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re3/src/render/Skidmarks.h

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#pragma once
enum { SKIDMARK_LENGTH = 16 };
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enum eSkidmarkType
{
SKIDMARK_NORMAL,
SKIDMARK_MUDDY,
SKIDMARK_SANDY,
SKIDMARK_BLOODY
};
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class CSkidmark
{
public:
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CVector m_pos[SKIDMARK_LENGTH];
float m_sideX[SKIDMARK_LENGTH];
float m_sideY[SKIDMARK_LENGTH];
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uintptr m_id;
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uint32 m_lastUpdate;
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uint32 m_fadeStart;
uint32 m_fadeEnd;
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uint32 m_type;
int16 m_last;
uint8 m_state;
bool m_wasUpdated;
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};
class CSkidmarks
{
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static CSkidmark aSkidmarks[NUMSKIDMARKS];
public:
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static void Init(void);
static void Shutdown(void);
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static void Clear(void);
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static void Update(void);
static void Render(void);
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static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody);
static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
};