2019-06-30 10:59:55 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Fire.h"
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2019-07-09 16:50:35 +00:00
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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2019-09-14 23:28:07 +00:00
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CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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float minDistance = 999999;
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for (int j = 0; j < NUM_FIRES; j++) {
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if (!m_aFires[j].m_bIsOngoing)
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continue;
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if (m_aFires[j].m_bIsScriptFire)
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continue;
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if (m_aFires[j].m_nFiremenPuttingOut != i)
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continue;
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float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
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if (distance < minDistance) {
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minDistance = distance;
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fireId = j;
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}
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}
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*pDistance = minDistance;
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if (fireId != -1)
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return &m_aFires[fireId];
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}
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return nil;
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}
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2019-07-09 16:50:35 +00:00
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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2019-07-26 12:27:13 +00:00
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WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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