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re3/src/render/Draw.h

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#pragma once
class CDraw
{
private:
static float &ms_fNearClipZ;
static float &ms_fFarClipZ;
static float &ms_fFOV;
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static float ms_fAspectRatio;
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public:
static uint8 &FadeValue;
static uint8 &FadeRed;
static uint8 &FadeGreen;
static uint8 &FadeBlue;
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static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
static float GetFarClipZ(void) { return ms_fFarClipZ; }
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static void SetFOV(float fov);
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static float GetFOV(void) { return ms_fFOV; }
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static void CalculateAspectRatio();
static float GetAspectRatio(void) { return ms_fAspectRatio; }
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};