mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-01 00:05:56 +00:00
221 lines
4.2 KiB
C++
221 lines
4.2 KiB
C++
|
#ifndef LIBRW
|
||
|
|
||
|
#include <d3d8.h>
|
||
|
#define WITHD3D
|
||
|
#include "common.h"
|
||
|
#include "TexturePools.h"
|
||
|
|
||
|
// TODO: this needs to be integrated into RW
|
||
|
|
||
|
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
|
||
|
|
||
|
CTexturePool aTexturePools[12];
|
||
|
CPaletteList PaletteList;
|
||
|
int numTexturePools;
|
||
|
int MaxPaletteIndex;
|
||
|
bool bUsePaletteIndex = true;
|
||
|
|
||
|
|
||
|
void
|
||
|
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
|
||
|
{
|
||
|
Format = _Format;
|
||
|
size = _size;
|
||
|
levels = mipmapLevels;
|
||
|
pTextures = new IDirect3DTexture8 *[numTextures];
|
||
|
texturesMax = numTextures;
|
||
|
texturesNum = 0;
|
||
|
texturesUsed = 0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CTexturePool::Release()
|
||
|
{
|
||
|
int i = 0;
|
||
|
while (i < texturesNum) {
|
||
|
pTextures[i]->Release();
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
delete[] pTextures;
|
||
|
|
||
|
pTextures = nil;
|
||
|
texturesNum = 0;
|
||
|
texturesUsed = 0;
|
||
|
}
|
||
|
|
||
|
IDirect3DTexture8 *
|
||
|
CTexturePool::FindTexture()
|
||
|
{
|
||
|
if (texturesNum == 0)
|
||
|
return nil;
|
||
|
texturesUsed--;
|
||
|
return pTextures[--texturesNum];
|
||
|
}
|
||
|
|
||
|
bool
|
||
|
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
|
||
|
{
|
||
|
++texturesUsed;
|
||
|
if (texturesNum >= texturesMax)
|
||
|
return false;
|
||
|
pTextures[texturesNum] = texture;
|
||
|
++texturesNum;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CTexturePool::Resize(int numTextures)
|
||
|
{
|
||
|
if (numTextures == texturesMax)
|
||
|
return;
|
||
|
|
||
|
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
|
||
|
|
||
|
for (int i = 0; i < texturesNum && i < numTextures; i++)
|
||
|
newTextures[i] = pTextures[i];
|
||
|
|
||
|
if (numTextures < texturesNum) {
|
||
|
for (int i = numTextures; i < texturesNum; i++)
|
||
|
pTextures[i]->Release();
|
||
|
}
|
||
|
delete[] pTextures;
|
||
|
pTextures = newTextures;
|
||
|
texturesMax = numTextures;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPaletteList::Alloc(int max)
|
||
|
{
|
||
|
Data = new int[max];
|
||
|
Max = max;
|
||
|
Num = 0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPaletteList::Free()
|
||
|
{
|
||
|
delete[] Data;
|
||
|
Data = nil;
|
||
|
Num = 0;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
CPaletteList::Find()
|
||
|
{
|
||
|
if (Num == 0)
|
||
|
return -1;
|
||
|
return Data[--Num];
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPaletteList::Add(int item)
|
||
|
{
|
||
|
if (Num < Max)
|
||
|
Data[Num++] = item;
|
||
|
else {
|
||
|
Resize(2 * Max);
|
||
|
Add(item);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPaletteList::Resize(int max)
|
||
|
{
|
||
|
if (max == Max)
|
||
|
return;
|
||
|
|
||
|
int *newData = new int[4 * max];
|
||
|
for (int i = 0; i < Num && i < max; i++)
|
||
|
newData[i] = Data[i];
|
||
|
delete[] Data;
|
||
|
Data = newData;
|
||
|
Max = max;
|
||
|
}
|
||
|
|
||
|
HRESULT
|
||
|
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
|
||
|
{
|
||
|
if (width == height) {
|
||
|
for (int i = 0; i < numTexturePools; i++) {
|
||
|
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
|
||
|
*texture = aTexturePools[i].FindTexture();
|
||
|
}
|
||
|
}
|
||
|
if (*texture)
|
||
|
return D3D_OK;
|
||
|
else
|
||
|
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
ReleaseTexture(IDirect3DTexture8 *texture)
|
||
|
{
|
||
|
int levels = 1;
|
||
|
if (texture->GetLevelCount() > 1)
|
||
|
levels = 0;
|
||
|
|
||
|
D3DSURFACE_DESC SURFACE_DESC;
|
||
|
|
||
|
texture->GetLevelDesc(0, &SURFACE_DESC);
|
||
|
|
||
|
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
|
||
|
for (int i = 0; i < numTexturePools; i++) {
|
||
|
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
|
||
|
if (!aTexturePools[i].AddTexture(texture)) {
|
||
|
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
|
||
|
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
|
||
|
aTexturePools[i].texturesUsed--;
|
||
|
aTexturePools[i].AddTexture(texture);
|
||
|
} else {
|
||
|
texture->Release();
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
|
||
|
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
|
||
|
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
|
||
|
aTexturePools[numTexturePools].AddTexture(texture);
|
||
|
numTexturePools++;
|
||
|
} else
|
||
|
texture->Release();
|
||
|
}
|
||
|
|
||
|
int
|
||
|
FindAvailablePaletteIndex()
|
||
|
{
|
||
|
int index = PaletteList.Find();
|
||
|
if (index == -1)
|
||
|
index = MaxPaletteIndex++;
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
AddAvailablePaletteIndex(int index)
|
||
|
{
|
||
|
if (bUsePaletteIndex)
|
||
|
PaletteList.Add(index);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
_TexturePoolsInitialise()
|
||
|
{
|
||
|
PaletteList.Alloc(100);
|
||
|
MaxPaletteIndex = 0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
_TexturePoolsShutdown()
|
||
|
{
|
||
|
for (int i = 0; i < numTexturePools; i++)
|
||
|
aTexturePools[i].Release();
|
||
|
|
||
|
numTexturePools = 0;
|
||
|
bUsePaletteIndex = false;
|
||
|
PaletteList.Free();
|
||
|
}
|
||
|
|
||
|
#endif // !LIBRW
|