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re3/src/modelinfo/WeaponModelInfo.h

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#pragma once
#include "SimpleModelInfo.h"
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#include "WeaponType.h"
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class CWeaponModelInfo : public CSimpleModelInfo
{
union {
int32 m_animFileIndex;
char *m_animFileName;
};
public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
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virtual void SetAtomic(int n, RpAtomic *atomic);
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void Init(void);
void SetWeaponInfo(int32 weaponId);
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eWeaponType GetWeaponInfo(void);
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};