2019-05-30 19:24:47 +00:00
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#pragma once
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class CWeaponEffects
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{
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2019-07-04 20:31:21 +00:00
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public:
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2020-03-28 20:55:23 +00:00
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bool m_bActive;
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2019-07-04 20:31:21 +00:00
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CVector m_vecPos;
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2020-03-28 20:55:23 +00:00
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uint8 m_nRed;
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uint8 m_nGreen;
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uint8 m_nBlue;
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uint8 m_nAlpha;
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float m_fSize;
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float m_fRotation;
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2019-07-04 20:31:21 +00:00
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2019-05-30 19:24:47 +00:00
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public:
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2020-03-28 20:55:23 +00:00
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CWeaponEffects();
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~CWeaponEffects();
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2020-03-22 14:23:40 +00:00
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static void Init(void);
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2020-03-28 20:55:23 +00:00
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static void Shutdown(void);
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static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
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static void ClearCrossHair(void);
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static void Render(void);
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2019-05-30 19:24:47 +00:00
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};
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2020-03-28 20:55:23 +00:00
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VALIDATE_SIZE(CWeaponEffects, 0x1C);
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