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re3/sdk/dx8sdk/Include/dinput.h

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/****************************************************************************
*
* Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved.
*
* File: dinput.h
* Content: DirectInput include file
*
****************************************************************************/
#ifndef __DINPUT_INCLUDED__
#define __DINPUT_INCLUDED__
#ifndef DIJ_RINGZERO
#ifdef _WIN32
#define COM_NO_WINDOWS_H
#include <objbase.h>
#endif
#endif /* DIJ_RINGZERO */
#ifdef __cplusplus
extern "C" {
#endif
/*
* To build applications for older versions of DirectInput
*
* #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
*
* before #include <dinput.h>. By default, #include <dinput.h>
* will produce a DirectX 8-compatible header file.
*
*/
#define DIRECTINPUT_HEADER_VERSION 0x0800
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION
#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
#endif
#ifndef DIJ_RINGZERO
/****************************************************************************
*
* Class IDs
*
****************************************************************************/
DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/****************************************************************************
*
* Interfaces
*
****************************************************************************/
DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
/****************************************************************************
*
* Predefined object types
*
****************************************************************************/
DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/****************************************************************************
*
* Predefined product GUIDs
*
****************************************************************************/
DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/****************************************************************************
*
* Predefined force feedback effects
*
****************************************************************************/
DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
#endif /* DIJ_RINGZERO */
/****************************************************************************
*
* Interfaces and Structures...
*
****************************************************************************/
#if(DIRECTINPUT_VERSION >= 0x0500)
/****************************************************************************
*
* IDirectInputEffect
*
****************************************************************************/
#define DIEFT_ALL 0x00000000
#define DIEFT_CONSTANTFORCE 0x00000001
#define DIEFT_RAMPFORCE 0x00000002
#define DIEFT_PERIODIC 0x00000003
#define DIEFT_CONDITION 0x00000004
#define DIEFT_CUSTOMFORCE 0x00000005
#define DIEFT_HARDWARE 0x000000FF
#define DIEFT_FFATTACK 0x00000200
#define DIEFT_FFFADE 0x00000400
#define DIEFT_SATURATION 0x00000800
#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
#define DIEFT_POSNEGSATURATION 0x00002000
#define DIEFT_DEADBAND 0x00004000
#define DIEFT_STARTDELAY 0x00008000
#define DIEFT_GETTYPE(n) LOBYTE(n)
#define DI_DEGREES 100
#define DI_FFNOMINALMAX 10000
#define DI_SECONDS 1000000
typedef struct DICONSTANTFORCE {
LONG lMagnitude;
} DICONSTANTFORCE, *LPDICONSTANTFORCE;
typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
typedef struct DIRAMPFORCE {
LONG lStart;
LONG lEnd;
} DIRAMPFORCE, *LPDIRAMPFORCE;
typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
typedef struct DIPERIODIC {
DWORD dwMagnitude;
LONG lOffset;
DWORD dwPhase;
DWORD dwPeriod;
} DIPERIODIC, *LPDIPERIODIC;
typedef const DIPERIODIC *LPCDIPERIODIC;
typedef struct DICONDITION {
LONG lOffset;
LONG lPositiveCoefficient;
LONG lNegativeCoefficient;
DWORD dwPositiveSaturation;
DWORD dwNegativeSaturation;
LONG lDeadBand;
} DICONDITION, *LPDICONDITION;
typedef const DICONDITION *LPCDICONDITION;
typedef struct DICUSTOMFORCE {
DWORD cChannels;
DWORD dwSamplePeriod;
DWORD cSamples;
LPLONG rglForceData;
} DICUSTOMFORCE, *LPDICUSTOMFORCE;
typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
typedef struct DIENVELOPE {
DWORD dwSize; /* sizeof(DIENVELOPE) */
DWORD dwAttackLevel;
DWORD dwAttackTime; /* Microseconds */
DWORD dwFadeLevel;
DWORD dwFadeTime; /* Microseconds */
} DIENVELOPE, *LPDIENVELOPE;
typedef const DIENVELOPE *LPCDIENVELOPE;
/* This structure is defined for DirectX 5.0 compatibility */
typedef struct DIEFFECT_DX5 {
DWORD dwSize; /* sizeof(DIEFFECT_DX5) */
DWORD dwFlags; /* DIEFF_* */
DWORD dwDuration; /* Microseconds */
DWORD dwSamplePeriod; /* Microseconds */
DWORD dwGain;
DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
DWORD dwTriggerRepeatInterval; /* Microseconds */
DWORD cAxes; /* Number of axes */
LPDWORD rgdwAxes; /* Array of axes */
LPLONG rglDirection; /* Array of directions */
LPDIENVELOPE lpEnvelope; /* Optional */
DWORD cbTypeSpecificParams; /* Size of params */
LPVOID lpvTypeSpecificParams; /* Pointer to params */
} DIEFFECT_DX5, *LPDIEFFECT_DX5;
typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
typedef struct DIEFFECT {
DWORD dwSize; /* sizeof(DIEFFECT) */
DWORD dwFlags; /* DIEFF_* */
DWORD dwDuration; /* Microseconds */
DWORD dwSamplePeriod; /* Microseconds */
DWORD dwGain;
DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
DWORD dwTriggerRepeatInterval; /* Microseconds */
DWORD cAxes; /* Number of axes */
LPDWORD rgdwAxes; /* Array of axes */
LPLONG rglDirection; /* Array of directions */
LPDIENVELOPE lpEnvelope; /* Optional */
DWORD cbTypeSpecificParams; /* Size of params */
LPVOID lpvTypeSpecificParams; /* Pointer to params */
#if(DIRECTINPUT_VERSION >= 0x0600)
DWORD dwStartDelay; /* Microseconds */
#endif /* DIRECTINPUT_VERSION >= 0x0600 */
} DIEFFECT, *LPDIEFFECT;
typedef DIEFFECT DIEFFECT_DX6;
typedef LPDIEFFECT LPDIEFFECT_DX6;
typedef const DIEFFECT *LPCDIEFFECT;
#if(DIRECTINPUT_VERSION >= 0x0700)
#ifndef DIJ_RINGZERO
typedef struct DIFILEEFFECT{
DWORD dwSize;
GUID GuidEffect;
LPCDIEFFECT lpDiEffect;
CHAR szFriendlyName[MAX_PATH];
}DIFILEEFFECT, *LPDIFILEEFFECT;
typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
#endif /* DIJ_RINGZERO */
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
#define DIEFF_OBJECTIDS 0x00000001
#define DIEFF_OBJECTOFFSETS 0x00000002
#define DIEFF_CARTESIAN 0x00000010
#define DIEFF_POLAR 0x00000020
#define DIEFF_SPHERICAL 0x00000040
#define DIEP_DURATION 0x00000001
#define DIEP_SAMPLEPERIOD 0x00000002
#define DIEP_GAIN 0x00000004
#define DIEP_TRIGGERBUTTON 0x00000008
#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
#define DIEP_AXES 0x00000020
#define DIEP_DIRECTION 0x00000040
#define DIEP_ENVELOPE 0x00000080
#define DIEP_TYPESPECIFICPARAMS 0x00000100
#if(DIRECTINPUT_VERSION >= 0x0600)
#define DIEP_STARTDELAY 0x00000200
#define DIEP_ALLPARAMS_DX5 0x000001FF
#define DIEP_ALLPARAMS 0x000003FF
#else /* DIRECTINPUT_VERSION < 0x0600 */
#define DIEP_ALLPARAMS 0x000001FF
#endif /* DIRECTINPUT_VERSION < 0x0600 */
#define DIEP_START 0x20000000
#define DIEP_NORESTART 0x40000000
#define DIEP_NODOWNLOAD 0x80000000
#define DIEB_NOTRIGGER 0xFFFFFFFF
#define DIES_SOLO 0x00000001
#define DIES_NODOWNLOAD 0x80000000
#define DIEGES_PLAYING 0x00000001
#define DIEGES_EMULATED 0x00000002
typedef struct DIEFFESCAPE {
DWORD dwSize;
DWORD dwCommand;
LPVOID lpvInBuffer;
DWORD cbInBuffer;
LPVOID lpvOutBuffer;
DWORD cbOutBuffer;
} DIEFFESCAPE, *LPDIEFFESCAPE;
#ifndef DIJ_RINGZERO
#undef INTERFACE
#define INTERFACE IDirectInputEffect
DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputEffect methods ***/
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
STDMETHOD(Stop)(THIS) PURE;
STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
STDMETHOD(Download)(THIS) PURE;
STDMETHOD(Unload)(THIS) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
};
typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#else
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputEffect_AddRef(p) (p)->AddRef()
#define IDirectInputEffect_Release(p) (p)->Release()
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
#define IDirectInputEffect_Stop(p) (p)->Stop()
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
#define IDirectInputEffect_Download(p) (p)->Download()
#define IDirectInputEffect_Unload(p) (p)->Unload()
#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
#endif
#endif /* DIJ_RINGZERO */
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
/****************************************************************************
*
* IDirectInputDevice
*
****************************************************************************/
#if DIRECTINPUT_VERSION <= 0x700
#define DIDEVTYPE_DEVICE 1
#define DIDEVTYPE_MOUSE 2
#define DIDEVTYPE_KEYBOARD 3
#define DIDEVTYPE_JOYSTICK 4
#else
#define DI8DEVCLASS_ALL 0
#define DI8DEVCLASS_DEVICE 1
#define DI8DEVCLASS_POINTER 2
#define DI8DEVCLASS_KEYBOARD 3
#define DI8DEVCLASS_GAMECTRL 4
#define DI8DEVTYPE_DEVICE 0x11
#define DI8DEVTYPE_MOUSE 0x12
#define DI8DEVTYPE_KEYBOARD 0x13
#define DI8DEVTYPE_JOYSTICK 0x14
#define DI8DEVTYPE_GAMEPAD 0x15
#define DI8DEVTYPE_DRIVING 0x16
#define DI8DEVTYPE_FLIGHT 0x17
#define DI8DEVTYPE_1STPERSON 0x18
#define DI8DEVTYPE_DEVICECTRL 0x19
#define DI8DEVTYPE_SCREENPOINTER 0x1A
#define DI8DEVTYPE_REMOTE 0x1B
#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
#endif /* DIRECTINPUT_VERSION <= 0x700 */
#define DIDEVTYPE_HID 0x00010000
#if DIRECTINPUT_VERSION <= 0x700
#define DIDEVTYPEMOUSE_UNKNOWN 1
#define DIDEVTYPEMOUSE_TRADITIONAL 2
#define DIDEVTYPEMOUSE_FINGERSTICK 3
#define DIDEVTYPEMOUSE_TOUCHPAD 4
#define DIDEVTYPEMOUSE_TRACKBALL 5
#define DIDEVTYPEKEYBOARD_UNKNOWN 0
#define DIDEVTYPEKEYBOARD_PCXT 1
#define DIDEVTYPEKEYBOARD_OLIVETTI 2
#define DIDEVTYPEKEYBOARD_PCAT 3
#define DIDEVTYPEKEYBOARD_PCENH 4
#define DIDEVTYPEKEYBOARD_NOKIA1050 5
#define DIDEVTYPEKEYBOARD_NOKIA9140 6
#define DIDEVTYPEKEYBOARD_NEC98 7
#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
#define DIDEVTYPEKEYBOARD_NEC98106 9
#define DIDEVTYPEKEYBOARD_JAPAN106 10
#define DIDEVTYPEKEYBOARD_JAPANAX 11
#define DIDEVTYPEKEYBOARD_J3100 12
#define DIDEVTYPEJOYSTICK_UNKNOWN 1
#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
#define DIDEVTYPEJOYSTICK_GAMEPAD 4
#define DIDEVTYPEJOYSTICK_RUDDER 5
#define DIDEVTYPEJOYSTICK_WHEEL 6
#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
#else
#define DI8DEVTYPEMOUSE_UNKNOWN 1
#define DI8DEVTYPEMOUSE_TRADITIONAL 2
#define DI8DEVTYPEMOUSE_FINGERSTICK 3
#define DI8DEVTYPEMOUSE_TOUCHPAD 4
#define DI8DEVTYPEMOUSE_TRACKBALL 5
#define DI8DEVTYPEMOUSE_ABSOLUTE 6
#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
#define DI8DEVTYPEKEYBOARD_PCXT 1
#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
#define DI8DEVTYPEKEYBOARD_PCAT 3
#define DI8DEVTYPEKEYBOARD_PCENH 4
#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
#define DI8DEVTYPEKEYBOARD_NEC98 7
#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
#define DI8DEVTYPEKEYBOARD_NEC98106 9
#define DI8DEVTYPEKEYBOARD_JAPAN106 10
#define DI8DEVTYPEKEYBOARD_JAPANAX 11
#define DI8DEVTYPEKEYBOARD_J3100 12
#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEJOYSTICK_STANDARD 2
#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEGAMEPAD_STANDARD 2
#define DI8DEVTYPEGAMEPAD_TILT 3
#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
#define DI8DEVTYPEDRIVING_DUALPEDALS 3
#define DI8DEVTYPEDRIVING_THREEPEDALS 4
#define DI8DEVTYPEDRIVING_HANDHELD 5
#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEFLIGHT_STICK 2
#define DI8DEVTYPEFLIGHT_YOKE 3
#define DI8DEVTYPEFLIGHT_RC 4
#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPE1STPERSON_UNKNOWN 2
#define DI8DEVTYPE1STPERSON_SIXDOF 3
#define DI8DEVTYPE1STPERSON_SHOOTER 4
#define DI8DEVTYPESCREENPTR_UNKNOWN 2
#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
#define DI8DEVTYPESCREENPTR_TOUCH 5
#define DI8DEVTYPEREMOTE_UNKNOWN 2
#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
#endif /* DIRECTINPUT_VERSION <= 0x700 */
#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
#if(DIRECTINPUT_VERSION >= 0x0500)
/* This structure is defined for DirectX 3.0 compatibility */
typedef struct DIDEVCAPS_DX3 {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDevType;
DWORD dwAxes;
DWORD dwButtons;
DWORD dwPOVs;
} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
typedef struct DIDEVCAPS {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDevType;
DWORD dwAxes;
DWORD dwButtons;
DWORD dwPOVs;
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFSamplePeriod;
DWORD dwFFMinTimeResolution;
DWORD dwFirmwareRevision;
DWORD dwHardwareRevision;
DWORD dwFFDriverVersion;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVCAPS, *LPDIDEVCAPS;
#define DIDC_ATTACHED 0x00000001
#define DIDC_POLLEDDEVICE 0x00000002
#define DIDC_EMULATED 0x00000004
#define DIDC_POLLEDDATAFORMAT 0x00000008
#if(DIRECTINPUT_VERSION >= 0x0500)
#define DIDC_FORCEFEEDBACK 0x00000100
#define DIDC_FFATTACK 0x00000200
#define DIDC_FFFADE 0x00000400
#define DIDC_SATURATION 0x00000800
#define DIDC_POSNEGCOEFFICIENTS 0x00001000
#define DIDC_POSNEGSATURATION 0x00002000
#define DIDC_DEADBAND 0x00004000
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
#define DIDC_STARTDELAY 0x00008000
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIDC_ALIAS 0x00010000
#define DIDC_PHANTOM 0x00020000
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIDC_HIDDEN 0x00040000
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#define DIDFT_ALL 0x00000000
#define DIDFT_RELAXIS 0x00000001
#define DIDFT_ABSAXIS 0x00000002
#define DIDFT_AXIS 0x00000003
#define DIDFT_PSHBUTTON 0x00000004
#define DIDFT_TGLBUTTON 0x00000008
#define DIDFT_BUTTON 0x0000000C
#define DIDFT_POV 0x00000010
#define DIDFT_COLLECTION 0x00000040
#define DIDFT_NODATA 0x00000080
#define DIDFT_ANYINSTANCE 0x00FFFF00
#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
#define DIDFT_GETTYPE(n) LOBYTE(n)
#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
#define DIDFT_FFACTUATOR 0x01000000
#define DIDFT_FFEFFECTTRIGGER 0x02000000
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIDFT_OUTPUT 0x10000000
#define DIDFT_VENDORDEFINED 0x04000000
#define DIDFT_ALIAS 0x08000000
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
#define DIDFT_NOCOLLECTION 0x00FFFF00
#ifndef DIJ_RINGZERO
typedef struct _DIOBJECTDATAFORMAT {
const GUID *pguid;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
typedef struct _DIDATAFORMAT {
DWORD dwSize;
DWORD dwObjSize;
DWORD dwFlags;
DWORD dwDataSize;
DWORD dwNumObjs;
LPDIOBJECTDATAFORMAT rgodf;
} DIDATAFORMAT, *LPDIDATAFORMAT;
typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
#define DIDF_ABSAXIS 0x00000001
#define DIDF_RELAXIS 0x00000002
#ifdef __cplusplus
extern "C" {
#endif
extern const DIDATAFORMAT c_dfDIMouse;
#if(DIRECTINPUT_VERSION >= 0x0700)
extern const DIDATAFORMAT c_dfDIMouse2;
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
extern const DIDATAFORMAT c_dfDIKeyboard;
#if(DIRECTINPUT_VERSION >= 0x0500)
extern const DIDATAFORMAT c_dfDIJoystick;
extern const DIDATAFORMAT c_dfDIJoystick2;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
#ifdef __cplusplus
};
#endif
#if DIRECTINPUT_VERSION > 0x0700
typedef struct _DIACTIONA {
UINT_PTR uAppData;
DWORD dwSemantic;
OPTIONAL DWORD dwFlags;
OPTIONAL union {
LPCSTR lptszActionName;
UINT uResIdString;
};
OPTIONAL GUID guidInstance;
OPTIONAL DWORD dwObjID;
OPTIONAL DWORD dwHow;
} DIACTIONA, *LPDIACTIONA ;
typedef struct _DIACTIONW {
UINT_PTR uAppData;
DWORD dwSemantic;
OPTIONAL DWORD dwFlags;
OPTIONAL union {
LPCWSTR lptszActionName;
UINT uResIdString;
};
OPTIONAL GUID guidInstance;
OPTIONAL DWORD dwObjID;
OPTIONAL DWORD dwHow;
} DIACTIONW, *LPDIACTIONW ;
#ifdef UNICODE
typedef DIACTIONW DIACTION;
typedef LPDIACTIONW LPDIACTION;
#else
typedef DIACTIONA DIACTION;
typedef LPDIACTIONA LPDIACTION;
#endif // UNICODE
typedef const DIACTIONA *LPCDIACTIONA;
typedef const DIACTIONW *LPCDIACTIONW;
#ifdef UNICODE
typedef DIACTIONW DIACTION;
typedef LPCDIACTIONW LPCDIACTION;
#else
typedef DIACTIONA DIACTION;
typedef LPCDIACTIONA LPCDIACTION;
#endif // UNICODE
typedef const DIACTION *LPCDIACTION;
#define DIA_FORCEFEEDBACK 0x00000001
#define DIA_APPMAPPED 0x00000002
#define DIA_APPNOMAP 0x00000004
#define DIA_NORANGE 0x00000008
#define DIA_APPFIXED 0x00000010
#define DIAH_UNMAPPED 0x00000000
#define DIAH_USERCONFIG 0x00000001
#define DIAH_APPREQUESTED 0x00000002
#define DIAH_HWAPP 0x00000004
#define DIAH_HWDEFAULT 0x00000008
#define DIAH_DEFAULT 0x00000020
#define DIAH_ERROR 0x80000000
typedef struct _DIACTIONFORMATA {
DWORD dwSize;
DWORD dwActionSize;
DWORD dwDataSize;
DWORD dwNumActions;
LPDIACTIONA rgoAction;
GUID guidActionMap;
DWORD dwGenre;
DWORD dwBufferSize;
OPTIONAL LONG lAxisMin;
OPTIONAL LONG lAxisMax;
OPTIONAL HINSTANCE hInstString;
FILETIME ftTimeStamp;
DWORD dwCRC;
CHAR tszActionMap[MAX_PATH];
} DIACTIONFORMATA, *LPDIACTIONFORMATA;
typedef struct _DIACTIONFORMATW {
DWORD dwSize;
DWORD dwActionSize;
DWORD dwDataSize;
DWORD dwNumActions;
LPDIACTIONW rgoAction;
GUID guidActionMap;
DWORD dwGenre;
DWORD dwBufferSize;
OPTIONAL LONG lAxisMin;
OPTIONAL LONG lAxisMax;
OPTIONAL HINSTANCE hInstString;
FILETIME ftTimeStamp;
DWORD dwCRC;
WCHAR tszActionMap[MAX_PATH];
} DIACTIONFORMATW, *LPDIACTIONFORMATW;
#ifdef UNICODE
typedef DIACTIONFORMATW DIACTIONFORMAT;
typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
#else
typedef DIACTIONFORMATA DIACTIONFORMAT;
typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
#endif // UNICODE
typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
#ifdef UNICODE
typedef DIACTIONFORMATW DIACTIONFORMAT;
typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
#else
typedef DIACTIONFORMATA DIACTIONFORMAT;
typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
#endif // UNICODE
typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
#define DIAFTS_UNUSEDDEVICELOW 0x00000000
#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
#define DIDBAM_DEFAULT 0x00000000
#define DIDBAM_PRESERVE 0x00000001
#define DIDBAM_INITIALIZE 0x00000002
#define DIDBAM_HWDEFAULTS 0x00000004
#define DIDSAM_DEFAULT 0x00000000
#define DIDSAM_NOUSER 0x00000001
#define DIDSAM_FORCESAVE 0x00000002
#define DICD_DEFAULT 0x00000000
#define DICD_EDIT 0x00000001
/*
* The following definition is normally defined in d3dtypes.h
*/
#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
#define D3DCOLOR_DEFINED
#endif
typedef struct _DICOLORSET{
DWORD dwSize;
D3DCOLOR cTextFore;
D3DCOLOR cTextHighlight;
D3DCOLOR cCalloutLine;
D3DCOLOR cCalloutHighlight;
D3DCOLOR cBorder;
D3DCOLOR cControlFill;
D3DCOLOR cHighlightFill;
D3DCOLOR cAreaFill;
} DICOLORSET, *LPDICOLORSET;
typedef const DICOLORSET *LPCDICOLORSET;
typedef struct _DICONFIGUREDEVICESPARAMSA{
DWORD dwSize;
DWORD dwcUsers;
LPSTR lptszUserNames;
DWORD dwcFormats;
LPDIACTIONFORMATA lprgFormats;
HWND hwnd;
DICOLORSET dics;
IUnknown FAR * lpUnkDDSTarget;
} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
typedef struct _DICONFIGUREDEVICESPARAMSW{
DWORD dwSize;
DWORD dwcUsers;
LPWSTR lptszUserNames;
DWORD dwcFormats;
LPDIACTIONFORMATW lprgFormats;
HWND hwnd;
DICOLORSET dics;
IUnknown FAR * lpUnkDDSTarget;
} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
#ifdef UNICODE
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
#else
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
#endif // UNICODE
typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
#ifdef UNICODE
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
#else
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
#endif // UNICODE
typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
#define DIDIFT_CONFIGURATION 0x00000001
#define DIDIFT_OVERLAY 0x00000002
#define DIDAL_CENTERED 0x00000000
#define DIDAL_LEFTALIGNED 0x00000001
#define DIDAL_RIGHTALIGNED 0x00000002
#define DIDAL_MIDDLE 0x00000000
#define DIDAL_TOPALIGNED 0x00000004
#define DIDAL_BOTTOMALIGNED 0x00000008
typedef struct _DIDEVICEIMAGEINFOA {
CHAR tszImagePath[MAX_PATH];
DWORD dwFlags;
// These are valid if DIDIFT_OVERLAY is present in dwFlags.
DWORD dwViewID;
RECT rcOverlay;
DWORD dwObjID;
DWORD dwcValidPts;
POINT rgptCalloutLine[5];
RECT rcCalloutRect;
DWORD dwTextAlign;
} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
typedef struct _DIDEVICEIMAGEINFOW {
WCHAR tszImagePath[MAX_PATH];
DWORD dwFlags;
// These are valid if DIDIFT_OVERLAY is present in dwFlags.
DWORD dwViewID;
RECT rcOverlay;
DWORD dwObjID;
DWORD dwcValidPts;
POINT rgptCalloutLine[5];
RECT rcCalloutRect;
DWORD dwTextAlign;
} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
#ifdef UNICODE
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
#else
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
#endif // UNICODE
typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
#ifdef UNICODE
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
#else
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
#endif // UNICODE
typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
typedef struct _DIDEVICEIMAGEINFOHEADERA {
DWORD dwSize;
DWORD dwSizeImageInfo;
DWORD dwcViews;
DWORD dwcButtons;
DWORD dwcAxes;
DWORD dwcPOVs;
DWORD dwBufferSize;
DWORD dwBufferUsed;
LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
typedef struct _DIDEVICEIMAGEINFOHEADERW {
DWORD dwSize;
DWORD dwSizeImageInfo;
DWORD dwcViews;
DWORD dwcButtons;
DWORD dwcAxes;
DWORD dwcPOVs;
DWORD dwBufferSize;
DWORD dwBufferUsed;
LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
#ifdef UNICODE
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
#else
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
#endif // UNICODE
typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
#ifdef UNICODE
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
#else
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
#endif // UNICODE
typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
#endif /* DIRECTINPUT_VERSION > 0x0700 */
#if(DIRECTINPUT_VERSION >= 0x0500)
/* These structures are defined for DirectX 3.0 compatibility */
typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
CHAR tszName[MAX_PATH];
} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
WCHAR tszName[MAX_PATH];
} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
#ifdef UNICODE
typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
#else
typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
#endif // UNICODE
typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
typedef struct DIDEVICEOBJECTINSTANCEA {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
CHAR tszName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFMaxForce;
DWORD dwFFForceResolution;
WORD wCollectionNumber;
WORD wDesignatorIndex;
WORD wUsagePage;
WORD wUsage;
DWORD dwDimension;
WORD wExponent;
WORD wReportId;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
typedef struct DIDEVICEOBJECTINSTANCEW {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
WCHAR tszName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFMaxForce;
DWORD dwFFForceResolution;
WORD wCollectionNumber;
WORD wDesignatorIndex;
WORD wUsagePage;
WORD wUsage;
DWORD dwDimension;
WORD wExponent;
WORD wReportId;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
#ifdef UNICODE
typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
#else
typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
#endif // UNICODE
typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE;
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
#ifdef UNICODE
#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW
#else
#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA
#endif // !UNICODE
#if(DIRECTINPUT_VERSION >= 0x0500)
#define DIDOI_FFACTUATOR 0x00000001
#define DIDOI_FFEFFECTTRIGGER 0x00000002
#define DIDOI_POLLED 0x00008000
#define DIDOI_ASPECTPOSITION 0x00000100
#define DIDOI_ASPECTVELOCITY 0x00000200
#define DIDOI_ASPECTACCEL 0x00000300
#define DIDOI_ASPECTFORCE 0x00000400
#define DIDOI_ASPECTMASK 0x00000F00
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIDOI_GUIDISUSAGE 0x00010000
#endif /* DIRECTINPUT_VERSION >= 0x050a */
typedef struct DIPROPHEADER {
DWORD dwSize;
DWORD dwHeaderSize;
DWORD dwObj;
DWORD dwHow;
} DIPROPHEADER, *LPDIPROPHEADER;
typedef const DIPROPHEADER *LPCDIPROPHEADER;
#define DIPH_DEVICE 0
#define DIPH_BYOFFSET 1
#define DIPH_BYID 2
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIPH_BYUSAGE 3
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
(DWORD)MAKELONG(Usage, UsagePage)
#endif /* DIRECTINPUT_VERSION >= 0x050a */
typedef struct DIPROPDWORD {
DIPROPHEADER diph;
DWORD dwData;
} DIPROPDWORD, *LPDIPROPDWORD;
typedef const DIPROPDWORD *LPCDIPROPDWORD;
#if(DIRECTINPUT_VERSION >= 0x0800)
typedef struct DIPROPPOINTER {
DIPROPHEADER diph;
UINT_PTR uData;
} DIPROPPOINTER, *LPDIPROPPOINTER;
typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
typedef struct DIPROPRANGE {
DIPROPHEADER diph;
LONG lMin;
LONG lMax;
} DIPROPRANGE, *LPDIPROPRANGE;
typedef const DIPROPRANGE *LPCDIPROPRANGE;
#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
#if(DIRECTINPUT_VERSION >= 0x050a)
typedef struct DIPROPCAL {
DIPROPHEADER diph;
LONG lMin;
LONG lCenter;
LONG lMax;
} DIPROPCAL, *LPDIPROPCAL;
typedef const DIPROPCAL *LPCDIPROPCAL;
typedef struct DIPROPCALPOV {
DIPROPHEADER diph;
LONG lMin[5];
LONG lMax[5];
} DIPROPCALPOV, *LPDIPROPCALPOV;
typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
typedef struct DIPROPGUIDANDPATH {
DIPROPHEADER diph;
GUID guidClass;
WCHAR wszPath[MAX_PATH];
} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
typedef struct DIPROPSTRING {
DIPROPHEADER diph;
WCHAR wsz[MAX_PATH];
} DIPROPSTRING, *LPDIPROPSTRING;
typedef const DIPROPSTRING *LPCDIPROPSTRING;
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define MAXCPOINTSNUM 8
typedef struct _CPOINT
{
LONG lP; // raw value
DWORD dwLog; // logical_value / max_logical_value * 10000
} CPOINT, *PCPOINT;
typedef struct DIPROPCPOINTS {
DIPROPHEADER diph;
DWORD dwCPointsNum;
CPOINT cp[MAXCPOINTSNUM];
} DIPROPCPOINTS, *LPDIPROPCPOINTS;
typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#ifdef __cplusplus
#define MAKEDIPROP(prop) (*(const GUID *)(prop))
#else
#define MAKEDIPROP(prop) ((REFGUID)(prop))
#endif
#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
#define DIPROP_AXISMODE MAKEDIPROP(2)
#define DIPROPAXISMODE_ABS 0
#define DIPROPAXISMODE_REL 1
#define DIPROP_GRANULARITY MAKEDIPROP(3)
#define DIPROP_RANGE MAKEDIPROP(4)
#define DIPROP_DEADZONE MAKEDIPROP(5)
#define DIPROP_SATURATION MAKEDIPROP(6)
#define DIPROP_FFGAIN MAKEDIPROP(7)
#define DIPROP_FFLOAD MAKEDIPROP(8)
#define DIPROP_AUTOCENTER MAKEDIPROP(9)
#define DIPROPAUTOCENTER_OFF 0
#define DIPROPAUTOCENTER_ON 1
#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
#define DIPROPCALIBRATIONMODE_COOKED 0
#define DIPROPCALIBRATIONMODE_RAW 1
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIPROP_CALIBRATION MAKEDIPROP(11)
#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
#define DIPROP_INSTANCENAME MAKEDIPROP(13)
#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#if(DIRECTINPUT_VERSION >= 0x05b2)
#define DIPROP_JOYSTICKID MAKEDIPROP(15)
#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
#if(DIRECTINPUT_VERSION >= 0x0700)
#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIPROP_KEYNAME MAKEDIPROP(20)
#define DIPROP_CPOINTS MAKEDIPROP(21)
#define DIPROP_APPDATA MAKEDIPROP(22)
#define DIPROP_SCANCODE MAKEDIPROP(23)
#define DIPROP_VIDPID MAKEDIPROP(24)
#define DIPROP_USERNAME MAKEDIPROP(25)
#define DIPROP_TYPENAME MAKEDIPROP(26)
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
typedef struct DIDEVICEOBJECTDATA_DX3 {
DWORD dwOfs;
DWORD dwData;
DWORD dwTimeStamp;
DWORD dwSequence;
} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
typedef struct DIDEVICEOBJECTDATA {
DWORD dwOfs;
DWORD dwData;
DWORD dwTimeStamp;
DWORD dwSequence;
#if(DIRECTINPUT_VERSION >= 0x0800)
UINT_PTR uAppData;
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
#define DIGDD_PEEK 0x00000001
#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
((int)((dwSequence1) - (dwSequence2)) cmp 0)
#define DISCL_EXCLUSIVE 0x00000001
#define DISCL_NONEXCLUSIVE 0x00000002
#define DISCL_FOREGROUND 0x00000004
#define DISCL_BACKGROUND 0x00000008
#define DISCL_NOWINKEY 0x00000010
#if(DIRECTINPUT_VERSION >= 0x0500)
/* These structures are defined for DirectX 3.0 compatibility */
typedef struct DIDEVICEINSTANCE_DX3A {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
CHAR tszInstanceName[MAX_PATH];
CHAR tszProductName[MAX_PATH];
} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
typedef struct DIDEVICEINSTANCE_DX3W {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
WCHAR tszInstanceName[MAX_PATH];
WCHAR tszProductName[MAX_PATH];
} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
#ifdef UNICODE
typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
#else
typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
#endif // UNICODE
typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
typedef struct DIDEVICEINSTANCEA {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
CHAR tszInstanceName[MAX_PATH];
CHAR tszProductName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
GUID guidFFDriver;
WORD wUsagePage;
WORD wUsage;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
typedef struct DIDEVICEINSTANCEW {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
WCHAR tszInstanceName[MAX_PATH];
WCHAR tszProductName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
GUID guidFFDriver;
WORD wUsagePage;
WORD wUsage;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
#ifdef UNICODE
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
#else
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
#endif // UNICODE
typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
#ifdef UNICODE
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
#else
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
#endif // UNICODE
typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE;
#undef INTERFACE
#define INTERFACE IDirectInputDeviceW
DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
};
typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
#undef INTERFACE
#define INTERFACE IDirectInputDeviceA
DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
};
typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
#ifdef UNICODE
#define IID_IDirectInputDevice IID_IDirectInputDeviceW
#define IDirectInputDevice IDirectInputDeviceW
#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
#else
#define IID_IDirectInputDevice IID_IDirectInputDeviceA
#define IDirectInputDevice IDirectInputDeviceA
#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
#endif
typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#else
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice_AddRef(p) (p)->AddRef()
#define IDirectInputDevice_Release(p) (p)->Release()
#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice_Acquire(p) (p)->Acquire()
#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#endif
#endif /* DIJ_RINGZERO */
#if(DIRECTINPUT_VERSION >= 0x0500)
#define DISFFC_RESET 0x00000001
#define DISFFC_STOPALL 0x00000002
#define DISFFC_PAUSE 0x00000004
#define DISFFC_CONTINUE 0x00000008
#define DISFFC_SETACTUATORSON 0x00000010
#define DISFFC_SETACTUATORSOFF 0x00000020
#define DIGFFS_EMPTY 0x00000001
#define DIGFFS_STOPPED 0x00000002
#define DIGFFS_PAUSED 0x00000004
#define DIGFFS_ACTUATORSON 0x00000010
#define DIGFFS_ACTUATORSOFF 0x00000020
#define DIGFFS_POWERON 0x00000040
#define DIGFFS_POWEROFF 0x00000080
#define DIGFFS_SAFETYSWITCHON 0x00000100
#define DIGFFS_SAFETYSWITCHOFF 0x00000200
#define DIGFFS_USERFFSWITCHON 0x00000400
#define DIGFFS_USERFFSWITCHOFF 0x00000800
#define DIGFFS_DEVICELOST 0x80000000
#ifndef DIJ_RINGZERO
typedef struct DIEFFECTINFOA {
DWORD dwSize;
GUID guid;
DWORD dwEffType;
DWORD dwStaticParams;
DWORD dwDynamicParams;
CHAR tszName[MAX_PATH];
} DIEFFECTINFOA, *LPDIEFFECTINFOA;
typedef struct DIEFFECTINFOW {
DWORD dwSize;
GUID guid;
DWORD dwEffType;
DWORD dwStaticParams;
DWORD dwDynamicParams;
WCHAR tszName[MAX_PATH];
} DIEFFECTINFOW, *LPDIEFFECTINFOW;
#ifdef UNICODE
typedef DIEFFECTINFOW DIEFFECTINFO;
typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
#else
typedef DIEFFECTINFOA DIEFFECTINFO;
typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
#endif // UNICODE
typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
typedef const DIEFFECTINFO *LPCDIEFFECTINFO;
#define DISDD_CONTINUE 0x00000001
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
#ifdef UNICODE
#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW
#else
#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA
#endif // !UNICODE
typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
#undef INTERFACE
#define INTERFACE IDirectInputDevice2W
DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
/*** IDirectInputDevice2W methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
};
typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
#undef INTERFACE
#define INTERFACE IDirectInputDevice2A
DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
/*** IDirectInputDevice2A methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
};
typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
#ifdef UNICODE
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
#define IDirectInputDevice2 IDirectInputDevice2W
#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
#else
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
#define IDirectInputDevice2 IDirectInputDevice2A
#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
#endif
typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
#else
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
#define IDirectInputDevice2_Release(p) (p)->Release()
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice2_Poll(p) (p)->Poll()
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
#endif
#endif /* DIJ_RINGZERO */
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
#if(DIRECTINPUT_VERSION >= 0x0700)
#define DIFEF_DEFAULT 0x00000000
#define DIFEF_INCLUDENONSTANDARD 0x00000001
#define DIFEF_MODIFYIFNEEDED 0x00000010
#ifndef DIJ_RINGZERO
#undef INTERFACE
#define INTERFACE IDirectInputDevice7W
DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDevice2W methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
/*** IDirectInputDevice7W methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
};
typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
#undef INTERFACE
#define INTERFACE IDirectInputDevice7A
DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDevice2A methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
/*** IDirectInputDevice7A methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
};
typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
#ifdef UNICODE
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
#define IDirectInputDevice7 IDirectInputDevice7W
#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
#else
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
#define IDirectInputDevice7 IDirectInputDevice7A
#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
#endif
typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
#else
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
#define IDirectInputDevice7_Release(p) (p)->Release()
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice7_Poll(p) (p)->Poll()
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
#endif
#endif /* DIJ_RINGZERO */
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
#if(DIRECTINPUT_VERSION >= 0x0800)
#ifndef DIJ_RINGZERO
#undef INTERFACE
#define INTERFACE IDirectInputDevice8W
DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDevice8W methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
};
typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
#undef INTERFACE
#define INTERFACE IDirectInputDevice8A
DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDevice8A methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
};
typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
#ifdef UNICODE
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
#define IDirectInputDevice8 IDirectInputDevice8W
#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
#else
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
#define IDirectInputDevice8 IDirectInputDevice8A
#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
#endif
typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
#else
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
#define IDirectInputDevice8_Release(p) (p)->Release()
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice8_Poll(p) (p)->Poll()
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
#endif
#endif /* DIJ_RINGZERO */
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
/****************************************************************************
*
* Mouse
*
****************************************************************************/
#ifndef DIJ_RINGZERO
typedef struct _DIMOUSESTATE {
LONG lX;
LONG lY;
LONG lZ;
BYTE rgbButtons[4];
} DIMOUSESTATE, *LPDIMOUSESTATE;
#if DIRECTINPUT_VERSION >= 0x0700
typedef struct _DIMOUSESTATE2 {
LONG lX;
LONG lY;
LONG lZ;
BYTE rgbButtons[8];
} DIMOUSESTATE2, *LPDIMOUSESTATE2;
#endif
#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
#if (DIRECTINPUT_VERSION >= 0x0700)
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
#endif
#endif /* DIJ_RINGZERO */
/****************************************************************************
*
* Keyboard
*
****************************************************************************/
#ifndef DIJ_RINGZERO
/****************************************************************************
*
* DirectInput keyboard scan codes
*
****************************************************************************/
#define DIK_ESCAPE 0x01
#define DIK_1 0x02
#define DIK_2 0x03
#define DIK_3 0x04
#define DIK_4 0x05
#define DIK_5 0x06
#define DIK_6 0x07
#define DIK_7 0x08
#define DIK_8 0x09
#define DIK_9 0x0A
#define DIK_0 0x0B
#define DIK_MINUS 0x0C /* - on main keyboard */
#define DIK_EQUALS 0x0D
#define DIK_BACK 0x0E /* backspace */
#define DIK_TAB 0x0F
#define DIK_Q 0x10
#define DIK_W 0x11
#define DIK_E 0x12
#define DIK_R 0x13
#define DIK_T 0x14
#define DIK_Y 0x15
#define DIK_U 0x16
#define DIK_I 0x17
#define DIK_O 0x18
#define DIK_P 0x19
#define DIK_LBRACKET 0x1A
#define DIK_RBRACKET 0x1B
#define DIK_RETURN 0x1C /* Enter on main keyboard */
#define DIK_LCONTROL 0x1D
#define DIK_A 0x1E
#define DIK_S 0x1F
#define DIK_D 0x20
#define DIK_F 0x21
#define DIK_G 0x22
#define DIK_H 0x23
#define DIK_J 0x24
#define DIK_K 0x25
#define DIK_L 0x26
#define DIK_SEMICOLON 0x27
#define DIK_APOSTROPHE 0x28
#define DIK_GRAVE 0x29 /* accent grave */
#define DIK_LSHIFT 0x2A
#define DIK_BACKSLASH 0x2B
#define DIK_Z 0x2C
#define DIK_X 0x2D
#define DIK_C 0x2E
#define DIK_V 0x2F
#define DIK_B 0x30
#define DIK_N 0x31
#define DIK_M 0x32
#define DIK_COMMA 0x33
#define DIK_PERIOD 0x34 /* . on main keyboard */
#define DIK_SLASH 0x35 /* / on main keyboard */
#define DIK_RSHIFT 0x36
#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
#define DIK_LMENU 0x38 /* left Alt */
#define DIK_SPACE 0x39
#define DIK_CAPITAL 0x3A
#define DIK_F1 0x3B
#define DIK_F2 0x3C
#define DIK_F3 0x3D
#define DIK_F4 0x3E
#define DIK_F5 0x3F
#define DIK_F6 0x40
#define DIK_F7 0x41
#define DIK_F8 0x42
#define DIK_F9 0x43
#define DIK_F10 0x44
#define DIK_NUMLOCK 0x45
#define DIK_SCROLL 0x46 /* Scroll Lock */
#define DIK_NUMPAD7 0x47
#define DIK_NUMPAD8 0x48
#define DIK_NUMPAD9 0x49
#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
#define DIK_NUMPAD4 0x4B
#define DIK_NUMPAD5 0x4C
#define DIK_NUMPAD6 0x4D
#define DIK_ADD 0x4E /* + on numeric keypad */
#define DIK_NUMPAD1 0x4F
#define DIK_NUMPAD2 0x50
#define DIK_NUMPAD3 0x51
#define DIK_NUMPAD0 0x52
#define DIK_DECIMAL 0x53 /* . on numeric keypad */
#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
#define DIK_F11 0x57
#define DIK_F12 0x58
#define DIK_F13 0x64 /* (NEC PC98) */
#define DIK_F14 0x65 /* (NEC PC98) */
#define DIK_F15 0x66 /* (NEC PC98) */
#define DIK_KANA 0x70 /* (Japanese keyboard) */
#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */
#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
#define DIK_YEN 0x7D /* (Japanese keyboard) */
#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
#define DIK_AT 0x91 /* (NEC PC98) */
#define DIK_COLON 0x92 /* (NEC PC98) */
#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
#define DIK_KANJI 0x94 /* (Japanese keyboard) */
#define DIK_STOP 0x95 /* (NEC PC98) */
#define DIK_AX 0x96 /* (Japan AX) */
#define DIK_UNLABELED 0x97 /* (J3100) */
#define DIK_NEXTTRACK 0x99 /* Next Track */
#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
#define DIK_RCONTROL 0x9D
#define DIK_MUTE 0xA0 /* Mute */
#define DIK_CALCULATOR 0xA1 /* Calculator */
#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
#define DIK_MEDIASTOP 0xA4 /* Media Stop */
#define DIK_VOLUMEDOWN 0xAE /* Volume - */
#define DIK_VOLUMEUP 0xB0 /* Volume + */
#define DIK_WEBHOME 0xB2 /* Web home */
#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
#define DIK_SYSRQ 0xB7
#define DIK_RMENU 0xB8 /* right Alt */
#define DIK_PAUSE 0xC5 /* Pause */
#define DIK_HOME 0xC7 /* Home on arrow keypad */
#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
#define DIK_END 0xCF /* End on arrow keypad */
#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
#define DIK_LWIN 0xDB /* Left Windows key */
#define DIK_RWIN 0xDC /* Right Windows key */
#define DIK_APPS 0xDD /* AppMenu key */
#define DIK_POWER 0xDE /* System Power */
#define DIK_SLEEP 0xDF /* System Sleep */
#define DIK_WAKE 0xE3 /* System Wake */
#define DIK_WEBSEARCH 0xE5 /* Web Search */
#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
#define DIK_WEBSTOP 0xE8 /* Web Stop */
#define DIK_WEBFORWARD 0xE9 /* Web Forward */
#define DIK_WEBBACK 0xEA /* Web Back */
#define DIK_MYCOMPUTER 0xEB /* My Computer */
#define DIK_MAIL 0xEC /* Mail */
#define DIK_MEDIASELECT 0xED /* Media Select */
/*
* Alternate names for keys, to facilitate transition from DOS.
*/
#define DIK_BACKSPACE DIK_BACK /* backspace */
#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
#define DIK_LALT DIK_LMENU /* left Alt */
#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
#define DIK_RALT DIK_RMENU /* right Alt */
#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
/*
* Alternate names for keys originally not used on US keyboards.
*/
#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
#endif /* DIJ_RINGZERO */
/****************************************************************************
*
* Joystick
*
****************************************************************************/
#ifndef DIJ_RINGZERO
typedef struct DIJOYSTATE {
LONG lX; /* x-axis position */
LONG lY; /* y-axis position */
LONG lZ; /* z-axis position */
LONG lRx; /* x-axis rotation */
LONG lRy; /* y-axis rotation */
LONG lRz; /* z-axis rotation */
LONG rglSlider[2]; /* extra axes positions */
DWORD rgdwPOV[4]; /* POV directions */
BYTE rgbButtons[32]; /* 32 buttons */
} DIJOYSTATE, *LPDIJOYSTATE;
typedef struct DIJOYSTATE2 {
LONG lX; /* x-axis position */
LONG lY; /* y-axis position */
LONG lZ; /* z-axis position */
LONG lRx; /* x-axis rotation */
LONG lRy; /* y-axis rotation */
LONG lRz; /* z-axis rotation */
LONG rglSlider[2]; /* extra axes positions */
DWORD rgdwPOV[4]; /* POV directions */
BYTE rgbButtons[128]; /* 128 buttons */
LONG lVX; /* x-axis velocity */
LONG lVY; /* y-axis velocity */
LONG lVZ; /* z-axis velocity */
LONG lVRx; /* x-axis angular velocity */
LONG lVRy; /* y-axis angular velocity */
LONG lVRz; /* z-axis angular velocity */
LONG rglVSlider[2]; /* extra axes velocities */
LONG lAX; /* x-axis acceleration */
LONG lAY; /* y-axis acceleration */
LONG lAZ; /* z-axis acceleration */
LONG lARx; /* x-axis angular acceleration */
LONG lARy; /* y-axis angular acceleration */
LONG lARz; /* z-axis angular acceleration */
LONG rglASlider[2]; /* extra axes accelerations */
LONG lFX; /* x-axis force */
LONG lFY; /* y-axis force */
LONG lFZ; /* z-axis force */
LONG lFRx; /* x-axis torque */
LONG lFRy; /* y-axis torque */
LONG lFRz; /* z-axis torque */
LONG rglFSlider[2]; /* extra axes forces */
} DIJOYSTATE2, *LPDIJOYSTATE2;
#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
(n) * sizeof(LONG))
#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
(n) * sizeof(DWORD))
#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
#endif /* DIJ_RINGZERO */
/****************************************************************************
*
* IDirectInput
*
****************************************************************************/
#ifndef DIJ_RINGZERO
#define DIENUM_STOP 0
#define DIENUM_CONTINUE 1
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
#ifdef UNICODE
#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW
#else
#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA
#endif // !UNICODE
typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
#define DIEDFL_ALLDEVICES 0x00000000
#define DIEDFL_ATTACHEDONLY 0x00000001
#if(DIRECTINPUT_VERSION >= 0x0500)
#define DIEDFL_FORCEFEEDBACK 0x00000100
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
#if(DIRECTINPUT_VERSION >= 0x050a)
#define DIEDFL_INCLUDEALIASES 0x00010000
#define DIEDFL_INCLUDEPHANTOMS 0x00020000
#endif /* DIRECTINPUT_VERSION >= 0x050a */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIEDFL_INCLUDEHIDDEN 0x00040000
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#if(DIRECTINPUT_VERSION >= 0x0800)
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
#ifdef UNICODE
#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW
#else
#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA
#endif // !UNICODE
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIEDBS_MAPPEDPRI1 0x00000001
#define DIEDBS_MAPPEDPRI2 0x00000002
#define DIEDBS_RECENTDEVICE 0x00000010
#define DIEDBS_NEWDEVICE 0x00000020
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIEDBSFL_ATTACHEDONLY 0x00000000
#define DIEDBSFL_THISUSER 0x00000010
#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
#define DIEDBSFL_VALID 0x00007110
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#undef INTERFACE
#define INTERFACE IDirectInputW
DECLARE_INTERFACE_(IDirectInputW, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputW methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
};
typedef struct IDirectInputW *LPDIRECTINPUTW;
#undef INTERFACE
#define INTERFACE IDirectInputA
DECLARE_INTERFACE_(IDirectInputA, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputA methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
};
typedef struct IDirectInputA *LPDIRECTINPUTA;
#ifdef UNICODE
#define IID_IDirectInput IID_IDirectInputW
#define IDirectInput IDirectInputW
#define IDirectInputVtbl IDirectInputWVtbl
#else
#define IID_IDirectInput IID_IDirectInputA
#define IDirectInput IDirectInputA
#define IDirectInputVtbl IDirectInputAVtbl
#endif
typedef struct IDirectInput *LPDIRECTINPUT;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#else
#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput_AddRef(p) (p)->AddRef()
#define IDirectInput_Release(p) (p)->Release()
#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
#endif
#undef INTERFACE
#define INTERFACE IDirectInput2W
DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputW methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
/*** IDirectInput2W methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
};
typedef struct IDirectInput2W *LPDIRECTINPUT2W;
#undef INTERFACE
#define INTERFACE IDirectInput2A
DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputA methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
/*** IDirectInput2A methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
};
typedef struct IDirectInput2A *LPDIRECTINPUT2A;
#ifdef UNICODE
#define IID_IDirectInput2 IID_IDirectInput2W
#define IDirectInput2 IDirectInput2W
#define IDirectInput2Vtbl IDirectInput2WVtbl
#else
#define IID_IDirectInput2 IID_IDirectInput2A
#define IDirectInput2 IDirectInput2A
#define IDirectInput2Vtbl IDirectInput2AVtbl
#endif
typedef struct IDirectInput2 *LPDIRECTINPUT2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
#else
#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput2_AddRef(p) (p)->AddRef()
#define IDirectInput2_Release(p) (p)->Release()
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
#endif
#undef INTERFACE
#define INTERFACE IDirectInput7W
DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput2W methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
/*** IDirectInput7W methods ***/
STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
};
typedef struct IDirectInput7W *LPDIRECTINPUT7W;
#undef INTERFACE
#define INTERFACE IDirectInput7A
DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput2A methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
/*** IDirectInput7A methods ***/
STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
};
typedef struct IDirectInput7A *LPDIRECTINPUT7A;
#ifdef UNICODE
#define IID_IDirectInput7 IID_IDirectInput7W
#define IDirectInput7 IDirectInput7W
#define IDirectInput7Vtbl IDirectInput7WVtbl
#else
#define IID_IDirectInput7 IID_IDirectInput7A
#define IDirectInput7 IDirectInput7A
#define IDirectInput7Vtbl IDirectInput7AVtbl
#endif
typedef struct IDirectInput7 *LPDIRECTINPUT7;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
#else
#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput7_AddRef(p) (p)->AddRef()
#define IDirectInput7_Release(p) (p)->Release()
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
#endif
#if(DIRECTINPUT_VERSION >= 0x0800)
#undef INTERFACE
#define INTERFACE IDirectInput8W
DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput8W methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
};
typedef struct IDirectInput8W *LPDIRECTINPUT8W;
#undef INTERFACE
#define INTERFACE IDirectInput8A
DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput8A methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
};
typedef struct IDirectInput8A *LPDIRECTINPUT8A;
#ifdef UNICODE
#define IID_IDirectInput8 IID_IDirectInput8W
#define IDirectInput8 IDirectInput8W
#define IDirectInput8Vtbl IDirectInput8WVtbl
#else
#define IID_IDirectInput8 IID_IDirectInput8A
#define IDirectInput8 IDirectInput8A
#define IDirectInput8Vtbl IDirectInput8AVtbl
#endif
typedef struct IDirectInput8 *LPDIRECTINPUT8;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
#else
#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput8_AddRef(p) (p)->AddRef()
#define IDirectInput8_Release(p) (p)->Release()
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
#endif
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
#if DIRECTINPUT_VERSION > 0x0700
extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
#else
extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
#ifdef UNICODE
#define DirectInputCreate DirectInputCreateW
#else
#define DirectInputCreate DirectInputCreateA
#endif // !UNICODE
extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
#endif /* DIRECTINPUT_VERSION > 0x700 */
#endif /* DIJ_RINGZERO */
/****************************************************************************
*
* Return Codes
*
****************************************************************************/
/*
* The operation completed successfully.
*/
#define DI_OK S_OK
/*
* The device exists but is not currently attached.
*/
#define DI_NOTATTACHED S_FALSE
/*
* The device buffer overflowed. Some input was lost.
*/
#define DI_BUFFEROVERFLOW S_FALSE
/*
* The change in device properties had no effect.
*/
#define DI_PROPNOEFFECT S_FALSE
/*
* The operation had no effect.
*/
#define DI_NOEFFECT S_FALSE
/*
* The device is a polled device. As a result, device buffering
* will not collect any data and event notifications will not be
* signalled until GetDeviceState is called.
*/
#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
/*
* The parameters of the effect were successfully updated by
* IDirectInputEffect::SetParameters, but the effect was not
* downloaded because the device is not exclusively acquired
* or because the DIEP_NODOWNLOAD flag was passed.
*/
#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
/*
* The parameters of the effect were successfully updated by
* IDirectInputEffect::SetParameters, but in order to change
* the parameters, the effect needed to be restarted.
*/
#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
/*
* The parameters of the effect were successfully updated by
* IDirectInputEffect::SetParameters, but some of them were
* beyond the capabilities of the device and were truncated.
*/
#define DI_TRUNCATED ((HRESULT)0x00000008L)
/*
* The settings have been successfully applied but could not be
* persisted.
*/
#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
/*
* Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
*/
#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
/*
* A SUCCESS code indicating that settings cannot be modified.
*/
#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
/*
* The application requires a newer version of DirectInput.
*/
#define DIERR_OLDDIRECTINPUTVERSION \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
/*
* The application was written for an unsupported prerelease version
* of DirectInput.
*/
#define DIERR_BETADIRECTINPUTVERSION \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
/*
* The object could not be created due to an incompatible driver version
* or mismatched or incomplete driver components.
*/
#define DIERR_BADDRIVERVER \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
/*
* The device or device instance or effect is not registered with DirectInput.
*/
#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
/*
* The requested object does not exist.
*/
#define DIERR_NOTFOUND \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
/*
* The requested object does not exist.
*/
#define DIERR_OBJECTNOTFOUND \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
/*
* An invalid parameter was passed to the returning function,
* or the object was not in a state that admitted the function
* to be called.
*/
#define DIERR_INVALIDPARAM E_INVALIDARG
/*
* The specified interface is not supported by the object
*/
#define DIERR_NOINTERFACE E_NOINTERFACE
/*
* An undetermined error occured inside the DInput subsystem
*/
#define DIERR_GENERIC E_FAIL
/*
* The DInput subsystem couldn't allocate sufficient memory to complete the
* caller's request.
*/
#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
/*
* The function called is not supported at this time
*/
#define DIERR_UNSUPPORTED E_NOTIMPL
/*
* This object has not been initialized
*/
#define DIERR_NOTINITIALIZED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
/*
* This object is already initialized
*/
#define DIERR_ALREADYINITIALIZED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
/*
* This object does not support aggregation
*/
#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
/*
* Another app has a higher priority level, preventing this call from
* succeeding.
*/
#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
/*
* Access to the device has been lost. It must be re-acquired.
*/
#define DIERR_INPUTLOST \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
/*
* The operation cannot be performed while the device is acquired.
*/
#define DIERR_ACQUIRED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
/*
* The operation cannot be performed unless the device is acquired.
*/
#define DIERR_NOTACQUIRED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
/*
* The specified property cannot be changed.
*/
#define DIERR_READONLY E_ACCESSDENIED
/*
* The device already has an event notification associated with it.
*/
#define DIERR_HANDLEEXISTS E_ACCESSDENIED
/*
* Data is not yet available.
*/
#ifndef E_PENDING
#define E_PENDING 0x8000000AL
#endif
/*
* Unable to IDirectInputJoyConfig_Acquire because the user
* does not have sufficient privileges to change the joystick
* configuration.
*/
#define DIERR_INSUFFICIENTPRIVS 0x80040200L
/*
* The device is full.
*/
#define DIERR_DEVICEFULL 0x80040201L
/*
* Not all the requested information fit into the buffer.
*/
#define DIERR_MOREDATA 0x80040202L
/*
* The effect is not downloaded.
*/
#define DIERR_NOTDOWNLOADED 0x80040203L
/*
* The device cannot be reinitialized because there are still effects
* attached to it.
*/
#define DIERR_HASEFFECTS 0x80040204L
/*
* The operation cannot be performed unless the device is acquired
* in DISCL_EXCLUSIVE mode.
*/
#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
/*
* The effect could not be downloaded because essential information
* is missing. For example, no axes have been associated with the
* effect, or no type-specific information has been created.
*/
#define DIERR_INCOMPLETEEFFECT 0x80040206L
/*
* Attempted to read buffered device data from a device that is
* not buffered.
*/
#define DIERR_NOTBUFFERED 0x80040207L
/*
* An attempt was made to modify parameters of an effect while it is
* playing. Not all hardware devices support altering the parameters
* of an effect while it is playing.
*/
#define DIERR_EFFECTPLAYING 0x80040208L
/*
* The operation could not be completed because the device is not
* plugged in.
*/
#define DIERR_UNPLUGGED 0x80040209L
/*
* SendDeviceData failed because more information was requested
* to be sent than can be sent to the device. Some devices have
* restrictions on how much data can be sent to them. (For example,
* there might be a limit on the number of buttons that can be
* pressed at once.)
*/
#define DIERR_REPORTFULL 0x8004020AL
/*
* A mapper file function failed because reading or writing the user or IHV
* settings file failed.
*/
#define DIERR_MAPFILEFAIL 0x8004020BL
/*--- DINPUT Mapper Definitions: New for Dx8 ---*/
/*--- Keyboard
Physical Keyboard Device ---*/
#define DIKEYBOARD_ESCAPE 0x81000401
#define DIKEYBOARD_1 0x81000402
#define DIKEYBOARD_2 0x81000403
#define DIKEYBOARD_3 0x81000404
#define DIKEYBOARD_4 0x81000405
#define DIKEYBOARD_5 0x81000406
#define DIKEYBOARD_6 0x81000407
#define DIKEYBOARD_7 0x81000408
#define DIKEYBOARD_8 0x81000409
#define DIKEYBOARD_9 0x8100040A
#define DIKEYBOARD_0 0x8100040B
#define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */
#define DIKEYBOARD_EQUALS 0x8100040D
#define DIKEYBOARD_BACK 0x8100040E /* backspace */
#define DIKEYBOARD_TAB 0x8100040F
#define DIKEYBOARD_Q 0x81000410
#define DIKEYBOARD_W 0x81000411
#define DIKEYBOARD_E 0x81000412
#define DIKEYBOARD_R 0x81000413
#define DIKEYBOARD_T 0x81000414
#define DIKEYBOARD_Y 0x81000415
#define DIKEYBOARD_U 0x81000416
#define DIKEYBOARD_I 0x81000417
#define DIKEYBOARD_O 0x81000418
#define DIKEYBOARD_P 0x81000419
#define DIKEYBOARD_LBRACKET 0x8100041A
#define DIKEYBOARD_RBRACKET 0x8100041B
#define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */
#define DIKEYBOARD_LCONTROL 0x8100041D
#define DIKEYBOARD_A 0x8100041E
#define DIKEYBOARD_S 0x8100041F
#define DIKEYBOARD_D 0x81000420
#define DIKEYBOARD_F 0x81000421
#define DIKEYBOARD_G 0x81000422
#define DIKEYBOARD_H 0x81000423
#define DIKEYBOARD_J 0x81000424
#define DIKEYBOARD_K 0x81000425
#define DIKEYBOARD_L 0x81000426
#define DIKEYBOARD_SEMICOLON 0x81000427
#define DIKEYBOARD_APOSTROPHE 0x81000428
#define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */
#define DIKEYBOARD_LSHIFT 0x8100042A
#define DIKEYBOARD_BACKSLASH 0x8100042B
#define DIKEYBOARD_Z 0x8100042C
#define DIKEYBOARD_X 0x8100042D
#define DIKEYBOARD_C 0x8100042E
#define DIKEYBOARD_V 0x8100042F
#define DIKEYBOARD_B 0x81000430
#define DIKEYBOARD_N 0x81000431
#define DIKEYBOARD_M 0x81000432
#define DIKEYBOARD_COMMA 0x81000433
#define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */
#define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */
#define DIKEYBOARD_RSHIFT 0x81000436
#define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */
#define DIKEYBOARD_LMENU 0x81000438 /* left Alt */
#define DIKEYBOARD_SPACE 0x81000439
#define DIKEYBOARD_CAPITAL 0x8100043A
#define DIKEYBOARD_F1 0x8100043B
#define DIKEYBOARD_F2 0x8100043C
#define DIKEYBOARD_F3 0x8100043D
#define DIKEYBOARD_F4 0x8100043E
#define DIKEYBOARD_F5 0x8100043F
#define DIKEYBOARD_F6 0x81000440
#define DIKEYBOARD_F7 0x81000441
#define DIKEYBOARD_F8 0x81000442
#define DIKEYBOARD_F9 0x81000443
#define DIKEYBOARD_F10 0x81000444
#define DIKEYBOARD_NUMLOCK 0x81000445
#define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */
#define DIKEYBOARD_NUMPAD7 0x81000447
#define DIKEYBOARD_NUMPAD8 0x81000448
#define DIKEYBOARD_NUMPAD9 0x81000449
#define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */
#define DIKEYBOARD_NUMPAD4 0x8100044B
#define DIKEYBOARD_NUMPAD5 0x8100044C
#define DIKEYBOARD_NUMPAD6 0x8100044D
#define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */
#define DIKEYBOARD_NUMPAD1 0x8100044F
#define DIKEYBOARD_NUMPAD2 0x81000450
#define DIKEYBOARD_NUMPAD3 0x81000451
#define DIKEYBOARD_NUMPAD0 0x81000452
#define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */
#define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
#define DIKEYBOARD_F11 0x81000457
#define DIKEYBOARD_F12 0x81000458
#define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */
#define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */
#define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */
#define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */
#define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */
#define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */
#define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */
#define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */
#define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */
#define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */
#define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
#define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */
#define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */
#define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */
#define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */
#define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */
#define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */
#define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */
#define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */
#define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */
#define DIKEYBOARD_RCONTROL 0x8100049D
#define DIKEYBOARD_MUTE 0x810004A0 /* Mute */
#define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */
#define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */
#define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */
#define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */
#define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */
#define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */
#define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */
#define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */
#define DIKEYBOARD_SYSRQ 0x810004B7
#define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */
#define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */
#define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */
#define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */
#define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */
#define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */
#define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */
#define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */
#define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */
#define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */
#define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */
#define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */
#define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */
#define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */
#define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */
#define DIKEYBOARD_POWER 0x810004DE /* System Power */
#define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */
#define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */
#define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */
#define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */
#define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */
#define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */
#define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */
#define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */
#define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */
#define DIKEYBOARD_MAIL 0x810004EC /* Mail */
#define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */
/*--- MOUSE
Physical Mouse Device ---*/
#define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */
#define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
#define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */
#define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */
#define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */
#define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
#define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
#define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
#define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
#define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
#define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
#define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
#define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
/*--- VOICE
Physical Dplay Voice Device ---*/
#define DIVOICE_CHANNEL1 0x83000401
#define DIVOICE_CHANNEL2 0x83000402
#define DIVOICE_CHANNEL3 0x83000403
#define DIVOICE_CHANNEL4 0x83000404
#define DIVOICE_CHANNEL5 0x83000405
#define DIVOICE_CHANNEL6 0x83000406
#define DIVOICE_CHANNEL7 0x83000407
#define DIVOICE_CHANNEL8 0x83000408
#define DIVOICE_TEAM 0x83000409
#define DIVOICE_ALL 0x8300040A
#define DIVOICE_RECORDMUTE 0x8300040B
#define DIVOICE_PLAYBACKMUTE 0x8300040C
#define DIVOICE_TRANSMIT 0x8300040D
#define DIVOICE_VOICECOMMAND 0x83000410
/*--- Driving Simulator - Racing
Vehicle control is primary objective ---*/
#define DIVIRTUAL_DRIVING_RACE 0x01000000
#define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */
#define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */
#define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */
#define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */
#define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */
#define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */
#define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */
#define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */
#define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */
#define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */
#define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */
#define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */
#define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */
#define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */
#define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */
#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */
#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */
#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */
#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */
#define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */
#define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */
/*--- Driving Simulator - Combat
Combat from within a vehicle is primary objective ---*/
#define DIVIRTUAL_DRIVING_COMBAT 0x02000000
#define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */
#define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */
#define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */
#define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */
#define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */
#define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */
#define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */
#define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */
#define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */
#define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */
#define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */
#define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */
#define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */
#define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */
#define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */
#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */
#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */
#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */
#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */
#define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */
#define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */
/*--- Driving Simulator - Tank
Combat from withing a tank is primary objective ---*/
#define DIVIRTUAL_DRIVING_TANK 0x03000000
#define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */
#define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */
#define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */
#define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */
#define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */
#define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */
#define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */
#define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */
#define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */
#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */
#define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */
#define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */
#define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */
#define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */
#define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */
#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */
#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */
#define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */
#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */
#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */
#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */
#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */
#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */
#define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */
#define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */
/*--- Flight Simulator - Civilian
Plane control is the primary objective ---*/
#define DIVIRTUAL_FLYING_CIVILIAN 0x04000000
#define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */
#define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */
#define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */
#define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */
#define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */
#define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */
#define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */
#define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */
#define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */
#define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */
#define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */
#define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */
#define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */
#define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */
#define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */
#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */
#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */
#define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */
#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */
#define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */
#define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */
/*--- Flight Simulator - Military
Aerial combat is the primary objective ---*/
#define DIVIRTUAL_FLYING_MILITARY 0x05000000
#define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */
#define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */
#define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */
#define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */
#define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */
#define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */
#define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */
#define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */
#define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */
#define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */
#define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */
#define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */
#define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */
#define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */
#define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */
#define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */
#define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */
#define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */
#define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */
#define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */
#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */
#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */
#define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */
#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */
#define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */
#define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */
/*--- Flight Simulator - Combat Helicopter
Combat from helicopter is primary objective ---*/
#define DIVIRTUAL_FLYING_HELICOPTER 0x06000000
#define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */
#define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */
#define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */
#define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */
#define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */
#define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */
#define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */
#define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */
#define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */
#define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */
#define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */
#define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */
#define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */
#define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */
#define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */
#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */
#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */
#define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */
#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */
#define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */
#define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */
/*--- Space Simulator - Combat
Space Simulator with weapons ---*/
#define DIVIRTUAL_SPACESIM 0x07000000
#define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */
#define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */
#define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */
#define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */
#define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */
#define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */
#define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */
#define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */
#define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */
#define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */
#define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */
#define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */
#define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */
#define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */
#define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */
#define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */
#define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */
#define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */
#define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */
#define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */
#define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */
#define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */
#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */
#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */
#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */
#define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */
#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */
#define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */
#define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */
/*--- Fighting - First Person
Hand to Hand combat is primary objective ---*/
#define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000
#define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */
#define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */
#define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */
#define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */
#define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */
#define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */
#define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */
#define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */
#define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */
#define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */
#define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */
#define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */
#define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */
#define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */
#define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */
#define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */
#define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */
#define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */
#define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */
#define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */
/*--- Fighting - First Person Shooting
Navigation and combat are primary objectives ---*/
#define DIVIRTUAL_FIGHTING_FPS 0x09000000
#define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */
#define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */
#define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */
#define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */
#define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */
#define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */
#define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */
#define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */
#define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */
#define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */
#define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */
#define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */
#define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */
#define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */
#define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */
#define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */
#define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */
#define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */
#define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */
#define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */
#define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */
#define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */
#define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */
#define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */
#define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */
#define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */
#define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */
/*--- Fighting - Third Person action
Perspective of camera is behind the main character ---*/
#define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000
#define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */
#define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */
#define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */
#define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */
#define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */
#define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */
#define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */
#define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */
#define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */
#define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */
#define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */
#define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */
#define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */
#define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */
#define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */
#define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */
#define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */
#define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */
#define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */
#define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */
#define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */
#define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */
#define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */
#define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */
/*--- Strategy - Role Playing
Navigation and problem solving are primary actions ---*/
#define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000
#define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */
#define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */
#define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */
#define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */
#define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */
#define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */
#define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */
#define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */
#define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */
#define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */
#define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */
#define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */
#define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */
#define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */
#define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */
#define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */
#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */
#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */
#define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */
#define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */
/*--- Strategy - Turn based
Navigation and problem solving are primary actions ---*/
#define DIVIRTUAL_STRATEGY_TURN 0x0C000000
#define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */
#define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */
#define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */
#define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */
#define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */
#define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */
#define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */
#define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */
#define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */
#define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */
#define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */
#define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */
#define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */
#define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */
#define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */
/*--- Sports - Hunting
Hunting ---*/
#define DIVIRTUAL_SPORTS_HUNTING 0x0D000000
#define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */
#define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */
#define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */
#define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */
#define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */
#define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */
#define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */
#define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */
#define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */
#define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */
#define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */
#define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */
#define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */
#define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */
#define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */
#define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */
#define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */
#define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */
#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */
#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */
#define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */
#define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */
/*--- Sports - Fishing
Catching Fish is primary objective ---*/
#define DIVIRTUAL_SPORTS_FISHING 0x0E000000
#define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */
#define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */
#define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */
#define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */
#define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */
#define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */
#define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */
#define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */
#define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */
#define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */
#define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */
#define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */
#define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */
#define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */
#define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */
#define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */
#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */
#define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */
#define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */
/*--- Sports - Baseball - Batting
Batter control is primary objective ---*/
#define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000
#define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */
#define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */
#define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */
#define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */
#define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */
#define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */
#define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */
#define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */
#define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */
#define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */
#define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */
#define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */
#define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */
#define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */
#define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */
#define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */
#define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */
/*--- Sports - Baseball - Pitching
Pitcher control is primary objective ---*/
#define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000
#define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */
#define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */
#define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */
#define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */
#define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */
#define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */
#define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */
#define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */
#define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */
#define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */
#define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */
#define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */
#define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */
#define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */
#define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */
/*--- Sports - Baseball - Fielding
Fielder control is primary objective ---*/
#define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000
#define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */
#define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */
#define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */
#define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */
#define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */
#define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */
#define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */
#define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */
#define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */
#define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */
#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */
#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */
#define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */
#define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */
#define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */
#define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */
/*--- Sports - Basketball - Offense
Offense ---*/
#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000
#define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */
#define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */
#define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */
#define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */
#define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */
#define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */
#define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */
#define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */
#define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */
#define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */
#define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */
#define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */
#define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */
#define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */
#define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */
#define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */
#define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */
#define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */
#define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */
#define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */
#define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */
#define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */
#define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */
/*--- Sports - Basketball - Defense
Defense ---*/
#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000
#define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */
#define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */
#define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */
#define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */
#define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */
#define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */
#define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */
#define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */
#define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */
#define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */
#define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */
#define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */
#define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */
#define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */
#define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */
#define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */
#define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */
#define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */
/*--- Sports - Football - Play
Play selection ---*/
#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000
#define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */
#define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */
#define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */
#define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */
#define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */
/*--- Sports - Football - QB
Offense: Quarterback / Kicker ---*/
#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000
#define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */
#define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */
#define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */
#define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */
#define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */
#define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */
#define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */
#define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */
#define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */
#define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */
#define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */
#define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */
#define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */
#define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */
#define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */
#define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */
#define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */
/*--- Sports - Football - Offense
Offense - Runner ---*/
#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000
#define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */
#define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */
#define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */
#define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */
#define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */
#define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */
#define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */
#define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */
#define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */
#define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */
#define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */
#define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */
#define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */
#define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */
#define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */
#define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */
#define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */
#define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */
#define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */
/*--- Sports - Football - Defense
Defense ---*/
#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000
#define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */
#define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */
#define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */
#define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */
#define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */
#define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */
#define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */
#define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */
#define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */
#define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */
#define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */
#define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */
#define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */
#define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */
#define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */
#define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */
#define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */
#define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */
#define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */
#define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */
#define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */
/*--- Sports - Golf
---*/
#define DIVIRTUAL_SPORTS_GOLF 0x18000000
#define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */
#define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */
#define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */
#define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
#define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */
#define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */
#define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */
#define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */
#define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */
#define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */
#define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */
#define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */
#define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */
#define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */
#define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */
#define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */
#define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */
#define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */
/*--- Sports - Hockey - Offense
Offense ---*/
#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000
#define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */
#define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */
#define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */
#define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */
#define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */
#define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */
#define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */
#define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */
#define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */
#define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */
#define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */
#define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */
#define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */
#define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */
#define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */
#define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */
#define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */
#define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */
/*--- Sports - Hockey - Defense
Defense ---*/
#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000
#define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */
#define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */
#define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */
#define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */
#define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */
#define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */
#define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */
#define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */
#define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */
#define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */
#define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */
#define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */
#define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */
#define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */
#define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */
#define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */
#define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */
/*--- Sports - Hockey - Goalie
Goal tending ---*/
#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000
#define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */
#define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */
#define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */
#define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */
#define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */
#define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */
#define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */
#define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */
#define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */
#define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */
#define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */
#define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */
#define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */
#define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */
#define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */
#define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */
/*--- Sports - Mountain Biking
---*/
#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000
#define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */
#define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */
#define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */
#define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */
#define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */
#define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */
#define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */
#define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */
#define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */
#define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */
#define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */
#define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */
#define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */
#define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */
#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */
#define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */
#define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */
/*--- Sports: Skiing / Snowboarding / Skateboarding
---*/
#define DIVIRTUAL_SPORTS_SKIING 0x1D000000
#define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */
#define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */
#define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */
#define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */
#define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */
#define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */
#define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */
#define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */
#define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */
#define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */
#define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */
#define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */
#define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */
#define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */
#define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */
#define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */
/*--- Sports - Soccer - Offense
Offense ---*/
#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000
#define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */
#define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */
#define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */
#define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */
#define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */
#define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */
#define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */
#define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */
#define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */
#define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */
#define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */
#define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */
#define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */
#define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */
#define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */
#define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */
#define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */
#define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */
#define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */
#define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */
#define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */
#define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */
/*--- Sports - Soccer - Defense
Defense ---*/
#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000
#define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */
#define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */
#define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */
#define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */
#define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */
#define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */
#define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */
#define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */
#define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */
#define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */
#define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */
#define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */
#define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */
#define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */
#define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */
#define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */
#define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */
#define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */
#define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */
#define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */
#define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */
/*--- Sports - Racquet
Tennis - Table-Tennis - Squash ---*/
#define DIVIRTUAL_SPORTS_RACQUET 0x20000000
#define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */
#define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */
#define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */
#define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */
#define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */
#define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */
#define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */
#define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */
#define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */
#define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */
#define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */
#define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */
#define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */
#define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */
#define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */
#define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */
/*--- Arcade- 2D
Side to Side movement ---*/
#define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000
#define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */
#define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */
#define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */
#define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */
#define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */
#define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */
#define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */
#define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */
#define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */
#define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */
#define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */
#define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */
#define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */
#define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */
#define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */
#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */
#define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */
#define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */
/*--- Arcade - Platform Game
Character moves around on screen ---*/
#define DIVIRTUAL_ARCADE_PLATFORM 0x22000000
#define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */
#define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */
#define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */
#define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */
#define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */
#define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */
#define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */
#define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */
#define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */
#define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */
#define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */
#define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */
#define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */
#define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */
#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */
#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */
#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */
#define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */
#define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */
/*--- CAD - 2D Object Control
Controls to select and move objects in 2D ---*/
#define DIVIRTUAL_CAD_2DCONTROL 0x23000000
#define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */
#define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */
#define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */
#define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */
#define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */
#define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */
#define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */
#define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */
#define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */
#define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */
#define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */
#define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */
/*--- CAD - 3D object control
Controls to select and move objects within a 3D environment ---*/
#define DIVIRTUAL_CAD_3DCONTROL 0x24000000
#define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */
#define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */
#define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */
#define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */
#define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */
#define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */
#define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */
#define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */
#define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */
#define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */
#define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */
#define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */
#define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */
#define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */
/*--- CAD - 3D Navigation - Fly through
Controls for 3D modeling ---*/
#define DIVIRTUAL_CAD_FLYBY 0x25000000
#define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */
#define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */
#define DIAXIS_CADF_INOUT 0x25018203 /* in / out */
#define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */
#define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */
#define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */
#define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */
#define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */
#define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */
#define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */
#define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */
#define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */
#define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */
#define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */
/*--- CAD - 3D Model Control
Controls for 3D modeling ---*/
#define DIVIRTUAL_CAD_MODEL 0x26000000
#define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */
#define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */
#define DIAXIS_CADM_INOUT 0x26018203 /* in / out */
#define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */
#define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */
#define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */
#define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */
#define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */
#define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */
#define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */
#define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */
#define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */
#define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */
#define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */
/*--- Control - Media Equipment
Remote ---*/
#define DIVIRTUAL_REMOTE_CONTROL 0x27000000
#define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */
#define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */
#define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
#define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */
#define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */
#define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */
#define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */
#define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */
#define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */
#define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */
#define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */
#define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */
#define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */
#define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */
#define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */
#define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */
#define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */
#define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */
#define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */
#define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */
#define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */
#define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */
#define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */
#define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */
#define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */
#define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */
#define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */
#define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */
/*--- Control- Web
Help or Browser ---*/
#define DIVIRTUAL_BROWSER_CONTROL 0x28000000
#define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */
#define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */
#define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */
#define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */
#define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */
#define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */
#define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */
#define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */
#define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */
#define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */
#define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */
#define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */
#define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */
#define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */
#define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */
/*--- Driving Simulator - Giant Walking Robot
Walking tank with weapons ---*/
#define DIVIRTUAL_DRIVING_MECHA 0x29000000
#define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */
#define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */
#define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */
#define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */
#define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */
#define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */
#define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */
#define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */
#define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */
#define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */
#define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */
/*--- Priority 2 controls ---*/
#define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */
#define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */
#define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */
#define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */
#define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */
#define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */
#define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */
#define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */
#define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */
#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */
#define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */
#define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */
#define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */
#define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */
/*
* "ANY" semantics can be used as a last resort to get mappings for actions
* that match nothing in the chosen virtual genre. These semantics will be
* mapped at a lower priority that virtual genre semantics. Also, hardware
* vendors will not be able to provide sensible mappings for these unless
* they provide application specific mappings.
*/
#define DIAXIS_ANY_X_1 0xFF00C201
#define DIAXIS_ANY_X_2 0xFF00C202
#define DIAXIS_ANY_Y_1 0xFF014201
#define DIAXIS_ANY_Y_2 0xFF014202
#define DIAXIS_ANY_Z_1 0xFF01C201
#define DIAXIS_ANY_Z_2 0xFF01C202
#define DIAXIS_ANY_R_1 0xFF024201
#define DIAXIS_ANY_R_2 0xFF024202
#define DIAXIS_ANY_U_1 0xFF02C201
#define DIAXIS_ANY_U_2 0xFF02C202
#define DIAXIS_ANY_V_1 0xFF034201
#define DIAXIS_ANY_V_2 0xFF034202
#define DIAXIS_ANY_A_1 0xFF03C201
#define DIAXIS_ANY_A_2 0xFF03C202
#define DIAXIS_ANY_B_1 0xFF044201
#define DIAXIS_ANY_B_2 0xFF044202
#define DIAXIS_ANY_C_1 0xFF04C201
#define DIAXIS_ANY_C_2 0xFF04C202
#define DIAXIS_ANY_S_1 0xFF054201
#define DIAXIS_ANY_S_2 0xFF054202
#define DIAXIS_ANY_1 0xFF004201
#define DIAXIS_ANY_2 0xFF004202
#define DIAXIS_ANY_3 0xFF004203
#define DIAXIS_ANY_4 0xFF004204
#define DIPOV_ANY_1 0xFF004601
#define DIPOV_ANY_2 0xFF004602
#define DIPOV_ANY_3 0xFF004603
#define DIPOV_ANY_4 0xFF004604
#define DIBUTTON_ANY(instance) ( 0xFF004400 | instance )
#ifdef __cplusplus
};
#endif
#endif /* __DINPUT_INCLUDED__ */
/****************************************************************************
*
* Definitions for non-IDirectInput (VJoyD) features defined more recently
* than the current sdk files
*
****************************************************************************/
#ifdef _INC_MMSYSTEM
#ifndef MMNOJOY
#ifndef __VJOYDX_INCLUDED__
#define __VJOYDX_INCLUDED__
#ifdef __cplusplus
extern "C" {
#endif
/*
* Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
* contains mini-driver specific data to be passed by VJoyD to the mini-
* driver instead of doing a poll.
*/
#define JOY_PASSDRIVERDATA 0x10000000l
/*
* Informs the joystick driver that the configuration has been changed
* and should be reloaded from the registery.
* dwFlags is reserved and should be set to zero
*/
WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
#ifndef DIJ_RINGZERO
/*
* Invoke the joystick control panel directly, using the passed window handle
* as the parent of the dialog. This API is only supported for compatibility
* purposes; new applications should use the RunControlPanel method of a
* device interface for a game controller.
* The API is called by using the function pointer returned by
* GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
* by LoadLibrary( TEXT("joy.cpl") ). The typedef is provided to allow
* declaration and casting of an appropriately typed variable.
*/
void WINAPI ShowJoyCPL( HWND hWnd );
typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
#endif /* DIJ_RINGZERO */
/*
* Hardware Setting indicating that the device is a headtracker
*/
#define JOY_HWS_ISHEADTRACKER 0x02000000l
/*
* Hardware Setting indicating that the VxD is used to replace
* the standard analog polling
*/
#define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l
/*
* Hardware Setting indicating that the driver needs a standard
* gameport in order to communicate with the device.
*/
#define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l
/*
* Hardware Setting indicating that VJoyD should not load this
* driver, it will be loaded externally and will register with
* VJoyD of it's own accord.
*/
#define JOY_HWS_AUTOLOAD 0x10000000l
/*
* Hardware Setting indicating that the driver acquires any
* resources needed without needing a devnode through VJoyD.
*/
#define JOY_HWS_NODEVNODE 0x20000000l
/*
* Hardware Setting indicating that the device is a gameport bus
*/
#define JOY_HWS_ISGAMEPORTBUS 0x80000000l
#define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l
/*
* Usage Setting indicating that the settings are volatile and
* should be removed if still present on a reboot.
*/
#define JOY_US_VOLATILE 0x00000008L
#ifdef __cplusplus
};
#endif
#endif /* __VJOYDX_INCLUDED__ */
#endif /* not MMNOJOY */
#endif /* _INC_MMSYSTEM */
/****************************************************************************
*
* Definitions for non-IDirectInput (VJoyD) features defined more recently
* than the current ddk files
*
****************************************************************************/
#ifndef DIJ_RINGZERO
#ifdef _INC_MMDDK
#ifndef MMNOJOYDEV
#ifndef __VJOYDXD_INCLUDED__
#define __VJOYDXD_INCLUDED__
/*
* Poll type in which the do_other field of the JOYOEMPOLLDATA
* structure contains mini-driver specific data passed from an app.
*/
#define JOY_OEMPOLL_PASSDRIVERDATA 7
#endif /* __VJOYDXD_INCLUDED__ */
#endif /* not MMNOJOYDEV */
#endif /* _INC_MMDDK */
#endif /* DIJ_RINGZERO */