2019-06-14 12:33:08 +00:00
|
|
|
#include "common.h"
|
|
|
|
#include "patcher.h"
|
2020-01-28 23:53:58 +00:00
|
|
|
#include "Camera.h"
|
2019-06-20 11:22:44 +00:00
|
|
|
#include "PedIK.h"
|
2019-06-14 12:33:08 +00:00
|
|
|
#include "Ped.h"
|
2019-08-22 22:44:38 +00:00
|
|
|
#include "General.h"
|
2020-01-28 23:53:58 +00:00
|
|
|
#include "RwHelper.h"
|
2019-06-20 11:22:44 +00:00
|
|
|
|
2019-10-26 11:13:00 +00:00
|
|
|
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
|
|
|
|
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
|
|
|
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
|
|
|
LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) };
|
|
|
|
LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) };
|
2019-07-20 21:29:58 +00:00
|
|
|
|
2019-06-30 21:50:40 +00:00
|
|
|
CPedIK::CPedIK(CPed *ped)
|
|
|
|
{
|
|
|
|
m_ped = ped;
|
|
|
|
m_flags = 0;
|
|
|
|
m_headOrient.phi = 0.0f;
|
|
|
|
m_headOrient.theta = 0.0f;
|
|
|
|
m_torsoOrient.phi = 0.0f;
|
|
|
|
m_torsoOrient.theta = 0.0f;
|
|
|
|
m_upperArmOrient.phi = 0.0f;
|
|
|
|
m_upperArmOrient.theta = 0.0f;
|
|
|
|
m_lowerArmOrient.phi = 0.0f;
|
|
|
|
m_lowerArmOrient.theta = 0.0f;
|
|
|
|
}
|
|
|
|
|
2019-07-03 16:34:42 +00:00
|
|
|
void
|
|
|
|
CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll)
|
|
|
|
{
|
|
|
|
RwFrame *f = animBlend->frame;
|
|
|
|
RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
|
|
|
|
|
|
|
|
RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
|
|
|
|
RwV3d rightVector;
|
|
|
|
RwV3d pos = RwFrameGetMatrix(f)->pos;
|
|
|
|
|
|
|
|
// rotation == 0 -> looking in y direction
|
|
|
|
// left? vector
|
2019-07-10 15:18:26 +00:00
|
|
|
float c = Cos(m_ped->m_fRotationCur);
|
|
|
|
float s = Sin(m_ped->m_fRotationCur);
|
2019-07-03 16:34:42 +00:00
|
|
|
rightVector.x = -(c*mat->right.x + s*mat->right.y);
|
|
|
|
rightVector.y = -(c*mat->up.x + s*mat->up.y);
|
|
|
|
rightVector.z = -(c*mat->at.x + s*mat->at.y);
|
|
|
|
|
|
|
|
if(changeRoll){
|
|
|
|
// Used when aiming only involves over the legs.(canAimWithArm)
|
|
|
|
// Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
|
|
|
|
// Not noticeable in normal conditions...
|
|
|
|
|
|
|
|
RwV3d forwardVector;
|
|
|
|
CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
|
|
|
|
inversedForward.Normalise();
|
|
|
|
float dotProduct = DotProduct(mat->at, inversedForward);
|
|
|
|
if(dotProduct > 1.0f) dotProduct = 1.0f;
|
|
|
|
if(dotProduct < -1.0f) dotProduct = -1.0f;
|
2019-07-10 15:34:11 +00:00
|
|
|
float alpha = Acos(dotProduct);
|
2019-07-03 16:34:42 +00:00
|
|
|
|
|
|
|
if(mat->at.z < 0.0f)
|
|
|
|
alpha = -alpha;
|
|
|
|
|
|
|
|
forwardVector.x = s * mat->right.x - c * mat->right.y;
|
|
|
|
forwardVector.y = s * mat->up.x - c * mat->up.y;
|
|
|
|
forwardVector.z = s * mat->at.x - c * mat->at.y;
|
|
|
|
|
|
|
|
float curYaw, curPitch;
|
|
|
|
CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
|
|
|
|
}else{
|
|
|
|
// pitch
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
|
|
|
|
// yaw
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
|
|
|
|
}
|
|
|
|
RwFrameGetMatrix(f)->pos = pos;
|
|
|
|
RwMatrixDestroy(mat);
|
|
|
|
}
|
|
|
|
|
2019-06-20 11:22:44 +00:00
|
|
|
void
|
|
|
|
CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
|
|
|
|
{
|
|
|
|
RwFrame *f;
|
|
|
|
RwMatrix *mat;
|
|
|
|
|
|
|
|
f = m_ped->GetNodeFrame(node);
|
2019-07-01 19:46:44 +00:00
|
|
|
mat = RwFrameGetMatrix(f);
|
2019-06-20 11:22:44 +00:00
|
|
|
*pos = mat->pos;
|
|
|
|
|
|
|
|
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
|
2019-07-01 19:46:44 +00:00
|
|
|
RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
|
2019-06-20 11:22:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
RwMatrix*
|
|
|
|
CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
|
|
|
|
{
|
|
|
|
RwFrame *i;
|
|
|
|
|
2019-07-01 19:46:44 +00:00
|
|
|
*destination = *RwFrameGetMatrix(source);
|
2019-06-20 11:22:44 +00:00
|
|
|
|
|
|
|
for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
|
2019-07-01 19:46:44 +00:00
|
|
|
RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT);
|
2019-06-20 11:22:44 +00:00
|
|
|
|
|
|
|
return destination;
|
|
|
|
}
|
|
|
|
|
2019-08-22 22:44:38 +00:00
|
|
|
LimbMoveStatus
|
2019-07-20 21:29:58 +00:00
|
|
|
CPedIK::MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo)
|
|
|
|
{
|
2019-08-22 22:44:38 +00:00
|
|
|
LimbMoveStatus result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
|
2019-07-20 21:29:58 +00:00
|
|
|
|
|
|
|
// phi
|
|
|
|
|
|
|
|
if (limb.phi > approxPhi) {
|
|
|
|
limb.phi -= moveInfo.yawD;
|
|
|
|
} else if (limb.phi < approxPhi) {
|
|
|
|
limb.phi += moveInfo.yawD;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Abs(limb.phi - approxPhi) < moveInfo.yawD) {
|
|
|
|
limb.phi = approxPhi;
|
2019-08-22 22:44:38 +00:00
|
|
|
result = ANGLES_SET_EXACTLY;
|
2019-07-20 21:29:58 +00:00
|
|
|
}
|
2019-08-22 22:44:38 +00:00
|
|
|
|
2019-07-20 21:29:58 +00:00
|
|
|
if (limb.phi > moveInfo.maxYaw || limb.phi < moveInfo.minYaw) {
|
|
|
|
limb.phi = clamp(limb.phi, moveInfo.minYaw, moveInfo.maxYaw);
|
2019-08-22 22:44:38 +00:00
|
|
|
result = ANGLES_SET_TO_MAX;
|
2019-07-20 21:29:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// theta
|
|
|
|
|
|
|
|
if (limb.theta > approxTheta) {
|
|
|
|
limb.theta -= moveInfo.pitchD;
|
|
|
|
} else if (limb.theta < approxTheta) {
|
|
|
|
limb.theta += moveInfo.pitchD;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Abs(limb.theta - approxTheta) < moveInfo.pitchD)
|
|
|
|
limb.theta = approxTheta;
|
|
|
|
else
|
2019-08-22 22:44:38 +00:00
|
|
|
result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
|
2019-07-20 21:29:58 +00:00
|
|
|
|
|
|
|
if (limb.theta > moveInfo.maxPitch || limb.theta < moveInfo.minPitch) {
|
|
|
|
limb.theta = clamp(limb.theta, moveInfo.minPitch, moveInfo.maxPitch);
|
2019-08-22 22:44:38 +00:00
|
|
|
result = ANGLES_SET_TO_MAX;
|
2019-07-20 21:29:58 +00:00
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::RestoreGunPosn(void)
|
|
|
|
{
|
2019-08-22 22:44:38 +00:00
|
|
|
LimbMoveStatus limbStatus = MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
|
2019-07-20 21:29:58 +00:00
|
|
|
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
2019-08-22 22:44:38 +00:00
|
|
|
return limbStatus == ANGLES_SET_EXACTLY;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::LookInDirection(float phi, float theta)
|
|
|
|
{
|
|
|
|
bool success = true;
|
2020-01-30 16:15:27 +00:00
|
|
|
RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD);
|
2019-08-22 22:44:38 +00:00
|
|
|
RwMatrix *frameMat = RwFrameGetMatrix(frame);
|
|
|
|
|
2020-01-30 16:15:27 +00:00
|
|
|
if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
|
|
|
|
m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
|
2019-08-22 22:44:38 +00:00
|
|
|
CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta);
|
|
|
|
}
|
|
|
|
|
|
|
|
RwMatrix *worldMat = RwMatrixCreate();
|
|
|
|
worldMat = CPedIK::GetWorldMatrix(RwFrameGetParent(frame), worldMat);
|
|
|
|
|
|
|
|
float alpha, beta;
|
|
|
|
CPedIK::ExtractYawAndPitchWorld(worldMat, &alpha, &beta);
|
|
|
|
RwMatrixDestroy(worldMat);
|
|
|
|
|
|
|
|
alpha += m_torsoOrient.phi;
|
|
|
|
float neededPhiTurn = CGeneral::LimitRadianAngle(phi - alpha);
|
|
|
|
beta *= cos(neededPhiTurn);
|
|
|
|
|
|
|
|
float neededThetaTurn = CGeneral::LimitRadianAngle(theta - beta);
|
|
|
|
LimbMoveStatus headStatus = CPedIK::MoveLimb(m_headOrient, neededPhiTurn, neededThetaTurn, ms_headInfo);
|
|
|
|
if (headStatus == ANGLES_SET_TO_MAX)
|
|
|
|
success = false;
|
|
|
|
|
2020-03-02 00:03:39 +00:00
|
|
|
if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) {
|
2019-08-22 22:44:38 +00:00
|
|
|
float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
|
|
|
|
if (CPedIK::MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo))
|
|
|
|
success = true;
|
|
|
|
}
|
|
|
|
CMatrix nextFrame = CMatrix(frameMat);
|
|
|
|
CVector framePos = nextFrame.GetPosition();
|
|
|
|
|
|
|
|
nextFrame.SetRotateZ(m_headOrient.theta);
|
|
|
|
nextFrame.RotateX(m_headOrient.phi);
|
|
|
|
nextFrame.GetPosition() += framePos;
|
|
|
|
nextFrame.UpdateRW();
|
|
|
|
|
2020-03-02 00:03:39 +00:00
|
|
|
if (!(m_flags & LOOKAROUND_HEAD_ONLY))
|
2019-08-22 22:44:38 +00:00
|
|
|
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
|
|
|
|
|
|
|
return success;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::LookAtPosition(CVector const &pos)
|
|
|
|
{
|
|
|
|
float phiToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
|
|
pos.x, pos.y,
|
|
|
|
m_ped->GetPosition().x, m_ped->GetPosition().y);
|
|
|
|
|
|
|
|
float thetaToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
|
|
pos.z, (m_ped->GetPosition() - pos).Magnitude2D(),
|
|
|
|
m_ped->GetPosition().z, 0.0f);
|
|
|
|
|
|
|
|
return LookInDirection(phiToFace, thetaToFace);
|
2019-07-20 21:29:58 +00:00
|
|
|
}
|
|
|
|
|
2020-01-28 23:53:58 +00:00
|
|
|
bool
|
|
|
|
CPedIK::PointGunInDirection(float phi, float theta)
|
|
|
|
{
|
|
|
|
bool result = true;
|
2020-01-30 16:15:27 +00:00
|
|
|
bool armPointedToGun = false;
|
2020-01-28 23:53:58 +00:00
|
|
|
float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
|
2020-03-02 00:03:39 +00:00
|
|
|
m_flags &= (~GUN_POINTED_SUCCESSFULLY);
|
|
|
|
m_flags |= LOOKAROUND_HEAD_ONLY;
|
2020-01-28 23:53:58 +00:00
|
|
|
if (m_flags & AIMS_WITH_ARM) {
|
2020-01-30 16:15:27 +00:00
|
|
|
armPointedToGun = PointGunInDirectionUsingArm(angle, theta);
|
2020-01-28 23:53:58 +00:00
|
|
|
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi);
|
|
|
|
}
|
2020-01-30 16:15:27 +00:00
|
|
|
if (armPointedToGun) {
|
2020-01-28 23:53:58 +00:00
|
|
|
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f)
|
|
|
|
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo);
|
|
|
|
} else {
|
2020-01-30 16:15:27 +00:00
|
|
|
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate());
|
2020-01-28 23:53:58 +00:00
|
|
|
float yaw, pitch;
|
|
|
|
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
|
|
|
|
RwMatrixDestroy(matrix);
|
|
|
|
LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo);
|
|
|
|
if (status == ANGLES_SET_TO_MAX)
|
|
|
|
result = false;
|
|
|
|
else if (status == ANGLES_SET_EXACTLY)
|
2020-03-02 00:03:39 +00:00
|
|
|
m_flags |= GUN_POINTED_SUCCESSFULLY;
|
2020-01-28 23:53:58 +00:00
|
|
|
}
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM)
|
|
|
|
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true);
|
|
|
|
else
|
|
|
|
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
|
|
|
{
|
|
|
|
bool result = false;
|
2020-01-30 16:15:27 +00:00
|
|
|
RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR);
|
2020-01-28 23:53:58 +00:00
|
|
|
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate());
|
|
|
|
|
|
|
|
RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z };
|
|
|
|
|
|
|
|
float yaw, pitch;
|
|
|
|
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
|
|
|
|
RwMatrixDestroy(matrix);
|
|
|
|
|
|
|
|
RwV3d rightVector = { 0.0f, 0.0f, 1.0f };
|
|
|
|
RwV3d forwardVector = { 1.0f, 0.0f, 0.0f };
|
|
|
|
|
|
|
|
float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f);
|
|
|
|
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo);
|
|
|
|
if (uaStatus == ANGLES_SET_EXACTLY) {
|
2020-03-02 00:03:39 +00:00
|
|
|
m_flags |= GUN_POINTED_SUCCESSFULLY;
|
2020-01-28 23:53:58 +00:00
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
if (uaStatus == ANGLES_SET_TO_MAX) {
|
|
|
|
float laPhi = uaPhi - m_upperArmOrient.phi;
|
|
|
|
|
|
|
|
LimbMoveStatus laStatus;
|
|
|
|
if (laPhi > 0.0f)
|
|
|
|
laStatus = MoveLimb(m_lowerArmOrient, laPhi, -DEGTORAD(45.0f), ms_lowerArmInfo);
|
|
|
|
else
|
|
|
|
laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo);
|
|
|
|
|
|
|
|
if (laStatus == ANGLES_SET_EXACTLY) {
|
2020-03-02 00:03:39 +00:00
|
|
|
m_flags |= GUN_POINTED_SUCCESSFULLY;
|
2020-01-28 23:53:58 +00:00
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
RwFrame *child = GetFirstChild(frame);
|
|
|
|
RwV3d pos = RwFrameGetMatrix(child)->pos;
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwFrameGetMatrix(child)->pos = pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
RwV3d pos = RwFrameGetMatrix(frame)->pos;
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
|
|
|
RwFrameGetMatrix(frame)->pos = pos;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::PointGunAtPosition(CVector const& position)
|
|
|
|
{
|
|
|
|
return PointGunInDirection(
|
|
|
|
CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y),
|
|
|
|
CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y),
|
|
|
|
m_ped->GetPosition().z,
|
|
|
|
0.0f));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPedIK::RestoreLookAt(void)
|
|
|
|
{
|
|
|
|
bool result = false;
|
2020-01-30 16:15:27 +00:00
|
|
|
RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD));
|
2020-01-28 23:53:58 +00:00
|
|
|
if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
|
|
|
|
m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
|
|
|
|
} else {
|
|
|
|
float yaw, pitch;
|
|
|
|
ExtractYawAndPitchLocal(mat, &yaw, &pitch);
|
|
|
|
if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix matrix(mat);
|
|
|
|
CVector pos = matrix.GetPosition();
|
|
|
|
matrix.SetRotateZ(m_headOrient.theta);
|
|
|
|
matrix.RotateX(m_headOrient.phi);
|
|
|
|
matrix.Translate(pos);
|
|
|
|
matrix.UpdateRW();
|
|
|
|
|
2020-03-02 00:03:39 +00:00
|
|
|
if (!(m_flags & LOOKAROUND_HEAD_ONLY))
|
2020-01-28 23:53:58 +00:00
|
|
|
MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
|
2020-03-02 00:03:39 +00:00
|
|
|
if (!(m_flags & LOOKAROUND_HEAD_ONLY))
|
2020-01-28 23:53:58 +00:00
|
|
|
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
|
|
|
|
{
|
|
|
|
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
|
2020-01-29 11:00:40 +00:00
|
|
|
*yaw = Acos(f);
|
2020-01-28 23:53:58 +00:00
|
|
|
if (mat->up.x > 0.0f) *yaw = -*yaw;
|
|
|
|
|
|
|
|
f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
2020-01-29 11:00:40 +00:00
|
|
|
*pitch = Acos(f);
|
2020-01-28 23:53:58 +00:00
|
|
|
if (mat->up.z > 0.0f) *pitch = -*pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
|
|
|
|
{
|
|
|
|
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
2020-01-29 11:00:40 +00:00
|
|
|
*yaw = Acos(f);
|
2020-01-28 23:53:58 +00:00
|
|
|
if (mat->at.y > 0.0f) *yaw = -*yaw;
|
|
|
|
|
|
|
|
f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
|
2020-01-29 11:00:40 +00:00
|
|
|
*pitch = Acos(f);
|
2020-01-28 23:53:58 +00:00
|
|
|
if (mat->up.x > 0.0f) *pitch = -*pitch;
|
|
|
|
}
|
|
|
|
|
2019-06-20 11:22:44 +00:00
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
|
2019-07-03 16:34:42 +00:00
|
|
|
InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
|
2019-07-20 21:29:58 +00:00
|
|
|
InjectHook(0x4ED440, &CPedIK::MoveLimb, PATCH_JUMP);
|
|
|
|
InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP);
|
2019-08-22 22:44:38 +00:00
|
|
|
InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP);
|
2020-01-28 23:53:58 +00:00
|
|
|
InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP);
|
|
|
|
InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP);
|
|
|
|
InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP);
|
2019-06-20 11:22:44 +00:00
|
|
|
ENDPATCHES
|