->m_vehEnterType == CAR_DOOR_RF
|
||||
} else if (ped->m_vehDoor == CAR_DOOR_RF
|
||||
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
|
||||
(veh->pDriver != nil &&
|
||||
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
|
||||
|
@ -2902,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
|
||||
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
|
||||
if (!veh->bIsBus)
|
||||
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
|
||||
veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);
|
||||
|
||||
/*
|
||||
// Duplicate and only in PC for some reason
|
||||
|
@ -2912,7 +2912,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
}
|
||||
*/
|
||||
eDoors door;
|
||||
switch (ped->m_vehEnterType) {
|
||||
switch (ped->m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
break;
|
||||
|
@ -3052,7 +3052,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
if (veh->GetUp().z <= -0.8f)
|
||||
vehIsUpsideDown = true;
|
||||
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = -PI + veh->GetForward().Heading();
|
||||
} else if (veh->bIsBus) {
|
||||
|
@ -3060,7 +3060,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
} else {
|
||||
m_fRotationDest = veh->GetForward().Heading();
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = veh->GetForward().Heading();
|
||||
} else if (veh->bIsBus) {
|
||||
|
@ -3163,7 +3163,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
if (phase == LINE_UP_TO_CAR_2) {
|
||||
neededPos = GetPosition();
|
||||
} else {
|
||||
neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
|
||||
neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
|
||||
}
|
||||
|
||||
CVector autoZPos = neededPos;
|
||||
|
@ -3273,7 +3273,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
SetHeading(m_fRotationCur);
|
||||
} else {
|
||||
CMatrix vehDoorMat(veh->GetMatrix());
|
||||
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
|
||||
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
|
||||
// VC couch anims are inverted, so they're fixing it here.
|
||||
GetMatrix() = vehDoorMat;
|
||||
}
|
||||
|
@ -3290,7 +3290,7 @@ CPed::SetCarJack(CVehicle* car)
|
|||
if (car->IsBoat())
|
||||
return;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
switch (m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
doorFlag = CAR_DOOR_FLAG_RF;
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
|
@ -3329,7 +3329,7 @@ CPed::SetCarJack(CVehicle* car)
|
|||
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
|
||||
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
|
||||
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
|
||||
SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
|
||||
SetCarJack_AllClear(car, m_vehDoor, doorFlag);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -3349,7 +3349,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
|
||||
Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING);
|
||||
CVector carEnterPos;
|
||||
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
||||
carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
|
||||
|
||||
car->m_nGettingInFlags |= doorFlag;
|
||||
m_vecOffsetSeek = carEnterPos - GetPosition();
|
||||
|
@ -3357,7 +3357,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
|
||||
bUsesCollision = false;
|
||||
|
||||
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
||||
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
|
||||
|
@ -3377,8 +3377,8 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
|||
SetMoveState(PEDMOVE_STILL);
|
||||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = vehEnterType;
|
||||
if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
m_vehDoor = vehEnterType;
|
||||
if (m_vehDoor == CAR_DOOR_LF) {
|
||||
if (veh->pDriver && veh->pDriver->IsPlayer())
|
||||
veh->SetStatus(STATUS_PLAYER_DISABLED);
|
||||
else
|
||||
|
@ -3396,7 +3396,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
|||
|
||||
Say(SOUND_PED_CAR_JACKED);
|
||||
SetRadioStation();
|
||||
veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
|
||||
veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -3421,7 +3421,7 @@ CPed::BeingDraggedFromCar(void)
|
|||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
|
||||
if (bWillBeQuickJacked) {
|
||||
enterAnim = ANIM_CAR_QJACKED;
|
||||
} else if (m_pMyVehicle->bLowVehicle) {
|
||||
|
@ -3429,7 +3429,7 @@ CPed::BeingDraggedFromCar(void)
|
|||
} else {
|
||||
enterAnim = ANIM_CAR_JACKED_LHS;
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||
} else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
|
||||
if (m_pMyVehicle->bLowVehicle)
|
||||
enterAnim = ANIM_CAR_LJACKED_RHS;
|
||||
else
|
||||
|
@ -3454,7 +3454,7 @@ CPed::BeingDraggedFromCar(void)
|
|||
#ifdef VC_PED_PORTS
|
||||
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
|
||||
if (m_pMyVehicle) {
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -3469,7 +3469,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|
|||
} else {
|
||||
uint8 doorFlag;
|
||||
eDoors door;
|
||||
switch (m_vehEnterType) {
|
||||
switch (m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
doorFlag = CAR_DOOR_FLAG_RF;
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
|
@ -3496,7 +3496,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|
|||
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
else
|
||||
SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
|
||||
SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3512,9 +3512,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_vehDoor = doorNode;
|
||||
SetPedState(PED_ENTER_CAR);
|
||||
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
car->bIsBeingCarJacked = true;
|
||||
}
|
||||
|
||||
|
@ -3522,7 +3522,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
|
||||
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
|
||||
bUsesCollision = false;
|
||||
CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
||||
CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
|
||||
|
||||
// Because buses have stairs
|
||||
if (!m_pMyVehicle->bIsBus)
|
||||
|
@ -3554,13 +3554,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
CWaterLevel::AllocateBoatWakeArray();
|
||||
} else {
|
||||
if (zDiff > 4.4f) {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
|
||||
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
|
||||
|
||||
} else {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
|
||||
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
|
||||
|
@ -3577,11 +3577,11 @@ CPed::EnterCar(void)
|
|||
CVehicle *veh = (CVehicle*)m_pSeekTarget;
|
||||
|
||||
// Not used.
|
||||
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
|
||||
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
|
||||
|
||||
if (veh->CanPedOpenLocks(this)) {
|
||||
if (m_vehEnterType && m_pVehicleAnim) {
|
||||
veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
|
||||
if (m_vehDoor && m_pVehicleAnim) {
|
||||
veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
|
||||
}
|
||||
}
|
||||
bIsInTheAir = false;
|
||||
|
@ -3616,7 +3616,7 @@ CPed::QuitEnteringCar(void)
|
|||
RestorePreviousObjective();
|
||||
#endif
|
||||
|
||||
veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
|
||||
veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor);
|
||||
}
|
||||
|
||||
bUsesCollision = true;
|
||||
|
@ -3681,10 +3681,10 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
bIsStanding = true;
|
||||
m_pCurSurface = boat;
|
||||
|
@ -3703,7 +3703,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
|
||||
newPos = boat->GetMatrix() * newPos;
|
||||
newPos.z += 1.0f;
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
bIsStanding = true;
|
||||
m_pCurSurface = boat;
|
||||
|
@ -3714,7 +3714,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
if (boat->m_modelIndex == MI_SKIMMER)
|
||||
newPos.z += 2.0f
|
||||
*/
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
bIsStanding = true;
|
||||
m_pCurSurface = boat;
|
||||
|
@ -3726,7 +3726,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
newPos.z = FEET_OFFSET + foundCol.point.z;
|
||||
/* // VC specific
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
bIsStanding = true;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
|
@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
bUsesCollision = false;
|
||||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = optedDoorNode;
|
||||
m_vehDoor = optedDoorNode;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
|
@ -3963,7 +3963,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
if (veh->GetModelIndex() == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
switch (m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->bIsBus) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||
|
@ -4012,7 +4012,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
break;
|
||||
}
|
||||
if (!bBusJacked) {
|
||||
switch (m_vehEnterType) {
|
||||
switch (m_vehDoor) {
|
||||
case CAR_DOOR_RF:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
|
||||
break;
|
||||
|
@ -4031,9 +4031,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
|
||||
} else {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||
if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
|
@ -4062,7 +4062,7 @@ CPed::ExitCar(void)
|
|||
AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
|
||||
float animTime = m_pVehicleAnim->currentTime;
|
||||
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
|
||||
|
||||
if (m_pSeekTarget) {
|
||||
// Car is upside down
|
||||
|
@ -4123,10 +4123,10 @@ void
|
|||
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
||||
{
|
||||
CVector *enterOffset = nil;
|
||||
if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver
|
||||
|| m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0]
|
||||
|| m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1]
|
||||
|| m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2])
|
||||
if (m_vehDoor == CAR_DOOR_LF && veh->pDriver
|
||||
|| m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0]
|
||||
|| m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1]
|
||||
|| m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2])
|
||||
{
|
||||
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
|
||||
}
|
||||
|
@ -4138,10 +4138,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
|||
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
|
||||
|
||||
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
|
||||
m_vehEnterType = CAR_DOOR_LF;
|
||||
m_vehDoor = CAR_DOOR_LF;
|
||||
posToOpen = lfPos;
|
||||
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
posToOpen = rfPos;
|
||||
}
|
||||
} else {
|
||||
|
@ -4154,14 +4154,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
|||
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|
||||
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
|
||||
|
||||
m_vehEnterType = CAR_DOOR_LF;
|
||||
m_vehDoor = CAR_DOOR_LF;
|
||||
posToOpen = lfPos;
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
posToOpen = rfPos;
|
||||
}
|
||||
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
|
||||
m_vehEnterType = CAR_DOOR_LF;
|
||||
m_vehDoor = CAR_DOOR_LF;
|
||||
posToOpen = lfPos;
|
||||
}
|
||||
}
|
||||
|
@ -4177,7 +4177,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
|||
|
||||
switch (veh->GetModelIndex()) {
|
||||
case MI_BUS:
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||
return true;
|
||||
case MI_RHINO:
|
||||
|
@ -4220,15 +4220,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
|||
|
||||
CVector2D nextToCompare = rfPosDist;
|
||||
posToOpen = rfPos;
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
|
||||
m_vehEnterType = CAR_DOOR_LR;
|
||||
m_vehDoor = CAR_DOOR_LR;
|
||||
posToOpen = lrPos;
|
||||
nextToCompare = lrPosDist;
|
||||
}
|
||||
|
||||
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
|
||||
m_vehEnterType = CAR_DOOR_RR;
|
||||
m_vehDoor = CAR_DOOR_RR;
|
||||
posToOpen = rrPos;
|
||||
}
|
||||
return canEnter;
|
||||
|
@ -4335,7 +4335,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
|||
ped->bUsesCollision = true;
|
||||
ped->RestartNonPartialAnims();
|
||||
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
|
||||
if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
|
||||
if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
|
||||
draggedOutOffset.x = -draggedOutOffset.x;
|
||||
|
||||
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
|
||||
|
@ -4348,7 +4348,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
|||
ped->m_fRotationCur = ped->m_fRotationDest;
|
||||
ped->CalculateNewOrientation();
|
||||
|
||||
if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
|
||||
if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
|
||||
ped->PositionPedOutOfCollision();
|
||||
}
|
||||
|
||||
|
@ -4425,7 +4425,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
ped->RestartNonPartialAnims();
|
||||
bool itsRearDoor = false;
|
||||
|
||||
if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
|
||||
if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
|
||||
itsRearDoor = true;
|
||||
|
||||
CMatrix pedMat(ped->GetMatrix());
|
||||
|
@ -4438,7 +4438,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
ped->SetPosition(posAfterBeingDragged);
|
||||
|
||||
if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
|
||||
if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
|
||||
ped->PositionPedOutOfCollision();
|
||||
}
|
||||
|
||||
|
@ -4516,7 +4516,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
|
|||
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
|
||||
CMatrix trainMat = CMatrix(train->GetMatrix());
|
||||
|
||||
doorPos = trainModel->m_positions[m_vehEnterType];
|
||||
doorPos = trainModel->m_positions[m_vehDoor];
|
||||
doorPos.x -= 1.5f;
|
||||
doorPos = Multiply3x3(trainMat, doorPos);
|
||||
doorPos += train->GetPosition();
|
||||
|
@ -4566,17 +4566,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
|
|||
if (distMidEntry < distLeftEntry) {
|
||||
if (distMidEntry < distRightEntry) {
|
||||
enterPos = midEntryPos;
|
||||
m_vehEnterType = TRAIN_POS_MID_ENTRY;
|
||||
m_vehDoor = TRAIN_POS_MID_ENTRY;
|
||||
} else {
|
||||
enterPos = rightEntryPos;
|
||||
m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
|
||||
m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
|
||||
}
|
||||
} else if (distRightEntry < distLeftEntry) {
|
||||
enterPos = rightEntryPos;
|
||||
m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
|
||||
m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
|
||||
} else {
|
||||
enterPos = leftEntryPos;
|
||||
m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
|
||||
m_vehDoor = TRAIN_POS_LEFT_ENTRY;
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -5198,7 +5198,7 @@ CPed::SeekBoatPosition(void)
|
|||
m_vecSeekPos = boatMat * enterOffset;
|
||||
if (Seek()) {
|
||||
// We arrived to the boat
|
||||
m_vehEnterType = 0;
|
||||
m_vehDoor = 0;
|
||||
SetEnterCar(m_carInObjective, 0);
|
||||
}
|
||||
} else
|
||||
|
|
|
@ -1793,7 +1793,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
|
|||
SetStoredState();
|
||||
bFindNewNodeAfterStateRestore = false;
|
||||
SetPedState(PED_INVESTIGATE);
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_eventType = event;
|
||||
m_eventOrThreat = pos;
|
||||
m_distanceToCountSeekDone = distanceToCountDone;
|
||||
|
@ -1816,13 +1816,13 @@ CPed::InvestigateEvent(void)
|
|||
if (m_nWaitState == WAITSTATE_TURN180)
|
||||
return;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
||||
|
||||
if (m_standardTimer) {
|
||||
if (m_chatTimer) {
|
||||
if (m_eventType < EVENT_ASSAULT_NASTYWEAPON)
|
||||
SetWaitState(WAITSTATE_TURN180, nil);
|
||||
|
||||
m_standardTimer = 0;
|
||||
m_chatTimer = 0;
|
||||
} else {
|
||||
ClearInvestigateEvent();
|
||||
}
|
||||
|
@ -1882,7 +1882,7 @@ CPed::InvestigateEvent(void)
|
|||
Say(SOUND_PED_CHAT_EVENT);
|
||||
|
||||
} else {
|
||||
m_standardTimer = 0;
|
||||
m_chatTimer = 0;
|
||||
}
|
||||
|
||||
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
||||
|
@ -2021,7 +2021,7 @@ CPed::ClearInvestigateEvent(void)
|
|||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
if (m_eventType > EVENT_EXPLOSION)
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
|
||||
m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
|
||||
|
||||
bGonnaInvestigateEvent = false;
|
||||
m_pEventEntity = nil;
|
||||
|
|
|
@ -373,7 +373,7 @@ CTrain::TrainHitStuff(CPtrList &list)
|
|||
void
|
||||
CTrain::AddPassenger(CPed *ped)
|
||||
{
|
||||
int i = ped->m_vehEnterType;
|
||||
int i = ped->m_vehDoor;
|
||||
if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
|
||||
pPassengers[i] = ped;
|
||||
m_nNumPassengers++;
|
||||
|
|
|
@ -794,13 +794,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
|
|||
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
|
||||
pPassengers[2] = pPassengers[1];
|
||||
pPassengers[1] = nil;
|
||||
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
|
||||
pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
|
||||
return true;
|
||||
}
|
||||
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
|
||||
pPassengers[0] = pPassengers[1];
|
||||
pPassengers[1] = nil;
|
||||
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
|
||||
pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -811,13 +811,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
|
|||
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
|
||||
pPassengers[1] = pPassengers[2];
|
||||
pPassengers[2] = nil;
|
||||
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
|
||||
pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
|
||||
return true;
|
||||
}
|
||||
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
|
||||
pPassengers[0] = pPassengers[2];
|
||||
pPassengers[2] = nil;
|
||||
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
|
||||
pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -828,13 +828,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
|
|||
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
|
||||
pPassengers[1] = pPassengers[0];
|
||||
pPassengers[0] = nil;
|
||||
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
|
||||
pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
|
||||
return true;
|
||||
}
|
||||
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
|
||||
pPassengers[2] = pPassengers[0];
|
||||
pPassengers[0] = nil;
|
||||
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
|
||||
pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue