2019-05-29 00:52:30 +00:00
|
|
|
#include "common.h"
|
2019-05-30 19:24:47 +00:00
|
|
|
#include "patcher.h"
|
2019-05-29 00:52:30 +00:00
|
|
|
#include "Shadows.h"
|
|
|
|
|
2019-05-30 21:49:06 +00:00
|
|
|
WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale) { EAXJMP(0x512FD0); }
|
2019-05-30 19:24:47 +00:00
|
|
|
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
|
|
|
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
2019-05-31 09:44:43 +00:00
|
|
|
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
2019-06-12 14:52:26 +00:00
|
|
|
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|