2019-06-11 06:59:28 +00:00
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#pragma once
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#include "AnimBlendList.h"
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// TODO: put somewhere else
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struct AnimBlendFrameData
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{
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enum {
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IGNORE_ROTATION = 2,
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IGNORE_TRANSLATION = 4,
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VELOCITY_EXTRACTION = 8,
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VELOCITY_EXTRACTION_3D = 0x10,
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};
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uint8 flag;
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RwV3d resetPos;
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#ifdef PED_SKIN
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union {
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RwFrame *frame;
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2020-04-23 20:25:18 +00:00
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RpHAnimStdKeyFrame *hanimFrame;
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2019-06-11 06:59:28 +00:00
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};
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int32 nodeID;
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#else
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RwFrame *frame;
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#endif
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};
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#ifndef PED_SKIN
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(AnimBlendFrameData, 0x14);
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2019-06-11 06:59:28 +00:00
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#endif
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class CAnimBlendClumpData
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{
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public:
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CAnimBlendLink link;
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int32 numFrames;
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#ifdef PED_SKIN
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int32 modelNumber; // doesn't seem to be used
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#endif
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2019-06-12 19:17:02 +00:00
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CVector *velocity;
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2019-06-11 06:59:28 +00:00
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// order of frames is determined by RW hierarchy
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AnimBlendFrameData *frames;
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CAnimBlendClumpData(void);
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~CAnimBlendClumpData(void);
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void SetNumberOfFrames(int n);
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#ifdef PED_SKIN
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void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
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#endif
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void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
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};
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2020-04-23 20:25:18 +00:00
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#ifndef PED_SKIN
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(CAnimBlendClumpData, 0x14);
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2020-04-23 20:25:18 +00:00
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#endif
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