mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 06:59:16 +00:00
229 lines
6.5 KiB
C++
229 lines
6.5 KiB
C++
|
#include "common.h"
|
||
|
#include "patcher.h"
|
||
|
#include "NodeName.h"
|
||
|
#include "VisibilityPlugins.h"
|
||
|
#include "AnimBlendClumpData.h"
|
||
|
#include "AnimBlendAssociation.h"
|
||
|
#include "RpAnimBlend.h"
|
||
|
|
||
|
CAnimBlendClumpData *&gpAnimBlendClump = *(CAnimBlendClumpData**)0x621000;
|
||
|
|
||
|
void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
|
||
|
void FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
|
||
|
void FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
|
||
|
|
||
|
void
|
||
|
FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
|
||
|
{
|
||
|
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||
|
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float totalBlendAmount = 0.0f;
|
||
|
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||
|
CAnimBlendNode **node;
|
||
|
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||
|
|
||
|
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||
|
gpAnimBlendClump->pedPosition){
|
||
|
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
|
||
|
FrameUpdateCallBackWith3dVelocityExtraction(frame, arg);
|
||
|
else
|
||
|
FrameUpdateCallBackWithVelocityExtraction(frame, arg);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(updateData->foobar)
|
||
|
for(node = updateData->nodes; *node; node++)
|
||
|
if((*node)->sequence && (*node)->association->IsPartial())
|
||
|
totalBlendAmount += (*node)->association->blendAmount;
|
||
|
|
||
|
for(node = updateData->nodes; *node; node++){
|
||
|
if((*node)->sequence){
|
||
|
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||
|
if((*node)->sequence->HasTranslation())
|
||
|
pos += vec;
|
||
|
rot += q;
|
||
|
}
|
||
|
++*node;
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||
|
RwMatrixSetIdentity(mat);
|
||
|
|
||
|
float norm = rot.MagnitudeSqr();
|
||
|
if(norm == 0.0f)
|
||
|
rot.w = 1.0f;
|
||
|
else
|
||
|
rot *= 1.0f/sqrt(norm);
|
||
|
rot.Get(mat);
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||
|
mat->pos.x = pos.x;
|
||
|
mat->pos.y = pos.y;
|
||
|
mat->pos.z = pos.z;
|
||
|
mat->pos.x += frame->resetPos.x;
|
||
|
mat->pos.y += frame->resetPos.y;
|
||
|
mat->pos.z += frame->resetPos.z;
|
||
|
}
|
||
|
RwMatrixUpdate(mat);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
|
||
|
{
|
||
|
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||
|
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float totalBlendAmount = 0.0f;
|
||
|
float transx = 0.0f, transy = 0.0f;
|
||
|
float curx = 0.0f, cury = 0.0f;
|
||
|
float endx = 0.0f, endy = 0.0f;
|
||
|
bool looped = false;
|
||
|
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||
|
CAnimBlendNode **node;
|
||
|
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||
|
|
||
|
if(updateData->foobar)
|
||
|
for(node = updateData->nodes; *node; node++)
|
||
|
if((*node)->sequence && (*node)->association->IsPartial())
|
||
|
totalBlendAmount += (*node)->association->blendAmount;
|
||
|
|
||
|
for(node = updateData->nodes; *node; node++)
|
||
|
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||
|
if((*node)->association->HasTranslation()){
|
||
|
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||
|
cury += vec.y;
|
||
|
if((*node)->association->HasXTranslation())
|
||
|
curx += vec.x;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(node = updateData->nodes; *node; node++){
|
||
|
if((*node)->sequence){
|
||
|
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||
|
rot += q;
|
||
|
if((*node)->sequence->HasTranslation()){
|
||
|
pos += vec;
|
||
|
if((*node)->association->HasTranslation()){
|
||
|
transy += vec.y;
|
||
|
if((*node)->association->HasXTranslation())
|
||
|
transx += vec.x;
|
||
|
looped |= nodelooped;
|
||
|
if(nodelooped){
|
||
|
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||
|
endy += vec.y;
|
||
|
if((*node)->association->HasXTranslation())
|
||
|
endx += vec.x;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
++*node;
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||
|
RwMatrixSetIdentity(mat);
|
||
|
|
||
|
float norm = rot.MagnitudeSqr();
|
||
|
if(norm == 0.0f)
|
||
|
rot.w = 1.0f;
|
||
|
else
|
||
|
rot *= 1.0f/sqrt(norm);
|
||
|
rot.Get(mat);
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||
|
gpAnimBlendClump->pedPosition->x = transx - curx;
|
||
|
gpAnimBlendClump->pedPosition->y = transy - cury;
|
||
|
if(looped){
|
||
|
gpAnimBlendClump->pedPosition->x += endx;
|
||
|
gpAnimBlendClump->pedPosition->y += endy;
|
||
|
}
|
||
|
mat->pos.x = pos.x - transx;
|
||
|
mat->pos.y = pos.y - transy;
|
||
|
mat->pos.z = pos.z;
|
||
|
if(mat->pos.z >= -0.8f)
|
||
|
if(mat->pos.z < -0.4f)
|
||
|
mat->pos.z += (2.5f * mat->pos.z + 2.0f) * frame->resetPos.z;
|
||
|
else
|
||
|
mat->pos.z += frame->resetPos.z;
|
||
|
mat->pos.x += frame->resetPos.x;
|
||
|
mat->pos.y += frame->resetPos.y;
|
||
|
}
|
||
|
RwMatrixUpdate(mat);
|
||
|
}
|
||
|
|
||
|
// original code uses do loops?
|
||
|
void
|
||
|
FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
|
||
|
{
|
||
|
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||
|
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float totalBlendAmount = 0.0f;
|
||
|
CVector trans(0.0f, 0.0f, 0.0f);
|
||
|
CVector cur(0.0f, 0.0f, 0.0f);
|
||
|
CVector end(0.0f, 0.0f, 0.0f);
|
||
|
bool looped = false;
|
||
|
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||
|
CAnimBlendNode **node;
|
||
|
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||
|
|
||
|
if(updateData->foobar)
|
||
|
for(node = updateData->nodes; *node; node++)
|
||
|
if((*node)->sequence && (*node)->association->IsPartial())
|
||
|
totalBlendAmount += (*node)->association->blendAmount;
|
||
|
|
||
|
for(node = updateData->nodes; *node; node++)
|
||
|
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||
|
if((*node)->association->HasTranslation()){
|
||
|
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||
|
cur += vec;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(node = updateData->nodes; *node; node++){
|
||
|
if((*node)->sequence){
|
||
|
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||
|
rot += q;
|
||
|
if((*node)->sequence->HasTranslation()){
|
||
|
pos += vec;
|
||
|
if((*node)->association->HasTranslation()){
|
||
|
trans += vec;
|
||
|
looped |= nodelooped;
|
||
|
if(nodelooped){
|
||
|
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||
|
end += vec;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
++*node;
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||
|
RwMatrixSetIdentity(mat);
|
||
|
|
||
|
float norm = rot.MagnitudeSqr();
|
||
|
if(norm == 0.0f)
|
||
|
rot.w = 1.0f;
|
||
|
else
|
||
|
rot *= 1.0f/sqrt(norm);
|
||
|
rot.Get(mat);
|
||
|
}
|
||
|
|
||
|
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||
|
*gpAnimBlendClump->pedPosition = trans - cur;
|
||
|
if(looped)
|
||
|
*gpAnimBlendClump->pedPosition += end;
|
||
|
mat->pos.x = (pos - trans).x + frame->resetPos.x;
|
||
|
mat->pos.y = (pos - trans).y + frame->resetPos.y;
|
||
|
mat->pos.z = (pos - trans).z + frame->resetPos.z;
|
||
|
}
|
||
|
RwMatrixUpdate(mat);
|
||
|
}
|
||
|
|
||
|
STARTPATCHES
|
||
|
InjectHook(0x4025F0, FrameUpdateCallBack, PATCH_JUMP);
|
||
|
InjectHook(0x4028B0, FrameUpdateCallBackWithVelocityExtraction, PATCH_JUMP);
|
||
|
InjectHook(0x402D40, FrameUpdateCallBackWith3dVelocityExtraction, PATCH_JUMP);
|
||
|
ENDPATCHES
|