2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Object.h"
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class CCutsceneObject : public CObject
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{
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public:
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2020-04-23 20:25:18 +00:00
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#ifdef PED_SKIN
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bool bRenderHead;
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bool bRenderRightHand;
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bool bRenderLeftHand;
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bool GetRenderHead(void) { return bRenderHead; }
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bool GetRenderRightHand(void) { return bRenderRightHand; }
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bool GetRenderLeftHand(void) { return bRenderLeftHand; }
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void SetRenderHead(bool render) { bRenderHead = render; }
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void SetRenderRightHand(bool render) { bRenderRightHand = render; }
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void SetRenderLeftHand(bool render) { bRenderLeftHand = render; }
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#endif
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2019-06-12 18:07:37 +00:00
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CCutsceneObject(void);
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2019-06-12 19:17:02 +00:00
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2019-07-08 06:46:42 +00:00
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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2020-04-23 20:25:18 +00:00
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void RenderLimb(int32 bone);
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2019-07-08 06:46:42 +00:00
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bool SetupLighting(void);
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void RemoveLighting(bool reset);
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2019-05-15 14:52:37 +00:00
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};
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2020-04-23 20:25:18 +00:00
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#ifndef PED_SKIN
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(CCutsceneObject, 0x198);
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2020-04-23 20:25:18 +00:00
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#endif
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