2019-05-15 14:52:37 +00:00
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#include "common.h"
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2020-04-17 13:31:11 +00:00
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2019-06-17 08:30:02 +00:00
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#include "main.h"
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2019-05-31 23:58:19 +00:00
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#include "General.h"
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2020-08-09 11:17:48 +00:00
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#include "RenderBuffer.h"
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2019-05-31 23:58:19 +00:00
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#include "TxdStore.h"
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#include "Camera.h"
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#include "Sprite.h"
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#include "Timer.h"
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#include "World.h"
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#include "Weather.h"
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#include "Collision.h"
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2019-06-30 10:53:39 +00:00
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#include "Timecycle.h"
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2019-05-15 14:52:37 +00:00
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#include "Coronas.h"
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2020-08-09 11:17:48 +00:00
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//--MIAMI: file done
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2019-05-31 23:58:19 +00:00
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struct FlareDef
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{
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float position;
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float size;
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int16 red;
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int16 green;
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int16 blue;
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int16 alpha;
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int16 texture;
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};
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FlareDef SunFlareDef[] = {
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{ -0.5f, 15.0f, 50, 50, 0, 200, 1 },
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{ -1.0f, 10.0f, 50, 20, 0, 200, 2 },
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{ -1.5f, 15.0f, 50, 0, 0, 200, 3 },
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{ -2.5f, 25.0f, 50, 0, 0, 200, 1 },
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{ 0.5f, 12.5f, 40, 40, 25, 200, 1 },
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{ 0.05f, 20.0f, 30, 22, 9, 200, 2 },
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{ 1.3f, 7.5f, 50, 30, 9, 200, 3 },
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{ 0.0f, 0.0f, 255, 255, 255, 255, 0 }
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};
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FlareDef HeadLightsFlareDef[] = {
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{ -0.5f, 15.5, 70, 70, 70, 200, 1 },
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{ -1.0f, 10.0, 70, 70, 70, 200, 2 },
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{ -1.5f, 5.5f, 50, 50, 50, 200, 3 },
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{ 0.5f, 12.0f, 50, 50, 50, 200, 1 },
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{ 0.05f, 20.0f, 40, 40, 40, 200, 2 },
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{ 1.3f, 8.0f, 60, 60, 60, 200, 3 },
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{ -2.0f, 12.0f, 50, 50, 50, 200, 1 },
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{ -2.3f, 15.0f, 40, 40, 40, 200, 2 },
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{ -3.0f, 16.0f, 40, 40, 40, 200, 3 },
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{ 0.0f, 0.0f, 255, 255, 255, 255, 0 }
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};
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2020-04-17 04:01:54 +00:00
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RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil };
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2019-05-15 14:52:37 +00:00
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2020-04-17 04:01:54 +00:00
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float CCoronas::LightsMult = 1.0f;
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float CCoronas::SunScreenX;
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float CCoronas::SunScreenY;
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2020-05-12 14:27:26 +00:00
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int CCoronas::MoonSize;
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2020-04-17 04:01:54 +00:00
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bool CCoronas::SunBlockedByClouds;
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int CCoronas::bChangeBrightnessImmediately;
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2019-05-31 23:58:19 +00:00
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2020-04-17 04:01:54 +00:00
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CRegisteredCorona CCoronas::aCoronas[NUMCORONAS];
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2019-05-31 23:58:19 +00:00
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const char aCoronaSpriteNames[][32] = {
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"coronastar",
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"corona",
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"coronamoon",
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"coronareflect",
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"coronaheadlightline",
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"coronahex",
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"coronacircle",
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"coronaringa",
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"streek"
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};
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void
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CCoronas::Init(void)
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{
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int i;
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
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for(i = 0; i < 9; i++)
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if(gpCoronaTexture[i] == nil)
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gpCoronaTexture[i] = RwTextureRead(aCoronaSpriteNames[i], nil);
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CTxdStore::PopCurrentTxd();
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for(i = 0; i < NUMCORONAS; i++)
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aCoronas[i].id = 0;
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}
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void
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CCoronas::Shutdown(void)
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{
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int i;
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for(i = 0; i < 9; i++)
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if(gpCoronaTexture[i]){
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RwTextureDestroy(gpCoronaTexture[i]);
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gpCoronaTexture[i] = nil;
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}
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}
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void
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CCoronas::Update(void)
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{
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int i;
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static int LastCamLook = 0;
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2020-04-19 16:34:08 +00:00
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LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f);
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2019-05-31 23:58:19 +00:00
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int CamLook = 0;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) CamLook |= 2;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) CamLook |= 4;
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// BUG?
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if(TheCamera.GetLookDirection() == LOOKING_BEHIND) CamLook |= 8;
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if(LastCamLook != CamLook)
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bChangeBrightnessImmediately = 3;
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else
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2020-04-19 16:34:08 +00:00
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bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0);
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2019-05-31 23:58:19 +00:00
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LastCamLook = CamLook;
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id != 0)
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aCoronas[i].Update();
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}
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, RwTexture *tex,
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2020-05-19 18:56:42 +00:00
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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2020-08-09 11:17:48 +00:00
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bool useNearDist, float nearDist)
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2019-05-31 23:58:19 +00:00
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{
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int i;
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if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
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return;
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2020-08-09 11:17:48 +00:00
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if(useNearDist){
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float dist = (TheCamera.GetPosition() - coors).Magnitude();
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if(dist < 35.0f)
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return;
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if(dist < 50.0f)
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alpha *= (dist - 35.0f)/(50.0f - 35.0f);
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}
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2019-05-31 23:58:19 +00:00
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == id)
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break;
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if(i == NUMCORONAS){
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// add a new one
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// find empty slot
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == 0)
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break;
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if(i == NUMCORONAS)
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return; // no space
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aCoronas[i].fadeAlpha = 0;
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aCoronas[i].offScreen = true;
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aCoronas[i].firstUpdate = true;
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aCoronas[i].renderReflection = false;
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aCoronas[i].lastLOScheck = 0;
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aCoronas[i].sightClear = false;
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aCoronas[i].hasValue[0] = false;
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aCoronas[i].hasValue[1] = false;
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aCoronas[i].hasValue[2] = false;
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aCoronas[i].hasValue[3] = false;
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aCoronas[i].hasValue[4] = false;
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aCoronas[i].hasValue[5] = false;
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}else{
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// use existing one
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if(aCoronas[i].fadeAlpha == 0 && alpha == 0){
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// unregister
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aCoronas[i].id = 0;
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return;
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}
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}
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aCoronas[i].id = id;
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aCoronas[i].red = red;
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aCoronas[i].green = green;
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aCoronas[i].blue = blue;
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aCoronas[i].alpha = alpha;
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aCoronas[i].coors = coors;
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aCoronas[i].size = size;
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aCoronas[i].someAngle = someAngle;
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aCoronas[i].registeredThisFrame = true;
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aCoronas[i].drawDist = drawDist;
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aCoronas[i].texture = tex;
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aCoronas[i].flareType = flareType;
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aCoronas[i].reflection = reflection;
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aCoronas[i].LOScheck = LOScheck;
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aCoronas[i].drawStreak = drawStreak;
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2020-08-09 11:17:48 +00:00
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aCoronas[i].useNearDist = useNearDist;
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aCoronas[i].nearDist = nearDist;
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2019-05-31 23:58:19 +00:00
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}
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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2020-05-19 18:56:42 +00:00
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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2020-08-09 11:17:48 +00:00
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bool useNearDist, float nearDist)
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2019-05-31 23:58:19 +00:00
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{
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RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
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2020-05-19 18:56:42 +00:00
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gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
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2020-08-09 11:17:48 +00:00
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useNearDist, nearDist);
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2019-05-31 23:58:19 +00:00
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}
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void
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2019-07-28 11:14:08 +00:00
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CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle)
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2019-05-31 23:58:19 +00:00
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{
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int i;
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if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
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return;
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == id)
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break;
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if(i == NUMCORONAS)
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return;
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if(aCoronas[i].fadeAlpha == 0)
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aCoronas[i].id = 0; // faded out, remove
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else{
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aCoronas[i].coors = coors;
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aCoronas[i].someAngle = someAngle;
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}
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}
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static RwIm2DVertex vertexbufferX[2];
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void
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CCoronas::Render(void)
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{
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int i, j;
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int screenw, screenh;
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screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
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screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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for(i = 0; i < NUMCORONAS; i++){
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for(j = 5; j > 0; j--){
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aCoronas[i].prevX[j] = aCoronas[i].prevX[j-1];
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aCoronas[i].prevY[j] = aCoronas[i].prevY[j-1];
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aCoronas[i].prevRed[j] = aCoronas[i].prevRed[j-1];
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aCoronas[i].prevGreen[j] = aCoronas[i].prevGreen[j-1];
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aCoronas[i].prevBlue[j] = aCoronas[i].prevBlue[j-1];
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aCoronas[i].hasValue[j] = aCoronas[i].hasValue[j-1];
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}
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aCoronas[i].hasValue[0] = false;
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if(aCoronas[i].id == 0 ||
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aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
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continue;
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CVector spriteCoors;
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float spritew, spriteh;
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2020-08-09 11:17:48 +00:00
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if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
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aCoronas[i].offScreen = true;
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aCoronas[i].sightClear = false;
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}else{
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2019-05-31 23:58:19 +00:00
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aCoronas[i].offScreen = false;
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if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f ||
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spriteCoors.x > screenw || spriteCoors.y > screenh){
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aCoronas[i].offScreen = true;
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aCoronas[i].sightClear = false;
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}else{
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if(CTimer::GetTimeInMilliseconds() > aCoronas[i].lastLOScheck + 2000){
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aCoronas[i].lastLOScheck = CTimer::GetTimeInMilliseconds();
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aCoronas[i].sightClear = CWorld::GetIsLineOfSightClear(
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aCoronas[i].coors, TheCamera.Cams[TheCamera.ActiveCam].Source,
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true, true, false, false, false, true, false);
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}
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// add new streak point
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if(aCoronas[i].sightClear){
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aCoronas[i].prevX[0] = spriteCoors.x;
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aCoronas[i].prevY[0] = spriteCoors.y;
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aCoronas[i].prevRed[0] = aCoronas[i].red;
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aCoronas[i].prevGreen[0] = aCoronas[i].green;
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aCoronas[i].prevBlue[0] = aCoronas[i].blue;
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aCoronas[i].hasValue[0] = true;
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}
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// if distance too big, break streak
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if(aCoronas[i].hasValue[1]){
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2019-07-10 15:18:26 +00:00
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if(Abs(aCoronas[i].prevX[0] - aCoronas[i].prevX[1]) > 50.0f ||
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Abs(aCoronas[i].prevY[0] - aCoronas[i].prevY[1]) > 50.0f)
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2019-05-31 23:58:19 +00:00
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aCoronas[i].hasValue[0] = false;
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}
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}
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2020-08-09 11:17:48 +00:00
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if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){
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2019-05-31 23:58:19 +00:00
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float recipz = 1.0f/spriteCoors.z;
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float fadeDistance = aCoronas[i].drawDist / 2.0f;
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float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
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int totalFade = aCoronas[i].fadeAlpha * distanceFade;
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if(aCoronas[i].LOScheck)
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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else
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
|
|
|
|
// render corona itself
|
|
|
|
if(aCoronas[i].texture){
|
2020-04-19 16:34:08 +00:00
|
|
|
float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f;
|
2019-05-31 23:58:19 +00:00
|
|
|
if(CCoronas::aCoronas[i].id == SUN_CORE)
|
|
|
|
spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
|
2020-08-09 11:17:48 +00:00
|
|
|
spriteCoors.z -= aCoronas[i].nearDist;
|
2019-05-31 23:58:19 +00:00
|
|
|
|
|
|
|
if(aCoronas[i].texture == gpCoronaTexture[8]){
|
|
|
|
// what's this?
|
|
|
|
float f = 1.0f - aCoronas[i].someAngle*2.0f/PI;
|
|
|
|
float wscale = 6.0f*sq(sq(sq(f))) + 0.5f;
|
|
|
|
float hscale = 0.35f - (wscale - 0.5f) * 0.06f;
|
2020-04-19 16:34:08 +00:00
|
|
|
hscale = Max(hscale, 0.15f);
|
2019-05-31 23:58:19 +00:00
|
|
|
|
|
|
|
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
|
|
|
spritew * aCoronas[i].size * wscale,
|
2020-04-10 07:52:47 +00:00
|
|
|
spriteh * aCoronas[i].size * fogscale * hscale,
|
2019-05-31 23:58:19 +00:00
|
|
|
CCoronas::aCoronas[i].red / fogscale,
|
|
|
|
CCoronas::aCoronas[i].green / fogscale,
|
|
|
|
CCoronas::aCoronas[i].blue / fogscale,
|
|
|
|
totalFade,
|
|
|
|
recipz,
|
|
|
|
255);
|
|
|
|
}else{
|
|
|
|
CSprite::RenderOneXLUSprite_Rotate_Aspect(
|
|
|
|
spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
|
|
|
spritew * aCoronas[i].size * fogscale,
|
2020-04-10 07:52:47 +00:00
|
|
|
spriteh * aCoronas[i].size * fogscale,
|
2019-05-31 23:58:19 +00:00
|
|
|
CCoronas::aCoronas[i].red / fogscale,
|
|
|
|
CCoronas::aCoronas[i].green / fogscale,
|
|
|
|
CCoronas::aCoronas[i].blue / fogscale,
|
|
|
|
totalFade,
|
|
|
|
recipz,
|
|
|
|
20.0f * recipz,
|
|
|
|
255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// render flares
|
|
|
|
if(aCoronas[i].flareType != FLARE_NONE){
|
|
|
|
FlareDef *flare;
|
|
|
|
|
|
|
|
switch(aCoronas[i].flareType){
|
|
|
|
case FLARE_SUN: flare = SunFlareDef; break;
|
|
|
|
case FLARE_HEADLIGHTS: flare = HeadLightsFlareDef; break;
|
|
|
|
default: assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(; flare->texture; flare++){
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[flare->texture + 4]));
|
|
|
|
CSprite::RenderOneXLUSprite(
|
|
|
|
(spriteCoors.x - (screenw/2)) * flare->position + (screenw/2),
|
|
|
|
(spriteCoors.y - (screenh/2)) * flare->position + (screenh/2),
|
|
|
|
spriteCoors.z,
|
|
|
|
4.0f*flare->size * spritew/spriteh,
|
|
|
|
4.0f*flare->size,
|
|
|
|
(flare->red * aCoronas[i].red)>>8,
|
|
|
|
(flare->green * aCoronas[i].green)>>8,
|
|
|
|
(flare->blue * aCoronas[i].blue)>>8,
|
|
|
|
(totalFade * flare->alpha)>>8,
|
|
|
|
recipz, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-09 11:17:48 +00:00
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
2019-05-31 23:58:19 +00:00
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
|
|
|
|
|
|
// streaks
|
|
|
|
for(i = 0; i < NUMCORONAS; i++){
|
|
|
|
if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak)
|
2019-06-29 15:54:09 +00:00
|
|
|
continue;
|
2019-05-31 23:58:19 +00:00
|
|
|
|
|
|
|
for(j = 0; j < 5; j++){
|
|
|
|
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
|
|
|
|
continue;
|
|
|
|
|
2020-08-09 11:17:48 +00:00
|
|
|
int alpha1 = (float)(6 - j) / 6 * 128;
|
|
|
|
int alpha2 = (float)(6 - (j+1)) / 6 * 128;
|
2019-10-06 22:59:10 +00:00
|
|
|
|
2019-05-31 23:58:19 +00:00
|
|
|
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
|
|
|
|
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
|
2020-08-09 11:17:48 +00:00
|
|
|
RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255);
|
2019-05-31 23:58:19 +00:00
|
|
|
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
|
|
|
|
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
|
2020-08-09 11:17:48 +00:00
|
|
|
RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255);
|
2019-05-31 23:58:19 +00:00
|
|
|
|
2020-08-09 11:17:48 +00:00
|
|
|
#ifdef FIX_BUGS
|
2019-05-31 23:58:19 +00:00
|
|
|
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
|
|
|
|
RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera));
|
|
|
|
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
|
|
|
RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ());
|
|
|
|
RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera));
|
|
|
|
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
2020-08-09 11:17:48 +00:00
|
|
|
#endif
|
2019-05-31 23:58:19 +00:00
|
|
|
|
|
|
|
RwIm2DRenderLine(vertexbufferX, 2, 0, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CCoronas::RenderReflections(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
CColPoint point;
|
|
|
|
CEntity *entity;
|
|
|
|
|
|
|
|
if(CWeather::WetRoads > 0.0f){
|
2020-08-09 11:17:48 +00:00
|
|
|
CSprite::InitSpriteBuffer();
|
|
|
|
|
2019-05-31 23:58:19 +00:00
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[3]));
|
|
|
|
|
|
|
|
for(i = 0; i < NUMCORONAS; i++){
|
|
|
|
if(aCoronas[i].id == 0 ||
|
2020-08-09 11:17:48 +00:00
|
|
|
aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 ||
|
|
|
|
aCoronas[i].reflection == 0)
|
2019-05-31 23:58:19 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
// check if we want a reflection on this corona
|
|
|
|
if(aCoronas[i].renderReflection){
|
|
|
|
if(((CTimer::GetFrameCounter() + i) & 0xF) == 0 &&
|
|
|
|
CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil))
|
|
|
|
aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
|
|
|
|
}else{
|
|
|
|
if(CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)){
|
|
|
|
aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
|
|
|
|
aCoronas[i].renderReflection = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't draw if reflection is too high
|
2020-08-09 11:17:48 +00:00
|
|
|
if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){
|
2019-05-31 23:58:19 +00:00
|
|
|
// don't draw if camera is below road
|
|
|
|
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
CVector coors = aCoronas[i].coors;
|
|
|
|
coors.z -= 2.0f*aCoronas[i].heightAboveRoad;
|
|
|
|
|
|
|
|
CVector spriteCoors;
|
|
|
|
float spritew, spriteh;
|
|
|
|
if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
|
|
|
|
float drawDist = 0.75f * aCoronas[i].drawDist;
|
2020-08-09 11:17:48 +00:00
|
|
|
drawDist = Min(drawDist, 55.0f);
|
2019-05-31 23:58:19 +00:00
|
|
|
if(spriteCoors.z < drawDist){
|
|
|
|
float fadeDistance = drawDist / 2.0f;
|
|
|
|
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
|
|
|
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
|
|
|
|
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
|
2020-08-09 11:17:48 +00:00
|
|
|
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
|
|
|
|
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
|
2019-05-31 23:58:19 +00:00
|
|
|
|
|
|
|
CSprite::RenderBufferedOneXLUSprite(
|
2020-09-26 11:21:51 +00:00
|
|
|
#ifdef FIX_BUGS
|
|
|
|
spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
|
|
|
#else
|
2019-05-31 23:58:19 +00:00
|
|
|
spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
|
2020-09-26 11:21:51 +00:00
|
|
|
#endif
|
2019-05-31 23:58:19 +00:00
|
|
|
spritew * aCoronas[i].size * 0.75f,
|
|
|
|
spriteh * aCoronas[i].size * 2.0f,
|
|
|
|
(intensity * CCoronas::aCoronas[i].red)>>8,
|
|
|
|
(intensity * CCoronas::aCoronas[i].green)>>8,
|
|
|
|
(intensity * CCoronas::aCoronas[i].blue)>>8,
|
|
|
|
255,
|
|
|
|
recipz,
|
|
|
|
255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CSprite::FlushSpriteBuffer();
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
}else{
|
|
|
|
for(i = 0; i < NUMCORONAS; i++)
|
|
|
|
aCoronas[i].renderReflection = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-09 11:17:48 +00:00
|
|
|
void
|
|
|
|
CCoronas::RenderSunReflection(void)
|
|
|
|
{
|
|
|
|
float sunZDir = CTimeCycle::GetSunDirection().z;
|
|
|
|
if(sunZDir > -0.05f){
|
|
|
|
float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f *
|
|
|
|
(1.0f - CWeather::CloudCoverage) *
|
|
|
|
(1.0f - CWeather::Foggyness) *
|
|
|
|
(1.0f - CWeather::Wind);
|
|
|
|
if(intensity > 0.0f){
|
|
|
|
int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f;
|
|
|
|
int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f;
|
|
|
|
int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f;
|
|
|
|
|
|
|
|
CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition();
|
|
|
|
sunPos.z = 0.5f*CWeather::Wind + 6.1f;
|
|
|
|
CVector sunDir = CTimeCycle::GetSunDirection();
|
|
|
|
sunDir.z = 0.0;
|
|
|
|
sunDir.Normalise();
|
|
|
|
|
|
|
|
TempBufferIndicesStored = 6;
|
|
|
|
TempBufferRenderIndexList[0] = 2;
|
|
|
|
TempBufferRenderIndexList[1] = 1;
|
|
|
|
TempBufferRenderIndexList[2] = 0;
|
|
|
|
TempBufferRenderIndexList[3] = 2;
|
|
|
|
TempBufferRenderIndexList[4] = 3;
|
|
|
|
TempBufferRenderIndexList[5] = 1;
|
|
|
|
|
|
|
|
// 60 unit square in sun direction
|
|
|
|
TempBufferVerticesStored = 4;
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[0],
|
|
|
|
sunPos.x + 30.0f*sunDir.y,
|
|
|
|
sunPos.y - 30.0f*sunDir.x,
|
|
|
|
sunPos.z);
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[1],
|
|
|
|
sunPos.x - 30.0f*sunDir.y,
|
|
|
|
sunPos.y + 30.0f*sunDir.x,
|
|
|
|
sunPos.z);
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[2],
|
|
|
|
sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y,
|
|
|
|
sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x,
|
|
|
|
sunPos.z);
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[3],
|
|
|
|
sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y,
|
|
|
|
sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x,
|
|
|
|
sunPos.z);
|
|
|
|
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f);
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f);
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f);
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f);
|
|
|
|
|
|
|
|
int timeInc = 0;
|
|
|
|
int sideInc = 0;
|
|
|
|
int fwdInc = 0;
|
|
|
|
for(int i = 0; i < 20; i++){
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored;
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1;
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2;
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored;
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1;
|
|
|
|
TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1;
|
|
|
|
TempBufferIndicesStored += 6;
|
|
|
|
|
|
|
|
// What a weird way to do it...
|
|
|
|
float fwdLen = fwdInc/20 + 60;
|
|
|
|
float sideLen = sideInc/20 + 30;
|
|
|
|
sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI);
|
|
|
|
timeInc += 900;
|
|
|
|
sideInc += 970;
|
|
|
|
fwdInc += 1440;
|
|
|
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0],
|
|
|
|
sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y,
|
|
|
|
sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x,
|
|
|
|
sunPos.z);
|
|
|
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255);
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1],
|
2020-08-12 08:48:00 +00:00
|
|
|
sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y,
|
|
|
|
sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x,
|
2020-08-09 11:17:48 +00:00
|
|
|
sunPos.z);
|
|
|
|
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f);
|
|
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f);
|
|
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f);
|
|
|
|
TempBufferVerticesStored += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4]));
|
|
|
|
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
|
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
|
|
|
|
RwIm3DEnd();
|
|
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
|
|
TempBufferVerticesStored = 0;
|
|
|
|
TempBufferIndicesStored = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-05-31 23:58:19 +00:00
|
|
|
void
|
|
|
|
CCoronas::DoSunAndMoon(void)
|
|
|
|
{
|
|
|
|
// yeah, moon is done somewhere else....
|
|
|
|
|
2020-05-24 13:14:27 +00:00
|
|
|
CVector sunCoors = CTimeCycle::GetSunDirection();
|
2019-05-31 23:58:19 +00:00
|
|
|
sunCoors *= 150.0f;
|
|
|
|
sunCoors += TheCamera.GetPosition();
|
|
|
|
|
2020-05-24 13:14:27 +00:00
|
|
|
if(CTimeCycle::GetSunDirection().z > -0.2f){
|
2019-05-31 23:58:19 +00:00
|
|
|
float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
|
|
|
|
RegisterCorona(SUN_CORE,
|
|
|
|
CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
|
|
|
|
255, sunCoors, size,
|
|
|
|
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
|
|
|
|
|
2020-08-09 11:17:48 +00:00
|
|
|
if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior())
|
2019-05-31 23:58:19 +00:00
|
|
|
RegisterCorona(SUN_CORONA,
|
|
|
|
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
|
|
|
|
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
|
|
|
|
999999.88f, TYPE_STAR, FLARE_SUN, REFLECTION_OFF, LOSCHECK_ON, STREAK_OFF, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
CVector spriteCoors;
|
|
|
|
float spritew, spriteh;
|
|
|
|
if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
|
|
|
|
SunScreenX = spriteCoors.x;
|
|
|
|
SunScreenY = spriteCoors.y;
|
|
|
|
}else{
|
|
|
|
SunScreenX = 1000000.0f;
|
|
|
|
SunScreenY = 1000000.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRegisteredCorona::Update(void)
|
|
|
|
{
|
|
|
|
if(!registeredThisFrame)
|
|
|
|
alpha = 0;
|
|
|
|
|
|
|
|
if(LOScheck &&
|
|
|
|
(CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA ||
|
|
|
|
!CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){
|
|
|
|
// Corona is blocked, fade out
|
2020-04-19 16:34:08 +00:00
|
|
|
fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
|
2019-05-31 23:58:19 +00:00
|
|
|
}else if(offScreen){
|
|
|
|
// Same when off screen
|
2020-04-19 16:34:08 +00:00
|
|
|
fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
|
2019-05-31 23:58:19 +00:00
|
|
|
}else{
|
|
|
|
// Visible
|
|
|
|
if(alpha > fadeAlpha){
|
|
|
|
// fade in
|
2020-04-19 16:34:08 +00:00
|
|
|
fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha);
|
2019-05-31 23:58:19 +00:00
|
|
|
if(CCoronas::bChangeBrightnessImmediately)
|
|
|
|
fadeAlpha = alpha;
|
|
|
|
}else if(alpha < fadeAlpha){
|
|
|
|
// too visible, decrease alpha but not below alpha
|
2020-04-19 16:34:08 +00:00
|
|
|
fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha);
|
2019-05-31 23:58:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// darken scene when the sun is visible
|
|
|
|
if(id == CCoronas::SUN_CORONA)
|
2020-04-19 16:34:08 +00:00
|
|
|
CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f);
|
2019-05-31 23:58:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// remove if invisible
|
|
|
|
if(fadeAlpha == 0 && !firstUpdate)
|
|
|
|
id = 0;
|
|
|
|
firstUpdate = false;
|
|
|
|
registeredThisFrame = false;
|
|
|
|
}
|