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263 lines
9.2 KiB
C++
263 lines
9.2 KiB
C++
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#include "WaterCreatures.h"
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#include "ModelIndices.h"
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#include "World.h"
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#include "WaterLevel.h"
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#include "Camera.h"
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#include "PlayerPed.h"
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#include "config.h"
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#include "General.h"
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int CWaterCreatures::nNumActiveSeaLifeForms;
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CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
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struct WaterCreatureProperties aProperties[65] = {
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
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{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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};
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CWaterCreature::CWaterCreature() {
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Free();
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}
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CWaterCreature::~CWaterCreature() {
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//looks like unused
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}
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void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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this->m_pObj = pObj;
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this->m_fRightMult = fRightMult;
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this->m_fZTurnSpeed = 0.0f;
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this->m_fWaterDepth = fWaterDepth;
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this->m_alpha = alpha;
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this->m_state = eFishSlotState;
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}
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void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
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}
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void CWaterCreature::Free() {
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CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
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}
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CWaterCreature *CWaterCreatures::GetFishStructSlot() {
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for (int i = 0; i < NUM_WATER_CREATURES; i++)
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if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
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return &aWaterCreatures[i];
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return nil;
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}
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
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if (CObject::nNoTempObjects >= 40)
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return nil;
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CObject *pObj = new CObject(modelID, true);
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if (!pObj) return nil;
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pObj->GetMatrix().GetPosition() = pos;
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pObj->GetMatrix().UpdateRW();
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pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
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pObj->GetMatrix().UpdateRW();
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pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
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pObj->bIsStatic = false;
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if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
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CObject::nNoTempObjects++;
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pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
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}
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pObj->bTouchingWater = true;
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pObj->bUnderwater = true;
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CWorld::Add(pObj);
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return pObj;
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}
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bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
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return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
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}
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float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
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CVector delta = pos1 - pos2;
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delta.Normalise();
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return Atan2(-delta.x, delta.y);
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}
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void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
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if (!IsSpaceForMoreWaterCreatures())
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return;
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float fDepth, fLevelNoWaves;
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if (TheCamera.IsSphereVisible(pos, 3.0f)
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&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (modelID == -1 || modelID > 64)
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modelID = CGeneral::GetRandomNumberInRange(0.0f, 64.0f);
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WaterCreatureProperties *creature = &aProperties[modelID];
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pos.z = fLevelNoWaves - creature->fLevel;
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float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01);
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float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
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CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
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if (!fish)
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return;
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fish->SetRwObjectAlpha(255);
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CWaterCreature *wc = GetFishStructSlot();
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wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
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nNumActiveSeaLifeForms++;
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}
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}
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void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
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wc->Free();
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}
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void CWaterCreatures::UpdateAll() {
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if (nNumActiveSeaLifeForms == 0)
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return;
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CVector playerPos = FindPlayerPed()->GetPosition();
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for (int i = 0; i < NUM_WATER_CREATURES; i++) {
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switch (aWaterCreatures[i].m_state) {
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case WATER_CREATURE_ALLOCATED:
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case WATER_CREATURE_ACTIVE: {
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
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if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
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if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
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aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
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aWaterCreatures[i].m_pObj->bIsStatic = false;
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float fDepth = 0.0;
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CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
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if (fDepth < 0.0f) {
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
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aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
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}
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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}
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}
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break;
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}
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case WATER_CREATURE_UPDATE: {
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
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if (aWaterCreatures[i].m_alpha <= 0) {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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}
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else {
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aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
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aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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newRight.x *= aWaterCreatures[i].m_fRightMult;
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newRight.y *= aWaterCreatures[i].m_fRightMult;
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newRight.z -= 0.015f;
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
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if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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}
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break;
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}
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case WATER_CREATURE_TO_REMOVE: {
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if (aWaterCreatures[i].m_pObj)
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CWorld::Remove(aWaterCreatures[i].m_pObj);
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FreeFishStructSlot(&aWaterCreatures[i]);
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nNumActiveSeaLifeForms--;
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aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
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break;
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}
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case WATER_CREATURE_DISABLED:
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break;
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}
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}
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}
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void CWaterCreatures::RemoveAll() {
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for (int i = 0; i < NUM_WATER_CREATURES; i++) {
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if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
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CWorld::Remove(aWaterCreatures[i].m_pObj);
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FreeFishStructSlot(&aWaterCreatures[i]);
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aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
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nNumActiveSeaLifeForms--;
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}
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}
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}
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