2020-08-11 16:39:53 +00:00
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#pragma once
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#ifdef EXTENDED_COLOURFILTER
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class CPostFX
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{
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public:
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enum {
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POSTFX_OFF,
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2021-01-10 18:45:58 +00:00
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// POSTFX_SIMPLE,
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2020-08-11 16:39:53 +00:00
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POSTFX_NORMAL,
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2021-01-10 18:45:58 +00:00
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// POSTFX_MOBILE
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// not so sensible for the moment
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POSTFX_SIMPLE = -1,
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POSTFX_MOBILE = -2
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2020-08-11 16:39:53 +00:00
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};
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static RwRaster *pFrontBuffer;
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static RwRaster *pBackBuffer;
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static bool bJustInitialised;
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static int EffectSwitch;
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static bool BlurOn; // or use CMblur for that?
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static bool MotionBlurOn; // or use CMblur for that?
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static float Intensity;
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// smooth blur color
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enum { NUMAVERAGE = 20 };
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static int PrevRed[NUMAVERAGE], AvgRed;
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static int PrevGreen[NUMAVERAGE], AvgGreen;
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static int PrevBlue[NUMAVERAGE], AvgBlue;
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static int PrevAlpha[NUMAVERAGE], AvgAlpha;
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static int Next;
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static int NumValues;
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static void InitOnce(void);
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static void Open(RwCamera *cam);
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static void Close(void);
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static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
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static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
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static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
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static void RenderMotionBlur(RwCamera *cam, uint32 blur);
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static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
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static void SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha);
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static bool NeedBackBuffer(void);
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static bool NeedFrontBuffer(int32 type);
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2020-11-19 18:07:32 +00:00
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static void GetBackBuffer(RwCamera *cam);
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2020-08-11 16:39:53 +00:00
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static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; }
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};
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#endif
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