2019-05-15 14:52:37 +00:00
|
|
|
#include "common.h"
|
2020-04-17 13:31:11 +00:00
|
|
|
|
2019-06-17 08:30:02 +00:00
|
|
|
#include "main.h"
|
2019-05-15 14:52:37 +00:00
|
|
|
#include "Lights.h"
|
|
|
|
#include "ModelInfo.h"
|
|
|
|
#include "Treadable.h"
|
|
|
|
#include "Ped.h"
|
|
|
|
#include "Vehicle.h"
|
2019-05-31 09:44:43 +00:00
|
|
|
#include "Heli.h"
|
2019-05-15 14:52:37 +00:00
|
|
|
#include "Object.h"
|
|
|
|
#include "PathFind.h"
|
|
|
|
#include "Collision.h"
|
|
|
|
#include "VisibilityPlugins.h"
|
|
|
|
#include "Clock.h"
|
|
|
|
#include "World.h"
|
|
|
|
#include "Camera.h"
|
|
|
|
#include "ModelIndices.h"
|
|
|
|
#include "Streaming.h"
|
2019-05-31 09:44:43 +00:00
|
|
|
#include "Shadows.h"
|
2019-06-12 19:17:02 +00:00
|
|
|
#include "PointLights.h"
|
2019-05-15 14:52:37 +00:00
|
|
|
#include "Renderer.h"
|
|
|
|
|
|
|
|
bool gbShowPedRoadGroups;
|
|
|
|
bool gbShowCarRoadGroups;
|
|
|
|
bool gbShowCollisionPolys;
|
2019-07-19 11:58:19 +00:00
|
|
|
bool gbShowCollisionLines;
|
2019-11-09 15:17:54 +00:00
|
|
|
bool gbShowCullZoneDebugStuff;
|
|
|
|
bool gbBigWhiteDebugLightSwitchedOn;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
bool gbDontRenderBuildings;
|
|
|
|
bool gbDontRenderBigBuildings;
|
|
|
|
bool gbDontRenderPeds;
|
|
|
|
bool gbDontRenderObjects;
|
2019-07-19 11:58:19 +00:00
|
|
|
bool gbDontRenderVehicles;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
struct EntityInfo
|
|
|
|
{
|
|
|
|
CEntity *ent;
|
|
|
|
float sort;
|
|
|
|
};
|
|
|
|
|
2020-04-15 16:19:45 +00:00
|
|
|
CLinkList<EntityInfo> gSortedVehiclesAndPeds;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2020-04-15 16:19:45 +00:00
|
|
|
int32 CRenderer::ms_nNoOfVisibleEntities;
|
|
|
|
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
|
|
|
|
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
|
|
|
|
int32 CRenderer::ms_nNoOfInVisibleEntities;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2020-04-15 16:19:45 +00:00
|
|
|
CVector CRenderer::ms_vecCameraPosition;
|
|
|
|
CVehicle *CRenderer::m_pFirstPersonVehicle;
|
|
|
|
bool CRenderer::m_loadingPriority;
|
|
|
|
float CRenderer::ms_lodDistScale = 1.2f;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::Init(void)
|
|
|
|
{
|
|
|
|
gSortedVehiclesAndPeds.Init(40);
|
|
|
|
SortBIGBuildings();
|
|
|
|
}
|
2019-05-31 09:44:43 +00:00
|
|
|
|
2019-07-06 10:27:21 +00:00
|
|
|
void
|
|
|
|
CRenderer::Shutdown(void)
|
|
|
|
{
|
|
|
|
gSortedVehiclesAndPeds.Shutdown();
|
|
|
|
}
|
|
|
|
|
2019-05-31 09:44:43 +00:00
|
|
|
void
|
|
|
|
CRenderer::PreRender(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
|
|
|
|
|
|
|
|
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
|
|
|
|
ms_aVisibleEntityPtrs[i]->PreRender();
|
|
|
|
|
|
|
|
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
|
|
|
ms_aInVisibleEntityPtrs[i]->PreRender();
|
|
|
|
|
2019-11-02 23:13:29 +00:00
|
|
|
for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
|
|
|
|
node != &CVisibilityPlugins::m_alphaEntityList.tail;
|
|
|
|
node = node->next)
|
2019-05-31 09:44:43 +00:00
|
|
|
((CEntity*)node->item.entity)->PreRender();
|
|
|
|
|
|
|
|
CHeli::SpecialHeliPreRender();
|
|
|
|
CShadows::RenderExtraPlayerShadows();
|
|
|
|
}
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
void
|
|
|
|
CRenderer::RenderOneRoad(CEntity *e)
|
|
|
|
{
|
|
|
|
if(gbDontRenderBuildings)
|
|
|
|
return;
|
|
|
|
if(gbShowCollisionPolys)
|
2020-05-05 11:48:35 +00:00
|
|
|
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
2019-05-15 14:52:37 +00:00
|
|
|
else
|
|
|
|
e->Render();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderOneNonRoad(CEntity *e)
|
|
|
|
{
|
|
|
|
CPed *ped;
|
|
|
|
CVehicle *veh;
|
|
|
|
int i;
|
|
|
|
bool resetLights;
|
|
|
|
|
|
|
|
#ifndef MASTER
|
|
|
|
if(gbShowCollisionPolys){
|
|
|
|
if(!e->IsVehicle()){
|
2020-05-05 11:48:35 +00:00
|
|
|
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
2019-05-15 14:52:37 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}else if(e->IsBuilding()){
|
|
|
|
if(e->bIsBIGBuilding){
|
|
|
|
if(gbDontRenderBigBuildings)
|
|
|
|
return;
|
|
|
|
}else{
|
|
|
|
if(gbDontRenderBuildings)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}else
|
|
|
|
#endif
|
|
|
|
if(e->IsPed()){
|
|
|
|
#ifndef MASTER
|
|
|
|
if(gbDontRenderPeds)
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
ped = (CPed*)e;
|
2019-05-28 06:39:36 +00:00
|
|
|
if(ped->m_nPedState == PED_DRIVING)
|
2019-05-15 14:52:37 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
#ifndef MASTER
|
|
|
|
else if(e->IsObject() || e->IsDummy()){
|
|
|
|
if(gbDontRenderObjects)
|
|
|
|
return;
|
2019-07-19 11:58:19 +00:00
|
|
|
}else if(e->IsVehicle()){
|
|
|
|
// re3 addition
|
|
|
|
if(gbDontRenderVehicles)
|
|
|
|
return;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
resetLights = e->SetupLighting();
|
|
|
|
|
|
|
|
if(e->IsVehicle())
|
|
|
|
CVisibilityPlugins::InitAlphaAtomicList();
|
|
|
|
|
|
|
|
// Render Peds in vehicle before vehicle itself
|
|
|
|
if(e->IsVehicle()){
|
|
|
|
veh = (CVehicle*)e;
|
2019-05-28 06:39:36 +00:00
|
|
|
if(veh->pDriver && veh->pDriver->m_nPedState == PED_DRIVING)
|
2019-05-15 14:52:37 +00:00
|
|
|
veh->pDriver->Render();
|
|
|
|
for(i = 0; i < 8; i++)
|
2019-05-28 06:39:36 +00:00
|
|
|
if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
|
2019-05-15 14:52:37 +00:00
|
|
|
veh->pPassengers[i]->Render();
|
|
|
|
}
|
|
|
|
e->Render();
|
|
|
|
|
|
|
|
if(e->IsVehicle()){
|
|
|
|
e->bImBeingRendered = true;
|
|
|
|
CVisibilityPlugins::RenderAlphaAtomics();
|
|
|
|
e->bImBeingRendered = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
e->RemoveLighting(resetLights);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderFirstPersonVehicle(void)
|
|
|
|
{
|
|
|
|
if(m_pFirstPersonVehicle == nil)
|
|
|
|
return;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RenderOneNonRoad(m_pFirstPersonVehicle);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderRoads(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
CTreadable *t;
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
|
|
|
DeActivateDirectional();
|
|
|
|
SetAmbientColours();
|
|
|
|
|
|
|
|
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
|
|
|
|
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
|
|
|
|
if(t->IsBuilding() && t->GetIsATreadable()){
|
|
|
|
#ifndef MASTER
|
|
|
|
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
|
|
|
|
int ind = 0;
|
|
|
|
if(gbShowCarRoadGroups)
|
2019-08-09 17:42:18 +00:00
|
|
|
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
|
2019-05-15 14:52:37 +00:00
|
|
|
if(gbShowPedRoadGroups)
|
2019-08-09 17:42:18 +00:00
|
|
|
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
|
2019-05-15 14:52:37 +00:00
|
|
|
SetAmbientColoursToIndicateRoadGroup(ind);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
RenderOneRoad(t);
|
|
|
|
#ifndef MASTER
|
|
|
|
if(gbShowCarRoadGroups || gbShowPedRoadGroups)
|
|
|
|
ReSetAmbientAndDirectionalColours();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderEverythingBarRoads(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
CEntity *e;
|
|
|
|
CVector dist;
|
|
|
|
EntityInfo ei;
|
|
|
|
|
|
|
|
gSortedVehiclesAndPeds.Clear();
|
|
|
|
|
|
|
|
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
|
|
|
|
e = ms_aVisibleEntityPtrs[i];
|
|
|
|
|
|
|
|
if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if(e->IsVehicle() ||
|
|
|
|
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
|
2019-05-17 12:08:18 +00:00
|
|
|
if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
|
2019-07-03 12:06:26 +00:00
|
|
|
ei.ent = e;
|
|
|
|
dist = ms_vecCameraPosition - e->GetPosition();
|
|
|
|
ei.sort = dist.MagnitudeSqr();
|
|
|
|
gSortedVehiclesAndPeds.InsertSorted(ei);
|
|
|
|
}else{
|
2019-05-15 14:52:37 +00:00
|
|
|
dist = ms_vecCameraPosition - e->GetPosition();
|
|
|
|
if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){
|
|
|
|
printf("Ran out of space in alpha entity list");
|
|
|
|
RenderOneNonRoad(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}else
|
|
|
|
RenderOneNonRoad(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderVehiclesButNotBoats(void)
|
|
|
|
{
|
2019-07-03 12:06:26 +00:00
|
|
|
// This function doesn't do anything
|
|
|
|
// because only boats are inserted into the list
|
2019-05-15 14:52:37 +00:00
|
|
|
CLink<EntityInfo> *node;
|
|
|
|
|
|
|
|
for(node = gSortedVehiclesAndPeds.tail.prev;
|
|
|
|
node != &gSortedVehiclesAndPeds.head;
|
|
|
|
node = node->prev){
|
2019-07-03 12:06:26 +00:00
|
|
|
// only boats in this list
|
2019-05-15 14:52:37 +00:00
|
|
|
CVehicle *v = (CVehicle*)node->item.ent;
|
2019-07-03 12:06:26 +00:00
|
|
|
if(!v->IsBoat())
|
|
|
|
RenderOneNonRoad(v);
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderBoats(void)
|
|
|
|
{
|
|
|
|
CLink<EntityInfo> *node;
|
|
|
|
|
|
|
|
for(node = gSortedVehiclesAndPeds.tail.prev;
|
|
|
|
node != &gSortedVehiclesAndPeds.head;
|
|
|
|
node = node->prev){
|
2019-07-03 12:06:26 +00:00
|
|
|
// only boats in this list
|
2019-05-15 14:52:37 +00:00
|
|
|
CVehicle *v = (CVehicle*)node->item.ent;
|
2019-07-03 12:06:26 +00:00
|
|
|
if(v->IsBoat())
|
2019-05-15 14:52:37 +00:00
|
|
|
RenderOneNonRoad(v);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RenderFadingInEntities(void)
|
|
|
|
{
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
|
|
|
DeActivateDirectional();
|
|
|
|
SetAmbientColours();
|
|
|
|
CVisibilityPlugins::RenderFadingEntities();
|
|
|
|
}
|
|
|
|
|
2019-07-19 11:58:19 +00:00
|
|
|
void
|
|
|
|
CRenderer::RenderCollisionLines(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// game doesn't draw fading in entities
|
|
|
|
// this should probably be fixed
|
|
|
|
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
|
|
|
|
CEntity *e = ms_aVisibleEntityPtrs[i];
|
|
|
|
if(Abs(e->GetPosition().x - ms_vecCameraPosition.x) < 100.0f &&
|
|
|
|
Abs(e->GetPosition().y - ms_vecCameraPosition.y) < 100.0f)
|
|
|
|
CCollision::DrawColModel(e->GetMatrix(), *e->GetColModel());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
enum Visbility
|
|
|
|
{
|
|
|
|
VIS_INVISIBLE,
|
|
|
|
VIS_VISIBLE,
|
|
|
|
VIS_OFFSCREEN,
|
|
|
|
VIS_STREAMME
|
|
|
|
};
|
|
|
|
|
2020-07-21 09:11:58 +00:00
|
|
|
#ifdef FIX_BUGS
|
|
|
|
#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
|
|
|
|
#else
|
2019-05-15 14:52:37 +00:00
|
|
|
#define LOD_DISTANCE 300.0f
|
2020-07-21 09:11:58 +00:00
|
|
|
#endif
|
2019-05-15 14:52:37 +00:00
|
|
|
#define FADE_DISTANCE 20.0f
|
|
|
|
#define STREAM_DISTANCE 30.0f
|
|
|
|
|
|
|
|
// Time Objects can be time culled if
|
|
|
|
// other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject()
|
|
|
|
// i.e. we have to draw even at the wrong time if
|
|
|
|
// other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject() == nil
|
|
|
|
|
|
|
|
#define OTHERUNAVAILABLE (other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject() == nil)
|
|
|
|
#define CANTIMECULL (!OTHERUNAVAILABLE)
|
|
|
|
|
|
|
|
int32
|
|
|
|
CRenderer::SetupEntityVisibility(CEntity *ent)
|
|
|
|
{
|
|
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
|
|
|
CTimeModelInfo *ti;
|
|
|
|
int32 other;
|
|
|
|
float dist;
|
|
|
|
|
|
|
|
bool request = true;
|
2020-05-05 12:06:55 +00:00
|
|
|
if (mi->GetModelType() == MITYPE_TIME) {
|
2019-05-15 14:52:37 +00:00
|
|
|
ti = (CTimeModelInfo*)mi;
|
|
|
|
other = ti->GetOtherTimeModel();
|
|
|
|
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
|
|
|
// don't fade in, or between time objects
|
|
|
|
if(CANTIMECULL)
|
|
|
|
ti->m_alpha = 255;
|
|
|
|
}else{
|
|
|
|
// Hide if possible
|
|
|
|
if(CANTIMECULL)
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
// can't cull, so we'll try to draw this one, but don't request
|
|
|
|
// it since what we really want is the other one.
|
|
|
|
request = false;
|
|
|
|
}
|
|
|
|
}else{
|
2020-05-05 12:06:55 +00:00
|
|
|
if (mi->GetModelType() != MITYPE_SIMPLE) {
|
2019-05-15 14:52:37 +00:00
|
|
|
if(FindPlayerVehicle() == ent &&
|
2019-10-27 03:17:30 +00:00
|
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
2019-05-15 14:52:37 +00:00
|
|
|
// Player's vehicle in first person mode
|
|
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
|
|
|
|
ent->GetModelIndex() == MI_RHINO ||
|
|
|
|
ent->GetModelIndex() == MI_COACH ||
|
|
|
|
TheCamera.m_bInATunnelAndABigVehicle){
|
2019-07-28 11:14:08 +00:00
|
|
|
ent->bNoBrightHeadLights = true;
|
2019-05-15 14:52:37 +00:00
|
|
|
}else{
|
|
|
|
m_pFirstPersonVehicle = (CVehicle*)ent;
|
2019-07-28 11:14:08 +00:00
|
|
|
ent->bNoBrightHeadLights = false;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
return VIS_OFFSCREEN;
|
|
|
|
}
|
2020-05-11 15:04:08 +00:00
|
|
|
// All sorts of Clumps
|
|
|
|
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
if(!ent->GetIsOnScreen())
|
|
|
|
return VIS_OFFSCREEN;
|
|
|
|
if(ent->bDrawLast){
|
|
|
|
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
|
|
|
ent->bDistanceFade = false;
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
}
|
|
|
|
return VIS_VISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
2020-04-30 13:45:45 +00:00
|
|
|
if(ent->IsObject() &&
|
2019-05-15 14:52:37 +00:00
|
|
|
((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
|
|
|
|
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Simple ModelInfo
|
|
|
|
|
|
|
|
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
|
|
|
|
|
|
|
// This can only happen with multi-atomic models (e.g. railtracks)
|
|
|
|
// but why do we bump up the distance? can only be fading...
|
|
|
|
if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
|
|
|
|
dist = mi->GetLargestLodDistance();
|
|
|
|
|
2020-04-30 13:45:45 +00:00
|
|
|
if(ent->IsObject() && ent->bRenderDamaged)
|
2019-05-15 14:52:37 +00:00
|
|
|
mi->m_isDamaged = true;
|
|
|
|
|
|
|
|
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
|
|
|
if(a){
|
2020-05-05 11:02:42 +00:00
|
|
|
mi->m_isDamaged = false;
|
2019-05-15 14:52:37 +00:00
|
|
|
if(ent->m_rwObject == nil)
|
|
|
|
ent->CreateRwObject();
|
|
|
|
assert(ent->m_rwObject);
|
|
|
|
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
|
|
|
// Make sure our atomic uses the right geometry and not
|
|
|
|
// that of an atomic for another draw distance.
|
|
|
|
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
2020-02-02 13:51:33 +00:00
|
|
|
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
2019-05-15 14:52:37 +00:00
|
|
|
mi->IncreaseAlpha();
|
|
|
|
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
|
|
|
|
if(!ent->GetIsOnScreen()){
|
|
|
|
mi->m_alpha = 255;
|
|
|
|
return VIS_OFFSCREEN;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mi->m_alpha != 255){
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
|
|
|
ent->bDistanceFade = true;
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mi->m_drawLast || ent->bDrawLast){
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
|
|
|
ent->bDistanceFade = false;
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
}
|
|
|
|
return VIS_VISIBLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Object is not loaded, figure out what to do
|
|
|
|
|
|
|
|
if(mi->m_noFade){
|
|
|
|
mi->m_isDamaged = false;
|
|
|
|
// request model
|
|
|
|
if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
|
|
|
return VIS_STREAMME;
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We might be fading
|
|
|
|
|
|
|
|
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
|
|
|
mi->m_isDamaged = false;
|
|
|
|
if(a == nil){
|
|
|
|
// request model
|
|
|
|
if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
|
|
|
return VIS_STREAMME;
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ent->m_rwObject == nil)
|
|
|
|
ent->CreateRwObject();
|
|
|
|
assert(ent->m_rwObject);
|
|
|
|
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
|
|
|
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
2020-02-02 13:51:33 +00:00
|
|
|
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
2019-05-15 14:52:37 +00:00
|
|
|
mi->IncreaseAlpha();
|
|
|
|
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
|
|
|
return VIS_INVISIBLE;
|
|
|
|
|
|
|
|
if(!ent->GetIsOnScreen()){
|
|
|
|
mi->m_alpha = 255;
|
|
|
|
return VIS_OFFSCREEN;
|
|
|
|
}else{
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
|
|
|
ent->bDistanceFade = true;
|
|
|
|
return VIS_OFFSCREEN; // Why this?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
|
|
|
{
|
2020-05-05 11:48:35 +00:00
|
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
2019-05-15 14:52:37 +00:00
|
|
|
CTimeModelInfo *ti;
|
|
|
|
int32 other;
|
|
|
|
|
2020-05-05 12:06:55 +00:00
|
|
|
if (mi->GetModelType() == MITYPE_TIME) {
|
2019-05-15 14:52:37 +00:00
|
|
|
ti = (CTimeModelInfo*)mi;
|
|
|
|
other = ti->GetOtherTimeModel();
|
|
|
|
// Hide objects not in time range if possible
|
|
|
|
if(CANTIMECULL)
|
|
|
|
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
// Draw like normal
|
2020-05-05 12:06:55 +00:00
|
|
|
} else if (mi->GetModelType() == MITYPE_VEHICLE)
|
2020-05-05 11:02:42 +00:00
|
|
|
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
|
|
|
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
|
|
|
|
|
|
|
|
// Find out whether to draw below near distance.
|
|
|
|
// This is only the case if there is a non-LOD which is either not
|
|
|
|
// loaded or not completely faded in yet.
|
|
|
|
if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
|
|
|
|
// No non-LOD or non-LOD is completely visible.
|
|
|
|
if(nonLOD == nil ||
|
|
|
|
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
// But if it is a time object, we'd rather draw the wrong
|
|
|
|
// non-LOD than the right LOD.
|
2020-05-05 12:06:55 +00:00
|
|
|
if (nonLOD->GetModelType() == MITYPE_TIME) {
|
2019-05-15 14:52:37 +00:00
|
|
|
ti = (CTimeModelInfo*)nonLOD;
|
|
|
|
other = ti->GetOtherTimeModel();
|
|
|
|
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
|
|
|
if(a){
|
|
|
|
if(ent->m_rwObject == nil)
|
|
|
|
ent->CreateRwObject();
|
|
|
|
assert(ent->m_rwObject);
|
|
|
|
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
|
|
|
|
|
|
|
// Make sure our atomic uses the right geometry and not
|
|
|
|
// that of an atomic for another draw distance.
|
|
|
|
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
2020-02-02 13:51:33 +00:00
|
|
|
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
2019-05-15 14:52:37 +00:00
|
|
|
if(!ent->IsVisibleComplex())
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
if(mi->m_drawLast){
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
2020-05-05 11:02:42 +00:00
|
|
|
ent->bDistanceFade = false;
|
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_VISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(mi->m_noFade){
|
|
|
|
ent->DeleteRwObject();
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// get faded atomic
|
|
|
|
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
|
|
|
if(a == nil){
|
|
|
|
ent->DeleteRwObject();
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Fade...
|
|
|
|
if(ent->m_rwObject == nil)
|
|
|
|
ent->CreateRwObject();
|
|
|
|
assert(ent->m_rwObject);
|
|
|
|
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
|
|
|
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
2020-02-02 13:51:33 +00:00
|
|
|
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
2019-05-15 14:52:37 +00:00
|
|
|
if(ent->IsVisibleComplex())
|
|
|
|
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
2020-05-05 11:02:42 +00:00
|
|
|
return VIS_INVISIBLE;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ConstructRenderList(void)
|
|
|
|
{
|
|
|
|
ms_nNoOfVisibleEntities = 0;
|
|
|
|
ms_nNoOfInVisibleEntities = 0;
|
|
|
|
ms_vecCameraPosition = TheCamera.GetPosition();
|
|
|
|
// TODO: blocked ranges, but unused
|
|
|
|
ScanWorld();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
LimitFrustumVector(CVector &vec1, const CVector &vec2, float l)
|
|
|
|
{
|
|
|
|
float f;
|
|
|
|
f = (l - vec2.z) / (vec1.z - vec2.z);
|
|
|
|
vec1.x = f*(vec1.x - vec2.x) + vec2.x;
|
|
|
|
vec1.y = f*(vec1.y - vec2.y) + vec2.y;
|
|
|
|
vec1.z = f*(vec1.z - vec2.z) + vec2.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
enum Corners
|
|
|
|
{
|
|
|
|
CORNER_CAM = 0,
|
|
|
|
CORNER_FAR_TOPLEFT,
|
|
|
|
CORNER_FAR_TOPRIGHT,
|
|
|
|
CORNER_FAR_BOTRIGHT,
|
|
|
|
CORNER_FAR_BOTLEFT,
|
|
|
|
CORNER_LOD_LEFT,
|
|
|
|
CORNER_LOD_RIGHT,
|
|
|
|
CORNER_PRIO_LEFT,
|
|
|
|
CORNER_PRIO_RIGHT,
|
|
|
|
};
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanWorld(void)
|
|
|
|
{
|
|
|
|
float f = RwCameraGetFarClipPlane(TheCamera.m_pRwCamera);
|
|
|
|
RwV2d vw = *RwCameraGetViewWindow(TheCamera.m_pRwCamera);
|
|
|
|
CVector vectors[9];
|
|
|
|
RwMatrix *cammatrix;
|
|
|
|
RwV2d poly[3];
|
|
|
|
|
|
|
|
memset(vectors, 0, sizeof(vectors));
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].z = f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].x = vw.x * f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].y = vw.y * f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].z = f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].x = vw.x * f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].y = -vw.y * f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].z = f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].x = -vw.x * f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].y = -vw.y * f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].z = f;
|
|
|
|
|
|
|
|
cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
|
|
|
|
|
|
|
m_pFirstPersonVehicle = nil;
|
|
|
|
CVisibilityPlugins::InitAlphaEntityList();
|
|
|
|
CWorld::AdvanceCurrentScanCode();
|
|
|
|
|
|
|
|
if(cammatrix->at.z > 0.0f){
|
|
|
|
// looking up, bottom corners are further away
|
|
|
|
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f;
|
|
|
|
vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_BOTRIGHT] * LOD_DISTANCE/f;
|
|
|
|
}else{
|
|
|
|
// looking down, top corners are further away
|
|
|
|
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_TOPLEFT] * LOD_DISTANCE/f;
|
|
|
|
vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_TOPRIGHT] * LOD_DISTANCE/f;
|
|
|
|
}
|
|
|
|
vectors[CORNER_PRIO_LEFT].x = vectors[CORNER_LOD_LEFT].x * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_LEFT].y = vectors[CORNER_LOD_LEFT].y * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_LEFT].z = vectors[CORNER_LOD_LEFT].z;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
|
|
|
|
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
|
|
|
|
|
|
|
m_loadingPriority = false;
|
2019-10-27 03:17:30 +00:00
|
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
2020-03-26 13:16:06 +00:00
|
|
|
#ifdef FIX_BUGS
|
|
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC ||
|
|
|
|
#endif
|
2019-10-27 03:17:30 +00:00
|
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
2019-05-15 14:52:37 +00:00
|
|
|
CRect rect;
|
|
|
|
int x1, x2, y1, y2;
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_TOPLEFT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_TOPRIGHT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_TOPRIGHT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_BOTRIGHT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_BOTRIGHT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_BOTLEFT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_BOTLEFT]);
|
|
|
|
x1 = CWorld::GetSectorIndexX(rect.left);
|
|
|
|
if(x1 < 0) x1 = 0;
|
|
|
|
x2 = CWorld::GetSectorIndexX(rect.right);
|
|
|
|
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
2019-05-30 19:24:47 +00:00
|
|
|
y1 = CWorld::GetSectorIndexY(rect.top);
|
2019-05-15 14:52:37 +00:00
|
|
|
if(y1 < 0) y1 = 0;
|
2019-05-30 19:24:47 +00:00
|
|
|
y2 = CWorld::GetSectorIndexY(rect.bottom);
|
2019-05-15 14:52:37 +00:00
|
|
|
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
|
|
|
for(; x1 <= x2; x1++)
|
|
|
|
for(int y = y1; y <= y2; y++)
|
|
|
|
ScanSectorList(CWorld::GetSector(x1, y)->m_lists);
|
|
|
|
}else{
|
|
|
|
CVehicle *train = FindPlayerTrain();
|
|
|
|
if(train && train->GetPosition().z < 0.0f){
|
|
|
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
|
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
|
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x);
|
|
|
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
|
|
|
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
|
|
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
|
|
|
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
|
|
|
|
}else{
|
2020-07-21 09:11:58 +00:00
|
|
|
if(f > LOD_DISTANCE){
|
2019-05-15 14:52:37 +00:00
|
|
|
// priority
|
|
|
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
|
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
|
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_PRIO_LEFT].x);
|
|
|
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_PRIO_LEFT].y);
|
|
|
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_PRIO_RIGHT].x);
|
|
|
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_PRIO_RIGHT].y);
|
|
|
|
ScanSectorPoly(poly, 3, ScanSectorList_Priority);
|
|
|
|
|
|
|
|
// below LOD
|
|
|
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
|
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
|
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x);
|
|
|
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
|
|
|
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
|
|
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
2020-07-21 09:11:58 +00:00
|
|
|
ScanSectorPoly(poly, 3, ScanSectorList);
|
|
|
|
}else{
|
|
|
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
|
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
|
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x);
|
|
|
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y);
|
|
|
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x);
|
|
|
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
|
|
|
|
ScanSectorPoly(poly, 3, ScanSectorList);
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
2020-07-09 16:18:42 +00:00
|
|
|
#ifdef NO_ISLAND_LOADING
|
|
|
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
|
|
|
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
|
|
|
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
|
|
|
|
#else
|
|
|
|
#ifdef FIX_BUGS
|
2020-07-13 14:43:09 +00:00
|
|
|
if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
|
2020-07-09 16:18:42 +00:00
|
|
|
#endif
|
2019-05-15 14:52:37 +00:00
|
|
|
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
|
2020-07-09 16:18:42 +00:00
|
|
|
#endif
|
2020-07-13 14:43:09 +00:00
|
|
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::RequestObjectsInFrustum(void)
|
|
|
|
{
|
|
|
|
float f = RwCameraGetFarClipPlane(TheCamera.m_pRwCamera);
|
|
|
|
RwV2d vw = *RwCameraGetViewWindow(TheCamera.m_pRwCamera);
|
|
|
|
CVector vectors[9];
|
|
|
|
RwMatrix *cammatrix;
|
|
|
|
RwV2d poly[3];
|
|
|
|
|
|
|
|
memset(vectors, 0, sizeof(vectors));
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
|
|
|
|
vectors[CORNER_FAR_TOPLEFT].z = f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].x = vw.x * f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].y = vw.y * f;
|
|
|
|
vectors[CORNER_FAR_TOPRIGHT].z = f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].x = vw.x * f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].y = -vw.y * f;
|
|
|
|
vectors[CORNER_FAR_BOTRIGHT].z = f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].x = -vw.x * f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].y = -vw.y * f;
|
|
|
|
vectors[CORNER_FAR_BOTLEFT].z = f;
|
|
|
|
|
|
|
|
cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
|
|
|
|
|
|
|
CWorld::AdvanceCurrentScanCode();
|
|
|
|
|
|
|
|
if(cammatrix->at.z > 0.0f){
|
|
|
|
// looking up, bottom corners are further away
|
|
|
|
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f;
|
|
|
|
vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_BOTRIGHT] * LOD_DISTANCE/f;
|
|
|
|
}else{
|
|
|
|
// looking down, top corners are further away
|
|
|
|
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_TOPLEFT] * LOD_DISTANCE/f;
|
|
|
|
vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_TOPRIGHT] * LOD_DISTANCE/f;
|
|
|
|
}
|
|
|
|
vectors[CORNER_PRIO_LEFT].x = vectors[CORNER_LOD_LEFT].x * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_LEFT].y = vectors[CORNER_LOD_LEFT].y * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_LEFT].z = vectors[CORNER_LOD_LEFT].z;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
|
|
|
|
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
|
|
|
|
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
|
|
|
|
2019-10-27 03:17:30 +00:00
|
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
2020-03-26 13:16:06 +00:00
|
|
|
#ifdef FIX_BUGS
|
|
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC ||
|
|
|
|
#endif
|
2019-10-27 03:17:30 +00:00
|
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
2019-05-15 14:52:37 +00:00
|
|
|
CRect rect;
|
|
|
|
int x1, x2, y1, y2;
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_TOPLEFT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_TOPRIGHT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_TOPRIGHT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_BOTRIGHT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_BOTRIGHT]);
|
|
|
|
LimitFrustumVector(vectors[CORNER_FAR_BOTLEFT], vectors[CORNER_CAM], -100.0f);
|
|
|
|
rect.ContainPoint(vectors[CORNER_FAR_BOTLEFT]);
|
|
|
|
x1 = CWorld::GetSectorIndexX(rect.left);
|
|
|
|
if(x1 < 0) x1 = 0;
|
|
|
|
x2 = CWorld::GetSectorIndexX(rect.right);
|
|
|
|
if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1;
|
2019-05-30 19:24:47 +00:00
|
|
|
y1 = CWorld::GetSectorIndexY(rect.top);
|
2019-05-15 14:52:37 +00:00
|
|
|
if(y1 < 0) y1 = 0;
|
2019-05-30 19:24:47 +00:00
|
|
|
y2 = CWorld::GetSectorIndexY(rect.bottom);
|
2019-05-15 14:52:37 +00:00
|
|
|
if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1;
|
|
|
|
for(; x1 <= x2; x1++)
|
|
|
|
for(int y = y1; y <= y2; y++)
|
|
|
|
ScanSectorList_RequestModels(CWorld::GetSector(x1, y)->m_lists);
|
|
|
|
}else{
|
|
|
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
|
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
|
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x);
|
|
|
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
|
|
|
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
|
|
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
|
|
|
ScanSectorPoly(poly, 3, ScanSectorList_RequestModels);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
CalcNewDelta(RwV2d *a, RwV2d *b)
|
|
|
|
{
|
|
|
|
return (b->x - a->x) / (b->y - a->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *))
|
|
|
|
{
|
|
|
|
float miny, maxy;
|
|
|
|
int y, yend;
|
|
|
|
int x, xstart, xend;
|
|
|
|
int i;
|
|
|
|
int a1, a2, b1, b2;
|
|
|
|
float deltaA, deltaB;
|
|
|
|
float xA, xB;
|
|
|
|
|
|
|
|
miny = poly[0].y;
|
|
|
|
maxy = poly[0].y;
|
|
|
|
a2 = 0;
|
|
|
|
xstart = 9999;
|
|
|
|
xend = -9999;
|
|
|
|
|
|
|
|
for(i = 1; i < numVertices; i++){
|
|
|
|
if(poly[i].y > maxy)
|
|
|
|
maxy = poly[i].y;
|
|
|
|
if(poly[i].y < miny){
|
|
|
|
miny = poly[i].y;
|
|
|
|
a2 = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
y = miny;
|
|
|
|
yend = maxy;
|
|
|
|
|
|
|
|
// Go left in poly to find first edge b
|
|
|
|
b2 = a2;
|
|
|
|
for(i = 0; i < numVertices; i++){
|
|
|
|
b1 = b2--;
|
|
|
|
if(b2 < 0) b2 = numVertices-1;
|
|
|
|
if(poly[b1].x < xstart)
|
|
|
|
xstart = poly[b1].x;
|
|
|
|
if((int)poly[b1].y != (int)poly[b2].y)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// Go right to find first edge a
|
|
|
|
for(i = 0; i < numVertices; i++){
|
|
|
|
a1 = a2++;
|
|
|
|
if(a2 == numVertices) a2 = 0;
|
|
|
|
if(poly[a1].x > xend)
|
|
|
|
xend = poly[a1].x;
|
|
|
|
if((int)poly[a1].y != (int)poly[a2].y)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// prestep x1 and x2 to next integer y
|
|
|
|
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
|
2020-07-22 21:31:06 +00:00
|
|
|
xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
|
2019-05-15 14:52:37 +00:00
|
|
|
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
|
2020-07-22 21:31:06 +00:00
|
|
|
xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
if(y != yend){
|
|
|
|
if(deltaB < 0.0f && (int)xB < xstart)
|
|
|
|
xstart = xB;
|
|
|
|
if(deltaA >= 0.0f && (int)xA > xend)
|
|
|
|
xend = xA;
|
|
|
|
}
|
|
|
|
|
|
|
|
while(y <= yend && y < NUMSECTORS_Y){
|
|
|
|
// scan one x-line
|
|
|
|
if(y >= 0 && xstart < NUMSECTORS_X)
|
|
|
|
for(x = xstart; x <= xend; x++)
|
|
|
|
if(x >= 0 && x != NUMSECTORS_X)
|
|
|
|
scanfunc(CWorld::GetSector(x, y)->m_lists);
|
|
|
|
|
|
|
|
// advance one scan line
|
|
|
|
y++;
|
|
|
|
xA += deltaA;
|
|
|
|
xB += deltaB;
|
|
|
|
|
|
|
|
// update left side
|
|
|
|
if(y == (int)poly[b2].y){
|
|
|
|
// reached end of edge
|
|
|
|
if(y == yend){
|
|
|
|
if(deltaB < 0.0f){
|
|
|
|
do{
|
|
|
|
xstart = poly[b2--].x;
|
|
|
|
if(b2 < 0) b2 = numVertices-1;
|
|
|
|
}while(xstart > (int)poly[b2].x);
|
|
|
|
}else
|
|
|
|
xstart = xB - deltaB;
|
|
|
|
}else{
|
|
|
|
// switch edges
|
|
|
|
if(deltaB < 0.0f)
|
|
|
|
xstart = poly[b2].x;
|
|
|
|
else
|
|
|
|
xstart = xB - deltaB;
|
|
|
|
do{
|
|
|
|
b1 = b2--;
|
|
|
|
if(b2 < 0) b2 = numVertices-1;
|
|
|
|
if((int)poly[b1].x < xstart)
|
|
|
|
xstart = poly[b1].x;
|
|
|
|
}while(y == (int)poly[b2].y);
|
|
|
|
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
|
2020-07-22 21:31:06 +00:00
|
|
|
xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
|
2019-05-15 14:52:37 +00:00
|
|
|
if(deltaB < 0.0f && (int)xB < xstart)
|
|
|
|
xstart = xB;
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if(deltaB < 0.0f)
|
|
|
|
xstart = xB;
|
|
|
|
else
|
|
|
|
xstart = xB - deltaB;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update right side
|
|
|
|
if(y == (int)poly[a2].y){
|
|
|
|
// reached end of edge
|
|
|
|
if(y == yend){
|
|
|
|
if(deltaA < 0.0f)
|
|
|
|
xend = xA - deltaA;
|
|
|
|
else{
|
|
|
|
do{
|
|
|
|
xend = poly[a2++].x;
|
|
|
|
if(a2 == numVertices) a2 = 0;
|
|
|
|
}while(xend < (int)poly[a2].x);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
// switch edges
|
|
|
|
if(deltaA < 0.0f)
|
|
|
|
xend = xA - deltaA;
|
|
|
|
else
|
|
|
|
xend = poly[a2].x;
|
|
|
|
do{
|
|
|
|
a1 = a2++;
|
|
|
|
if(a2 == numVertices) a2 = 0;
|
|
|
|
if((int)poly[a1].x > xend)
|
|
|
|
xend = poly[a1].x;
|
|
|
|
}while(y == (int)poly[a2].y);
|
|
|
|
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
|
2020-07-22 21:31:06 +00:00
|
|
|
xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
|
2019-05-15 14:52:37 +00:00
|
|
|
if(deltaA >= 0.0f && (int)xA > xend)
|
|
|
|
xend = xA;
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if(deltaA < 0.0f)
|
|
|
|
xend = xA - deltaA;
|
|
|
|
else
|
|
|
|
xend = xA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanBigBuildingList(CPtrList &list)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CEntity *ent;
|
|
|
|
|
|
|
|
for(node = list.first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
2020-05-05 11:02:42 +00:00
|
|
|
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
|
2019-05-15 14:52:37 +00:00
|
|
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanSectorList(CPtrList *lists)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CPtrList *list;
|
|
|
|
CEntity *ent;
|
|
|
|
int i;
|
|
|
|
float dx, dy;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMSECTORENTITYLISTS; i++){
|
|
|
|
list = &lists[i];
|
|
|
|
for(node = list->first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
|
|
|
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
|
|
|
continue; // already seen
|
|
|
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
|
|
|
|
|
|
|
if(IsEntityCullZoneVisible(ent))
|
|
|
|
switch(SetupEntityVisibility(ent)){
|
|
|
|
case VIS_VISIBLE:
|
|
|
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
case VIS_INVISIBLE:
|
|
|
|
if(!IsGlass(ent->GetModelIndex()))
|
|
|
|
break;
|
|
|
|
// fall through
|
|
|
|
case VIS_OFFSCREEN:
|
|
|
|
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
|
|
|
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
|
|
|
if(dx > -65.0f && dx < 65.0f &&
|
|
|
|
dy > -65.0f && dy < 65.0f &&
|
2019-11-02 23:13:29 +00:00
|
|
|
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
2019-05-15 14:52:37 +00:00
|
|
|
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
case VIS_STREAMME:
|
|
|
|
if(!CStreaming::ms_disableStreaming)
|
|
|
|
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
|
|
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
|
|
|
if(!CStreaming::ms_disableStreaming)
|
|
|
|
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
|
|
|
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
|
|
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CPtrList *list;
|
|
|
|
CEntity *ent;
|
|
|
|
int i;
|
|
|
|
float dx, dy;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMSECTORENTITYLISTS; i++){
|
|
|
|
list = &lists[i];
|
|
|
|
for(node = list->first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
|
|
|
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
|
|
|
continue; // already seen
|
|
|
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
|
|
|
|
|
|
|
if(IsEntityCullZoneVisible(ent))
|
|
|
|
switch(SetupEntityVisibility(ent)){
|
|
|
|
case VIS_VISIBLE:
|
|
|
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
case VIS_INVISIBLE:
|
|
|
|
if(!IsGlass(ent->GetModelIndex()))
|
|
|
|
break;
|
|
|
|
// fall through
|
|
|
|
case VIS_OFFSCREEN:
|
|
|
|
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
|
|
|
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
|
|
|
if(dx > -65.0f && dx < 65.0f &&
|
|
|
|
dy > -65.0f && dy < 65.0f &&
|
2019-11-02 23:13:29 +00:00
|
|
|
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
2019-05-15 14:52:37 +00:00
|
|
|
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
case VIS_STREAMME:
|
|
|
|
if(!CStreaming::ms_disableStreaming){
|
|
|
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
2019-06-20 12:49:16 +00:00
|
|
|
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
2019-05-15 14:52:37 +00:00
|
|
|
m_loadingPriority = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
|
|
|
if(!CStreaming::ms_disableStreaming)
|
|
|
|
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
|
|
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CPtrList *list;
|
|
|
|
CEntity *ent;
|
|
|
|
int i;
|
|
|
|
float dx, dy;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMSECTORENTITYLISTS; i++){
|
|
|
|
list = &lists[i];
|
|
|
|
for(node = list->first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
|
|
|
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
|
|
|
continue; // already seen
|
|
|
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
|
|
|
switch(SetupEntityVisibility(ent)){
|
|
|
|
case VIS_VISIBLE:
|
|
|
|
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
case VIS_OFFSCREEN:
|
|
|
|
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
|
|
|
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
|
|
|
if(dx > -65.0f && dx < 65.0f &&
|
|
|
|
dy > -65.0f && dy < 65.0f &&
|
2019-11-02 23:13:29 +00:00
|
|
|
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
2019-05-15 14:52:37 +00:00
|
|
|
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CPtrList *list;
|
|
|
|
CEntity *ent;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMSECTORENTITYLISTS; i++){
|
|
|
|
list = &lists[i];
|
|
|
|
for(node = list->first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
|
|
|
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
|
|
|
continue; // already seen
|
|
|
|
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
2020-05-05 11:02:42 +00:00
|
|
|
if(IsEntityCullZoneVisible(ent))
|
|
|
|
if(ShouldModelBeStreamed(ent))
|
2019-05-15 14:52:37 +00:00
|
|
|
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Put big buildings in front
|
|
|
|
// This seems pointless because the sector lists shouldn't have big buildings in the first place
|
|
|
|
void
|
|
|
|
CRenderer::SortBIGBuildings(void)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
for(y = 0; y < NUMSECTORS_Y; y++)
|
|
|
|
for(x = 0; x < NUMSECTORS_X; x++){
|
|
|
|
SortBIGBuildingsForSectorList(&CWorld::GetSector(x, y)->m_lists[ENTITYLIST_BUILDINGS]);
|
|
|
|
SortBIGBuildingsForSectorList(&CWorld::GetSector(x, y)->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
|
|
|
|
{
|
|
|
|
CPtrNode *node;
|
|
|
|
CEntity *ent;
|
|
|
|
|
|
|
|
for(node = list->first; node; node = node->next){
|
|
|
|
ent = (CEntity*)node->item;
|
|
|
|
if(ent->bIsBIGBuilding){
|
|
|
|
list->RemoveNode(node);
|
|
|
|
list->InsertNode(node);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
|
|
|
{
|
2020-05-05 11:48:35 +00:00
|
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
2019-05-15 14:52:37 +00:00
|
|
|
float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
|
|
|
if(mi->m_noFade)
|
|
|
|
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
|
|
|
else
|
|
|
|
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
|
|
|
{
|
|
|
|
CPed *ped;
|
|
|
|
CObject *obj;
|
|
|
|
|
2019-06-27 12:17:42 +00:00
|
|
|
if(ent->bZoneCulled)
|
2019-05-15 14:52:37 +00:00
|
|
|
return false;
|
|
|
|
|
2020-04-30 13:45:45 +00:00
|
|
|
switch(ent->GetType()){
|
2019-05-15 14:52:37 +00:00
|
|
|
case ENTITY_TYPE_VEHICLE:
|
|
|
|
return IsVehicleCullZoneVisible(ent);
|
|
|
|
case ENTITY_TYPE_PED:
|
|
|
|
ped = (CPed*)ent;
|
2019-11-02 23:13:29 +00:00
|
|
|
if (ped->bInVehicle) {
|
|
|
|
if (ped->m_pMyVehicle)
|
|
|
|
return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
2019-06-27 12:17:42 +00:00
|
|
|
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
2019-05-15 14:52:37 +00:00
|
|
|
case ENTITY_TYPE_OBJECT:
|
|
|
|
obj = (CObject*)ent;
|
2020-05-06 16:17:47 +00:00
|
|
|
if(!obj->IsStatic())
|
2019-05-15 14:52:37 +00:00
|
|
|
return true;
|
2019-06-27 12:17:42 +00:00
|
|
|
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
|
2020-05-11 23:24:57 +00:00
|
|
|
default: break;
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
|
|
|
{
|
|
|
|
CVehicle *v = (CVehicle*)ent;
|
2020-05-11 23:24:57 +00:00
|
|
|
switch(v->GetStatus()) {
|
2019-05-15 14:52:37 +00:00
|
|
|
case STATUS_SIMPLE:
|
|
|
|
case STATUS_PHYSICS:
|
|
|
|
case STATUS_ABANDONED:
|
|
|
|
case STATUS_WRECKED:
|
2019-07-09 07:57:44 +00:00
|
|
|
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
|
2020-05-11 23:24:57 +00:00
|
|
|
default: break;
|
|
|
|
}
|
2019-05-15 14:52:37 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-06-12 19:17:02 +00:00
|
|
|
void
|
|
|
|
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
|
|
|
{
|
2020-05-11 15:04:08 +00:00
|
|
|
if(ent->bRenderScorched){
|
2019-06-12 19:17:02 +00:00
|
|
|
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
2020-05-11 15:04:08 +00:00
|
|
|
return;
|
|
|
|
}
|
2019-06-12 19:17:02 +00:00
|
|
|
CPointLights::RemoveLightsAffectingObject();
|
|
|
|
if(reset)
|
|
|
|
ReSetAmbientAndDirectionalColours();
|
|
|
|
}
|