mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 14:20:00 +00:00
some work on vehicles
This commit is contained in:
parent
2b592605ab
commit
00461224a9
|
@ -45,15 +45,6 @@ enum eLights
|
||||||
VEHLIGHT_REAR_RIGHT,
|
VEHLIGHT_REAR_RIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum {
|
|
||||||
VEHDOOR_BONNET = 0,
|
|
||||||
VEHDOOR_BOOT,
|
|
||||||
VEHDOOR_FRONT_LEFT,
|
|
||||||
VEHDOOR_FRONT_RIGHT,
|
|
||||||
VEHDOOR_REAR_LEFT,
|
|
||||||
VEHDOOR_REAR_RIGHT
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
VEHPANEL_FRONT_LEFT,
|
VEHPANEL_FRONT_LEFT,
|
||||||
VEHPANEL_FRONT_RIGHT,
|
VEHPANEL_FRONT_RIGHT,
|
||||||
|
|
17
src/Door.h
17
src/Door.h
|
@ -1,17 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "common.h"
|
|
||||||
|
|
||||||
struct CDoor
|
|
||||||
{
|
|
||||||
float m_fAngleWhenOpened;
|
|
||||||
float m_fAngleWhenClosed;
|
|
||||||
char field_8;
|
|
||||||
char field_9;
|
|
||||||
char field_10;
|
|
||||||
char field_11;
|
|
||||||
float m_fAngle;
|
|
||||||
float m_fPreviousAngle;
|
|
||||||
float m_fAngularVelocity;
|
|
||||||
CVector m_vecVelocity;
|
|
||||||
};
|
|
|
@ -1,3 +1,6 @@
|
||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
|
||||||
#include "AudioManager.h"
|
#include "AudioManager.h"
|
||||||
|
|
||||||
#include "DMAudio.h"
|
#include "DMAudio.h"
|
||||||
|
@ -10,10 +13,80 @@
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
#include "common.h"
|
// TODO: where is this used? Is this the right file?
|
||||||
#include "patcher.h"
|
enum eVehicleModel
|
||||||
|
{
|
||||||
#include <cmath>
|
LANDSTAL,
|
||||||
|
IDAHO,
|
||||||
|
STINGER,
|
||||||
|
LINERUN,
|
||||||
|
PEREN,
|
||||||
|
SENTINEL,
|
||||||
|
PATRIOT,
|
||||||
|
FIRETRUK,
|
||||||
|
TRASH,
|
||||||
|
STRETCH,
|
||||||
|
MANANA,
|
||||||
|
INFERNUS,
|
||||||
|
BLISTA,
|
||||||
|
PONY,
|
||||||
|
MULE,
|
||||||
|
CHEETAH,
|
||||||
|
AMBULAN,
|
||||||
|
FBICAR,
|
||||||
|
MOONBEAM,
|
||||||
|
ESPERANT,
|
||||||
|
TAXI,
|
||||||
|
KURUMA,
|
||||||
|
BOBCAT,
|
||||||
|
MRWHOOP,
|
||||||
|
BFINJECT,
|
||||||
|
CORPSE,
|
||||||
|
POLICE,
|
||||||
|
ENFORCER,
|
||||||
|
SECURICA,
|
||||||
|
BANSHEE,
|
||||||
|
PREDATOR,
|
||||||
|
BUS,
|
||||||
|
RHINO,
|
||||||
|
BARRACKS,
|
||||||
|
TRAIN,
|
||||||
|
CHOPPER,
|
||||||
|
DODO,
|
||||||
|
COACH,
|
||||||
|
CABBIE,
|
||||||
|
STALLION,
|
||||||
|
RUMPO,
|
||||||
|
RCBANDIT,
|
||||||
|
BELLYUP,
|
||||||
|
MRWONGS,
|
||||||
|
MAFIA,
|
||||||
|
YARDIE,
|
||||||
|
YAKUZA,
|
||||||
|
DIABLOS,
|
||||||
|
COLUMB,
|
||||||
|
HOODS,
|
||||||
|
AIRTRAIN,
|
||||||
|
DEADDODO,
|
||||||
|
SPEEDER,
|
||||||
|
REEFER,
|
||||||
|
PANLANT,
|
||||||
|
FLATBED,
|
||||||
|
YANKEE,
|
||||||
|
ESCAPE,
|
||||||
|
BORGNINE,
|
||||||
|
TOYZ,
|
||||||
|
GHOST,
|
||||||
|
CAR151,
|
||||||
|
CAR152,
|
||||||
|
CAR153,
|
||||||
|
CAR154,
|
||||||
|
CAR155,
|
||||||
|
CAR156,
|
||||||
|
CAR157,
|
||||||
|
CAR158,
|
||||||
|
CAR159,
|
||||||
|
};
|
||||||
|
|
||||||
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
|
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
|
||||||
|
|
||||||
|
@ -132,7 +205,7 @@ void
|
||||||
cAudioManager::CalculateDistance(bool *ptr, float dist)
|
cAudioManager::CalculateDistance(bool *ptr, float dist)
|
||||||
{
|
{
|
||||||
if(*ptr == false) {
|
if(*ptr == false) {
|
||||||
m_sQueueSample.m_fDistance = std::sqrt(dist);
|
m_sQueueSample.m_fDistance = sqrt(dist);
|
||||||
*ptr = true;
|
*ptr = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -267,14 +340,14 @@ cAudioManager::ClearRequestedQueue()
|
||||||
bool
|
bool
|
||||||
cAudioManager::UsesReverseWarning(int32 model)
|
cAudioManager::UsesReverseWarning(int32 model)
|
||||||
{
|
{
|
||||||
return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
|
return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
|
||||||
model == COACH; // fix
|
model == COACH; // fix
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
cAudioManager::HasAirBrakes(int32 model)
|
cAudioManager::HasAirBrakes(int32 model)
|
||||||
{
|
{
|
||||||
return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
|
return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
|
||||||
model == COACH; // fix
|
model == COACH; // fix
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -81,12 +81,9 @@ public:
|
||||||
float m_fMaxTrafficSpeed;
|
float m_fMaxTrafficSpeed;
|
||||||
uint8 m_nCruiseSpeed;
|
uint8 m_nCruiseSpeed;
|
||||||
uint8 m_nCarCtrlFlags;
|
uint8 m_nCarCtrlFlags;
|
||||||
int8 pad1[2];
|
|
||||||
CVector m_vecDestinationCoors;
|
CVector m_vecDestinationCoors;
|
||||||
void *m_aPathFindNodesInfo[8];
|
void *m_aPathFindNodesInfo[8];
|
||||||
uint16 m_nPathFindNodesCount;
|
uint16 m_nPathFindNodesCount;
|
||||||
int8 pad2[2];
|
|
||||||
CVehicle *m_pTargetCar;
|
CVehicle *m_pTargetCar;
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
|
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
|
|
@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
|
||||||
#else
|
#else
|
||||||
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
||||||
{
|
{
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
|
||||||
vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
|
vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
|
||||||
vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
|
vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
|
||||||
vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
|
vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
||||||
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
|
vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
||||||
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
|
vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
||||||
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
|
vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
|
||||||
}
|
}
|
||||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
||||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
||||||
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
|
vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||||
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
||||||
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
||||||
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
||||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
|
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
|
||||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
||||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
||||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
||||||
|
@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||||
if (vehicle->IsCar()){
|
if (vehicle->IsCar()){
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
for (int i = 0; i < 4; i++){
|
for (int i = 0; i < 4; i++){
|
||||||
vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
|
vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
|
||||||
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
|
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
|
||||||
}
|
}
|
||||||
vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
|
vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
|
||||||
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
|
vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
|
||||||
vp->door_status = 0;
|
vp->door_status = 0;
|
||||||
for (int i = 0; i < 6; i++){
|
for (int i = 0; i < 6; i++){
|
||||||
if (car->m_DamageManager.GetDoorStatus(i) == 3)
|
if (car->Damage.GetDoorStatus(i) == 3)
|
||||||
vp->door_status |= BIT(i);
|
vp->door_status |= BIT(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||||
if (vehicle->IsCar()) {
|
if (vehicle->IsCar()) {
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
|
car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
|
||||||
car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
|
||||||
}
|
}
|
||||||
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
||||||
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
||||||
if (vp->door_angles[0])
|
if (vp->door_angles[0])
|
||||||
car->m_DamageManager.SetDoorStatus(2, 2);
|
car->Damage.SetDoorStatus(2, 2);
|
||||||
if (vp->door_angles[1])
|
if (vp->door_angles[1])
|
||||||
car->m_DamageManager.SetDoorStatus(3, 2);
|
car->Damage.SetDoorStatus(3, 2);
|
||||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
|
if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
|
car->Damage.SetDoorStatus(DOOR_BONNET, 3);
|
||||||
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
|
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
|
if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
|
car->Damage.SetDoorStatus(DOOR_BOOT, 3);
|
||||||
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
|
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
|
if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
|
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3);
|
||||||
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
|
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
|
if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
|
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3);
|
||||||
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
|
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
|
if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
|
car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3);
|
||||||
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
|
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||||
}
|
}
|
||||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
|
if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
|
||||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
|
car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3);
|
||||||
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
|
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||||
}
|
}
|
||||||
vehicle->bEngineOn = true;
|
vehicle->bEngineOn = true;
|
||||||
if (vehicle->IsCar())
|
if (vehicle->IsCar())
|
||||||
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
|
((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
|
||||||
CWorld::Remove(vehicle);
|
CWorld::Remove(vehicle);
|
||||||
CWorld::Add(vehicle);
|
CWorld::Add(vehicle);
|
||||||
if (vehicle->IsBoat())
|
if (vehicle->IsBoat())
|
||||||
|
@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void)
|
||||||
vehicle->SetModelIndex(mi);
|
vehicle->SetModelIndex(mi);
|
||||||
if (mi == MI_DODO){
|
if (mi == MI_DODO){
|
||||||
CAutomobile* dodo = (CAutomobile*)vehicle;
|
CAutomobile* dodo = (CAutomobile*)vehicle;
|
||||||
GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
|
RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||||
CMatrix tmp1;
|
CMatrix tmp1;
|
||||||
tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
|
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
|
||||||
CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
|
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
|
||||||
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
|
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
|
||||||
tmp1.UpdateRW();
|
tmp1.UpdateRW();
|
||||||
}
|
}
|
||||||
if (vehicle->IsCar()){
|
if (vehicle->IsCar()){
|
||||||
CAutomobile* car = (CAutomobile*)vehicle;
|
CAutomobile* car = (CAutomobile*)vehicle;
|
||||||
int32 panels = car->m_DamageManager.m_panelStatus;
|
int32 panels = car->Damage.m_panelStatus;
|
||||||
car->m_DamageManager.m_panelStatus = 0;
|
car->Damage.m_panelStatus = 0;
|
||||||
ApplyPanelDamageToCar(panels, car, true);
|
ApplyPanelDamageToCar(panels, car, true);
|
||||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
|
||||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
|
||||||
car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
|
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
|
||||||
car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
|
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
|
||||||
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
|
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||||
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
|
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||||
}
|
}
|
||||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||||
|
|
|
@ -1,26 +1,61 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "DamageManager.h"
|
#include "DamageManager.h"
|
||||||
#include "Door.h"
|
|
||||||
#include "RwHelper.h"
|
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
|
|
||||||
|
struct CDoor
|
||||||
|
{
|
||||||
|
float m_fAngleWhenOpened;
|
||||||
|
float m_fAngleWhenClosed;
|
||||||
|
char field_8;
|
||||||
|
char field_9;
|
||||||
|
char field_10;
|
||||||
|
char field_11;
|
||||||
|
float m_fAngle;
|
||||||
|
float m_fPreviousAngle;
|
||||||
|
float m_fAngularVelocity;
|
||||||
|
CVector m_vecVelocity;
|
||||||
|
};
|
||||||
|
|
||||||
class CAutomobile : public CVehicle
|
class CAutomobile : public CVehicle
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 0x288
|
// 0x288
|
||||||
CDamageManager m_DamageManager;
|
CDamageManager Damage;
|
||||||
CDoor m_aDoors[6];
|
CDoor Doors[6];
|
||||||
RwFrame *m_apModelNodes[20];
|
RwFrame *m_aCarNodes[NUM_CAR_NODES];
|
||||||
uint8 stuff1[160];
|
CColPoint m_aWheelColPoints[4];
|
||||||
float m_afWheelSuspDist[4];
|
float m_aWheelDist[4];
|
||||||
uint8 stuff2[44];
|
float m_aWheelDist_2[4];
|
||||||
float m_afWheelRotation[4];
|
float m_aWheelSkidThing[4];
|
||||||
uint8 stuff3[200];
|
int field_49C;
|
||||||
|
bool m_aWheelSkidmarkMuddy[4];
|
||||||
|
bool m_aWheelSkidmarkBloody[4];
|
||||||
|
float m_aWheelRotation[4];
|
||||||
|
float m_aWheelPosition[4];
|
||||||
|
float m_aWheelSpeed[4];
|
||||||
|
uint8 stuff3[12];
|
||||||
|
uint32 m_nBusDoorTimerEnd;
|
||||||
|
uint32 m_nBusDoorTimerStart;
|
||||||
|
float m_aSuspensionRange[4];
|
||||||
|
float m_aSuspensionLineLength[4];
|
||||||
|
float m_fHeightAboveRoad;
|
||||||
|
float m_fImprovedHandling;
|
||||||
|
uint8 stuff6[32];
|
||||||
|
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||||
|
CVector m_aGroundOffset[4]; // from ground object to colpoint
|
||||||
|
CEntity *m_pBlowUpEntity;
|
||||||
|
float m_weaponThingA; // TODO
|
||||||
|
float m_weaponThingB; // TODO
|
||||||
float m_fCarGunLR;
|
float m_fCarGunLR;
|
||||||
uint8 stuff4[13];
|
float m_fCarGunUD;
|
||||||
uint8 m_nDriveWheelsOnGround;
|
float m_fWindScreenRotation;
|
||||||
uint8 stuff5[22];
|
uint8 stuff4[4];
|
||||||
|
uint8 m_nWheelsOnGround_2;
|
||||||
|
uint8 m_nWheelsOnGround;
|
||||||
|
uint8 m_nWheelsOnGroundPrev;
|
||||||
|
uint8 stuff5[5];
|
||||||
|
int32 m_aWheelState[4];
|
||||||
|
|
||||||
CAutomobile(int, uint8);
|
CAutomobile(int, uint8);
|
||||||
CAutomobile* ctor(int, uint8);
|
CAutomobile* ctor(int, uint8);
|
||||||
|
@ -30,4 +65,4 @@ public:
|
||||||
void dtor() { this->CAutomobile::~CAutomobile(); }
|
void dtor() { this->CAutomobile::~CAutomobile(); }
|
||||||
};
|
};
|
||||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||||
static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
|
static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
|
||||||
|
|
|
@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
|
||||||
CVehicle *veh = (CVehicle*)this;
|
CVehicle *veh = (CVehicle*)this;
|
||||||
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
||||||
CAutomobile *car = (CAutomobile*)this;
|
CAutomobile *car = (CAutomobile*)this;
|
||||||
car->m_afWheelSuspDist[0] = 1.0f;
|
car->m_aWheelDist[0] = 1.0f;
|
||||||
car->m_afWheelSuspDist[1] = 1.0f;
|
car->m_aWheelDist[1] = 1.0f;
|
||||||
car->m_afWheelSuspDist[2] = 1.0f;
|
car->m_aWheelDist[2] = 1.0f;
|
||||||
car->m_afWheelSuspDist[3] = 1.0f;
|
car->m_aWheelDist[3] = 1.0f;
|
||||||
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
|
||||||
assert(0 && "TODO - but unused");
|
assert(0 && "TODO - but unused");
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,14 +14,6 @@ enum {
|
||||||
PERMANENT_VEHICLE = 4,
|
PERMANENT_VEHICLE = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
enum {
|
|
||||||
GETTING_IN_OUT_FL = 1,
|
|
||||||
GETTING_IN_OUT_RL = 2,
|
|
||||||
GETTING_IN_OUT_FR = 4,
|
|
||||||
GETTING_IN_OUT_RR = 8
|
|
||||||
};
|
|
||||||
|
|
||||||
enum eCarLock {
|
enum eCarLock {
|
||||||
CARLOCK_NOT_USED,
|
CARLOCK_NOT_USED,
|
||||||
CARLOCK_UNLOCKED,
|
CARLOCK_UNLOCKED,
|
||||||
|
@ -33,82 +25,55 @@ enum eCarLock {
|
||||||
CARLOCK_SKIP_SHUT_DOORS
|
CARLOCK_SKIP_SHUT_DOORS
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: where is this used? Is Vehicle.h the right file?
|
|
||||||
enum eVehicleModel
|
enum eCarNodes
|
||||||
{
|
{
|
||||||
LANDSTAL,
|
CAR_WHEEL_RF = 1,
|
||||||
IDAHO,
|
CAR_WHEEL_RM,
|
||||||
STINGER,
|
CAR_WHEEL_RB,
|
||||||
LINERUN,
|
CAR_WHEEL_LF,
|
||||||
PEREN,
|
CAR_WHEEL_LM,
|
||||||
SENTINEL,
|
CAR_WHEEL_LB,
|
||||||
PATRIOT,
|
CAR_BUMP_FRONT,
|
||||||
FIRETRUK,
|
CAR_BUMP_REAR,
|
||||||
TRASH,
|
CAR_WING_RF,
|
||||||
STRETCH,
|
CAR_WING_RR,
|
||||||
MANANA,
|
CAR_DOOR_RF,
|
||||||
INFERNUS,
|
CAR_DOOR_RR,
|
||||||
BLISTA,
|
CAR_WING_LF,
|
||||||
PONY,
|
CAR_WING_LR,
|
||||||
MULE,
|
CAR_DOOR_LF,
|
||||||
CHEETAH,
|
CAR_DOOR_LR,
|
||||||
AMBULAN,
|
CAR_BONNET,
|
||||||
FBICAR,
|
CAR_BOOT,
|
||||||
MOONBEAM,
|
CAR_WINDSCREEN,
|
||||||
ESPERANT,
|
NUM_CAR_NODES,
|
||||||
TAXI,
|
|
||||||
KURUMA,
|
|
||||||
BOBCAT,
|
|
||||||
MRWHOOP,
|
|
||||||
BFINJECT,
|
|
||||||
CORPSE,
|
|
||||||
POLICE,
|
|
||||||
ENFORCER,
|
|
||||||
SECURICA,
|
|
||||||
BANSHEE,
|
|
||||||
PREDATOR,
|
|
||||||
BUS,
|
|
||||||
RHINO,
|
|
||||||
BARRACKS,
|
|
||||||
TRAIN,
|
|
||||||
CHOPPER,
|
|
||||||
DODO,
|
|
||||||
COACH,
|
|
||||||
CABBIE,
|
|
||||||
STALLION,
|
|
||||||
RUMPO,
|
|
||||||
RCBANDIT,
|
|
||||||
BELLYUP,
|
|
||||||
MRWONGS,
|
|
||||||
MAFIA,
|
|
||||||
YARDIE,
|
|
||||||
YAKUZA,
|
|
||||||
DIABLOS,
|
|
||||||
COLUMB,
|
|
||||||
HOODS,
|
|
||||||
AIRTRAIN,
|
|
||||||
DEADDODO,
|
|
||||||
SPEEDER,
|
|
||||||
REEFER,
|
|
||||||
PANLANT,
|
|
||||||
FLATBED,
|
|
||||||
YANKEE,
|
|
||||||
ESCAPE,
|
|
||||||
BORGNINE,
|
|
||||||
TOYZ,
|
|
||||||
GHOST,
|
|
||||||
CAR151,
|
|
||||||
CAR152,
|
|
||||||
CAR153,
|
|
||||||
CAR154,
|
|
||||||
CAR155,
|
|
||||||
CAR156,
|
|
||||||
CAR157,
|
|
||||||
CAR158,
|
|
||||||
CAR159,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum eDoors {
|
enum
|
||||||
|
{
|
||||||
|
CAR_POS_HEADLIGHTS,
|
||||||
|
CAR_POS_TAILLIGHTS,
|
||||||
|
CAR_POS_FRONTSEAT,
|
||||||
|
CAR_POS_BACKSEAT,
|
||||||
|
CAR_POS_EXHAUST = 9,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum eDoors
|
||||||
|
{
|
||||||
|
DOOR_BONNET = 0,
|
||||||
|
DOOR_BOOT,
|
||||||
|
DOOR_FRONT_LEFT,
|
||||||
|
DOOR_FRONT_RIGHT,
|
||||||
|
DOOR_REAR_LEFT,
|
||||||
|
DOOR_REAR_RIGHT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
GETTING_IN_OUT_FL = 1,
|
||||||
|
GETTING_IN_OUT_RL = 2,
|
||||||
|
GETTING_IN_OUT_FR = 4,
|
||||||
|
GETTING_IN_OUT_RR = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVehicle : public CPhysical
|
class CVehicle : public CPhysical
|
||||||
|
|
|
@ -23,34 +23,6 @@ RwTexture **CVehicleModelInfo::ms_colourTextureTable = (RwTexture**)0x711C40;
|
||||||
RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
|
RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
|
||||||
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
|
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
|
||||||
|
|
||||||
enum {
|
|
||||||
CAR_WHEEL_RF = 1,
|
|
||||||
CAR_WHEEL_RM = 2,
|
|
||||||
CAR_WHEEL_RB = 3,
|
|
||||||
CAR_WHEEL_LF = 4,
|
|
||||||
CAR_WHEEL_LM = 5,
|
|
||||||
CAR_WHEEL_LB = 6,
|
|
||||||
CAR_BUMP_FRONT = 7,
|
|
||||||
CAR_BUMP_REAR = 8,
|
|
||||||
CAR_WING_RF = 9,
|
|
||||||
CAR_WING_RR = 10,
|
|
||||||
CAR_DOOR_RF = 11,
|
|
||||||
CAR_DOOR_RR = 12,
|
|
||||||
CAR_WING_LF = 13,
|
|
||||||
CAR_WING_LR = 14,
|
|
||||||
CAR_DOOR_LF = 15,
|
|
||||||
CAR_DOOR_LR = 16,
|
|
||||||
CAR_BONNET = 17,
|
|
||||||
CAR_BOOT = 18,
|
|
||||||
CAR_WINDSCREEN = 19,
|
|
||||||
|
|
||||||
CAR_POS_HEADLIGHTS = 0,
|
|
||||||
CAR_POS_TAILLIGHTS = 1,
|
|
||||||
CAR_POS_FRONTSEAT = 2,
|
|
||||||
CAR_POS_BACKSEAT = 3,
|
|
||||||
CAR_POS_EXHAUST = 9,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
VEHICLE_FLAG_COLLAPSE = 0x2,
|
VEHICLE_FLAG_COLLAPSE = 0x2,
|
||||||
VEHICLE_FLAG_ADD_WHEEL = 0x4,
|
VEHICLE_FLAG_ADD_WHEEL = 0x4,
|
||||||
|
|
Loading…
Reference in a new issue