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re3/src/peds/PedPlacement.cpp

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#include "common.h"
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#include "Ped.h"
#include "PedPlacement.h"
#include "World.h"
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// --MIAMI: Done
bool
CPedPlacement::FindZCoorForPed(CVector* pos)
{
float zForPed;
float startZ = pos->z - 100.0f;
float foundColZ = -100.0f;
float foundColZ2 = -100.0f;
CColPoint foundCol;
CEntity* foundEnt;
CVector vec(
pos->x,
pos->y,
pos->z + 1.0f
);
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ = foundCol.point.z;
// Adjust coords and do a second test
vec.x += 0.1f;
vec.y += 0.1f;
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
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zForPed = Max(foundColZ, foundColZ2);
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if (zForPed > -99.0f) {
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pos->z = FEET_OFFSET + zForPed;
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return true;
}
return false;
}
CEntity*
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CPedPlacement::IsPositionClearOfCars(Const CVector *pos)
{
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return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
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bool
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CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities)
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{
int16 count;
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if (radius == -1.0f)
radius = 0.75f;
if (total == -1)
total = 2;
CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false);
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return count == 0;
}