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re3/src/core/Accident.cpp

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#include "common.h"
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#include "Accident.h"
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#include "Ped.h"
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#include "Pools.h"
#include "World.h"
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CAccidentManager gAccidentManager;
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CAccident*
CAccidentManager::GetNextFreeAccident()
{
for (int i = 0; i < NUM_ACCIDENTS; i++) {
if (m_aAccidents[i].m_pVictim == nil)
return &m_aAccidents[i];
}
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return nil;
}
void
CAccidentManager::ReportAccident(CPed *ped)
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{
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if (!ped->IsPlayer() && ped->CharCreatedBy != MISSION_CHAR && !ped->bRenderScorched && !ped->bBodyPartJustCameOff && ped->bAllowMedicsToReviveMe && !ped->bIsInWater) {
for (int i = 0; i < NUM_ACCIDENTS; i++) {
if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_pVictim == ped)
return;
}
if (ped->m_pCurrentPhysSurface == nil) {
CVector point = ped->GetPosition();
point.z -= 2.0f;
CColPoint colPoint;
CEntity *pEntity;
if (!CWorld::ProcessVerticalLine(point, -100.0f, colPoint, pEntity, true, false, false, false, false, false, nil)) {
CAccident *accident = GetNextFreeAccident();
if (accident != nil) {
accident->m_pVictim = ped;
ped->RegisterReference((CEntity**)&accident->m_pVictim);
accident->m_nMedicsPerformingCPR = 0;
accident->m_nMedicsAttending = 0;
ped->m_lastAccident = accident;
WorkToDoForMedics();
}
}
}
}
}
void
CAccidentManager::Update()
{
#ifdef SQUEEZE_PERFORMANCE
// Handled after injury registered.
return;
#endif
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int32 e;
if (CEventList::GetEvent(EVENT_INJURED_PED, &e)) {
CPed *ped = CPools::GetPed(gaEvent[e].entityRef);
if (ped) {
ReportAccident(ped);
CEventList::ClearEvent(e);
}
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}
}
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CAccident*
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CAccidentManager::FindNearestAccident(CVector vecPos, float *pDistance)
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{
for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){
int accidentId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_ACCIDENTS; j++){
CPed* pVictim = m_aAccidents[j].m_pVictim;
if (!pVictim)
continue;
if (pVictim->CharCreatedBy == MISSION_CHAR)
continue;
if (pVictim->m_fHealth != 0.0f)
continue;
if (m_aAccidents[j].m_nMedicsPerformingCPR != i)
continue;
float distance = (pVictim->GetPosition() - vecPos).Magnitude2D();
if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){
minDistance = distance;
accidentId = j;
}
}
*pDistance = minDistance;
if (accidentId != -1)
return &m_aAccidents[accidentId];
}
return nil;
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}
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uint16
CAccidentManager::CountActiveAccidents()
{
uint16 accidents = 0;
for (int i = 0; i < NUM_ACCIDENTS; i++) {
if (m_aAccidents[i].m_pVictim)
accidents++;
}
return accidents;
}
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bool
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CAccidentManager::WorkToDoForMedics()
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{
for (int i = 0; i < NUM_ACCIDENTS; i++) {
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if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending < MAX_MEDICS_TO_ATTEND_ACCIDENT)
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return true;
}
return false;
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}
bool
CAccidentManager::UnattendedAccidents()
{
for (int i = 0; i < NUM_ACCIDENTS; i++) {
if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending == 0)
return true;
}
return false;
}