re3/src/collision/ColSphere.h

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#pragma once
#include "SurfaceTable.h"
struct CColSphere
{
// NB: this has to be compatible with a CVuVector
CVector center;
float radius;
uint8 surface;
uint8 piece;
void Set(float radius, const CVector &center, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0);
};