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re3/src/core/ZoneCull.h

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class CEntity;
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enum eZoneAttribs
{
ATTRZONE_CAMCLOSEIN = 1,
ATTRZONE_STAIRS = 2,
ATTRZONE_1STPERSON = 4,
ATTRZONE_NORAIN = 8,
ATTRZONE_NOPOLICE = 0x10,
ATTRZONE_NOTCULLZONE = 0x20,
ATTRZONE_DOINEEDCOLLISION = 0x40,
ATTRZONE_SUBWAYVISIBLE = 0x80,
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ATTRZONE_POLICEABANDONCARS = 0x100,
ATTRZONE_ROOMFORAUDIO = 0x200,
ATTRZONE_WATERFUDGE = 0x400,
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};
struct CAttributeZone
{
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int16 minx;
int16 maxx;
int16 miny;
int16 maxy;
int16 minz;
int16 maxz;
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int16 attributes;
int16 wantedLevel;
};
class CCullZones
{
public:
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static int32 NumAttributeZones;
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
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static int32 CurrentWantedLevelDrop_Player;
static int32 CurrentFlags_Camera;
static int32 CurrentFlags_Player;
static bool bCurrentSubwayIsInvisible;
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static bool bAtBeachForAudio;
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static void Init(void);
static void Update(void);
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static void UpdateAtBeachForAudio(void);
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static void ForceCullZoneCoors(CVector coors);
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
static void MarkSubwayAsInvisible(bool visible);
static void AddCullZone(CVector const &position,
float minx, float maxx,
float miny, float maxy,
float minz, float maxz,
uint16 flag, int16 wantedLevel);
static bool CamCloseInForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_CAMCLOSEIN) != 0; }
static bool CamStairsForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_STAIRS) != 0; }
static bool Cam1stPersonForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_1STPERSON) != 0; }
static bool NoPolice(void) { return (CurrentFlags_Player & ATTRZONE_NOPOLICE) != 0; }
static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
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static bool PoliceAbandonCars(void) { return (CurrentFlags_Camera & ATTRZONE_POLICEABANDONCARS) != 0; }
static bool InRoomForAudio(void) { return (CurrentFlags_Camera & ATTRZONE_ROOMFORAUDIO) != 0; }
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static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
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static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
};