re3/src/collision/ColPoint.cpp

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#include "common.h"
#include "ColPoint.h"
CColPoint&
CColPoint::operator=(const CColPoint &other)
{
point = other.point;
normal = other.normal;
surfaceA = other.surfaceA;
pieceA = other.pieceA;
surfaceB = other.surfaceB;
pieceB = other.pieceB;
// no depth?
return *this;
}