2020-12-18 13:19:03 +00:00
|
|
|
#include "common.h"
|
|
|
|
#include "main.h"
|
|
|
|
#include "FileMgr.h"
|
|
|
|
#include "Timer.h"
|
|
|
|
#include "ModelInfo.h"
|
|
|
|
#include "Streaming.h"
|
|
|
|
#include "FileLoader.h"
|
|
|
|
#include "MemoryHeap.h"
|
|
|
|
|
|
|
|
// TODO(MIAMI)
|
|
|
|
|
|
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
|
|
|
|
|
|
//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
|
|
|
|
//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
|
|
|
|
|
|
|
|
#define MEMORYHEAP_ASSERT(cond) assert(cond)
|
|
|
|
#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond)
|
|
|
|
|
|
|
|
// registered pointers that we keep track of
|
|
|
|
void **gPtrList[4000];
|
|
|
|
int32 numPtrs;
|
|
|
|
int32 gPosnInList;
|
|
|
|
// indices into the ptr list in here are free
|
|
|
|
CStack<int32, 4000> m_ptrListIndexStack;
|
|
|
|
// how much memory we've moved
|
|
|
|
uint32 memMoved;
|
|
|
|
|
|
|
|
CMemoryHeap gMainHeap;
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::Init(uint32 total)
|
|
|
|
{
|
|
|
|
MEMORYHEAP_ASSERT((total != 0xF) != 0);
|
|
|
|
|
|
|
|
m_totalMemUsed = 0;
|
|
|
|
m_memUsed = nil;
|
|
|
|
m_currentMemID = MEMID_FREE;
|
|
|
|
m_blocksUsed = nil;
|
|
|
|
m_totalBlocksUsed = 0;
|
|
|
|
m_unkMemId = -1;
|
|
|
|
|
|
|
|
uint8 *mem = (uint8*)malloc(total);
|
|
|
|
assert(((uintptr)mem & 0xF) == 0);
|
|
|
|
m_start = (HeapBlockDesc*)mem;
|
|
|
|
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
|
|
|
|
m_start->m_memId = MEMID_FREE;
|
|
|
|
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
|
|
|
|
m_end->m_memId = MEMID_GAME;
|
|
|
|
m_end->m_size = 0;
|
|
|
|
|
|
|
|
m_freeList.m_last.m_size = INT_MAX;
|
|
|
|
m_freeList.Init();
|
|
|
|
m_freeList.Insert(m_start);
|
|
|
|
|
|
|
|
// TODO: figure out what these are and use sizeof
|
|
|
|
m_fixedSize[0].Init(0x10);
|
|
|
|
m_fixedSize[1].Init(0x20);
|
|
|
|
m_fixedSize[2].Init(0xE0);
|
|
|
|
m_fixedSize[3].Init(0x60);
|
|
|
|
m_fixedSize[4].Init(0x1C0);
|
|
|
|
m_fixedSize[5].Init(0x50);
|
|
|
|
|
|
|
|
m_currentMemID = MEMID_FREE; // disable registration
|
|
|
|
m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
|
|
|
|
m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
|
|
|
|
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
|
|
|
|
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
|
|
|
|
|
|
|
|
m_currentMemID = MEMID_GAME;
|
|
|
|
for(int i = 0; i < NUM_MEMIDS; i++){
|
|
|
|
m_memUsed[i] = 0;
|
|
|
|
m_blocksUsed[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
|
|
|
|
{
|
|
|
|
block->m_memId = m_currentMemID;
|
|
|
|
if(m_currentMemID == MEMID_FREE)
|
|
|
|
return;
|
|
|
|
m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
|
|
|
|
m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
|
|
|
|
m_blocksUsed[m_currentMemID]++;
|
|
|
|
m_totalBlocksUsed++;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::RegisterFree(HeapBlockDesc *block)
|
|
|
|
{
|
|
|
|
if(block->m_memId == MEMID_FREE)
|
|
|
|
return;
|
|
|
|
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
|
|
|
|
m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
|
|
|
|
m_blocksUsed[block->m_memId]--;
|
|
|
|
m_totalBlocksUsed--;
|
|
|
|
}
|
|
|
|
|
|
|
|
void*
|
|
|
|
CMemoryHeap::Malloc(uint32 size)
|
|
|
|
{
|
|
|
|
static int recursion = 0;
|
|
|
|
|
|
|
|
// weird way to round up
|
|
|
|
if((size & 0xF) != 0)
|
|
|
|
size = (size&~0xF) + 0x10;
|
|
|
|
|
|
|
|
recursion++;
|
|
|
|
|
|
|
|
// See if we can allocate from one of the fixed-size lists
|
|
|
|
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
|
|
|
|
CommonSize *list = &m_fixedSize[i];
|
|
|
|
if(m_fixedSize[i].m_size == size){
|
|
|
|
HeapBlockDesc *block = list->Malloc();
|
|
|
|
if(block){
|
|
|
|
RegisterMalloc(block);
|
|
|
|
recursion--;
|
|
|
|
return block->GetDataPointer();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// now try the normal free list
|
|
|
|
HeapBlockDesc *next;
|
|
|
|
for(HeapBlockDesc *block = m_freeList.m_first.m_next;
|
|
|
|
block != &m_freeList.m_last;
|
|
|
|
block = next){
|
|
|
|
MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
|
|
|
|
MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
|
|
|
|
|
|
|
|
// make sure block has maximum size
|
|
|
|
uint32 initialsize = block->m_size;
|
|
|
|
uint32 blocksize = CombineFreeBlocks(block);
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
// has to be done here because block can be moved
|
|
|
|
next = block->m_next;
|
|
|
|
#endif
|
|
|
|
if(initialsize != blocksize){
|
|
|
|
block->RemoveHeapFreeBlock();
|
|
|
|
HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
|
|
|
|
block->InsertHeapFreeBlock(pos->m_prev);
|
|
|
|
}
|
|
|
|
if(block->m_size >= size){
|
|
|
|
// got space to allocate from!
|
|
|
|
block->RemoveHeapFreeBlock();
|
|
|
|
FillInBlockData(block, block->GetNextConsecutive(), size);
|
|
|
|
recursion--;
|
|
|
|
return block->GetDataPointer();
|
|
|
|
}
|
|
|
|
#ifndef FIX_BUGS
|
|
|
|
next = block->m_next;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// oh no, we're losing, try to free some stuff
|
|
|
|
static bool removeCollision = false;
|
|
|
|
static bool removeIslands = false;
|
|
|
|
static bool removeBigBuildings = false;
|
|
|
|
size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
|
|
|
|
CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
|
|
|
|
if (recursion > 10)
|
|
|
|
CGame::TidyUpMemory(true, false);
|
|
|
|
else if (recursion > 6)
|
|
|
|
CGame::TidyUpMemory(false, true);
|
|
|
|
if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
|
|
|
|
if (!removeCollision && !CGame::playingIntro) {
|
|
|
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
|
|
|
removeCollision = true;
|
|
|
|
}
|
|
|
|
else if (!removeIslands && !CGame::playingIntro) {
|
|
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
|
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
|
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
|
|
|
removeIslands = true;
|
|
|
|
}
|
|
|
|
else if (!removeBigBuildings) {
|
|
|
|
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
|
|
|
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
|
|
|
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
LoadingScreen("NO MORE MEMORY", nil, nil);
|
|
|
|
LoadingScreen("NO MORE MEMORY", nil, nil);
|
|
|
|
}
|
|
|
|
CGame::TidyUpMemory(true, false);
|
|
|
|
}
|
|
|
|
void *mem = Malloc(size);
|
|
|
|
if (removeCollision) {
|
|
|
|
CTimer::Stop();
|
|
|
|
// TODO: different on PS2
|
|
|
|
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
|
|
|
removeCollision = false;
|
|
|
|
CTimer::Update();
|
|
|
|
}
|
|
|
|
if (removeBigBuildings || removeIslands) {
|
|
|
|
CTimer::Stop();
|
|
|
|
if (!CGame::playingIntro)
|
|
|
|
CStreaming::RequestBigBuildings(CGame::currLevel);
|
|
|
|
CStreaming::LoadAllRequestedModels(true);
|
|
|
|
removeBigBuildings = false;
|
|
|
|
removeIslands = false;
|
|
|
|
CTimer::Update();
|
|
|
|
}
|
|
|
|
recursion--;
|
|
|
|
return mem;
|
|
|
|
}
|
|
|
|
|
|
|
|
void*
|
|
|
|
CMemoryHeap::Realloc(void *ptr, uint32 size)
|
|
|
|
{
|
|
|
|
if(ptr == nil)
|
|
|
|
return Malloc(size);
|
|
|
|
|
|
|
|
// weird way to round up
|
|
|
|
if((size & 0xF) != 0)
|
|
|
|
size = (size&~0xF) + 0x10;
|
|
|
|
|
|
|
|
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
|
|
|
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
// better handling of size < block->m_size
|
|
|
|
if(size == 0){
|
|
|
|
Free(ptr);
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
if(block->m_size >= size){
|
|
|
|
// shrink allocated block
|
|
|
|
RegisterFree(block);
|
|
|
|
PushMemId(block->m_memId);
|
|
|
|
FillInBlockData(block, block->GetNextConsecutive(), size);
|
|
|
|
PopMemId();
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// not growing. just returning here is a bit cheap though
|
|
|
|
if(block->m_size >= size)
|
|
|
|
return ptr;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// have to grow allocated block
|
|
|
|
HeapBlockDesc *next = block->GetNextConsecutive();
|
|
|
|
MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
|
|
|
|
if(next->m_memId == MEMID_FREE){
|
|
|
|
// try to grow the current block
|
|
|
|
// make sure the next free block has maximum size
|
|
|
|
uint32 freespace = CombineFreeBlocks(next);
|
|
|
|
HeapBlockDesc *end = next->GetNextConsecutive();
|
|
|
|
MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
|
|
|
|
// why the sizeof here?
|
|
|
|
if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
|
|
|
|
// enough space to grow
|
|
|
|
next->RemoveHeapFreeBlock();
|
|
|
|
RegisterFree(block);
|
|
|
|
PushMemId(block->m_memId);
|
|
|
|
FillInBlockData(block, next->GetNextConsecutive(), size);
|
|
|
|
PopMemId();
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't grow the existing block, have to get a new one and copy
|
|
|
|
PushMemId(block->m_memId);
|
|
|
|
void *dst = Malloc(size);
|
|
|
|
PopMemId();
|
|
|
|
memcpy(dst, ptr, block->m_size);
|
|
|
|
Free(ptr);
|
|
|
|
return dst;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::Free(void *ptr)
|
|
|
|
{
|
|
|
|
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
|
|
|
|
MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
|
|
|
|
MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
|
|
|
|
|
|
|
|
RegisterFree(block);
|
|
|
|
block->m_memId = MEMID_FREE;
|
|
|
|
CombineFreeBlocks(block);
|
|
|
|
FreeBlock(block);
|
|
|
|
if(block->m_ptrListIndex != -1){
|
|
|
|
int32 idx = block->m_ptrListIndex;
|
|
|
|
gPtrList[idx] = nil;
|
|
|
|
m_ptrListIndexStack.push(idx);
|
|
|
|
}
|
|
|
|
block->m_ptrListIndex = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// allocate 'size' bytes from 'block'
|
|
|
|
void
|
|
|
|
CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
|
|
|
|
{
|
|
|
|
block->m_size = size;
|
|
|
|
block->m_ptrListIndex = -1;
|
|
|
|
HeapBlockDesc *remainder = block->GetNextConsecutive();
|
|
|
|
MEMORYHEAP_ASSERT(remainder <= end);
|
|
|
|
|
|
|
|
if(remainder < end-1){
|
|
|
|
RegisterMalloc(block);
|
|
|
|
|
|
|
|
// can fit another block in the remaining space
|
|
|
|
remainder->m_size = GetSizeBetweenBlocks(remainder, end);
|
|
|
|
remainder->m_memId = MEMID_FREE;
|
|
|
|
MEMORYHEAP_ASSERT(remainder->m_size != 0);
|
|
|
|
FreeBlock(remainder);
|
|
|
|
}else{
|
|
|
|
// fully allocate this one
|
|
|
|
if(remainder < end)
|
|
|
|
// no gaps allowed
|
|
|
|
block->m_size = GetSizeBetweenBlocks(block, end);
|
|
|
|
RegisterMalloc(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure free block has no other free blocks after it
|
|
|
|
uint32
|
|
|
|
CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
|
|
|
|
{
|
|
|
|
HeapBlockDesc *next = block->GetNextConsecutive();
|
|
|
|
if(next->m_memId != MEMID_FREE)
|
|
|
|
return block->m_size;
|
|
|
|
// get rid of free blocks after this one and adjust size
|
|
|
|
for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
|
|
|
|
next->RemoveHeapFreeBlock();
|
|
|
|
block->m_size = GetSizeBetweenBlocks(block, next);
|
|
|
|
return block->m_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Try to move all registered memory blocks into more optimal location
|
|
|
|
void
|
|
|
|
CMemoryHeap::TidyHeap(void)
|
|
|
|
{
|
|
|
|
for(int i = 0; i < numPtrs; i++){
|
|
|
|
if(gPtrList[i] == nil || *gPtrList[i] == nil)
|
|
|
|
continue;
|
|
|
|
HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
|
|
|
|
if(newblock)
|
|
|
|
*gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-18 22:46:51 +00:00
|
|
|
// MIAMI: this is empty
|
2020-12-18 13:19:03 +00:00
|
|
|
void
|
|
|
|
CMemoryHeap::RegisterMemPointer(void *ptr)
|
|
|
|
{
|
|
|
|
HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
|
|
|
|
|
|
|
|
if(block->m_ptrListIndex != -1)
|
|
|
|
return; // already registered
|
|
|
|
|
|
|
|
int index;
|
|
|
|
if(m_ptrListIndexStack.sp > 0){
|
|
|
|
// re-use a previously free'd index
|
|
|
|
index = m_ptrListIndexStack.pop();
|
|
|
|
}else{
|
|
|
|
// have to find a new index
|
|
|
|
index = gPosnInList;
|
|
|
|
|
|
|
|
void **pp = gPtrList[index];
|
|
|
|
// we're replacing an old pointer here??
|
|
|
|
if(pp && *pp && *pp != (void*)0xDDDDDDDD)
|
|
|
|
GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
|
|
|
|
|
|
|
|
gPosnInList++;
|
|
|
|
if(gPosnInList == 4000)
|
|
|
|
gPosnInList = 0;
|
|
|
|
if(numPtrs < 4000)
|
|
|
|
numPtrs++;
|
|
|
|
}
|
|
|
|
gPtrList[index] = (void**)ptr;
|
|
|
|
block->m_ptrListIndex = index;
|
|
|
|
}
|
|
|
|
|
|
|
|
void*
|
|
|
|
CMemoryHeap::MoveMemory(void *ptr)
|
|
|
|
{
|
|
|
|
HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
|
|
|
|
if(newblock)
|
|
|
|
return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
|
|
|
|
else
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
HeapBlockDesc*
|
|
|
|
CMemoryHeap::WhereShouldMemoryMove(void *ptr)
|
|
|
|
{
|
|
|
|
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
|
|
|
|
MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
|
|
|
|
|
|
|
|
HeapBlockDesc *next = block->GetNextConsecutive();
|
|
|
|
if(next->m_memId != MEMID_FREE)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
// we want to move the block into another block
|
|
|
|
// such that the free space between this and the next block can be minimized
|
|
|
|
HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
|
|
|
|
// size of free space wouldn't decrease, so return
|
|
|
|
if(newblock->m_size >= block->m_size + next->m_size)
|
|
|
|
return nil;
|
|
|
|
// size of free space wouldn't decrease enough
|
|
|
|
if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
|
|
|
|
return nil;
|
|
|
|
return newblock;
|
|
|
|
}
|
|
|
|
|
|
|
|
void*
|
|
|
|
CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
|
|
|
|
{
|
|
|
|
PushMemId(src->m_memId);
|
|
|
|
dst->RemoveHeapFreeBlock();
|
|
|
|
FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
|
|
|
|
PopMemId();
|
|
|
|
memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
|
|
|
|
memMoved += src->m_size;
|
|
|
|
dst->m_ptrListIndex = src->m_ptrListIndex;
|
|
|
|
src->m_ptrListIndex = -1;
|
|
|
|
Free(src->GetDataPointer());
|
|
|
|
return dst->GetDataPointer();
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32
|
|
|
|
CMemoryHeap::GetMemoryUsed(int32 id)
|
|
|
|
{
|
|
|
|
return m_memUsed[id];
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32
|
|
|
|
CMemoryHeap::GetBlocksUsed(int32 id)
|
|
|
|
{
|
|
|
|
return m_blocksUsed[id];
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::PopMemId(void)
|
|
|
|
{
|
|
|
|
assert(m_idStack.sp > 0);
|
|
|
|
m_currentMemID = m_idStack.pop();
|
|
|
|
assert(m_currentMemID != MEMID_FREE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::PushMemId(int32 id)
|
|
|
|
{
|
|
|
|
MEMORYHEAP_ASSERT(id != MEMID_FREE);
|
|
|
|
assert(m_idStack.sp < 16);
|
|
|
|
m_idStack.push(m_currentMemID);
|
|
|
|
m_currentMemID = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMemoryHeap::ParseHeap(void)
|
|
|
|
{
|
|
|
|
char tmp[16];
|
|
|
|
int fd = CFileMgr::OpenFileForWriting("heap.txt");
|
|
|
|
CTimer::Stop();
|
|
|
|
|
|
|
|
// CMemoryHeap::IntegrityCheck();
|
|
|
|
|
|
|
|
uint32 addrQW = 0;
|
|
|
|
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
|
|
|
|
char chr = '*'; // free
|
|
|
|
if(block->m_memId != MEMID_FREE)
|
|
|
|
chr = block->m_memId-1 + 'A';
|
|
|
|
int numQW = block->m_size>>4;
|
|
|
|
|
|
|
|
if((addrQW & 0x3F) == 0){
|
|
|
|
sprintf(tmp, "\n%5dK:", addrQW>>6);
|
|
|
|
CFileMgr::Write(fd, tmp, 8);
|
|
|
|
}
|
|
|
|
CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
|
|
|
|
addrQW++;
|
|
|
|
|
|
|
|
while(numQW--){
|
|
|
|
if((addrQW & 0x3F) == 0){
|
|
|
|
sprintf(tmp, "\n%5dK:", addrQW>>6);
|
|
|
|
CFileMgr::Write(fd, tmp, 8);
|
|
|
|
}
|
|
|
|
CFileMgr::Write(fd, &chr, 1);
|
|
|
|
addrQW++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CTimer::Update();
|
|
|
|
CFileMgr::CloseFile(fd);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
CommonSize::Init(uint32 size)
|
|
|
|
{
|
|
|
|
m_freeList.Init();
|
|
|
|
m_size = size;
|
|
|
|
m_failed = 0;
|
|
|
|
m_remaining = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|