diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index ed78ac4c..239d0de4 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -360,7 +360,11 @@ void CHud::Draw() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); +#ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +#else RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); +#endif RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex)); #ifdef FIX_BUGS int intensity = CGeneral::GetRandomNumberInRange(0, 37); diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index 7a5be722..42d4f52c 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -94,7 +94,11 @@ CWeaponEffects::Render(void) RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); +#ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); +#else RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA); +#endif RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); RwV3d pos;