2020-06-03 01:45:25 +00:00
|
|
|
#include "common.h"
|
|
|
|
#include "Range3D.h"
|
|
|
|
#include "General.h"
|
|
|
|
|
|
|
|
CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CRange3D::IsInRange(CVector vec)
|
|
|
|
{
|
|
|
|
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRange3D::DebugShowRange(float, int)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CVector
|
|
|
|
CRange3D::GetRandomPointInRange()
|
|
|
|
{
|
2020-06-04 01:31:04 +00:00
|
|
|
int distX = Abs(max.x - min.x);
|
|
|
|
int distY = Abs(max.y - min.y);
|
|
|
|
int distZ = Abs(max.z - min.z);
|
|
|
|
|
|
|
|
float outX = CGeneral::GetRandomNumber() % distX + min.x;
|
|
|
|
float outY = CGeneral::GetRandomNumber() % distY + min.y;
|
|
|
|
float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
|
|
|
|
|
|
|
|
return CVector(outX, outY, outZ);
|
2020-06-03 01:45:25 +00:00
|
|
|
}
|