2019-06-17 20:54:02 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
struct GlobalScene
|
|
|
|
{
|
|
|
|
RpWorld *world;
|
|
|
|
RwCamera *camera;
|
|
|
|
};
|
|
|
|
extern GlobalScene &Scene;
|
|
|
|
|
|
|
|
extern uint8 work_buff[55000];
|
2019-07-10 11:42:48 +00:00
|
|
|
//extern char gString[256];
|
|
|
|
//extern char gString2[512];
|
|
|
|
//extern wchar gUString[256];
|
|
|
|
//extern wchar gUString2[256];
|
|
|
|
extern char *gString;
|
|
|
|
extern char *gString2;
|
2019-06-17 20:54:02 +00:00
|
|
|
extern wchar *gUString;
|
2019-07-10 11:42:48 +00:00
|
|
|
extern wchar *gUString2;
|
2019-07-03 15:26:15 +00:00
|
|
|
extern bool &b_FoundRecentSavedGameWantToLoad;
|
2019-07-24 16:55:43 +00:00
|
|
|
extern bool gbPrintShite;
|
2019-08-15 14:51:39 +00:00
|
|
|
extern bool &gbModelViewer;
|
2019-06-17 20:54:02 +00:00
|
|
|
|
2019-06-18 07:50:26 +00:00
|
|
|
class CSprite2d;
|
|
|
|
|
2019-06-28 17:23:28 +00:00
|
|
|
void InitialiseGame(void);
|
2019-06-17 20:54:02 +00:00
|
|
|
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
2019-06-28 17:23:28 +00:00
|
|
|
void LoadingIslandScreen(const char *levelName);
|
2019-06-18 07:50:26 +00:00
|
|
|
CSprite2d *LoadSplash(const char *name);
|
2019-06-28 17:23:28 +00:00
|
|
|
char *GetLevelSplashScreen(int level);
|
2019-06-18 07:50:26 +00:00
|
|
|
char *GetRandomSplashScreen(void);
|
2019-07-19 11:58:19 +00:00
|
|
|
void LittleTest(void);
|
2019-07-24 17:59:16 +00:00
|
|
|
void ValidateVersion();
|
2019-08-15 14:51:39 +00:00
|
|
|
#ifndef MASTER
|
|
|
|
void TheModelViewer(void);
|
|
|
|
#endif
|