1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-05 10:45:53 +00:00
re3/src/control/Remote.cpp

52 lines
1.9 KiB
C++
Raw Normal View History

#include "common.h"
2020-04-17 13:31:11 +00:00
2020-01-31 10:23:15 +00:00
#include "Automobile.h"
#include "CarCtrl.h"
#include "Camera.h"
#include "Remote.h"
2020-01-31 10:23:15 +00:00
#include "Timer.h"
#include "World.h"
#include "PlayerInfo.h"
#include "Vehicle.h"
2020-01-31 10:23:15 +00:00
void
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{
CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
bool found;
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
car->GetMatrix().SetRotateZOnly(rot);
car->GetPosition() = CVector(x, y, z);
car->SetStatus(STATUS_PLAYER_REMOTE);
2020-01-31 10:23:15 +00:00
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0;
car->bEngineOn = true;
CWorld::Add(car);
if (FindPlayerVehicle() != nil)
FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED);
2020-01-31 10:23:15 +00:00
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
2020-04-02 10:48:01 +00:00
TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
2020-01-31 10:23:15 +00:00
}
void
CRemote::TakeRemoteControlledCarFromPlayer(void)
{
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
CCarCtrl::NumMissionCars--;
CCarCtrl::NumRandomCars++;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
}