2020-12-06 14:29:48 +00:00
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#include "common.h"
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "Frontend.h"
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#include "Text.h"
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int lastOgScreen = MENUPAGES; // means no new pages
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int numCustomFrontendOptions = 0;
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int numCustomFrontendScreens = 0;
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int optionCursor = -2;
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int currentMenu;
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bool optionOverwrite = false;
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void GoBack()
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{
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FrontEndMenuManager.SwitchToNewScreen(-1);
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}
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uint8
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GetNumberOfMenuOptions(int screen)
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{
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uint8 Rows = 0;
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for (int i = 0; i < NUM_MENUROWS; i++) {
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if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
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break;
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++Rows;
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}
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return Rows;
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}
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uint8
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GetLastMenuScreen()
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{
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int8 page = -1;
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for (int i = 0; i < MENUPAGES; i++) {
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if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage == MENUPAGE_NONE)
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break;
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++page;
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}
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return page;
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}
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int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
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{
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if (lastOgScreen == MENUPAGES)
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lastOgScreen = GetLastMenuScreen();
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numCustomFrontendScreens++;
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int id = lastOgScreen + numCustomFrontendScreens;
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assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
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strncpy(aScreens[id].m_ScreenName, name, 8);
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aScreens[id].m_PreviousPage = prevPage;
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aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
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return id;
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}
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int8 RegisterNewOption()
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{
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numCustomFrontendOptions++;
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uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
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uint8 curIdx;
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if (optionCursor < 0) {
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optionCursor = curIdx = numOptions + optionCursor + 1;
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} else
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curIdx = optionCursor;
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if (!optionOverwrite) {
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if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
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for (int i = numOptions - 1; i >= curIdx; i--) {
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memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
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}
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}
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}
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optionCursor++;
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return curIdx;
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}
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void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
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{
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currentMenu = screen;
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optionCursor = option;
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optionOverwrite = overwrite;
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}
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void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu, int saveSlot) {
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int8 screenOptionOrder = RegisterNewOption();
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CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
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// We can't use custom text on those :shrug:
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switch (action) {
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case MENUACTION_SCREENRES:
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strcpy(option.m_EntryName, "FED_RES");
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break;
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case MENUACTION_AUDIOHW:
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strcpy(option.m_EntryName, "FEA_3DH");
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break;
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default:
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strncpy(option.m_EntryName, gxtKey, 8);
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break;
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}
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option.m_X = x;
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option.m_Y = y;
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option.m_Align = align;
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option.m_Action = action;
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option.m_SaveSlot = saveSlot;
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option.m_TargetMenu = targetMenu;
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}
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2021-01-04 13:05:49 +00:00
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
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2020-12-06 14:29:48 +00:00
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{
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int8 screenOptionOrder = RegisterNewOption();
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CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
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option.m_Action = MENUACTION_CFO_SELECT;
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option.m_X = x;
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option.m_Y = y;
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option.m_Align = align;
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strncpy(option.m_EntryName, gxtKey, 8);
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option.m_CFOSelect = new CCFOSelect();
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option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
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memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
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option.m_CFOSelect->numRightTexts = numRightTexts;
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option.m_CFOSelect->value = var;
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if (var) {
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option.m_CFOSelect->displayedValue = *var;
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option.m_CFOSelect->lastSavedValue = *var;
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}
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option.m_CFOSelect->save = saveName;
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option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
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option.m_CFOSelect->changeFunc = changeFunc;
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2021-01-04 13:05:49 +00:00
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option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
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2020-12-06 14:29:48 +00:00
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}
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
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{
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int8 screenOptionOrder = RegisterNewOption();
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CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
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option.m_Action = MENUACTION_CFO_DYNAMIC;
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option.m_X = x;
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option.m_Y = y;
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option.m_Align = align;
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strncpy(option.m_EntryName, gxtKey, 8);
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option.m_CFODynamic = new CCFODynamic();
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option.m_CFODynamic->drawFunc = drawFunc;
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option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
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option.m_CFODynamic->value = var;
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option.m_CFODynamic->save = saveName;
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}
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// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
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uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
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uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
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CCustomScreenLayout *screen = new CCustomScreenLayout();
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aScreens[screenOrder].layout = screen;
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screen->lineHeight = lineHeight;
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screen->showLeftRightHelper = showLeftRightHelper;
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return screenOrder;
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}
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#endif
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