2019-05-15 14:52:37 +00:00
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#pragma once
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class CClock
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{
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2020-03-11 03:25:50 +00:00
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public:
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2020-04-17 05:54:14 +00:00
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static uint8 ms_nGameClockHours;
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static uint8 ms_nGameClockMinutes;
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static uint16 ms_nGameClockSeconds;
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static uint8 ms_Stored_nGameClockHours;
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static uint8 ms_Stored_nGameClockMinutes;
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static uint16 ms_Stored_nGameClockSeconds;
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static uint32 ms_nMillisecondsPerGameMinute;
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static uint32 ms_nLastClockTick;
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static bool ms_bClockHasBeenStored;
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2019-05-15 14:52:37 +00:00
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static void Initialise(uint32 scale);
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static void Update(void);
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static void SetGameClock(uint8 h, uint8 m);
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static int32 GetGameClockMinutesUntil(uint8 h, uint8 m);
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static bool GetIsTimeInRange(uint8 h1, uint8 h2);
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static void StoreClock(void);
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static void RestoreClock(void);
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2019-06-27 08:58:51 +00:00
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static uint8 GetHours(void) { return ms_nGameClockHours; }
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static uint8 GetMinutes(void) { return ms_nGameClockMinutes; }
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2019-05-15 14:52:37 +00:00
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static int16 GetSeconds(void) { return ms_nGameClockSeconds; }
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2019-06-27 08:58:51 +00:00
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static uint8 &GetHoursRef(void) { return ms_nGameClockHours; }
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static uint8 &GetMinutesRef(void) { return ms_nGameClockMinutes; }
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2019-05-15 14:52:37 +00:00
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};
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