2019-06-19 21:41:43 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Transmission.h"
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void
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cTransmission::InitGearRatios(void)
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{
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static tGear *pGearRatio0 = nil;
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static tGear *pGearRatio1 = nil;
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int i;
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float velocityDiff;
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memset(Gears, 0, sizeof(Gears));
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for(i = 1; i <= nNumberOfGears; i++){
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pGearRatio0 = &Gears[i-1];
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pGearRatio1 = &Gears[i];
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pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity;
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velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;
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if(i >= nNumberOfGears){
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pGearRatio1->fShiftUpVelocity = fMaxVelocity;
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}else{
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Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity;
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pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity;
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}
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}
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// Reverse gear
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Gears[0].fMaxVelocity = fMaxReverseVelocity;
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Gears[0].fShiftUpVelocity = -0.01f;
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Gears[0].fShiftDownVelocity = fMaxReverseVelocity;
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Gears[1].fShiftDownVelocity = -0.01f;
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}
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2019-07-17 11:19:20 +00:00
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void
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cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
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{
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static tGear *pGearRatio = &Gears[gear];
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fCurVelocity = speed;
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if(speed > pGearRatio->fShiftUpVelocity)
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gear++;
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else if(speed < pGearRatio->fShiftDownVelocity){
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if(gear - 1 < 0)
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gear = 0;
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else
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gear--;
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}
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}
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