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re3/src/text/Text.h

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#pragma once
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
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char *UnicodeToAsciiForMemoryCard(wchar *src);
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void TextCopy(wchar *dst, const wchar *src);
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struct CKeyEntry
{
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#ifdef FIX_BUGS
uint32 valueOffset;
#else
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wchar *value;
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#endif
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char key[8];
};
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// If this fails, CKeyArray::Load will have to be fixed
VALIDATE_SIZE(CKeyEntry, 12);
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class CKeyArray
{
public:
CKeyEntry *entries;
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int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
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CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
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void Load(size_t length, int file, size_t *offset);
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void Unload(void);
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void Update(wchar *chars);
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CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
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#ifdef FIX_BUGS
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wchar *Search(const char *key, wchar *data, uint8 *result);
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#else
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wchar *Search(const char *key, uint8* result);
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#endif
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};
class CData
{
public:
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wchar *chars;
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int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
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CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
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void Load(size_t length, int file, size_t* offset);
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void Unload(void);
};
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class CMissionTextOffsets
{
public:
struct Entry
{
char szMissionName[8];
uint32 offset;
};
enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
Entry data[MAX_MISSION_TEXTS];
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uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
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CMissionTextOffsets(void) : size(0) {}
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void Load(size_t table_size, int file, size_t* bytes_read, int);
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};
struct ChunkHeader
{
char magic[4];
int size;
};
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class CText
{
CKeyArray keyArray;
CData data;
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CKeyArray mission_keyArray;
CData mission_data;
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char encoding;
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bool bHasMissionTextOffsets;
bool bIsMissionTextLoaded;
char szMissionTableName[8];
CMissionTextOffsets MissionTextOffsets;
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public:
CText(void);
void Load(void);
void Unload(void);
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wchar *Get(const char *key);
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wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
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void GetNameOfLoadedMissionText(char *outName);
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void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read);
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void LoadMissionText(char *MissionTableName);
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};
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extern CText TheText;