1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-06-17 08:43:12 +00:00
re3/src/save/GenericGameStorage.h

43 lines
1.5 KiB
C
Raw Normal View History

2020-01-13 23:13:42 +00:00
#pragma once
#include "PCSave.h"
#define SLOT_COUNT (8)
bool GenericSave(int file);
bool GenericLoad();
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
bool CloseFile(int32 file);
void DoGameSpecificStuffAfterSucessLoad();
bool CheckSlotDataValid(int32 slot);
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
void DoGameSpecificStuffBeforeSave();
void MakeValidSaveName(int32 slot);
wchar *GetSavedGameDateAndTime(int32 slot);
wchar *GetNameOfSavedGame(int32 slot);
bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
2020-01-27 22:16:38 +00:00
extern class CDate& CompileDateAndTime;
2020-01-13 23:13:42 +00:00
extern char (&DefaultPCSaveFileName)[260];
extern char (&ValidSaveName)[260];
extern char (&LoadFileName)[256];
extern wchar (&SlotFileName)[SLOT_COUNT][260];
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1];
extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool &JustLoadedDontFadeInYet;
extern bool &StillToFadeOut;
extern uint32 &TimeStartedCountingForFade;
extern uint32 &TimeToStayFadedBeforeFadeOut;
2020-01-13 23:13:42 +00:00
extern char SaveFileNameJustSaved[260]; // 8F2570
2020-02-12 23:33:21 +00:00
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";