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re3/src/render/ParticleType.h

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#pragma once
enum tParticleType
{
PARTICLE_SPARK = 0,
PARTICLE_SPARK_SMALL,
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PARTICLE_WATER_SPARK,
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PARTICLE_WHEEL_DIRT,
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PARTICLE_SAND,
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PARTICLE_WHEEL_WATER,
PARTICLE_BLOOD,
PARTICLE_BLOOD_SMALL,
PARTICLE_BLOOD_SPURT,
PARTICLE_DEBRIS,
PARTICLE_DEBRIS2,
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PARTICLE_FLYERS,
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PARTICLE_WATER,
PARTICLE_FLAME,
PARTICLE_FIREBALL,
PARTICLE_GUNFLASH,
PARTICLE_GUNFLASH_NOANIM,
PARTICLE_GUNSMOKE,
PARTICLE_GUNSMOKE2,
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PARTICLE_CIGARETTE_SMOKE,
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PARTICLE_SMOKE,
PARTICLE_SMOKE_SLOWMOTION,
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PARTICLE_DRY_ICE,
PARTICLE_TEARGAS,
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PARTICLE_GARAGEPAINT_SPRAY,
PARTICLE_SHARD,
PARTICLE_SPLASH,
PARTICLE_CARFLAME,
PARTICLE_STEAM,
PARTICLE_STEAM2,
PARTICLE_STEAM_NY,
PARTICLE_STEAM_NY_SLOWMOTION,
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PARTICLE_GROUND_STEAM,
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PARTICLE_ENGINE_STEAM,
PARTICLE_RAINDROP,
PARTICLE_RAINDROP_SMALL,
PARTICLE_RAIN_SPLASH,
PARTICLE_RAIN_SPLASH_BIGGROW,
PARTICLE_RAIN_SPLASHUP,
PARTICLE_WATERSPRAY,
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PARTICLE_WATERDROP,
PARTICLE_BLOODDROP,
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PARTICLE_EXPLOSION_MEDIUM,
PARTICLE_EXPLOSION_LARGE,
PARTICLE_EXPLOSION_MFAST,
PARTICLE_EXPLOSION_LFAST,
PARTICLE_CAR_SPLASH,
PARTICLE_BOAT_SPLASH,
PARTICLE_BOAT_THRUSTJET,
PARTICLE_WATER_HYDRANT,
PARTICLE_WATER_CANNON,
PARTICLE_EXTINGUISH_STEAM,
PARTICLE_PED_SPLASH,
PARTICLE_PEDFOOT_DUST,
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PARTICLE_CAR_DUST,
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PARTICLE_HELI_DUST,
PARTICLE_HELI_ATTACK,
PARTICLE_ENGINE_SMOKE,
PARTICLE_ENGINE_SMOKE2,
PARTICLE_CARFLAME_SMOKE,
PARTICLE_FIREBALL_SMOKE,
PARTICLE_PAINT_SMOKE,
PARTICLE_TREE_LEAVES,
PARTICLE_CARCOLLISION_DUST,
PARTICLE_CAR_DEBRIS,
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PARTICLE_BIRD_DEBRIS,
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PARTICLE_HELI_DEBRIS,
PARTICLE_EXHAUST_FUMES,
PARTICLE_RUBBER_SMOKE,
PARTICLE_BURNINGRUBBER_SMOKE,
PARTICLE_BULLETHIT_SMOKE,
PARTICLE_GUNSHELL_FIRST,
PARTICLE_GUNSHELL,
PARTICLE_GUNSHELL_BUMP1,
PARTICLE_GUNSHELL_BUMP2,
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PARTICLE_ROCKET_SMOKE,
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PARTICLE_TEST,
PARTICLE_BIRD_FRONT,
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PARTICLE_SHIP_SIDE,
PARTICLE_BEASTIE,
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PARTICLE_RAINDROP_2D,
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PARTICLE_HEATHAZE,
PARTICLE_HEATHAZE_IN_DIST,
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MAX_PARTICLES,
PARTICLE_FIRST = PARTICLE_SPARK,
PARTICLE_LAST = PARTICLE_RAINDROP_2D
};