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re3/src/render/Glass.cpp

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#include "common.h"
#include "patcher.h"
#include "Glass.h"
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WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
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WRAPPER void
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
{
EAXJMP(0x503F10);
}
WRAPPER void
CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
{
EAXJMP(0x504630);
}
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
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WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
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WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); }